Is there an iPhone 5 simulator? - ios

My hard drive crashed, and I had to re-install all the development software.
It seems like when I create a new project, it is targeted for the iPhone 5 (The UI editor has a taller screen in the layout) but the simulator is an iPhone 4 (the screen is not as long) All so When I layout the UI in Xcode, the simulator sometimes draws things at different vertical positions.
Is there a way to get a simulator for iPhone 5?
Can you create a project that has it so the UI editor is targeted for the older iPhone, iPhone 4?

You can select either of the simulators you want for your project:
iPhone Retina (3.5-inch) is for iPhone 4 or iPhone 4S and iPhone Retina (4-inch) is for iPhone 5.

Related

Test app for iPad mini

I am developing application for ipad. I have tested application for ipad 9.7 inch. I want to test app for ipad-mini which is a client requirement. How can i test my app for iPad mini. Although ipad-mini and ipad 9.7 inch have same pixel ratio but according to client there is still an issue on ipad-mini.
I am currently using xcode 8.3.
There is no simulator device available for iPad mini.
You will have to download simulators for iOS 9 from the XCode-Preferences-Components as shown in the below image because iPad mini is not updatable to iOS 10. Thats why it is not showing up in the simulator list. Once you will download the components for iOS 9 you will get it in your simulator list.
There's no simulator for iPad mini. Either get one physical device or test on older version of ipad with similar resolution (or screen ratio)

layout issue in iPad when running the iPhone app in iPad (Objective-c)

I have an issue with the iPhone app. I have implemented one iPhone app (not universal). When I am creating the new project I have deleted the Launch Screen,Story board from the project and implemented the MainWindow.xib like in the old format. I have designed the xibs for iPhone 5. So in iPhone 5,6 and 6 plus everything is working fine. But When I run the iPhone app in the iPad the bottom part got cut off. If I design the xibs for iPhone 4, eventhough I added the Default-568h#2x.png it is not supporting for iPhone 5 but working well in iPad.For reference I have attached the screenshot . The screenshot for iPhone 5 screen. It is not scaling to iPhone 5 after adding the Default-568h#2x.png. Black color part width is 568-480=88 pixels.
So please guide me to handle the iPhone 4,5,6,6 plus and iPad.Thank you for spending the valuable time. Please let me know if I am not clear.
I am using xcode 8.0 and iOS 10.0

I'm confused with understanding Xcode 6.1 simulator versus assistant editor

I created my game apps in Xcode 5.1.1. Yesterday i downloaded Xcode 6.1. I downloaded 6.1 because i also want to make my app on iPhone 6 and 6+. Why is it when i upload the simulator for all iOS 8 devices the simulator loads normally full screen as if i already made adjustments for the phone for it's 4.7inch and 5.5 inch when i haven't. However, in assistant editor storyboard preview under the 4.7 inch and 5.5 inch phones there is a HUGE empty space because i haven't yet started fitting my 4 inch game designs for iPhone 6. So since simulator already loads the iPhone 6 design perfectly does it mean i don't have to actually custom build a 4.7 inch and 5.5 inch screen?? I'm confused.

How to simulate smaller iPhone screen size without simulator?

I have an iPhone 6 Plus but I don't have an iPhone 6.
Because my app uses iPhone's music library, iPhone simulator of Xcode can not be used to run my app.
So, I want to run my app on my iPhone 6 Plus using iPhone 6's screen size.
If I can simulate iPhone 6's screen size on iPhone 6 Plus, I can test my app of iPhone 6's screen size and also I can take screenshots of iPhone 6's screen size for iTunes Connect.
Is there an easy way to simulate iPhone 6 screen on an iPhone 6 Plus device?
I guess there is no way to do it. The best thing you can do is to remove music lib from the project, comment out the related code and do some screenshots on Xcode emulator.

Does iPhone 6 / 6 Plus simulator supports changing of Display Zoom mode?

How to change Display Zoom feature in iPhone 6 and 6 Plus simulators?
Original iPhone 6 and 6 Plus have this feature in Settings -> Display & Brightness -> Display Zoom (View) with values Standard and Zoomed.
As of Xcode 12 (and perhaps earlier) Settings -> Developer -> View -> Zoomed (tap Set) will adjust the simulator to show with Display Zoom. This is helpful as the iPhone 11 Pro, iPhone 12 mini, iPhone 12, and iPhone 12 Pro all run at a previously unused resolution of 320 x 693. For more information check out this excellent article by Geoff Hackworth.
Display Zoom is not available in the simulator (as of Xcode 6.0).
The answer is correct, Display Zoom is not available as an option in the current Xcode 7 iOS simulator settings. However, it is actually possible to 'simulate' Display Zoom when running your app in the simulator.
Background
When building a typical project for iPhone, you generally specify a LaunchScreen.storyboard file and/or launch images in Images.xcassets for the iPhone 4/4s (2x), iPhone 5/5s (Retina 4), iPhone 6/6s (Retina HD 4.7) and iPhone 6+/6s+ (Retina HD 5.5) and set those details in the project's settings. (See image below.)
When Display Zoom is turned ‘on’ for a iPhone 6/6s device, the device runs the app as if it was running on an iPhone 5/5s sized screen, upscaling the app x1.172 to fit the iPhone 6/6s display. (Similarly, when Display Zoom is turned ‘on’ for a iPhone 6+/6+s device, the device runs the app as if it was running on an iPhone 6/6s sized screen, upscaling the app to fit the iPhone 6+/6+s display.)
Note - The following instructions require the removal of some launch screen image files. You might wish to attempt these changes on a duplicate of your Xcode project.
Simulating Display Zoom on the iOS Simulator
To simulate Display Zoom for example using the iPhone 6 simulator in Xcode:
1 - Remove the LaunchScreen.storyboard file.
2 - Remove both the Retina HD 4.7 and Retina HD 5.5 launch images in Images.xcassets. (Make sure to keep the Retina 4 launch image.)
3 - Remove the reference to the ‘Launch Screen File’ in your Xcode project’s settings, under ‘General’, under ‘App Icons and Launch Images’.
4 - Select the iPhone 6/6s simulator, and then 'Run' your app.
Running your app
When the simulator runs your app, it will detect that no launch images are present for iPhone 6/6s, so it will presume it must be an iPhone 5/5s app and launch it into the simulator upsampling a iPhone 5/5s sized screen to fit the iPhone 6/6s screen, just as the Display Zoom setting would display it!

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