iPad black blank Screen Issue - ios

I have recently updated my iPad device to version 6.1.3, it was OK till i have not installed Xcode 5.0, now when i run one of my application in this device, many of the times i get Black Blank Screen, in the half of ipad Screen, like the image is showing. Any help would be appreciated.
I have tried the following tricks:
1. language change.
2. shutting device off and then On again.
3. switched WiFi network...

When you select your device to run, there's two listed devices, select the first one, that uses SDK 6.
If your list contains only one, you'll have to download SDK 6 and copy to Xcode folder: just like this link Is it possible to get the iOS 5.1 SDK for Xcode 4.2 on Snow Leopard? but using SDK 6.

Related

Can't create iOS simulator

I am trying to create an iOS simulator with iOS 10 on iPad 2.
I went to the dialog which allows us to create new simulators, Then I entered the simulator's name
and the device "iPad 2" in my case.
Now, time to chose an operating system. Since iOS 10 wasn't available by default, I checked the download option on the left and downloaded the version I wanted.
I downloaded iOS 10 as shown below. :
But when I go back to select the OS I downloaded for my emulator, it doesn't even appear in the drop down.
The same goes for every other simulator I tried to create.
Please does someone know what is wrong ?
Max iOS for iPad 2 is iOS 9.x
Best option is to use a device.
If you really want an iPad 2 simulator, you'll need to use an older version of Xcode.

Xcode 9 compiled app and iOS 9.5.3 (iPad 2)

Anyone noticed issues with apps that are created with Xcode 9 and do not seem to work on iOS 9.5.3 and in this case an older iPad 2?
I have a customer that downloaded my app that I’ve complied and uploaded with Xcode 9, but when he installs the app it crashes straight away, and on some occasions in a flash of 2 sec. will display the interface builder screen layout of the app (ie all the views, buttons etc that are visible on interface builder but with a normal app nicely hidden until needed etc).
The minimum development target in Xcode is set to 8.2 so I assume it will and should be backwards compatible?
Seems like the device is jailbroken.. My latest app version includes a check for a jailbroken device, and does not allow the app to load when it detects one.
I Could reproduce the exact behaviour when triggering this validation check.

White line appears at the bottom of UIButton

I just published a very simple app on the App Store. I wrote it for iOS 9.1 because to download Xcode 8 I would have to upgrade my laptop to El Capitan or Sierra (it's running Yosemite slowly so I don't think its a good idea).
When I was testing the app, I used a device running iOS 9.1, because the iPhone used must be running the same OS number that the app was programmed for, for some reason.
I published the app and I downloaded into two phones, an iPhone 5s running iOS 9.3 and an iPhone SE running iOS 10. The 5s works fine, however when I run the app on the SE, thick white lines appear at the bottom of every UIButton. I've tried deleting the app and reinstalling, but the problem still occurs.
I've never coded on Swift 3, and this is my first App Store release, so I'm clueless as to what the problem is. I haven't found any information online regarding this.
Is this a problem I can fix? If so, how can I fix it?
Here's my app, btw (shameless plug) : https://itunes.apple.com/es/app/breakitup/id1207626557?l=ca&mt=8
As you can see, white lines appear at the bottom of the buttons
There is not an issue with your code or XIB related issue.
Check your Setting -> General -> Accessibility -> Turn Off Button Shapes.
Run your project again. It will not shows you underline below buttons.

iOS Simulator displaying white screen (only in simulator, screen shot shows UI)

After researching previous topics on this issue, I can't seem to find an answer for my problem.
Xcode Version Version 6.1.1 (6A2008a), OS X Yosemite Version 10.10.2 (14C109)
I just finished creating my first simple application in Xcode using the Single View App template, but cannot get the iOS simulator to get past a blank white screen, no matter how long I wait.
Here's a screen shot of my main.storyboard UI/Assistant editor:
It will however sometimes display the copyright information.
Here's what I've tried already:
Made sure my Main Interface was set to Main (main.storyboard)
Waited for an hour+ for iOS simulator to load and it never did
Tried Reset Content and Settings in the iOS simulator and then tried simulator again
Tried different devices besides iPhone 6 as target devices to simulate and I was able to get the iPhone 5s simulator to display the button, but only the button.
Uninstalled Xcode by moving to the bin, emptied trash, reinstalled from App Store
Now it gets even more strange, If I run the simulator using iPhone 6 as my target device and take a screen shot of my simulation, every object appears normally in the screen shot but NOT in the simulator (still just a blank white screen). Here's that screen shot:
Any help will be greatly appreciated.

IOS-Simulator in Xcode does not show iPhone -like but regular window

It used to work properly, with 100% as well as 50%. Then I did not use the simulator for some time but only the console, having moved the simulator almost out of site. Now I need it but realize that instead of an iPhone surface just a regular window is shown, like in this thread:
XCode iPhone simulator does not look like an iPhone
I read lots of proposal I found on the web to this problem and followed the advices.
So I changed the size to 100%, tried different iPhone devices. And finally I deleted the Xcode application from the application folder and removed all remaining items by putting in the order
sudo /Library/uninstall-devtools --mode=all
into the terminal.
I downloaded Xcode again.
The problem is still there.
The very strange thing about it: It did work properly when I installed Xcode for the first time, about 6 weeks ago.
As far as I know it depends on the deployment target whether the simulator shows the iPhone frame or not. I think if you set iOS 7 as the target you won't be able to see the iPhone image around your app screen. (For example, I have never seen an iPhone image in the simulator for a 4'' device.)
Try changing the deployment target and play around with different devices under Hardware / Device in the simulator.
Edit:
Here is a more detailed answer.
It's one of the replies to the question that you linked.
You better select your simulator and set Hardware -> Device -> iPhone
Note 1: If you want the simulator should looks like iPhone do not select the retina simulator.
Note 2: You must check the target version of you app in xcode it must be below 7.0
Note 3: Keep the scale of simulator always 100%.
Are you sure the current project you're working on is an iOS and not an OS X project? You can verify this be looking at the project's folder. If the app ist for OS X, there is most likely a .xib file. If it's a iOS project, there should be a storyboard file.
As the OS X apps use windows, like the one you described, this could be a hint.
I have found the solution for the problem I had (and other users as well):
At PREFERENCES / DOWNLOADS older versions of the iOS simulator are available. While at the moment the current version is 7.0 (beginning January 2014), versions 6.0 and 6.1 are being offered for download.
After downloading I could chose more devices than with version 7.0. Now also the non-Retina iPhone is available.
As a result, the iPhone surface is being displayed when set to 100% (at WINDOW - SIZE).
Thanks to everyone helping!

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