I have this function:
- (void)drawMapRect:(MKMapRect)mapRect zoomScale:(MKZoomScale)zoomScale inContext:(CGContextRef)context
{
TileOverlay *tileOverlay = (TileOverlay *)self.overlay;
NSArray *tilesInRect = [tileOverlay tilesInMapRect:mapRect zoomScale:zoomScale];
CGContextSetAlpha(context, tileAlpha);
for (ImageTile *tile in tilesInRect)
{
__block UIImage * image;
CGRect rect = [self rectForMapRect:tile.frame];
NSString *path = [[NSString alloc] initWithFormat:#".../%#.png", tile.imagePath];
NSLog(#"Loading tile from URL %#", path);
image =[UIImage imageWithData: [NSData dataWithContentsOfURL:[NSURL URLWithString: path]]];
CGContextSaveGState(context);
CGContextTranslateCTM(context, CGRectGetMinX(rect), CGRectGetMinY(rect));
CGContextScaleCTM(context, 1/zoomScale, 1/zoomScale);
CGContextTranslateCTM(context, 0, image.size.height);
CGContextScaleCTM(context, 1, -1);
CGContextDrawImage(context, CGRectMake(0, 0, image.size.width, image.size.height), [image CGImage]);
CGContextRestoreGState(context);
}
}
As you know dataWithContentsOfURL blocking thread until in will be done. I want to add image loading block to the GCD section.
I tried to do it like this:
- (void)drawMapRect:(MKMapRect)mapRect zoomScale:(MKZoomScale)zoomScale inContext:(CGContextRef)context
{
TileOverlay *tileOverlay = (TileOverlay *)self.overlay;
NSArray *tilesInRect = [tileOverlay tilesInMapRect:mapRect zoomScale:zoomScale];
CGContextSetAlpha(context, tileAlpha);
for (ImageTile *tile in tilesInRect)
{
__block UIImage * image;
CGRect rect = [self rectForMapRect:tile.frame];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_LOW,0), ^{
NSString *path = [[NSString alloc] initWithFormat:#".../%#.png", tile.imagePath];
NSLog(#"Loading tile from URL %#", path);
image =[UIImage imageWithData: [NSData dataWithContentsOfURL:[NSURL URLWithString: path]]];
CGContextSaveGState(context);
CGContextTranslateCTM(context, CGRectGetMinX(rect), CGRectGetMinY(rect));
CGContextScaleCTM(context, 1/zoomScale, 1/zoomScale);
CGContextTranslateCTM(context, 0, image.size.height);
CGContextScaleCTM(context, 1, -1);
CGContextDrawImage(context, CGRectMake(0, 0, image.size.width, image.size.height), [image CGImage]);
CGContextRestoreGState(context);
});
}
}
But I got context error. Please help me with this stuff.
How to use context operations in GCD block?
My first note is that MKOverlayView is depreciated. You should consider switching to MKOverlayRenderer.
There is no situation where you should use GCD from within a -draw__ method. That includes MKOverlayView -drawMapRect:zoomScale:inContext: as well UIView -drawRect:. Instead, you should be using an NSOperationQueue, in conjunction with -canDrawMapRect:zoomScale:zoomScale and setNeedsDisplayInMapRect:.
Here's some sudo-code for it:
- (BOOL)canDrawMapRect:(MKMapRect)mapRect zoomScale:(MKZoomScale)zoomScale
{
BOOL hasAtLeastOneTile = NO;
TileOverlay *tileOverlay = (TileOverlay *)self.overlay;
NSArray *tilesInRect = [tileOverlay tilesInMapRect:mapRect zoomScale:zoomScale];
for (ImageTile *tile in tilesInRect) {
if ([tile isAvailable]) {
hasAtLeastOneTile = hasAtLeastOneTile || YES;
} else {
// Add operation to NSOperationQueue to fetch tile
__weak MKOverlayView *weakOverlay = self; // Weak ref to prevent retain cycles
NSOperation *op = [NSBlockOperation blockOperationWithBlock: ^{
//TODO: Load Tile
[weakOverlay setNeedsDisplayInMapRect:mapRect];
}];
[self.operationQueue addOperation:op];
}
}
return hasAtLeastOneTile;
}
Then in your -drawMapRect:zoomScale:inContext: you draw what tiles you have available and skip the ones that are not.
Related
I tried implementing this answer: https://stackoverflow.com/a/22716610, to the problem of adding overlays to mkmapsnapshotter in iOS7 (cant do renderInContext method). I did this as shown below, but the image returned has only the map with no overlays. Forgive me, I am quite new to this. Thanks.
-(void)mapViewDidFinishRenderingMap:(MKMapView *)mapView fullyRendered:(BOOL)fullyRendered
{
if (mapView.tag == 100) {
MKMapSnapshotOptions *options = [[MKMapSnapshotOptions alloc] init];
options.region = mapView.region;
options.size = mapView.frame.size;
options.scale = [[UIScreen mainScreen] scale];
MKMapSnapshotter *snapshotter = [[MKMapSnapshotter alloc] initWithOptions:options];
[snapshotter startWithCompletionHandler:^(MKMapSnapshot *snapshot, NSError *error) {
if (error) {
NSLog(#"[Error] %#", error);
return;
}
UIImage *image = snapshot.image;
UIGraphicsBeginImageContextWithOptions(image.size, YES, image.scale);
{
[image drawAtPoint:CGPointMake(0, 0)];
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor);
CGContextSetLineWidth(context,5.0f);
CGContextBeginPath(context);
bool first = YES;
NSArray *overlays = mapView.overlays;
for (id <MKOverlay> overlay in overlays) {
CGPoint point = [snapshot pointForCoordinate:overlay.coordinate];
if(first)
{
first = NO;
CGContextMoveToPoint(context,point.x, point.y);
}
else{
CGContextAddLineToPoint(context,point.x, point.y);
}
}
UIImage *compositeImage = UIGraphicsGetImageFromCurrentImageContext();
NSData *data = UIImagePNGRepresentation(compositeImage);
placeToSave = data;
NSLog(#"MapView Snapshot Saved.");
//show image for debugging
UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 200, 320, 320)];
imageView.image = compositeImage;
[self.view addSubview:imageView];
}
UIGraphicsEndImageContext();
}];
[mapView setHidden:YES];
}
}
I have a problem to capture full screen of iCarousel. it can capture only index of Carousel only .
UIGraphicsBeginImageContext(caputureView.bounds.size);
[caputureView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *resultingImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
Try something like this:
- (void) getFullScreenScreenShot
{
AppDelegate* appDelegate = (AppDelegate*)[[UIApplication sharedApplication] delegate];
UIView* superView = appDelegate.viewController.view;
CGRect fullScreenFrame = superView.frame;
UIGraphicsBeginImageContextWithOptions(fullScreenFrame.size, YES, 0.0f);
CGContextTranslateCTM(UIGraphicsGetCurrentContext(), 0.0f, 0.0f);
[superView.layer renderInContext: UIGraphicsGetCurrentContext()];
UIImageView* screenShot = [[UIImageView alloc] initWithImage: UIGraphicsGetImageFromCurrentImageContext()];
UIGraphicsEndImageContext();
NSData* imageData = UIImageJPEGRepresentation(screenShot.image, 1.0);
NSString* previewFileNamePath = [[CPFileManager documentsPath] stringByAppendingString: #"image.jpg"];
if ([imageData writeToFile: previewFileNamePath
atomically: NO])
{
NSLog(#"See filename:%#", previewFileNamePath);
}
else
{
NSLog(#"Error: %#", previewFileNamePath);
}
}
In one spot of my app, I need to use the camera, so I call up the UIImagePickerController. Unfortunately, once I return from the controller, most of the pictures in the app are full size, no matter what their UIImageView attributes say. The exception appears to be UIImageViews in UITableViewCells. This applies to all views in the app, not just ones that have direct connection to the viewcontroller that called the UIImagePickerController. Once while I was messing around, trying to troubleshoot, the problem seemed to disappear on its own, though I have not been able to replicate that.
The code is as follows.
-(void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
if(![UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]){
UIAlertView *errorAlertView = [[UIAlertView alloc] initWithTitle:#"Error"
message:#"Device has no camera"
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[errorAlertView show];
[_app.navController popPage];
}
else if(firstTime){
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
picker.allowsEditing = YES;
picker.sourceType = UIImagePickerControllerSourceTypeCamera;
firstTime = false;
[self presentViewController:picker animated:YES completion:NULL];
}
}
-(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
UIImage *cameraImage = info[UIImagePickerControllerEditedImage];
[picker dismissViewControllerAnimated:YES completion:NULL];
NSString *folderName = #"redApp";
if([_page hasChild:[RWPAGE FOLDER]]){
folderName = [_page getStringFromNode:[RWPAGE FOLDER]];
}
NSDate *datetimeNow = [[NSDate alloc] init];
NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init];
[dateFormatter setDateFormat:#"yyyy-MM-dd_HH-mm-ss-SSS"];
NSString *filename = [NSString stringWithFormat:#"%#.png",[dateFormatter stringFromDate:datetimeNow]];
NSString *applicationDocumentsDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *folderPath = [applicationDocumentsDir stringByAppendingPathComponent:folderName];
NSString *filePath = [folderPath stringByAppendingPathComponent:filename];
NSError *error = nil;
if(![[NSFileManager defaultManager] fileExistsAtPath:folderPath isDirectory:nil]){
[[NSFileManager defaultManager] createDirectoryAtPath:folderPath withIntermediateDirectories:NO
attributes:nil error:&error];
}
if(error != nil){
NSLog(#"Create directory error: %#", error);
}
[UIImagePNGRepresentation(cameraImage) writeToFile:filePath options:NSDataWritingAtomic error:&error];
if(error != nil){
NSLog(#"Error in saving image to disk. Error : %#", error);
}
RWXmlNode *nextPage = [_xml getPage:[_page getStringFromNode:[RWPAGE CHILD]]];
nextPage = [nextPage deepClone];
[nextPage addNodeWithName:[RWPAGE FILEPATH] value:filePath];
[_app.navController pushViewWithPage:nextPage];
}
-(void)imagePickerControllerDidCancel:(UIImagePickerController *)picker {
[picker dismissViewControllerAnimated:YES completion:NULL];
[_app.navController popPage];
}
Edit:
To expand upon the above.
The base of the app is a Custom Container View Controller, acting mostly like a Navigation Controller. When a user navigates to a page (what I call the combination of a view and view controller) it is displayed on the Custom Container view, and the previous page is stored in a stack.
One of my pages calls upon a UIImagePicker. Once the image picker has been closed again, and I return to the app, problems appear across the app when I open new pages. I don't see problems on every page, but they are on several independent pages. Most pages look completely unaffected, while the problem pages appear to not obey their constraints.
if you want to compress image use
+(UIImage *)resizeImage:(UIImage*)image newSize:(CGSize)newSize
{
CGRect newRect = CGRectIntegral(CGRectMake(0, 0, newSize.width, newSize.height));
CGImageRef imageRef = image.CGImage;
UIGraphicsBeginImageContextWithOptions(newSize, NO, 0);
CGContextRef context = UIGraphicsGetCurrentContext();
// Set the quality level to use when rescaling
CGContextSetInterpolationQuality(context, kCGInterpolationHigh);
CGAffineTransform flipVertical = CGAffineTransformMake(1, 0, 0, -1, 0, newSize.height);
CGContextConcatCTM(context, flipVertical);
// Draw into the context; this scales the image
CGContextDrawImage(context, newRect, imageRef);
// Get the resized image from the context and a UIImage
CGImageRef newImageRef = CGBitmapContextCreateImage(context);
UIImage *newImage = [UIImage imageWithCGImage:newImageRef];
CGImageRelease(newImageRef);
UIGraphicsEndImageContext();
return newImage;
}
or
+(UIImage *)scaleImage:(UIImage *)image toSize:(CGSize)targetSize {
CGFloat scaleFactor = 1.0;
if (image.size.width > targetSize.width || image.size.height > targetSize.height)
if (!((scaleFactor = (targetSize.width / image.size.width)) > (targetSize.height / image.size.height))) //scale to fit width, or
scaleFactor = targetSize.height / image.size.height; // scale to fit heigth.
UIGraphicsBeginImageContext(targetSize);
CGRect rect = CGRectMake((targetSize.width - image.size.width * scaleFactor) / 2,
(targetSize.height - image.size.height * scaleFactor) / 2,
image.size.width * scaleFactor, image.size.height * scaleFactor);
[image drawInRect:rect];
UIImage *scaledImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return scaledImage;
}
Try like this :-
UIImage *thumbnail =[UIImage imageNamed:#"yourimage.png"];
CGSize itemSize = CGSizeMake(35, 35);
UIGraphicsBeginImageContext(itemSize);
CGRect imageRect = CGRectMake(0.0, 0.0, itemSize.width, itemSize.height);
[thumbnail drawInRect:imageRect];
// Now this below image contains compressed image
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
This is driving me crazy because I can't get it to work. I have the following scenario:
I'm using an AVCaptureSession and an AVCaptureVideoPreviewLayer to create my own camera interface. The interface shows a rectangle. Below is the AVCaptureVideoPreviewLayer that fills the whole screen.
I want to the captured image to be cropped in a way, that the resulting image shows exactly the content seen in the rect on the display.
My setup looks like this:
_session = [[AVCaptureSession alloc] init];
AVCaptureSession *session = _session;
session.sessionPreset = AVCaptureSessionPresetPhoto;
AVCaptureDevice *camera = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
if (camera == nil) {
[self showImagePicker];
_isSetup = YES;
return;
}
AVCaptureVideoPreviewLayer *captureVideoPreviewLayer = [[AVCaptureVideoPreviewLayer alloc] initWithSession:session];
captureVideoPreviewLayer.videoGravity = AVLayerVideoGravityResizeAspectFill;
captureVideoPreviewLayer.frame = self.liveCapturePlaceholderView.bounds;
[self.liveCapturePlaceholderView.layer addSublayer:captureVideoPreviewLayer];
NSError *error;
AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:camera error:&error];
if (error) {
HGAlertViewWrapper *av = [[HGAlertViewWrapper alloc] initWithTitle:kFailedConnectingToCameraAlertViewTitle message:kFailedConnectingToCameraAlertViewMessage cancelButtonTitle:kFailedConnectingToCameraAlertViewCancelButtonTitle otherButtonTitles:#[kFailedConnectingToCameraAlertViewRetryButtonTitle]];
[av showWithBlock:^(NSString *buttonTitle){
if ([buttonTitle isEqualToString:kFailedConnectingToCameraAlertViewCancelButtonTitle]) {
[self.delegate gloameCameraViewControllerDidCancel:self];
}
else {
[self setupAVSession];
}
}];
}
[session addInput:input];
NSDictionary *options = #{ AVVideoCodecKey : AVVideoCodecJPEG };
_stillImageOutput = [[AVCaptureStillImageOutput alloc] init];
[_stillImageOutput setOutputSettings:options];
[session addOutput:_stillImageOutput];
[session startRunning];
_isSetup = YES;
I'm capturing the image like this:
[_stillImageOutput captureStillImageAsynchronouslyFromConnection:videoConnection completionHandler: ^(CMSampleBufferRef imageSampleBuffer, NSError *error)
{
if (error) {
MWLogDebug(#"Error capturing image from camera. %#, %#", error, [error userInfo]);
_capturePreviewLayer.connection.enabled = YES;
}
else
{
NSData *imageData = [AVCaptureStillImageOutput jpegStillImageNSDataRepresentation:imageSampleBuffer];
UIImage *image = [[UIImage alloc] initWithData:imageData];
CGRect cropRect = [self createCropRectForImage:image];
UIImage *croppedImage;// = [self cropImage:image toRect:cropRect];
UIGraphicsBeginImageContext(cropRect.size);
[image drawAtPoint:CGPointMake(-cropRect.origin.x, -cropRect.origin.y)];
croppedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
self.capturedImage = croppedImage;
[_session stopRunning];
}
}];
In the createCropRectForImage: method I've tried various ways to calculate the rect to cut out of the image, but with no success so far.
- (CGRect)createCropRectForImage:(UIImage *)image
{
CGPoint maskTopLeftCorner = CGPointMake(self.maskRectView.frame.origin.x, self.maskRectView.frame.origin.y);
CGPoint maskBottomRightCorner = CGPointMake(self.maskRectView.frame.origin.x + self.maskRectView.frame.size.width, self.maskRectView.frame.origin.y + self.maskRectView.frame.size.height);
CGPoint maskTopLeftCornerInLayerCoords = [_capturePreviewLayer convertPoint:maskTopLeftCorner fromLayer:self.maskRectView.layer.superlayer];
CGPoint maskBottomRightCornerInLayerCoords = [_capturePreviewLayer convertPoint:maskBottomRightCorner fromLayer:self.maskRectView.layer.superlayer];
CGPoint maskTopLeftCornerInDeviceCoords = [_capturePreviewLayer captureDevicePointOfInterestForPoint:maskTopLeftCornerInLayerCoords];
CGPoint maskBottomRightCornerInDeviceCoords = [_capturePreviewLayer captureDevicePointOfInterestForPoint:maskBottomRightCornerInLayerCoords];
float x = maskTopLeftCornerInDeviceCoords.x * image.size.width;
float y = (1 - maskTopLeftCornerInDeviceCoords.y) * image.size.height;
float width = fabsf(maskTopLeftCornerInDeviceCoords.x - maskBottomRightCornerInDeviceCoords.x) * image.size.width;
float height = fabsf(maskTopLeftCornerInDeviceCoords.y - maskBottomRightCornerInDeviceCoords.y) * image.size.height;
return CGRectMake(x, y, width, height);
}
That is my current version but doesn't even get the proportions right. Could some one please help me!
I have also tried using this method to crop my image:
- (UIImage*)cropImage:(UIImage*)originalImage toRect:(CGRect)rect{
CGImageRef imageRef = CGImageCreateWithImageInRect([originalImage CGImage], rect);
CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef);
CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef);
CGContextRef bitmap = CGBitmapContextCreate(NULL, rect.size.width, rect.size.height, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);
if (originalImage.imageOrientation == UIImageOrientationLeft) {
CGContextRotateCTM (bitmap, radians(90));
CGContextTranslateCTM (bitmap, 0, -rect.size.height);
} else if (originalImage.imageOrientation == UIImageOrientationRight) {
CGContextRotateCTM (bitmap, radians(-90));
CGContextTranslateCTM (bitmap, -rect.size.width, 0);
} else if (originalImage.imageOrientation == UIImageOrientationUp) {
// NOTHING
} else if (originalImage.imageOrientation == UIImageOrientationDown) {
CGContextTranslateCTM (bitmap, rect.size.width, rect.size.height);
CGContextRotateCTM (bitmap, radians(-180.));
}
CGContextDrawImage(bitmap, CGRectMake(0, 0, rect.size.width, rect.size.height), imageRef);
CGImageRef ref = CGBitmapContextCreateImage(bitmap);
UIImage *resultImage=[UIImage imageWithCGImage:ref];
CGImageRelease(imageRef);
CGContextRelease(bitmap);
CGImageRelease(ref);
return resultImage;
}
Does anybody have the 'right combination' of methods to make this work? :)
In Swift 3:
private func cropToPreviewLayer(originalImage: UIImage) -> UIImage {
let outputRect = previewLayer.metadataOutputRectConverted(fromLayerRect: previewLayer.bounds)
var cgImage = originalImage.cgImage!
let width = CGFloat(cgImage.width)
let height = CGFloat(cgImage.height)
let cropRect = CGRect(x: outputRect.origin.x * width, y: outputRect.origin.y * height, width: outputRect.size.width * width, height: outputRect.size.height * height)
cgImage = cgImage.cropping(to: cropRect)!
let croppedUIImage = UIImage(cgImage: cgImage, scale: 1.0, orientation: originalImage.imageOrientation)
return croppedUIImage
}
I've solved this problem by using metadataOutputRectOfInterestForRect function.
It works with any orientation.
[_stillImageOutput captureStillImageAsynchronouslyFromConnection:stillImageConnection
completionHandler:^(CMSampleBufferRef imageDataSampleBuffer, NSError *error)
{
if (error)
{
[_delegate cameraView:self error:#"Take picture failed"];
}
else
{
NSData *jpegData = [AVCaptureStillImageOutput jpegStillImageNSDataRepresentation:imageDataSampleBuffer];
UIImage *takenImage = [UIImage imageWithData:jpegData];
CGRect outputRect = [_previewLayer metadataOutputRectOfInterestForRect:_previewLayer.bounds];
CGImageRef takenCGImage = takenImage.CGImage;
size_t width = CGImageGetWidth(takenCGImage);
size_t height = CGImageGetHeight(takenCGImage);
CGRect cropRect = CGRectMake(outputRect.origin.x * width, outputRect.origin.y * height, outputRect.size.width * width, outputRect.size.height * height);
CGImageRef cropCGImage = CGImageCreateWithImageInRect(takenCGImage, cropRect);
takenImage = [UIImage imageWithCGImage:cropCGImage scale:1 orientation:takenImage.imageOrientation];
CGImageRelease(cropCGImage);
}
}
];
The takenImage is still imageOrientation dependent image. You can delete orientation information for further image processing.
UIGraphicsBeginImageContext(takenImage.size);
[takenImage drawAtPoint:CGPointZero];
takenImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
In Swift 4:
I prefer to never force-unwrap to avoid crashes, so I use optionals and guards in mine.
private func cropToPreviewLayer(originalImage: UIImage) -> UIImage? {
guard let cgImage = originalImage.cgImage else { return nil }
let outputRect = previewLayer.metadataOutputRectConverted(fromLayerRect: previewLayer.bounds)
let width = CGFloat(cgImage.width)
let height = CGFloat(cgImage.height)
let cropRect = CGRect(x: outputRect.origin.x * width, y: outputRect.origin.y * height, width: outputRect.size.width * width, height: outputRect.size.height * height)
if let croppedCGImage = cgImage.cropping(to: cropRect) {
return UIImage(cgImage: croppedCGImage, scale: 1.0, orientation: originalImage.imageOrientation)
}
return nil
}
AVMakeRectWithAspectRatioInsideRect
this api is from AVFoundation, it will return the crop region for the image given the crop size.
I need to embed thumbnails in large hq PDF files, which I create using UIGraphicsBeginPDFContextToFile and UIGraphicsBeginPDFPage and drawing text and images on them.
Does anyone know, how to embed page thumbs?
Ciao, Arno
If you want to create a thumbnail from a PDF, then you could use the code below. This code writes it to disk. It's easy to change it so that the method returns the image.
- (void)createPDFThumbnailForFile:(NSString *)theFilename {
if (!theFilename) {return;}
#try {
NSString *path = [FileInfo fullPathForFile:theFilename];
NSURL *pdfFileUrl = [NSURL fileURLWithPath:path];
CFURLRef pdfFileRef = (__bridge CFURLRef) pdfFileUrl;
CGPDFDocumentRef pdf = CGPDFDocumentCreateWithURL(pdfFileRef);
CGPDFPageRef page;
CGRect aRect = CGRectMake(0, 0, 70, 100); // thumbnail size
UIGraphicsBeginImageContext(aRect.size);
CGContextRef context = UIGraphicsGetCurrentContext();
UIImage *thumbnailImage;
// NSUInteger totalNum = CGPDFDocumentGetNumberOfPages(pdf);
//we only want the first page
for (int i = 0; i < 1; i++) {
CGContextSaveGState(context);
CGContextTranslateCTM(context, 0.0, aRect.size.height);
CGContextScaleCTM(context, 1.0, -1.0);
CGContextSetGrayFillColor(context, 1.0, 1.0);
CGContextFillRect(context, aRect);
// Grab the first PDF page
page = CGPDFDocumentGetPage(pdf, 1);
CGAffineTransform pdfTransform = CGPDFPageGetDrawingTransform(page, kCGPDFMediaBox, aRect, 0, true);
// And apply the transform.
CGContextConcatCTM(context, pdfTransform);
CGContextDrawPDFPage(context, page);
// Create the new UIImage from the context
thumbnailImage = UIGraphicsGetImageFromCurrentImageContext();
CGContextRestoreGState(context);
}
CGPDFDocumentRelease(pdf);
NSString *pngPath = [path stringByReplacingOccurrencesOfString:#".pdf" withString:#".png"];
// [#"test" writeToFile:pngPath atomically:YES encoding:NSUTF8StringEncoding error:nil];
[UIImagePNGRepresentation(thumbnailImage) writeToFile:pngPath atomically:YES];
}
#catch (NSException *exception) {
DebugLog(#"Could not write thumbnail to : %# /n --> %#", theFileToSave, exception.description);
}
}