Can someone please tell me what is going on with app submission and the icon i have submitted my app with a icon at 72X72 so apple sends me this email
We have discovered one or more issues with your recent delivery for "Spotify HD". Your delivery was successful, but you may wish to correct the following issues in your next delivery:
Missing recommended icon file - The bundle does not contain an app icon for iPad of exactly '76x76' pixels, in .png format.
Missing recommended icon file - The bundle does not contain an app icon for iPad of exactly '152x152' pixels, in .png format.
So i change the dimensions to what they are after and then when i try and validate the app with xcode i get the following error.
You app icon dimensions 76X76 dont meet the size 72X72????
What is going on.
The new icon sizes are likely in preparation for iOS 7. Try checking the documentation for iOS 7 to determine changes for submission specific to icon sizes.
In preparation for iOS 7, Apple has asked all developers to start submitting their new iOS 7 ready apps. One of many changes to the new OS is new varying sizes to icons. You should submit all the icon sizes you previously used to need to submit (in order to maintain backwards compatibility) and additionally include a 76x76 and 152x152 icon. "Splash screen" images in iOS 7 have also changed their default size, so all those resources will need to be adjusted. Also bear in mind that icons in iOS 7 will no longer get the automatic 'shine' treatment - so make sure your icons look good without it (and it is not recommended to add your own shine - it's against guidelines and would look out of place).
According to the new prerelease doc for iOS 7.
You need to have new size icon added for iOS 7.
Changing to only iOS 7 size icon will not work like you have done in your case as your app is also targeting iOS 6 which requires different icon size for iPad.
You need to add both size icons for iOS 6 and iOS 7 to successfully submit.
Icon sizes specified in apple doc here
Related
I just created a new app with a MvvmCross template. But the iOS resolution looks like non-retina. Also, I only have i386 and x86_x64 as supported architectures and not ARM like all my other projects have. So what do I need to change that the app runs on the native resolution?
Has some one an idea what I need to change that the app stops looking like it was made for a 4" iPhone instead of a new app? Here are a few screenshots that may help to make clear what I mean (the App "PLZ Suche" is the one with the 'old' looking resolution, compared in the App Switcher it is clearly visible - all screenshots are taken on a iPhone 6S).
Problem solved -
This 'compatibility-mode' is triggered when you do not include a retina resolution splash screen (or launch screen as it is called in the Apple ecosystem) in your app.
Make sure that you have all the right types of splashscreens included in your app.
You can either:
use a Storyboard (or XIB) that adapts to different screen resolutions automatically
use XCode Asset catalog 'LaunchImage' image set, and fill all the correct sizes
You can read more about all the sizes and the launch screen on the Apple documentation page.
This question already has an answer here:
The keyboard in my iOS app is too tall on the iPhone 6. How can I adjust the resolution of the keyboard in XCode?
(1 answer)
Closed 5 years ago.
In our iOS apps, I have seen that if we leave out certain launch images sizes, that the screen appears as if it is scaled up from a lower resolution device.
When this happens, the devices also display a taller keyboard with chunkier looking text.
When built in on my iPhone 6s+, from Xcode 7.x the keyboard in our app is 1 & 7/8ths" of an inch tall.
Looking at Skype, Slack, Waze, Messages, on the same device the keyboard is 1 & 3/8ths" tall.
I'm using whatever the standard keyboard is when our app's text fields are tapped on.
I have seen that this can be caused by missing launch images at the target device's size, but I'm not sold that this is the only cause. Does anyone have any insight why an app would appear at a lower resolution than what is native to the device?
Is there a known issue related to launchImages or some other factor that might be causing this?
In some of my testing, at one point I got the app to launch as expected at the correct size after switching full size retina launch images. This may have been fixed by building under Xcode 8.x, but I'm not sure and we can't do that yet because of other limitations.
Thanks much.
It's related to Launch Images in assets because when iPhone 5 came out first, XCode had this functionality to add certain launch image sizes to zoom in the UI of smaller screens and make it compatible to iPhone 5's screen. This was called Branding when I worked on it to make app compatible to bigger screen in a short time.
But it isn't the preferred way and you should avoid using Launch Images, use Launch.xib instead to create your Launch Screen. You can also use Launch.storyboard, whatever you prefer. It won't zoom in the Keyboard or other UI aspects then.
Hope it helps!
I realize that iOS 7 is not out yet and should not be discussed but I could not find the answer to this question anywhere and iOS 7 comes out in a few days.
I submitted my app for iOS 7 and I got a warning saying I am missing the icon size 120 X 120 which apparently is the new standard size for icons in iOS 7. What I don't understand is what I should name this icon because my app supports both iOS 6 (Default app icon size is 114 X 114) and iOS 7.
Does anyone know how I should name this 120 X 120 icon for iOS 7 and my old iOS 6 icon that was 114 X 114?
Thanks!
It doesn't matter what you name the file as long as you hook it up correctly in Targets General Tab. You just click the Folder icon and select the file you want to use. The naming convention only really mattered because that was what was in the info.plist by default for a new project.
And the Targets General Tab realy just sets values in the app's info.plist
Note: I have a build setting ICON_SUFFIX = "Beta" so my beta release via TestFlight has a different bundle ID and Icon so it sits along side my app store version and doesn't over write it.
You can also use one asset catalog to organise your icon images, it's quite easy.If there is one image asset catalog, you use that one, otherwise you can new one. then select Use Asset Catalog in the App Icons part of General tab, you need to prepare the following image size and just drag the images to the corresponding location.
The icon sizes for iPhone and iPad for iOS 5~7 screenshot is as below:
or download it here
Here is online tool, Icons Master, which will create about AppIcon.appiconset folde, take care how icons should be big naming convection as well.
I just came across the solution here. Anyone with this problem refer to this following post!
iOS 7 App Icons, Launch images And Naming Convention While Keeping iOS 6 Icons
I received the following message after submitting an update.
If your application supports the iPhone device family, you must
include square icons of the following dimensions: 57x57 pixels and
120x120 pixels.
Why 120x120? Retina resolution is 114x114 which I have. Is it because of iOS 7? iOS 7 isn't even out yet though.
iOS 7 iPhone Retina icon is looking like it is going to be 120px by 120px.
iOS 7 iPhone:
Standard: 60px x 60px
Retina: 120px x 120px
iOS 7 iPad:
Standard: 76px x 76px
Retina: 152px x 152px
Looks like Apple decided to start enforcing the requirements a bit early, which does not surprise me in the slightest.
Same problem happened here bud I did not have an option to continue. It gives me the red dot and "Invalid Binary". However i've managed to fix that issue after 1 day trial and error.
The sollution is:
Rename the icon files in a way that they do not contain #2x suffix!
Before:
icon.png
icon#2x.png
icon~iPad.png
icon~iPad#2x.png
Now:
icon.png
icon_iphone4.png
icon_ipad.png
icon_ipad3.png
I also added "CFBundleIcons" key to the Info.plist file and added the "CFBundleIconFiles" array under the Primary icon key.
I don't think there is any necessary adjustments for the standard size, but there are adjustments needed for retina. This is a direct screenshot from Xcode 5.
It's kind of bogus, because you're right iOS7 isn't out, so they shouldn't force you. I submitted my app during the keynote with no trouble, but made the conversion quickly and am actually resubmitting now for iOS 7. It's weird that you got that message and I didn't.
iOS 7 isn't out yet as stated, but it's prudent for Apple to start enforcing the soon-to-be requirements as early as is feasible. You will notice that apps with a 57x57 or 114x114 icon will occasionally display entirely wrong on an iOS 7 device.
Implementing the new guidelines early - bearing in mind we should be getting a GM imminently - ensures that a lot of these problems will be eliminated.
I guess you shouldn't use the XCode beta version to submit your apps but remain on using your old XCode non-beta to submit your apps!
Here I didn't had any problems whatsoever regarding the old #2x suffix and the sizes.
I am trying to put my app on the market and am granted with this error everytime I try:
Ipad: icon.png: dimensions (57 x 57) don't meet the size requirements. The icon file must be 72x72 pixels in .png format.
I have seen the endless posts about about modifying the .plist and also Edit Project Settings -> Build -> uncheck Compress PNG Files( Icon.png file error in universal app ). I have done both of this. I have also went through apples guide for universal app Icons and followed that as well. However I noticed a difference in the .plist file I have and they have (http://developer.apple.com/library/ios/#qa/qa1686/_index.html). (Mine has a Primary Icon attribute ) Is there something I am missing or is the apple documentation our of date?
When I change the icon to 72x72 I then get the same error except it says the icon file must be 57x57. It seems like it's trying to use icon.png for both the iphone and ipad icon when It should be using icon-72.png for ipad and icon.png for iphone. Is this defined somewhere else?
First of all I'm not sure if this is a rule or if it's just common practice, but your icons should start with a capital "I". Second, your iPad icon should be 72x72 not 57x57 like the iPhone icon. And finally, you're missing your iPad retina icon "Icon-72#2x.png" 144x144px.
Full break down of icons.
Icon.png = 57x57 iPhone non retina
Icon#2x.png = 114x114 iPhone retina
Icon-72.png = 72x72 iPad non retina
Icon-72#2x.png = 144x144 iPad retina
If you make sure your icons are exactly as I've listed then you won't have any problems.
If you are still experiencing problems after making these changes then try deleting all icon images from the project, and deleting the icon keys from your .plist file.
Then re-add the images to the project by dragging them directly to their corresponding placeholder in the summary tab of Xcode's navigator.
Well, I agree with #NSPostWhenIdle, But as far as the Naming conventions he is right, if you are adding directly to the plist,
But when it is concerned with Xcode , from Xcode 4.2, when you open the target settings -> Summary
I hope that you are using Xcode later than 4.2
And when you mouse over the App Icons section, it will show the size of icons and right click there and add icons. Xcode itself fix the names for your icons according to the size of the icons which you are selecting like this
So, No matter of fighting with the naming conventions of iCons, and if you add like this, these icon names are fixed my Xcode itself and these icons are automatically added to the plist File as well.
I removed the icons from my project via the file system, renamed them as suggested by NSPostWhenIdle and sree charan. I then dragged and dropped them into the the app icon section and removed and readded the entries in the .plist via a text editor. However this still wasn't effecient enough, I thought that removing the files from the project in the file system would remove the references in the project, THIS IS NOT TRUE. I suggest to anyone that with icon problems after this to do what I previously stated and remove all icon references/files via the project and NOT the file system before re-adding.
Your icon.png is probably not exactly 57x57. in finder, right click on the icon.png, get info. If it still says 57x57, then I am not sure why its throwing that error.
I had a similar issue when my icon.png was 57x56 (which I had never checked until xcode whined).
IF these dont work, restart your Xcode and or Mac, make a clean build.
I just want to add (for others finding this question) that I recently ran into this error, but in my case it was complaining that 76x76 did not meet the requirement of 72x72, which didn't make any sense to me since our iPad app is iOS 7 only and therefore according to all official documentation only requires icons of size 76x76 and 152x152.
Icon dimensions (76 x 76) don't meet the size requirements. The icon file must be 72x72 pixels, in .png format.
Anyhow it turned out the person uploading the binary was using an older version of Application Loader (from Xcode 4.6) and this check was happening client-side before the upload even took place.
Submitting the same binary using the newer Application Loader from Xcode 5 had no problem!