TableViewCell - DetailtextLabel to call WebViewController - ios

I'm working on RSS app, and in my last view (tableView), i would like to use the cell.detailTextlabel to call the WebViewController and open the related article in Safari.
Actually I don't know if this is the best way, but i need to have this "Read More" to open the whole article.
In the end of my third section (attached image), i inserted the "Read More" - detailTextLabel.text = #"Read More" - but i don't know how to link to the WebViewController and to pass the correct URL.
Searching on the net, i found this example to open in Safari:
**WebViewController.h**
#import <UIKit/UIKit.h>
#interface WebViewController : UIViewController
#property (strong, nonatomic) NSString *url;
#property (strong, nonatomic) UIWebView *webView;
- (id)initWithURL:(NSString *)postURL title:(NSString *)postTitle;
#end
**WebViewController.m**
#implementation WebViewController
#synthesize url = _url, webView = _webView;
- (id)initWithURL:(NSString *)postURL title:(NSString *)postTitle
{
self = [super init];
if (self) {
_url = postURL;
self.title = postTitle;
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
self.url = [self.url stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]];
NSURL *newURL = [NSURL URLWithString:[self.url stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]];
// Do any additional setup after loading the view.
_webView = [[UIWebView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
[self.view addSubview:self.webView];
[self.webView loadRequest:[NSURLRequest requestWithURL:newURL]];
}
- (void)viewDidAppear:(BOOL)animated {
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
#end
Thanks in advance.

You can add a custom UIButton instance to the tableview cell and tag it with indexPath.row or indexPath.section according to your structure. On the button action, get the sender's tag and get the exact URL out of your dataSource Array and call WenViewController with that URL.
You can add the button in cell's contentView with desired frame. For eg
CGRect cellFrame = cell.contentView.frame;
UIButton *readMore = [[UIButton alloc]
initWithFrame:CGRectMake(cellFrame.origin.x+20, cellFrame.origin.y+cellFrame.size.height - yourButtonHeight -10, yourButtonWidth, yourButtonHeight)];
[readMore addTarget:self action:#selector(openWebView:) forControlEvents:UIControlEventTouchUpInside];
[readMore setTitle:#"Read More" forState:UIControlStateNormal];
[readMore setTag:indexPath.row];
[cell.contentView addSubview:readMore];
// Release readMore button if not using ARC
And then make the method
-(void)openWebView:(UIButton*)sender{
int tag = sender.tag;
// Get URL from array using tag as index
}

Related

how to hide side menu when tapped anywhere outside

i want to hide the side menu whenever the user taps anywhere outside. The menu is appearing but i can't find any way to come out of it. any suggestions regarding hidesOnTap will also be appreciated. I have also used a table view to display side menu contents, whenever user taps on any option it gets redirected to that page. How to hide the menu without making any selection. Below is the code
#import "MainMenuViewController.h"
#import "UIImageView+AFNetworking.h"
#import "ProfileViewController.h"
#import "ChatMenuHomeVC.h"
#interface MainMenuViewController ()
{
NSString *username;
NSString *profilestr;
}
#property (nonatomic, weak) IBOutlet UITableViewCell *cellMain;
#end
#implementation MainMenuViewController
#synthesize lblUserName,profilePic;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self)
{
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
//SideMenuToProfileView
arrOfOptions = [[NSMutableArray alloc]init];
[self addTitle:#"Home" imageName:#"icon-sidemenu-home.png" segueName:#"slidingToHome"];
[self addTitle:#"My Chat" imageName:#"icon-sidemenu-chat.png" segueName:#"ChatHomeVc"];
[self addTitle:#"Invite Friends" imageName:#"icon-sidemenu-invite.png" segueName:#""];
[self addTitle:#"Settings" imageName:#"icon-sidemenu-setting.png" segueName:#"slidingToSettings"];
[super viewDidLoad];
UITapGestureRecognizer *tapAction1 = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(profileVC:)];
tapAction1.numberOfTapsRequired = 1;
profilePic.userInteractionEnabled = YES;
[profilePic addGestureRecognizer:tapAction1];
username = [[NSUserDefaults standardUserDefaults]
stringForKey:#"UserName"];
profilestr = [[NSUserDefaults standardUserDefaults] stringForKey: #"UserProfilePic"];
self.lblUserName.text = username;
[profilePic setImageWithURL:[NSURL URLWithString:profilestr] placeholderImage:[UIImage imageNamed:#"user"]];
self.profilePic.layer.cornerRadius = self.profilePic.frame.size.width / 2;
self.profilePic.clipsToBounds = YES;
// Do any additional setup after loading the view.
}
-(void)addTitle:(NSString *)title imageName:(NSString *)imageName segueName:(NSString *)segue
{
NSMutableDictionary *dic = [[NSMutableDictionary alloc]init];
[dic setObject:title forKey:#"title"];
[dic setObject:imageName forKey:#"image"];
[dic setObject:segue forKey:#"segue"];
[arrOfOptions addObject:dic];
}
- (void)profileVC:(UITapGestureRecognizer *)tapGesture
{
[self performSegueWithIdentifier:#"SideMenuToProfileView" sender:self];
}
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([segue.identifier isEqualToString:#"SideMenuToProfileView"])
{
ProfileViewController *destViewController = segue.destinationViewController;
destViewController.senderStr = #"fromUserSideMenu";
}
}
create a background View with size equal to the device in width and height. Add tap gesture recognizer to the view and hide side menu when the view is tapped. Or you can also use a button to get the same functionality writing the code in button action method.
Do as follows
var backgroundView : UIView = UIView()
func createBackgroundView()
{
backgroundView = UIView(frame: CGRect(x: 0, y: 0, width: ScreenSize.SCREEN_WIDTH, height: ScreenSize.SCREEN_HEIGHT))
backgroundView.tag = 10
backgroundView.isHidden = true
}
You can unhide the background view when side menu appears

Add a push segue to a button inside of a custom cell of a tableview

I have a project that displays a feed of statuses similar to other social networks. Each feed item has several button that do different things. 1 of the buttons opens a new viewcontroller that displays the comments that have been posted on a particular status. When this button is clicked and the view controller is opened i would like it to be a push segue so that their is a back button and the user can navigate back to the feed.
When this button is clicked and the new vc is launched some unique data about the particular status/cell being clicked needs to be sent to the "comments vc ". Where would the code for doing this go?
CUSTOM CELL .H
#import <UIKit/UIKit.h>
#interface FeedItemCell : UITableViewCell
#property (weak, nonatomic) IBOutlet UIImageView *DefaultImg;
#property (weak, nonatomic) IBOutlet UILabel *NameLabel;
#property (weak, nonatomic) IBOutlet UILabel *StatusLabel;
#property (weak, nonatomic) IBOutlet UILabel *timeLabel;
#property (nonatomic, copy) NSString *msg_id;
#property (nonatomic, copy) NSString *status;
#property (nonatomic, weak) IBOutlet UIButton* commentButton;
#property (nonatomic, weak) IBOutlet UIButton* bumpButton;
#property (strong, nonatomic) id delegate;
-(IBAction)viewComments:(id)sender;
-(IBAction)bump:(id)sender;
#end
#protocol CustomCellProtocol <NSObject>
- (void)EBCellPressed:(NSString *)cellName;
CUSTOM CELL .M
#import "FeedItemCell.h"
#import "CommentsViewController.h"
#import "NSDate+TimeAgo.h"
#interface FeedItemCell() <WYPopoverControllerDelegate>
{
}
- (IBAction)open:(id)sender;
- (void)close:(id)sender;
#end
#implementation FeedItemCell
#synthesize commentButton;
- (instancetype)initWithDelegate:(id)delegate {
self = [super init];
if (self) {
self.delegate = delegate;
// Initialization code
}
return self;
}
-(IBAction)bump:(id)sender{
[self.delegate EBCellPressed:#"NAME"];
}
- (IBAction)open:(id)sender
{
}
#end
publicFeed . M
#import "PublicFeedViewController.h"
#import "FeedItemCell.h"
#import "AFNetworking.h"
#import "UIImageView+WebCache.h"
#import "InboxDetailViewController.h"
#import "SWRevealViewController.h"
#import "CommentsViewController.h"
#import "NSDate+TimeAgo.h"
#interface PublicFeedViewController (){
NSArray *NameLabel;
NSArray *StatusLabel;
NSMutableArray *feedArray;
}
#end
#implementation PublicFeedViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
//The below code prompts the user for push notifications. If allowed, code in AppDelegate takes over and stores the token.
[[UIApplication sharedApplication] registerForRemoteNotificationTypes:(UIRemoteNotificationTypeBadge | UIRemoteNotificationTypeSound | UIRemoteNotificationTypeAlert)];
// Do any additional setup after loading the view.
self.FeedTable.dataSource=self;
self.FeedTable.delegate=self;
// Set the side bar button action. When it's tapped, it'll show up the sidebar.
_sidebarButton.target = self.revealViewController;
_sidebarButton.action = #selector(revealToggle:);
// Set the gesture
[self.view addGestureRecognizer:self.revealViewController.panGestureRecognizer];
AFHTTPRequestOperationManager *manager = [AFHTTPRequestOperationManager manager];
NSDictionary *parameters = #{#"foo": #"bar"};
[UIApplication sharedApplication].networkActivityIndicatorVisible = TRUE;
[manager POST:#"www" parameters:parameters success:^(AFHTTPRequestOperation *operation, id responseObject) {
//NSLog(#"JSON: %#", responseObject);
self->feedArray = [responseObject objectForKey:#"feed"];
[self.FeedTable reloadData];
[UIApplication sharedApplication].networkActivityIndicatorVisible = FALSE;
} failure:^(AFHTTPRequestOperation *operation, NSError *error) {
NSLog(#"Error: %#", error);
}];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView{
return 1;
}
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{
return feedArray.count;
}
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
NSString *CellIdentifier=#"Cell";
FeedItemCell *Cell=[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if(!Cell){
Cell = [[FeedItemCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
NSLog(#"FEED ARRAY: %#", self->feedArray);
NSDictionary *tempDictionary= [self->feedArray objectAtIndex:indexPath.row];
// Display recipe in the table cell
NSString *thumb_img = [tempDictionary objectForKey:#"thumb_img"];
NSString *thumb_path=#"http://buhzhyve.com/CI_REST_LOGIN/UPLOADS/thumbs/";
NSString *thumb_url = [thumb_path stringByAppendingString:thumb_img];
Cell.NameLabel.text=[tempDictionary objectForKey:#"first_name"];
Cell.StatusLabel.text=[tempDictionary objectForKey:#"message"];
Cell.msg_id=[tempDictionary objectForKey:#"msg_id"];
//Cell.status=[tempDictionary objectForKey:#"message"];
Cell.StatusLabel.lineBreakMode=0;
Cell.StatusLabel.numberOfLines=0;
NSString *commentCount = [tempDictionary objectForKey:#"comment_count"];
NSString *commentButtonText =[NSString stringWithFormat:#"Comments ( %# )",commentCount];
[Cell.commentButton setTitle:commentButtonText forState: UIControlStateNormal];
NSString *bumpCount = [tempDictionary objectForKey:#"bump_count"];
NSString *bumpButtonText =[NSString stringWithFormat:#"Bumps ( %# )",bumpCount];
[Cell.bumpButton setTitle:bumpButtonText forState: UIControlStateNormal];
//[Cell.StatusLabel sizeToFit];
NSString *created_string=[tempDictionary objectForKey:#"created"];
double created_double = created_string.doubleValue;
NSDate *date = [[NSDate alloc] initWithTimeIntervalSince1970:created_double];
NSString *ago = [date timeAgo];
Cell.timeLabel.text=ago;
//Cell.DefaultImg.image = [UIImage imageNamed:#"buhz_mini_logo.png"];
[Cell.DefaultImg setImageWithURL:[NSURL URLWithString:thumb_url]
placeholderImage:[UIImage imageNamed:#"buhz_mini_logo.png"]];
return Cell;
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
//Ideally you should do lazy loading so that instead of creating a new textView each time, you just reuse the same one.
UITextView *temp = [[UITextView alloc] initWithFrame:CGRectMake(82, 26, self.FeedTable.frame.size.width, 18)]; //This initial size doesn't matter
NSDictionary *tempDictionary= [self->feedArray objectAtIndex:indexPath.row];
NSString *status = [tempDictionary objectForKey:#"message"];
temp.font =[UIFont fontWithName:#"System" size:12];
temp.text = status;
CGFloat textViewWidth = 218;
CGRect tempFrame = CGRectMake(82,26,textViewWidth,18); //The height of this frame doesn't matter.
CGSize tvsize = [temp sizeThatFits:CGSizeMake(tempFrame.size.width, tempFrame.size.height)]; //This calculates the necessary size so that all the text fits in the necessary width.
//Add the height of the other UI elements inside your cell
return tvsize.height + 70;
}
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
if ([segue.identifier isEqualToString:#"commentSegue"]) {
}
}
#end
publicfeed .h
#import <UIKit/UIKit.h>
#interface PublicFeedViewController : UIViewController<UITableViewDataSource,UITableViewDelegate>
#property (weak, nonatomic) IBOutlet UITableView *FeedTable;
#property (weak, nonatomic) IBOutlet UIBarButtonItem *sidebarButton;
- (IBAction)addItem;
#end
So assuming that you're creating this button in code, this is how you could handle this.
This first line tells the button that when it's pressed, it needs to call this specific selector/method sent as the action.
[button addTarget:self action:#selector(showNextViewController) forControlEvents:UIControlEventTouchUpInside];
Then you would create this method in the same class.
- (void) showNextViewController
{
NewViewController *newViewController = [[NewViewController alloc] init]; //Edit this line of course to fit for your situation. I'm not sure if you're loading from an XIB or from a Storyboard, or neither.
newViewController.someVariable = someVariable;
newViewController.someOtherVariable = someOtherVariable;
[[[[[UIApplication sharedApplication] delegate] window] rootViewController].navigationController pushViewController:view animated:YES];
}
This will send the necessary data to the new view controller, and it will also display the new view on the screen with a back button.
Hope this works!
1. Ok so lets pretend this is your custom cell class.
in your .h file of the custom cell you need to add a protocol.
#import <UIKit/UIKit.h>
#interface CustomCell : UIView
#property (strong, nonatomic) id delegate; //this is used for sending messages out of the custom cell
//init
- (id)initWithFrame:(CGRect)frame andCatName:(NSString *)name andDelegate:(id)delegate;
#end
#protocol CustomCellProtocol <NSObject>
-(void)customCellSelected:(NSString *)cellName;
#end
what we actually did is something like creating a custom event that the class can throw out and everyone who subscribes to that can run a method when customCellSelected is thrown.
2. now when you create each custom cell with the init method you need to provide a delegate which kind of points to which class should the custom cell transfer the call to customCellSelected so in the init method you set that delegate.
- (id)initWithFrame:(CGRect)frame andDelegate:(id)delegate {
self = [super initWithFrame:frame];
if (self) {
self.delegate = delegate; //setting which class should be called when calling protocol methods.
// Your initialization code
}
return self;
}
3. now in your .m file of the custom cell, when the user presses your button and you enter your method , let it be buttonPressed
- (IBAction) buttonPressed:(id)sender {
[self.delegate customCellSelected:#"THE CELL'S NAME"]; // calling the protocol method.
}
now the call to the delegate method should be transferred to the vc because when you create the custom cell you use initWithFrame:(CGRect)frame andDelegate:(id)delegate and you transfer self as the delegate , so when [self.delegate customCellSelected:#"THE CELL'S NAME"]; is called it is actually called on the vc.
4. this is how you create the custom cell in the vc:
customCell *tempView = [[customCell alloc] initWithFrame:CGRectMake(X, Y, Width, Height) andDelegate:self]; // here you set the vc as the delegate
5.and now all you have to do is add the method customCellSelected to your vc code so it can called when the customCell is calling it.
- (void)customCellSelected:(NSString *)cellName {
self.selectedCell = cellName;
[self performSegueWithIdentifier:#"SelectedCell" sender:self];
}
6.then add this in the vc:
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
if ([segue.identifier isEqualToString:#"SelectedCell"]) {
LevelSelectViewController *levelSelectViewController = (LevelSelectViewController *)segue.destinationViewController;
levelSelectViewController.cellName = self.selectedCell;
}
}
7.only thing you have to remember is to create a segue from your first vc to the second like this:

Placing UIImage at tapped image in UITableViewCell

Currently I have custom UITablViewCell's (BIDSelectBusinessCustomCell) that are displayed in a tableView (myTableView). The custom cell is made up of a UIImageView and a label. When the view loads the labels are populated with the strings from my model. UIImageViews are blank. I want to be able for a user to 'tap' the UIImageView, select a picture from what is stored on their phone and for that image to be saved to the UIImageView.
From the below code I can get the 'tap' gesture, then the pickercontroller pops up and a user selects an image. The way the code is now one image that is selected is set for all of the UIImageViews. Which is understandable. But I want it to be set to that particular UIImageView and don't know how to.
Code:
#import <UIKit/UIKit.h>
#interface BIDBusinessSelectViewController : UIViewController <UITableViewDataSource, UITableViewDelegate, UIGestureRecognizerDelegate, UIImagePickerControllerDelegate, UINavigationControllerDelegate>
#property (weak, nonatomic) IBOutlet UITableView *myTableView;
#property (strong, nonatomic) NSArray *linkedBusinessParseArray;
//Stores the array of models
#property (strong, nonatomic) NSMutableArray *linkedBusinessParseModelArray;
#property NSUInteger relevantIndex;
#property (strong, nonatomic) UIImage *tempImageHolder;
#end
#import "BIDBusinessSelectViewController.h"
#import <Parse/Parse.h>
#import "BIDBusinessModel.h"
#import "BIDSelectBusinessCustomCell.h"
#interface BIDBusinessSelectViewController () <ImageSelect>
{
BIDSelectBusinessCustomCell *aCell;//define a cell of ur custom cell to hold selected cell
UIImage *choosenImage; //image to set the selected image
}
#end
#implementation BIDBusinessSelectViewController
- (void)viewDidLoad
{
[super viewDidLoad];
self.myTableView.delegate = self;
self.myTableView.dataSource = self;
self.linkedBusinessParseModelArray = [[NSMutableArray alloc]init];
//create query
PFQuery *linkedBusinessParseQuery = [PFQuery queryWithClassName:#"linkedBusinessParseClass"];
//follow relationship
[linkedBusinessParseQuery whereKey:#"currentBusinessUserParse" equalTo:[PFUser currentUser]];
[linkedBusinessParseQuery whereKey:#"linkRequestSentParse" equalTo:#"Approved"];
[linkedBusinessParseQuery findObjectsInBackgroundWithBlock:^(NSArray *objects, NSError *error) {
self.linkedBusinessParseArray = objects; //store them in my model array
//loop through model array from Parse
for (NSDictionary *dict in self.linkedBusinessParseArray) {
NSString *descPlaceNameParse = [dict objectForKey:#"placeDescriptionParse"];
NSLog(#"descPlacesNameParse: %#",descPlaceNameParse);
PFObject *tempObj = (PFObject *) dict;
NSString *tempObjString = tempObj.objectId;
NSLog(#"tempObjString (inside dict): %#", tempObjString);
//storing values from Parse into my model
BIDBusinessModel *userModel = [[BIDBusinessModel alloc]init];
userModel.descriptionModelParse = descPlaceNameParse;
userModel.objectIdModelParse = tempObjString;
[self.linkedBusinessParseModelArray addObject:userModel];
NSLog(#"self.linkedBusinessParseModelArray: %lu", (unsigned long)[self.linkedBusinessParseModelArray count]);
//Reload tableview. Has to go here in block otherwise it does not occur
[self.myTableView reloadData];
}
}];
if (![UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) {
UIAlertView *myAlertView = [[UIAlertView alloc] initWithTitle:#"Error"
message:#"Device has no camera"
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles: nil];
[myAlertView show];
}
choosenImage = [UIImage imageNamed:#"pin.png"]; //hear u need to set the image for cell assuming that u are setting initially same image for all the cell
}
#pragma mark -
#pragma mark Table Delegate Methods
-(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return self.linkedBusinessParseModelArray.count; //returns count of model NSMutableArray
}
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSLog(#"Start cellforRowStIndex");
static NSString *CellIdentifier = #"Cell";
BIDSelectBusinessCustomCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (!cell) {
cell = [[BIDSelectBusinessCustomCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
BIDBusinessModel *bizModel;
bizModel = self.linkedBusinessParseModelArray[indexPath.row];
bizModel.image = choosenImage;
//cell.descLabel.text = [NSString stringWithFormat:#"bid= %d",indexPath.row];//set text from the model//Omitted for my desc
cell.descLabel.text = bizModel.descriptionModelParse;
cell.logoImage.image =bizModel.image; //setting the image initially the image when u set in "viewDidLoad" method from second time onwords it will set from the picker delegate method
//insted of settig the gesture hear set it on the custom cell
cell.ImageSelectDelegate = self; //setting the delegate
cell.selectionStyle = UITableViewCellSelectionStyleNone;
return cell;
}
// hear implementation of delegate method
- (void)selectSetImageForSelectedLogImage:(UIImageView *)logoImgView;
{
//open up the image picker
UIImagePickerController *picker = [[UIImagePickerController alloc]init];
picker.delegate = self;
picker.allowsEditing = YES;
picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
aCell = (BIDSelectBusinessCustomCell *)logoImgView.superview; //her getting the cell
[self presentViewController:picker animated:YES completion:NULL];
}
-(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
UIImage *aChosenImage = info[UIImagePickerControllerEditedImage];
//UIImage holder to transfer to cellForRowAtIndexPath
choosenImage = aChosenImage;
NSIndexPath *indexPath = [self.myTableView indexPathForCell:aCell];
[self.myTableView reloadRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; //hear reloading the selected cell only not entire tableview
//get the model and set the choosen image
BIDBusinessModel *bizModel;
bizModel = self.linkedBusinessParseModelArray[indexPath.row];
bizModel.image = aChosenImage;
[picker dismissViewControllerAnimated:YES completion:NULL];
}
-(void)imagePickerControllerDidCancel:(UIImagePickerController *)picker
{
[picker dismissViewControllerAnimated:YES completion:NULL];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
#import <UIKit/UIKit.h>
#protocol ImageSelect<NSObject> //for this u need use custom delegate so i did like this
- (void)selectSetImageForSelectedLogImage:(UIImageView *)logoImgView;
#end
#interface BIDSelectBusinessCustomCell : UITableViewCell
#property (strong, nonatomic) IBOutlet UILabel *descLabel;
#property (strong, nonatomic) IBOutlet UIImageView *logoImage;
#property (nonatomic, assign) id<ImageSelect>ImageSelectDelegate; // deleagte
#end
#import "BIDSelectBusinessCustomCell.h"
#implementation BIDSelectBusinessCustomCell
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
self.logoImage = [[UIImageView alloc]init];
self.descLabel = [[UILabel alloc]init];
//set up gesture hear in the custom cell insted in the controller class
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(tapLogoImage:)];
[tap setNumberOfTouchesRequired:1];
[tap setNumberOfTapsRequired:1];
[tap setDelegate:self];
self.logoImage.userInteractionEnabled = YES;
[self.logoImage addGestureRecognizer:tap];
//[self addSubview:logoImage];
//[self addSubview:descLabel];
}
return self;}
- (void)setSelected:(BOOL)selected animated:(BOOL)animated
{
[super setSelected:selected animated:animated];
// Configure the view for the selected state
}
- (void)tapLogoImage:(UITapGestureRecognizer *)guesture
{
if([self.ImageSelectDelegate respondsToSelector:#selector(selectSetImageForSelectedLogImage:)])
{
[self.ImageSelectDelegate selectSetImageForSelectedLogImage:self.logoImage];//call the delegate method from the selected cell
}
}
#end
Yup for this, i tried but finally i did something like this, go through this u may find some solution. and hope this helps u :)
//in custom cell "BIDSelectBusinessCustomCell.h"
#import <UIKit/UIKit.h>
//define a delegate method that is called each time when u tapped on cell
#protocol ImageSelect<NSObject> //for this u need use custom delegate so i did like this
- (void)selectSetImageForSelectedLogImage:(UIImageView *)logoImgView;
#end
#interface BIDSelectBusinessCustomCell : UITableViewCell <UIImagePickerControllerDelegate,UINavigationControllerDelegate>
{
UIImageView *logoImage; //your image holder
UILabel *descLabel; //label
}
#property (nonatomic, retain) UIImageView *logoImage;
#property (nonatomic, retain) UILabel *descLabel;
#property (nonatomic, assign) id<ImageSelect>ImageSelectDelegate; // deleagte
#end
//in custom cell "BIDSelectBusinessCustomCell.m"
#import "BIDSelectBusinessCustomCell.h"
#implementation BIDSelectBusinessCustomCell
#synthesize logoImage;
#synthesize descLabel;
#synthesize ImageSelectDelegate;
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
// Initialization code
logoImage = [[UIImageView alloc]init];
descLabel = [[UILabel alloc]init];
//set up gesture hear in the custom cell insted in the controller class
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(tapLogoImage:)];
[tap setNumberOfTouchesRequired:1];
[tap setNumberOfTapsRequired:1];
[tap setDelegate:self];
logoImage.userInteractionEnabled = YES;
[logoImage addGestureRecognizer:tap];
[self addSubview:logoImage];
[self addSubview:descLabel];
}
return self;
}
- (void)dealloc
{
[logoImage release];
[descLabel release];
[super dealloc];
}
- (void)setSelected:(BOOL)selected animated:(BOOL)animated
{
[super setSelected:selected animated:animated];
// Configure the view for the selected state
}
- (void)layoutSubviews
{
//in this method simply i am setting the frames of subviews
[super layoutSubviews];
self.logoImage.frame = CGRectMake(130, 2, 44,44 );
self.descLabel.frame = CGRectMake(20, 2, 60, 44);
}
- (void)tapLogoImage:(UITapGestureRecognizer *)guesture
{
if([self.ImageSelectDelegate respondsToSelector:#selector(selectSetImageForSelectedLogImage:)])
{
[self.ImageSelectDelegate selectSetImageForSelectedLogImage:self.logoImage];//call the delegate method from the selected cell
}
}
#end
//in your view controller class u need to do something like this ;)
//ViewController.h file
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController
#property (retain, nonatomic) IBOutlet UITableView *aTableView;
#property (nonatomic, retain) NSIndexPath *selectedIndexPath; //no need just try
#end
//in your "ViewController.m" file
#interface ViewController ()<UITableViewDataSource, UITableViewDelegate,UITextFieldDelegate,UIImagePickerControllerDelegate,UINavigationControll erDelegate,ImageSelect>//delegate
{
BIDSelectBusinessCustomCell *aCell;//define a cell of ur custom cell to hold selected cell
UIImage *choosenImage; //image to set the selected image
}
- (void)viewDidLoad
{
[super viewDidLoad];
choosenImage = [UIImage imageNamed:#"Star.png"]; //hear u need to set the image for cell assuming that u are setting initially same image for all the cell
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)dealloc {
[aTableView release];
[super dealloc];
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return 4; //pass array check array contains valid objects
}
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
BIDSelectBusinessCustomCell *cell = [tableView dequeueReusableCellWithIdentifier:#"cell"];
if(cell == nil)
{
cell = [[BIDSelectBusinessCustomCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"cell"];
}
BIDBusinessModel *bizModel;
bizModel = self.linkedBusinessParseModelArray[indexPath.row];
bizModel.image = aChosenImage;
cell.descLabel.text = [NSString stringWithFormat:#"bid= %d",indexPath.row];//set text from the model
cell.logoImage.image =bizModel.image; //setting the image initially the image when u set in "viewDidLoad" method from second time onwords it will set from the picker delegate method
//insted of settig the gesture hear set it on the custom cell
cell.ImageSelectDelegate = self; //setting the delegate
cell.selectionStyle = UITableViewCellSelectionStyleNone;
return cell;
}
// hear implementation of delegate method
- (void)selectSetImageForSelectedLogImage:(UIImageView *)logoImgView;
{
//open up the image picker
UIImagePickerController *picker = [[UIImagePickerController alloc]init];
picker.delegate = self;
picker.allowsEditing = YES;
picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
aCell = (BIDSelectBusinessCustomCell *)logoImgView.superview; //her getting the cell
[self presentViewController:picker animated:YES completion:NULL];
}
-(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
UIImage *aChosenImage = info[UIImagePickerControllerEditedImage];
//UIImage holder to transfer to cellForRowAtIndexPath
choosenImage = aChosenImage;
NSIndexPath *indexPath = [aTableView indexPathForCell:aCell];
[self.aTableView reloadRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; //hear reloading the selected cell only not entire tableview
//get the model and set the choosen image
BIDBusinessModel *bizModel;
bizModel = self.linkedBusinessParseModelArray[indexPath.row];
bizModel.image = aChosenImage;
[picker dismissViewControllerAnimated:YES completion:NULL];
}
Yes it is true this would set the image to every row..
Now what you can do is : -
While loading of tableViewCells just assign the tag of UIImageView as the (indexPath.Row).
This would assign unique tags to the ImageView.
You can easily get the tag of that imageView while tapping and now you can assign the image to particular imageView through tagValue of that imageView.
This would assign image to a particular imageView as all have unique tags.
Hope you got the answer of your problem.

UIButton performance in UITableViewCell vs UIView

I'd like to add a UIButton to a custom UITableViewCell (programmatically). This is easy to do, but I'm finding that the "performance" of the button in the cell is slow - that is, when I touch the button, there is quite a bit of delay until the button visually goes into the highlighted state. The same type of button on a regular UIView is very responsive in comparison.
In order to isolate the problem, I've created two views - one is a simple UIView, the other is a UITableView with only one UITableViewCell. I've added buttons to both views (the UIView and the UITableViewCell), and the performance difference is quite striking.
I've searched the web and read the Apple docs but haven't really found the cause of the problem. My guess is that it somehow has to do with the responder chain, but I can't quite put my finger on it. I must be doing something wrong, and I'd appreciate any help. Thanks.
Demo code:
ViewController.h
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController <UITableViewDelegate, UITableViewDataSource>
#property UITableView* myTableView;
#property UIView* myView;
ViewController.m
#import "ViewController.h"
#import "CustomCell.h"
#implementation ViewController
#synthesize myTableView, myView;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
[self initMyView];
[self initMyTableView];
}
return self;
}
- (void) initMyView {
UIView* newView = [[UIView alloc] initWithFrame:CGRectMake(0,0,[[UIScreen mainScreen] bounds].size.width,100)];
self.myView = newView;
// button on regularView
UIButton* myButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[myButton addTarget:self action:#selector(pressedMyButton) forControlEvents:UIControlEventTouchUpInside];
[myButton setTitle:#"I'm fast" forState:UIControlStateNormal];
[myButton setFrame:CGRectMake(20.0, 10.0, 160.0, 30.0)];
[[self myView] addSubview:myButton];
}
- (void) initMyTableView {
UITableView *newTableView = [[UITableView alloc] initWithFrame:CGRectMake(0,100,[[UIScreen mainScreen] bounds].size.width,[[UIScreen mainScreen] bounds].size.height-100) style:UITableViewStyleGrouped];
self.myTableView = newTableView;
self.myTableView.delegate = self;
self.myTableView.dataSource = self;
}
-(void) pressedMyButton {
NSLog(#"pressedMyButton");
}
- (void)viewDidLoad {
[super viewDidLoad];
[[self view] addSubview:self.myView];
[[self view] addSubview:self.myTableView];
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return 1;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
CustomCell *customCell = [tableView dequeueReusableCellWithIdentifier:#"CustomCell"];
if (customCell == nil) {
customCell = [[CustomCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:#"CustomCell"];
}
return customCell;
}
#end
CustomCell.h
#import <UIKit/UIKit.h>
#interface CustomCell : UITableViewCell
#property (retain, nonatomic) UIButton* cellButton;
#end
CustomCell.m
#import "CustomCell.h"
#implementation CustomCell
#synthesize cellButton;
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
// button within cell
cellButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[cellButton addTarget:self action:#selector(pressedCellButton) forControlEvents:UIControlEventTouchUpInside];
[cellButton setTitle:#"I'm sluggish" forState:UIControlStateNormal];
[cellButton setFrame:CGRectMake(20.0, 10.0, 160.0, 30.0)];
[self addSubview:cellButton];
}
return self;
}
- (void) pressedCellButton {
NSLog(#"pressedCellButton");
}
#end
On the table view, under section "scroll view" there is the option "delays content touches"... remove it and the delay on button is gone but in this way table scroll don't start dragging the button.
I don't think it has anything to do with what you're doing (I tested it, and it is a little slow, but I wouldn't call it "sluggish"). It probably has to do with the various gesture recognizers attached to a table view -- the operating system has to figure out what gesture is happening, and that may cause a slight delay. This is the log of tableView.gestureRecognizers:
2012-10-09 20:34:12.355 SlowButtonsInTableView[3635:c07] (
"<UIScrollViewDelayedTouchesBeganGestureRecognizer: 0x71b42b0; state = Possible; delaysTouchesBegan = YES; view = <UITableView 0x789f800>; target= <(action=delayed:, target=<UITableView 0x789f800>)>>",
"<UIScrollViewPanGestureRecognizer: 0x71b4940; state = Possible; delaysTouchesEnded = NO; view = <UITableView 0x789f800>; target= <(action=handlePan:, target=<UITableView 0x789f800>)>>",
"<UISwipeGestureRecognizer: 0x71b4e00; state = Possible; view = <UITableView 0x789f800>; target= <(action=handleSwipe:, target=<UITableView 0x789f800>)>; direction = right,left>",
"<UIGobblerGestureRecognizer: 0x71b5100; state = Possible; enabled = NO; view = <UITableView 0x789f800>>"
)
With scrolling on table view not enabled the delay disappear completely, probably the delay is caused by the gesture necessary for scrolling

icarousel not shown

I added iCarousel to my App, but it doens't work. In my other App it works.
I linked the view, the delegate and the datasource in InterfaceBuilder
ViewController.h
#import <UIKit/UIKit.h>
#import "TermineView.h"
#import "iCarousel.h"
#interface ViewController : UIViewController <iCarouselDataSource, iCarouselDelegate>{
IBOutlet UIWebView *WebView;
NSURLRequest *Request;
...
}
...
#property (nonatomic, retain) IBOutlet iCarousel *carousel;
#end
ViewController.m
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
#synthesize carousel;
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
carousel.type = iCarouselTypeRotary;
carousel.center = CGPointMake(160.0, 250.0);
[self.view addSubview:carousel];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)viewDidUnload
{
[super viewDidUnload];
self.carousel = nil;
}
#pragma mark -
#pragma mark iCarousel methods
- (NSUInteger)numberOfItemsInCarousel:(iCarousel *)carousel
{
//generate 100 buttons
//normally we'd use a backing array
//as shown in the basic iOS example
//but for this example we haven't bothered
return 100;
}
- (UIView *)carousel:(iCarousel *)carousel viewForItemAtIndex:(NSUInteger)index reusingView:(UIView *)view
{
UIButton *button = (UIButton *)view;
if (button == nil)
{
//no button available to recycle, so create new one
UIImage *image = [UIImage imageNamed:#"page.png"];
button = [UIButton buttonWithType:UIButtonTypeCustom];
button.frame = CGRectMake(0.0f, 0.0f, image.size.width, image.size.height);
[button setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
[button setBackgroundImage:image forState:UIControlStateNormal];
button.titleLabel.font = [button.titleLabel.font fontWithSize:50];
[button addTarget:self action:#selector(buttonTapped:) forControlEvents:UIControlEventTouchUpInside];
}
//set button label
[button setTitle:[NSString stringWithFormat:#"%i", index] forState:UIControlStateNormal];
return button;
}
#pragma mark -
#pragma mark Button tap event
- (void)buttonTapped:(UIButton *)sender
{
//get item index for button
NSInteger index = [carousel indexOfItemViewOrSubview:sender];
[[[[UIAlertView alloc] initWithTitle:#"Button Tapped"
message:[NSString stringWithFormat:#"You tapped button number %i", index]
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil] autorelease] show];
}
#end
any ideas what I have done wrong?
I see an empty view....
Have you tried putting break points inside your datasource methods to see if they're being called?
How about using the debugger to check that the dataSource property of the carousel has been correctly set on your iCarousel view?
My guess is that the dataSource has not been correctly bound, but it's hard to be sure without more information.
please, check first NSArray array not be nil for that following method write it and after put breakpoint on datasource and delegate method after compile and build ....it's working code ...
- (void)awakeFromNib
{
//set up data
//your carousel should always be driven by an array of
//data of some kind - don't store data in your item views
//or the recycling mechanism will destroy your data once
//your item views move off-screen
self.items = [NSMutableArray array];
for (int i = 0; i < 1000; i++)
{
[self.items addObject:#(i)];
}
}
Try it ....
thanks

Resources