IOS application published with AIRSDK 3.7 in cs6 Show Blank screen - ios

I am developing an ios app using adobe air CS6. whenever i publish my application with air sdk 3.2 its working fine but when i publish same application with airsdk 3.7 a blank screen show and nothing happen.
if anyone know what's the reason behind this please help me.
thanks

well i got my solution and writing the solution may be it will help some one
the actual problem with my application is am using TLFTEXTFIELD and TLFTEXTFIELD directly not supported in air sdk 3.7
so you can remove the tlftext or use this solution
For Flash CS6, copy this swc: /Applications/Adobe Flash CS6/Common/Configuration/ActionScript 3.0/libs/flash.swc
Into my Flash Builder project using these steps: http://interactivesection.files.wordpress.com/2009/06/include_fl_packages_in_flex_builder-1.jpg
and then use this link http://curtismorley.com/2013/03/05/app-used-to-work-with-air-3-2-or-3-4-doesnt-work-with-air-3-5-or-3-6/#comment-241102

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Using Adobe Flash on iOS devices

Is there any way through which a flash content can be run on iOS devices?
I am getting two different view.
The link below says that it is possible that we can develop some flash application and run it on iOS devices.
http://www.adobe.com/inspire/2012/12/ios-apps-flash-cs6.html
But on the Apple website link it says running flash applications is not possible on iOS devices.
Can someone clarify if it is possible to run the flash applications on iOS?
You cannot run flash natively on iOS devices. Adobe does, however, provide a tool to run software built with flash on iOS devices.
This works in a similar way to Cordova/ Phonegap in that it takes your code and crosscompiles it into iOS code using other plugins and librarys.
As shown here:
http://www.infoworld.com/article/2623251/mobile-development/escape-the-ios-sdk--building-iphone--and-android--apps-via-flash.html
Safari on Mac OS will support Flash
Safari on iOS won’t support Flash.
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I think you need Flash CS5.5 for this. Maybe it is also possible with FlashBuilder 4.5. But I don´t now your project setup.
If the game is developed and compiled with Flash then there is no other choice as to use CS5.5 or CS6.
If you in the beginning of development you could use Flash Builder and create an AS3 project. I prefer the last option but I would use intelliJ IDEA as the development environment.

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It is possible. I have it running in my pure AS3 AIR project for mobile.
See http://code.google.com/p/gaforflash/ there is a swc you can use there.

now i'm confused . .. does Adobe Flash support iOS or not?

i see tons of articles on why apple doesn't support flash in iOS and why flash won't work on ipads and ipods. I see lots of flash sites not work properly when i launch them with mhy ipad but now i see articles about flash supporting iOS so are all of those other articles wrong. Can i now write an application and flash and have it work on the web in ipad and iphones ??
Flash is not supported in the browser, however, you can package up a Flash application and install it on your iOS device. This should clear things up:
http://tv.adobe.com/watch/cs-55-web-premium-feature-tour-/flash-professional-cs55-publishing-content-to-ios-devices/
No. iOS does not support flash. What's more likely is that Adobe has released a crosscompiler that translates a flash binary into a native iOS application.
As far as I'm reading it, it means you can develop applications in flash and export them for iOS, not that flash is coming to iOS.

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