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An app will only work correctly if user setup the app's notification settings correctly in iOS settings.
Is it OK to bundle screenshots into the app itself, screenshots that depict the related screens of iPhone/etc iOS setup?
...or will Apple reject this if screenshots of the iOS settings app are not allowed in apps?
I don't find anything saying that this would be a problem at https://developer.apple.com/appstore/resources/approval/guidelines.html
But something guts tells me this could be disallowed.
According to App Store Review Guidelines
10.2 Apps that look similar to Apps bundled on the iPhone, including the App Store, iTunes Store, and iBookstore, will be rejected.
I guess you're worrying about that Apple will think your screenshots of the iOS Settings app makes your app look similar to the bundled Settings app?
In my opinion, if you wrap those screenshots nicely (e.g. with a frame, shadows etc) so users know that it's a screenshot, there's no problem with it.
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Is it acceptable by Apple (as its not mentioned in any guidelines, so asking if anyone has gone through this) to use different 1024x1024 image for App Store than one used for other App Icons?
So other app icons like app icon, settings, spotlight, notifications etc use one image but only App Store image is different.
Different means it has App Icon plus some text.
Is it acceptable by Apple
We are programmers, not oracles. What Apple will do is utterly unknown and is not a programming question. To find out what will happen, try it!
However, I would say: Probably not. I tried that once and my app was rejected because the App Store icon didn’t match the app icon.
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The company I work for is busy in developing an enterprise app for both iOS and Android platform. The problem we've run into is that on the iOS app store, the name we need is already taken. So before we start experimenting with other options for the app name, we want to approach the developer and make him an offer for the name/or app, seeing as it seems like an inactive app with very low downloads.
Is this something worth looking at? Is this even a plausible option to explore?
Yes, there is an option to solve your problem.
You can buy that app by contacting the developer, and then you can change the entire setup.
The developer can transfer the app from his/her account to your company's/your account.
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we want to build our HTML5 App through Phonegap Build for the App Store.
Has anyone else published a Phonegap App to the App Store? Or is there any difference in publishing to the App Store to a normal "native" App?
Of course any information about that would be very helpful!
Thanks for your help!
Greets
Felix
The review process is same as for other iOS apps. The Apple guidelines are available here. Apps are evaluate based on a range of criteria, including user interface design, functionality, content, and the use of specific technologies.
PhoneGap obviously gives you access to all the device features, so you have all you need to build an app that complies with the guidelines. Here is some authentic tips (one from Phonegap) that you must take care-
one here &
another
I published a Phonegap App to the AppStore and there are absolutely no differences!
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I can make a package (xxx.ipa) for an app, then synchronize this package to IOS device. Someone can do this and why need upload app to app store?
When you sign an application yourself, you can only install to iOS devices that you registered on provisioning center (up to 100 devices with the developer program - 100$).
In other words, if you wanted reach 1M million users with your app, it would cost you $1M. So you NEED the App Store.
We need to the upload an App to AppStore in to access it universally with no limitation of the number of user who can use it . Creating an Adhoc (.ipa) for any app and sync it to the device has certain limitation as you cannot distribute your .ipa to more than 100 devices , also it has validity 1 year by which only you can use the app . There are many more reasons to be explained for it . Go through the Apple Guideline in order to get more information . Hope it help you!
It takes away all the manual labour. Installing an app from App Store is easier than manually via iTunes. Updating is even more easier.
You don't have to know all unique device identifiers up-front.
You won't break Apple rules (it forbids distribution without App Store for anything other than testing or internally in one organization)
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I'm writing an noobie app that deals with advertising and time limited offers, how can I check to see if I've added a newer version to the app store and stop it working until they update? If you have any examples to help a noob that will be great.
I can't tell you this with 100% certainty but I believe it is very unlikely that Apple will approve this. You should take a look at the review guidelines before developing to make sure what you're doing is allowed, but I really wouldn't expect Apple to approve an app that only worked if you have the newest version. Possible rejection reasons listed below.
From The App Store Review Guidelines:
2.9: Apps that are "beta", "demo", "trial", or "test" versions will be rejected
2.13: Apps that are primarily marketing materials or advertisements will be rejected
2.22: Apps that arbitrarily restrict which users may use the app, such as by location or carrier, may be rejected
11.9: Apps containing "rental" content or services that expire after a limited time will be rejected
You can't query the app story (easily), but you can query your own website. Just create a static text file that contains the latest version active in the app store, then always check that file from your app when it starts up.