Adobe AIR for iOS - device does not have enough space - ios

I need to install a flash file using adobe air for ios on my iPhone.
I know of this link here that had a similar problem with the same error message
air-for-ios-device-error-please-check-if-there-is-enough-space-on-the-device
But here is my issue, I have created an empty document, nothing in it and created the certificates and provisional profiles in my apple developer portal and it keeps giving the message "device error: please check if there is enough space on the device"
I have over 3Gb free on my device, so I am not sure why it is saying that.
Is there anything else I need to check or do especially?
I have done direct testing and created ad0hoc files and nothing works.
Any tips would be great, in the mean time I will keep googling, but no luck as yet.

So I fixed the issue - I re-created the .p12 certificates and it worked. Not sure why it didn't the first time.
I am not sure about the moderators for the forum, but maybe this could be turned into a protected post where people can post their issues and help each other rather than creating more posts on this same topic??

Related

Unable to upload apps to iTunes Connect

I'm currently unable to upload apps up to iTunes. I have tried to use Xcode to to validate but this returns an error 434 but doesn't really give any information with regards to what the issue may be. I then try to use App Loader which goes through successfully and uploads but then I get an automated email from Apple with the following:
Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it.
I've trawled through google for the best part of today trying various fixes, recreated my provisioning profiles and I seem to have gotten nowhere. I've even gone so far as to create a brand new app and add my code in case it was a dodgy build setting but again, I still get the same result.
This should probably be put as a work around but I've managed to fix it.
On my google travels a couple of posts suggested exporting as Ad-Hoc, this is what caused the issue with application loader and Apple rejecting the binary. I've exported as iOS App Store Development and the submission went through successfully and I'm now able to select the binary in iTunes Connect.
However, this has not resolved my issue with Xcode validation and uploading so for now I'll continue to use the application loader but if anyone has any input with regards to what this issue may be, I'd appreciate it.

A Possible Un-Fixable Provisioning Profile Error in Xcode? Anyone Else?

So I haven't opened my Xcode project in a while and haven't even looked at any code in months. Now after banging my head through the wall, still no App money in my pockets, and losing my mind over some stupid apple program errors I remember why...
The full error is:
"App installation failed - A valid provisioning profile for this executable was not found"
Now I know this error has been posted here multiple times and each has a set of answers that miraculously has helped some people, some of which are the most insane answers that are for particular events such as one guy's device date was set in future...uhh
Anyway's, after 2 days of trying every single "Answer" for this error and over an hour on the phone and letting an unexperienced Apple supporter take over my screen and getting absolutely nowhere I need some serious professional help from who else but stack overflow geniuses, right? Also I'll mention Apple does its fair share of going to this forum when they are clueless. Ha! Who would of thought,oh ya, probably all of us.
Continuing on here... To me a lot of these answers are too complex when Its simple to me. Its saying my device doesn't have the provisioning profile, which checking in the Devices window and right clicking to show the device's provisioning profiles, there are none obviously. When of course there should be. Now there is a button to manually install the provisioning profile. NOW, ONLY IF THIS WORKED! it doesn't and that in itself is something also listed on here and for me directly responds to my error.. (Just Search: provisioning profiles won't install on device)
http://support.hockeyapp.net/kb/client-integration-ios-mac-os-x/known-issues-with-ios#manual-installation-of-provisioning-profiles
This above link is a site that is the only thing that is agreeing something else is wrong here and would also explain what I already was sensing. This project ran fine last I ran it when my device was on iOS 7. Also another device thats on iOS 6 gets the provisioning profiles. So clearly iOS 8 is bugged like it always has been and I don't know what to do about it cause Apple makes horrible buggy updates to products and doesn't let you downgrade.
So please, does anyone have any idea how to get around this?
Bonus Question: Why are we always "getting around" super simple errors that never get fixed by Apple?

iOS Enterprise distribution error - "cannot connect to server"?

I have three iOS enterprise apps on our internet server, and our users have been downloading OTA just fine until today. All of a sudden, I get this message:
Our IT guys have been scrambling to make sure there's nothing wrong with the server. Everything checks out. The .PLIST files and the .IPA files and their locations have not changed.
I updated the iOS in my phone to 8.2, the error is still there.
I remember a while back that Apple decreed that the install files must be served from an SSL directory, which I discovered after a similar problem occurred. We have since fixed that and everything has been hunky-dory until today. Has Apple made some other change like that? I can't find anything on the Apple Developer's page that addresses that. Hoping someone else has been luckier than I.
Thanks.
Problem solved. It turns out that the MIME types for .ipa and .plist somehow disappeared from the IIS's list of MIME types. Therein lies another troubling problem -- how the heck did that happen?
Thanks for your time, Paulw11.

Failed to Make ipa file

When I try to achrvie the Xcode showing the message " Fetching list of teams from the Developer portal " . It always timed out. Can't fetch the team.
I Accounts it Showing Apple Id not having any Development Teams. I have added the Apple Id
I have just tried to make same and it's working properly for me. So, problem is not from Apple Side.
Please check your internet connection properly and try again.
Apple is facing some big problems for last two weeks and due to iTunesConnect Outage they are facing some problem in uploading the new application on AppStore. But here you can also check if your internet connection is good and make sure it is not low internet connectivity.
Here there is also some issue with Xcode 6.2 so better you delete the team and add them again and try to upload the application via Xcode.
In case you are still facing the same issue then better export the .ipa file and upload with "Application Loader" software from Apple.
It's because of low internet connectivity. If your internet connection is not proper then you cannot get an apple account through which you can make an IPA.
July 2015
I'm using XCode 6.4, and today, its been happily building Ad-Hoc .ipas for me all day, but now, on the same MacBook Pro, it's timing out every time on this same "Fetching list of teams from the developer portal" message.
Sometimes, it (eventually) returns a "The request timed out" message, sometimes I just get this...
And no, this isn't an internet problem...
This issue has been reported on several StackOverflow threads over the past few months. Usually it works, but sometimes it doesn't, and, in usual Xcode fashion, it gives no hint as to the cause/solution.
(How can the same company produce such a fantastic OS and hardware, yet their development environment is so consistantly bad, year after year...?)
Update
Sigh.
Out of desperation, I rebooted my MacBook, and now, it happily manages to load the list of teams.
(Just closing all Xcode instances wasn't enough to fix the issue.)
Welcome to the 1990s, folks.
I've tried everything that been said. Nothing works, what I do is try and cancel every moment that you know it will fail. Like a traffic that cant continue because of load of request.

Corona "Certificate Not Installed" even though it is

I realize this question comes up a lot, but there is no one solution that has seemed to work for anyone.
I am working on developing an app for iOS and recently had to transfer my app to another developer account. My first account was an individual account where I was "Agent," and now the new account (corporate I think) has me listed as "Agent."
I created the certificates like I have always done, downloaded them, and placed them in my keychain. Everything said it was in order. I then created the app ID and re-entered all of the devices into the devices column. I moved on to the provisioning profiles, and again everything worked well. I downloaded them and imported them into Xcode, and when I go under settings and look under the account, it all looks in order.
Then when I attempt to build in corona, it tells me "Certificate Not Installed." Even though I had created the certificate on that device.
A possibility is that having 2 apple dev accounts signed in at once was confusing, so I logged out of my other, and, not surprisingly lost my ability to build for those either. I could still not build for iOS.
I have tried restarting my computer several times, and deleting everything and starting from scratch. I have tried creating the certificates a variety of ways and billions of combinations. I even tried using my other computer - although it also had dev set up for my other account.
Am I missing something crucial here? I don't have another computer to start over on if that is what it takes, but I guess I could clear one...
I greatly appreciate any suggestions!!
More specifically, for Starter and Basic subscribers, on OS-X you will need to download a new latest public build (2014.2393a). For Pro and Enterprise subscribers, you will need 2014.2405 or later.
Starter and Basic subscribers may have to add something to their build.settings for now due to another change Apple instituted this week. See: http://coronalabs.com/blog/2014/08/21/ios-building-issue
After some more hours of digging, I finally found a solution. Apparently apple changed some things in their newest releases, specific to their provisioning profiles and something in Xcode.
Corona Forums had this thread that solved ALL of my problems: http://forums.coronalabs.com/topic/50226-certificate-not-installed-cant-build-for-ios/page-2#entry260678
To summarize the forum - you need to install a new build of corona that solves the problem: https://developer.coronalabs.com/downloads/coronasdk
I hope my struggles have helped someone :)

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