AIR for iOS App not showing on iPad - ios

I have published an ipa from Flash CS6 without any errors (i.e., certificates and provisioning profiles seem to be in order) and ticked the "Install application on the connected iOS device" on the deployment tab.
All goes to plan and even a "IPA file has been installed on the connected iOS device successfully." is displayed.
However, the app is not showing on the connected iPad. And manually installing it through iTunes doesnt solve it (still not showing). The mobile provisioning profile is present on the iPad, but not the app itself.
Am I missing something really obvious?
I'm using Flash CS6, with AIR 3.4 for iOS and publishing to an iPad 2 with iOS 6 installed. iTunes 11 is also installed on my machine.
Would really appreciate help on this?

if the ipad refuse to install the app it's because you don't sign the app with the good certificate.
you may check this tut
http://devgirl.org/2011/06/20/flexair-for-ios-development-process-explained/
Additional tips :
itunes is ok but iFunBox is easier and faster
http://www.i-funbox.com/

You should check your APP_ID while publishing the IPA file from flash CS6, if it is not as per your certificate and provisioning file, then it might cause the problem.
Try to look at this.

Related

Xcode 8.0 - App Installation Failed - The executable contains an invalid signature

Made an app called MyFirstApp in Xcode 8.0 and I was ready to test it on my iPhone 6s. Plugged it in with the lightning cable it came with and pressed Window > Devices > iPhone 6s. Went down to the Installed Apps section pressed the + and selected the built application. Received the error "App Installation Failed - The executable contains an invalid signature."
Under the general tab for the app project I have "Automatically manage signing" checked with my name selected as the Team.
Provisioning Profile: Xcode Managed Profile
Signing Certificate: iPhone Developer (my name) (############)
Tried Product > Clean and Product > Build.
It feels like I'm doing something wrong, but I don't know what my options are for fixing this. I'm building this in Swift 3 if that matters.
ok I somehow stumbled across a fix.
Product > Destination > my iphone.
Then I pressed the run button. It asked if I wanted to add my phone as a valid developers device. After pressing yes, it then asked me 700 times to validate the app was ok to place on the phone.
Very strange I couldn't just press to send the app to the phone, but this works. If anyone has anything to add please do. This was a very confusing process for me.
This error indicates that an App Store distribution provisioning profile was mistakenly used to sign the Ad Hoc build. Please note that builds signed with an App Store distribution provisioning profile cannot be installed onto development or testing iOS Devices; they can only be submitted to iTunes Connect for App Review. To resolve this issue, sign the app with an Ad Hoc distribution provisioning profile instead.
https://developer.apple.com/library/content/technotes/tn2319/_index.html#//apple_ref/doc/uid/DTS40013778-CH1-ERRORMESSAGES
I have cleaned, rebuilt, uninstalled and reinstalled the app again. It fixed the problem for me.
I installed AppSync Unified from Cydia and it worked. However, this method requires a jailbreak.

iPad 2 Retina Receiving Installation Error: ApplicationVerificationFailed in Flash Builder for iOS

This is the error I'm getting when I try to install my app on my iPad Mini 2 Retina. The application installs find on my regular old iPad 2.
More details:
The provisioning profile has both devices listed. I've deleted and reinstalled the provisioning profile several times. I shut down my Mac, my iPad, everything... I don't know what to do.
Has anyone successfully debugged on a newer iPad mini?
This question addresses the general problem, but my app installs fine on one device, fails on another.
Definitely sounds like a UDID issue within the provisioning profile.
I would try to add the UDID to your iOS developers account again to make sure the one you have added is correct (if it is you won't be able to add it again).
Don't manually type the UDID, copy and paste it from iTunes.
Then re-generate the provisioning profile from Apple.

App game is finished, but when publishing to the ipad, game App will not install

Thank you, for Reading my question post. i will make it simple & easy to read post
-> These are the steps i took, please help troubleshoot.
1) Finished the Game App on a Windows PC with Adobe Flash pro cc
2) >"Steps Before exporting on Publishing setting"<
A)"Created" Apple Certificate {"Tools"-Windows OpenSSL, to create
Apple Cert. on windows pc." (Completed)
//Note its a Develop Cert.//
B) "Created" App iD (Completed)
C) "Created" Provisonals Profile with the (ipad device, cert, app
id). (Completed)
3) Publishing Settings -"Target" *4.0 *Adobe air * for *IOS*
4) install app on itunes transfer and sync with ipad !Done
5) on the ipad tap the app to install and it should work
Whats happening Now!
App will never install "Stuck in a Frozen State" & " Icon Seems to be Grey"
My Tech Specs ##
Windows 7
Flash Pro CC
4.0 Air for ios
AS(3)
Ipad Air Ios 7
"I do not own a Mac pc"
Random troubleshooting thoughts
is it ipad air ios 7 hurting me? or do i have to add some actionscript 3 code in my actions in flash.
or is it my windows pc export to my ipad. at this point my brain is fryed i need some serious help
so upset i finished a game i can't even try it on the ipad for development testing it is my first game i ever created in my life. runs fine on "mobile testing device" when you test movie "in flash pro cc on windows".
thank you for reading
This is a certificate issue. The infinite install/gray icon issue is specific to iOS 7; previously it would give you an alert saying it failed to install. Note that this is not an iOS 7 issue, just the way iOS 7 displays the same issue present in all versions of iOS.
You must use a mobile provisioning profile that includes the device's UDID, unless you are downloading from the App Store or using an Enterprise license. Additionally, you can no longer use an app to get the UDID and you must use iTunes instead. If your UDID starts with "FFFFFF" or similar, it's wrong.
Additionally, the P12 file you generate must be generated using Adobe's process (you can find a link to instructions in the window where you set the certs). Other methods may fail. Even further, I have never successfully converted a .cer file to P12 using a Windows util. I always have to use Keychain on OS X, although I never tried any command line tools.
You also need to make sure you are using the correct profile. If your device is set up as a Developer device (I believe you have to do this in Xcode, though there may be other ways), you can install a Development Profile app on your device. If you do not, you can only use Ad Hoc to install. App Store Profile apps cannot be installed on common devices; only by Apple or through the App Store.
And one final thing: make sure your cert matches your profile. You have two types of certificates: Developer and Distribution. If you are using a developer profile, you must use a Developer cert. If you are using an Ad Hoc or App Store profile, you must use a Distribution cert.
I was also banging my head against the wall with this one... and about a week or so later, after retracing my steps, and making sure I've jumped through all the Apple provisioning hoops and keychain bs. No need for xCode in any step of the process either, I'm all Flash Pro CC.
Anyway here it is, after adding the client's device to the device list in Apple's Dev Center, I failed to remember (and thanks to an old Lee Brimlow video) that you have to click the checkbox next to the devices listed in the development provisioning profile you will be using. Click Edit on your provisioning profile, click the missing checkboxes, save the changes, download, replace your dev prov, publish again, do the iTunes sync and boom. No more gray installing problem.
Hope this helps someone.

Enterprise Deployment w/New Device

Attempting to deploy an Enterprise application wirelessly, with partial success. I do have the Enterprise Developers Kit, I've created the provisioning profile, added the devices ID's, uploaded the mobile provisioning profile, the ipa, and the P-list.
When I install the app through xCode directly onto the iPad, then attempt to download it wirelessly, it works fine. When I attempt to use it on a device that hasn't had that direct install, it downloads about 66%-75% of the way, right when the title shows up on the app, then says "Unable to Download Application".
Any ideas?
So, if you're on here, you should check to see if your iPad or iPhone is up to date with whatever version you archived it with on xCode. I updated the iPad to 5.1.1 and it installed just fine. My bad.

over the air ad hoc distribution "Unable to download"

I am trying to distribute an iphone app ad hoc internally for a beta test to 3 users, myself (iphone 4) and two others (iPad 2, iphone 3G). My device served as the development device as well. I followed all of the Apple documentation, archived the app and prepared it for enterprise deployment. I put it on my web server with the .plist manifest file. To test it out, I installed it on my own device (which again, is the development device), and it worked swell. So then I sent the link to my other 2 users, who then reported that they received a message that said they are "unable to download." So first I thought that it might be a problem with the UDID, which it is not. I had my user's download a UDID sender-app, and they matched up perfectly. That was after I asked this question:
What is the MIME type for .mobileprovision
in which I wanted to know the MIME type for a .mobileprovision file. I took this info, and then also sent out a link to the provisioning profile. Both of my test users could download and install the .mobileprovision file fine; the problem was when they again, tried to install the app. One user got a message that said "cannot connect to server www.myserver.com" while the other one installed 80% of the app, before getting the "unable to download" message with 2 options: "retry" and "done."
I am at a loss. Does anybody have any ideas? I am desperate! Thanks in advance!
For the ones who don't use testflight, check the Deployment Target under the Summary page. Maybe you set it too high, which is not always necessary.
Once I created a new App which Xcode automatically set the latest target for me, which was 5.1.1, but the user was using 5.0.x. I changed it back to 4.0 with very small code change(weak->assign), and then it worked.
Try using TestFlightApp.com. It's free, and basically helps automate the process of doing over-the-air ad-hoc testing.
"Unable to download" seems to be a catch-all message that something is not right - either your ipa and your mobileprovision file don't match, or your provision file doesn't include the right UDID, or possibly there are just connectivity issues.
I know it's probably too late to help you, but i had a similiar problem.
The application would download, and then when i could see "Installing" there was a popup with message described by OP. The asnwear was to remove provisioning profile from ipad and restart the device.
Settings/general/profile/remove
As a note, the first provisioning profile was uploaded to device via cable from macbook.
This is an another case of the problem. You should register device's UDID first, before exporting ipa. The devices that registered UDID after exporting ipa, those are unable to download the ipa.

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