iOS: sending .jpg image as base64 to tcp server - ios

This one is going to kill me. I'm so close to getting this done except for this one stupid problem. And I am not sure I will be able to adequately describe the problem, but I'll try.
My enterprise app uses the iPhone camera to take pictures of receipts of purchases made by our field personnel. I used a real cool API for turning the jpeg data to base 64 (https://github.com/nicklockwood/Base64) to send via TCP connection to the VB 2010 server, which reads it as a text string and converts it back to a binary.
When the base64 file is created, it is first saved to disk on the phone, because there may be more images. Then when ready to send, the process will read each base64 file and send it one at a time.
The text string created by the base64 function is quite large, and at first it was only sending about 131,000 bytes, which would convert back to binary easily enough but would render about 1/4 to 1/3 of the image. I just figured that the data was being truncated because the app was trying to get ahead of itself.
So then I found a nice snippet that showed me how to use the NSStreamEventHasSpaceAvailable event to split the base64 string into several chunks and send them sequentially. (http://www.ios-developer.net/iphone-ipad-programmer/development/tcpip/tcp-client) That works great insofar as it sends the full file -- that is, the resulting file received by the server is the correct size, the same as the base64 file before it's sent.
The problem here is that at some point the file received by the server is corrupted because it seems to start all over at the beginning of the file... in other words, the data starts to repeat itself.
The odd part is that the repeating part starts at exactly the same spot in the received file every time: at position 131016. It doesn't start the repetition at the end of the file, it just interrupts the file at that point and jumps back to the beginning. And it happens that that was the size of the file that was sent before I started using the HasSpaceAvailable event. I can't figure out what the significance of the value 131,016 is. Maximum buffer size somewhere?
Using all kinds of NSLogs and breakpoints, I have pretty much determined that the data is leaving the phone that way, and not being scrambled by the server. I also wrote in an NSMailComposeViewer method that would email me the base64 file as an attachment, and it comes through perfectly.
Here is the code for when the file is read from disk and sent to the server:
int i;
for (i = 0; i < [imageList count];i++){
NSArray *documentsPath = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory= [documentsPath objectAtIndex:0]; //Get the docs directory
NSString *imagePath = [documentsDirectory stringByAppendingPathComponent:imageFileName];
imageFileName = [imageList objectAtIndex:i] ;
NSLog(#"Image index: %d - image file name: %#",i,imageFileName);
BOOL fileExists = [[NSFileManager defaultManager] fileExistsAtPath:imagePath];
if(fileExists == YES){
NSString *imageReceipt = [NSString stringWithContentsOfFile:imagePath encoding:NSASCIIStringEncoding error:nil];
int32_t imageStringLen = [imageReceipt length];
NSString *imageSize = [NSString stringWithFormat: #"%d",imageStringLen];
NSString *currentImage = [NSString stringWithFormat:#"image,%#,%#,%#",imageFileName,imageSize,imageReceipt]; //creates a CSV string with a header string with the filename and file size, and then appends the image data as the final comma-separated string.
data = [[NSMutableData alloc] initWithData:[currentImage dataUsingEncoding:NSASCIIStringEncoding]];
[outputStream write:[data bytes] maxLength:[data length]];
And then here is the code that uses the HasSpaceAvailable event:
case NSStreamEventHasSpaceAvailable:
if (data != nil)
{
//Send rest of the packet
int ActualOutputBytes = [outputStream write:[data bytes] maxLength:[data length]];
int totalLength = [data length];
if (ActualOutputBytes >= totalLength)
{
//It was all sent
data = nil;
}
else
{
//Only partially sent
[data replaceBytesInRange:NSMakeRange(0, ActualOutputBytes) withBytes:NULL length:0]; //Remove sent bytes from the start
}
}
break;
(I especially like this code because it would allow placing a ProgressView control on the screen.)
The network stream event handler code is in the root view controller, but the image data in base64 is being sent from another view controller. My instinct tells me that this is not a problem because it has worked fine until now, but with much shorter strings.
Now, there's one other issue that may be related -- and probably is. I can't seem to complete the transfer of the data unless I close the app. The server doesn't see it until the connection is closed, I guess. I have tried placing [outputStream close] in various places in the code to no avail. I've also tried terminating the base64 string with a linefeed or carriage return or both.
The server is programmed to save the file when it has seen the correct number of bytes, but that never happens until the app is closed. I know by using WireShark on the server that some of the data is being received, but the remaining data, as I have said, doesn't arrive until the app is closed.
I suspect that this last part (completing the transfer) is the problem, but for the life of me, I can't find anything online that addresses this, unless I am just too ignorant to know what search terms to use.... which is highly likely.
I hope I have given enough information. Can anyone help me?

EDIT
The solution to the problem appeared to be different than what was suspected in the original answer. Through the discussion in the comments the QP has been led to a solution. Here is a summary:
The transmission of data through a raw TCP socket requires thorough handling of the enqueing logic, which was not properly taken into account by the QP. I recommended to use the socket library CocoaAsyncSocket which handles this part of the task and which in turn led the QP to a working solution.
Original Answer:
I'd guess NSString is not up to the task. It's made to hold, well, strings.
Try to read the file into an NSData directly instead and sending it as binary. (Its ascii in the end, isn't it?) Besides, this will be much more resource friendly than your current code.

Related

Getting byte Data from File

WHAT IM DOING I am trying to get an audio file (could be up to an hour long. eg. a Podcast) that I've recorded with AVAudioRecorder to be uploaded to our backend. In addition to being uploaded to the server it needs to be able to be "Paused" and "Resumed" if the user chooses. Because of this, I believe, I need to use dataWithBytesNoCopy:buffer on the NSData class to achieve this.
WHERE IM AT I know for a fact I can get the data with using the passed self.mediaURL property:
if (self.mediaURL) {
NSData *audioData = [NSData dataWithContentsOfURL:self.mediaURL];
if (audioData) {
[payloadDic setObject:audioData forKey:#"audioData"];
}
}
However, this will not give me the desired functionality. I am trying to keep track of the bytes uploaded so that I can resume if the user pauses.
QUESTION How can I use the provided self.mediaURL so that I can retrieve the file and be able to calculate the byte length like this example?
Byte *buffer = (Byte*)malloc((long)audioFile.size);
NSUInteger buffered =[rep getBytes:buffer fromOffset:0.0 length:(long)rep.size error:nil];
NSMutableData *body = [[NSMutableData alloc] init];
body = [NSMutableData dataWithBytesNoCopy:buffer length:buffered freeWhenDone:YES];
Instead of making things more complicated for yourself by trying to reinvent the wheel, use what the system gives you. NSURLSession lets you do a background upload. You hand the task to the session (created using the background session configuration) and just walk away. The upload takes place in pieces, when it can. No "pause" or "resume" needed; the system takes care of everything. Your app doesn't even have to be running. If authentication is needed, your app will be woken up in the background as required. This architecture is just made for the situation you describe.
If the problem is that you want random access to file data without having to read the whole thing into a massive NSData, use NSFileHandle.

NSFileHandle reading corrupt data from Video file

I'm using NSFileHandle to get the data of a video as its being recorded.
It works fine notification-wise and I'm getting notified using NSFileHandleDataAvailableNotification. The problem is the video file eventually doesn't work.
Everytime when comparing the original file with the file created using NSFileHandle data, there are always just several bytes being wrong , meaning NSFileHandle reads them incorrectly.
This is how I append the data
-(void) gotData: (NSNotification *) not{
NSFileHandle *handle = not.object;
NSData *data = [handle availableData];
if(data.length){
NSLog(#"got %d", data.length);
[test appendData: data];
[handle waitForDataInBackgroundAndNotify];
}else{
NSLog(#"Ended");
[[NSNotificationCenter defaultCenter] removeObserver:self name:NSFileHandleDataAvailableNotification object: handle];
}
}
This is how I'm writing the data eventually :
[test writeToFile:[NSTemporaryDirectory() stringByAppendingPathComponent:#"x.mp4"] atomically:YES];
And when doing a diff between the original file and the one from NSFileHandle, here are the bytes wrong (even though both are the exact same size):
I'm really clueless about this stranger behaviour, and if you ever got stuck with a similar issue I'd love your help on this.
I'm gonna go out on a limb here and say there is no way that NSFileHandle is giving you incorrect data. What I think is happening is that the data is actually being changed (by the program that is writing it out) after you have gotten the data.
I don't know what you are trying to accomplish exactly so I cant suggest a better approach.
I have some similar code that reads data from a file that is being written out by another process, only mine uses readabilityHandler instead of NSFileHandleDataAvailableNotification. I dont have much reason to believe that this would fix your problem, but it is wort a try. I know that you can run into threading issues with NSNotification so that might be something to look at.
You maybe should use [NSFileHandle offsetInFile] (and compare with your expected location based on data received) to check if things are getting rewound or something.

How to read content from plain text remote file with objective-c

I want to read a list (in plain text) from a remote file line by line.
I have found some answers but they're not the ones I'm looking for.
p.s. I've been programing in objective-c and developing in iOS for about 2 months, I'm a rookie i might not understand or recognize some terms. Please answer like you are talking to a beginner.
If i am not wrong you just want to read a text from remote file, so here it is.
NSString * result = NULL;
NSError *err = nil;
NSURL * urlToRequest = [NSURL URLWithString:#"YOUR_REMOTE_FILE_URL"];//like "http://www.example.org/abc.txt"
if(urlToRequest)
{
result = [NSString stringWithContentsOfURL: urlToRequest
encoding:NSUTF8StringEncoding error:&err];
}
if(!err){
NSLog(#"Result::%#",result);
}
To load the remote txt file, you should take a look at NSURLConnection or AFNetworking (there are other possibilities, these two are probably the most common).
You will then get the content of the file. Depending on what you intend to do with it, you may have to parse it, either with something as simple as -[NSString componentsSeparatedByString:] or with something a bit more powerful like NSScanner.
There are three steps involved in loading a file
create the object that specifies the location of the file
call the appropriate NSString class method to load the file into a
string
handle the error if the file is not found
In step 1, you need to either create an NSString with the full path to the file in the file system, or you need to create an NSURL with the network location of the file. In the example below, the code creates an NSURL since your file is on the network.
In step 2, use the stringWithContentsOfFile method to load a file from the file system, or the stringWithContentsOfURL method to load a file from the network. In either case, you can specify the file encoding, or ask iOS to auto-detect the file encoding. The code below auto detects while loading from the network.
In step 3, the code below dumps the file to the debug console if successful or dumps the error object to the console on failure.
Missing from this code is multithreading. The code will block until the file is loaded. Running the code on a background thread, and properly notifying the main thread when the download is complete, is left as an exercise for the reader.
NSURL *url = [NSURL URLWithString:#"www.example.com/somefile.txt"];
NSStringEncoding encoding;
NSError *error;
NSString *str = [NSString stringWithContentsOfURL:url usedEncoding:&encoding error:&error];
if ( str )
NSLog( #"%#", str );
else
NSLog( #"%#", error );

Determining Issue With Retrieving JSON from URL in iPhone

Let me start off by saying that I am not particularly trying to find a solution, just the root cause of the problem. I am trying to retrieve a JSON from a url. In browser, the url call works just fine and I am able to see the entire JSON without issue. However, in x-code when simply using NSURLConnection, I am getting data bytes, but my NSString is null.
theString = [[NSString alloc] initWithData:urlData encoding:NSUTF8StringEncoding];
After doing some research I have found that I am probably trying to use the wrong encoding. I am not sure what type of encoding is being used by the url, so on first instinct I just tried some random encoding types.
NSString* myString = [[NSString alloc] initWithData:data encoding:NSASCIIStringEncoding];
NSString* myString2 = [[NSString alloc] initWithData:data encoding:NSUTF16StringEncoding];
NSString* myString3 = [[NSString alloc] initWithData:data encoding:NSWindowsCP1252StringEncoding];
NSASCIIStringEncoding and NSWindowsCP1252StringEncoding is able to bring back a partially correct JSON. It is not the entire JSON thatI am able to view in the browser, and some characters are a little messed up, but it is something. To try and better determine what encoding was used, I decided to use the following method to try and determine it by looking at what encoding returned.
NSError *error = nil;
NSStringEncoding encoding;
NSString *my_string = [[NSString alloc] initWithContentsOfURL:url
usedEncoding:&encoding
error:&error];
My NSStringEncoding value is 3221214344. And this number is consistent everytime I run the app. I can not find any NSStringEncoding values that even come close to matching this.
My final question is: Is the encoding used for this url not consumable by iOS, is it possible that multiple types of encoding was used for this url, or is there something else that I could be doing wrong on my end?
It's best not to rely on Cocoa to figure out the string encoding if possible, especially if the data might be corrupted. A better approach would be to check if the value indicated by the HTTP Content-Type header specifies a character set like in this example:
Content-Type: text/html; charset=ISO-8859-4
Once you're able to parse and retrieve a character set name from the Content-Type header, you need to convert it to an NSStringEncoding, first by passing it to CFStringConvertIANACharSetNameToEncoding, and then passing the returned CF string encoding to CFStringConvertEncodingToNSStringEncoding. After that, you can initialize your string using -[NSString initWithData:encoding:].
NSData *HTTPResponseBody = …; // Get the HTTP response body
NSString *charSetName = …; // Get a charset name from the Content-Type HTTP header
// Get the Core Foundation string encoding
CFStringEncoding cfencoding = CFStringConvertIANACharSetNameToEncoding((CFStringRef)charSetName);
// Confirm this is a known encoding
if (cfencoding != kCFStringEncodingInvalidId) {
// Initialize the string
NSStringEncoding nsencoding = CFStringConvertEncodingToNSStringEncoding(cfencoding);
NSString *JSON = [[NSString alloc] initWithData: HTTPResponseBody
encoding: nsencoding];
}
You still may run into problems if the string data you're working with is corrupted. For example, in the above code snippet, perhaps charSetName is UTF-8, but HTTPResponseBody can't be parsed as UTF-8 because there's an invalid byte sequence. In this situation, Cocoa will return nil when you try to instantiate your string, and short of sanitizing the data so that it conforms to the reported string encoding (perhaps by stripping out invalid byte sequences), you may want to report an error back to the end user.
As a last-ditch effort — rather than reporting an error — you could initialize a string using an encoding that can handle anything you throw at it, such as NSMacOSRomanStringEncoding. The one caveat here is that unicode / corrupted data may show up intermittently as symbols or unexpected alphanumerics.
Even though it seems that the answer has been provided in the comments (using iso-8859-1 as the correct encoding) I thought it worthwhile to discuss how I would go about debugging this problem.
You said that the Desktop Browser (Chrome) can digest the data correctly, so let's use that:
Enable Developer Tools https://developers.google.com/chrome-developer-tools/
When the Dev Tools window is open, switch to "network" and execute your call in that browser tab
check the output by clicking on the request url - it should give you some clue.
If that doesn't work, tools like Postman can help you to recreate the call before you implement it on the device

Xcode - iOS - Simply upload a file to FTP Server

I'm trying to work with FTP Servers.
I have googled around for everything and everything is hard to understand for beginners like me. SimpleFTPSample is hard to understand because it is so much at a time. views, buttons, labels, textflelds, upload, download, request, list, get. Same with BlackRaccoon and everything else.
How to Simply and programily upload "test.txt" to FTP Server: "192.168.1.111" in Xcode (iPhone app) without views or button. Just code that can be in the ViewDidLoad for example.
Maybe something like this?:
NSURL* url = [NSURL URLWithString:#"ftp://username:pw#189.92.32.34"];
CFReadStreamRef stream = CFReadStreamCreateWithFTPURL(NULL, (__bridge CFURLRef) url);
stream.delegate= self;
[stream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[stream open];
but which file?
expand this, or write a new code. i don't know, this is new for me.
Thanks Jonathan
As the writer of Black Raccoon perhaps I'm biased (well, I KNOW I'm biased), but I've attempted to make it as simple and powerful as possible. Let's look at what you want to do, upload a file:
There are four things we need to upload a file - start up code, then four delegate methods: overwrite check, data, success and the fail. Let's assume that you read the entire file into memory (okay for small files less than 2 megs).
First, you need this in your header:
BRRequestUpload *uploadData; // Black Raccoon's upload object
NSData *uploadData; // data we plan to upload
Now for the code part:
- (IBAction) uploadFile :(id)sender
{
//----- get the file path for the item we want to upload
NSString *applicationDocumentsDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *filepath = [NSString stringWithFormat: #"%#/%#", applicationDocumentsDir, #"file.text"];
//----- read the entire file into memory (small files only)
uploadData = [NSData dataWithContentsOfFile: filepath];
//----- create our upload object
uploadFile = [[BRRequestUpload alloc] initWithDelegate: self];
//----- for anonymous login just leave the username and password nil
uploadFile.path = #"/home/user/myfile.txt";
uploadFile.hostname = #"192.168.1.100";
uploadFile.username = #"yourusername";
uploadFile.password = #"yourpassword";
//----- we start the request
[uploadFile start];
}
The first will be asking your code if you want to overwrite an existing file.
-(BOOL) shouldOverwriteFileWithRequest: (BRRequest *) request
{
//----- set this as appropriate if you want the file to be overwritten
if (request == uploadFile)
{
//----- if uploading a file, we set it to YES (if set to NO, nothing happens)
return YES;
}
}
Next, Black Raccoon will ask you for chunks of data to send. If you have a very large file you NEVER want to try to send it all in one shot - Apple's API will choke and drop data. However, we only have one small chunk so we do this:
- (NSData *) requestDataToSend: (BRRequestUpload *) request
{
//----- returns data object or nil when complete
//----- basically, first time we return the pointer to the NSData.
//----- and BR will upload the data.
//----- Second time we return nil which means no more data to send
NSData *temp = uploadData; // this is a shallow copy of the pointer
uploadData = nil; // next time around, return nil...
return temp;
}
Remember we can ONLY do this for a small file.
Next we have our completion handler (if things worked according to plan):
-(void) requestCompleted: (BRRequest *) request
{
if (request == uploadFile)
{
NSLog(#"%# completed!", request);
uploadFile = nil;
}
}
Lastly we have our failure handler:
-(void) requestFailed:(BRRequest *) request
{
if (request == uploadFile)
{
NSLog(#"%#", request.error.message);
uploadFile = nil;
}
}
It would be WONDERFUL if it was as simple as saying [BRFtpUploadTo: dest srcfile: srcFile destfile: dstFile] but there are many reasons why you SHOULDN'T. Part of it has to do with how Apple has implemented their internal FTP. There are also the issues of blocking, errors, etc. In the end, FTP sounds like it should be trivial but ends up being a bit of a nightmare.
FTP is non-trivial which is why there are so many implementations. I'm not arguing that Black Raccoon is the best, but it is maintained with response to issues being between minutes to a couple of days.
It may look daunting at first, but Black Raccoon is, in my opinion, one of the better FTP libraries. I've spent a lot of time and effort to make it a quality product with excellent response to issues. How do I do this for free? Volume. ;)
Good luck with whatever FTP software you end up with!
Upload path is required when uploading. That is the way FTP works.
The port is the standard FTP port. I know of no way to change this without violating the API. If you figure it out, you stand a good chance of not passing Apple's check.
This code will upload/download any file.
I do not know how to make this work under secure conditions. This uses Apple's FTP protocol. There are other FTP packages that have built this from scratch and are far more intelligent. I would look into them.
BR was designed because I needed simple FTP communication. White Raccoon didn't do this for me because at the time (it has since been modernized).

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