I have the Unity Plus account which says in it's checklist that one of the things you can do is customise or remove the splash screen but I can't for the life of me find out how.
removing iOS splash screen from unity build
The animated image below will show you steps on how to remove it completely. You can also put a custom one from the-same place.
Related
Just updated to Xcode 13 and Visualstudio Mac to 8.10.10. Since then my app:
Wont display the splash screen.
The app is cropped at top and bottom.
Ui is acting generally weird.
Now I have read old threads on similar problems and adding the Launch screen interface file base name. in the info.plist file does make the app cover the whole screen.
I have tried switching splash screens and change location. But it's just black. I don't use a storyboard for the splash and instead provide several different resolutions, which have worked fine for several years.
The UI is glitching like the loader picture, and several different ui elements where colors are provided are "cut" in the middle showing two colors when it should switch.
I have read the release notes for xcode13 but haven't found anything related that would break the whole UI.
The interface glitching and no splash screen I can't seem to find a solution for. Everything worked fine before the update.
What could be the problem? Some setting in the info.plist, a checkbox in the storyboard?
I'm still new to Xamarin and iOS development and greatly accept suggestions.
Let me know if I can clarify anything.
Thanks
iOS load glitch picture
According to your statement, you are not using a storyboard, so you need to replace the Launch Screen with a LaunchImage, then check the LaunchImage file (if it does not exist, you need to create it yourself) and add all strictly standardized pictures inside.
I followed some tutorials on how to display my launch screen on ios. but it is still not showing. what I am missing?. All I see is the default blue screen.
https://learn.microsoft.com/en-us/xamarin/ios/app-fundamentals/images-icons/launch-screens?tabs=macos
This is what I have
What you did is enough to change the LaunchScreen of a Xamarin.iOS app. The steps are:
1.Create a new LaunchScreen1.Storyboard and add your custom view there.
2.Change the Launch Screen option in info.plist as you did in the screenshot in the question.
I would suggest you to clean and rebuild your project, and then run it again. Also you can try to uninstall the app in your simulator first and then run your new project.
I uploaded a sample project here and you can check it.
I have an old iOS app last built on iOS 8. When the app runs on iOS 10 or higher on larger phones the view doesn't take up the entire screen, there is a black bar on the top and bottom of the screen. In the past, Apple would just expand the app so it was stretched a little.
Not sure how to fix this? I am sure there has to be an expand setting or something? I believe it has to do with setting a Launch Screen, but not sure where to set that or how to? I do have a LaunchScreen.storyboard in my files.
I have tried multiple things to fix the issue, but nothing seems to work?
Also, not sure if it is related, but the Navigation Item (deprecated?) was once sticking to the top and now just randomly floats.
I have solved this problem on my older project by adding launch screen.
Try this if you are missing launch screen:
Add a new launch screen by going to File -> New -> File... -> Launch
Screen
Make sure the newly added LaunchScreen.storyboard is selected as
the launch screen file under project settings.
to check this follow this steps:
1)Choose your project name in Xcode. 2)Select your project target. 3)Then select app icons and launch images and choose your newly added LaunchScreen.storyboard.
Given the age of the app I suspect it uses fixed sizes or size classes for its layout?
You will need to update the code that controls the layout. If the design is simple and vertical based, you may be able to a 'quick and dirty" solution by embedding everything in a stack view. However you should really update your code and/or storyboard to use Autolayout. This will fix the current problem and ensure it will work with future devices of different sizes.
I recently starting seeing the icon selected for the App display before the image selected for Mobile App. Please advise if any one notice similar thing with latest iOS update and how to avoid displaying the icon.
Thanks
This was discussed here it's an old feature which is now on by default. You should customize the XIB to get a different look for the splash screen. We might add additional default configurations in the future based on RFE's.
Is it possible to replace the splash screen for iOS and Android with a custom one?
As far as I know there are 2 splash screens in iOS PhoneGap:
The "normal" iOS splash screen
The PhoneGap splash screen (same image with a spinner)
Would it be possible to:
replace the "normal" iOS splash on runtime as it is possible with normal xCode Projects
replace the "spinner" splash screen (I couldn´t figure out if that´s the phonegap-plugins / iPhone / SplashScreen code or not)
It seems that the normal xCode ways of doing things get overwritten. I´m a bit confused by that as I´m new to PhoneGap.
yeah,you can do that.
make your custom image in 640×960px(name:Default#2x~iphone.png) and 320×480px(name:Default~iphone.png)
go to[Name Your Project]/Resources/splash
replace them..