XCode Upload Hangs when a certain SDK is included - ios

This is the weirdest problem that I have ever encountered in XCode.
Recently I wanted to add a certain SDK to my app. I'm not going to name
this SDK because I don't want to discredit their name. Anyway, the strange
thing is that whenever I included the SDK into my app, while it can work
ok in the app, during upload (after validate success), the uploader just
hangs there and not uploading any data at all for a long time (i waited about
10minutes). No progress whatsoever.
Then I removed the SDK, and commented out the related SDK codes (just delegates),
I was able to upload fine. Then just for sure, I added back the SDK and implemented
the SDK codes, again, archive the app, validate, and try to upload, it just stuck
there again.
Anybody have any idea why is this so?
It is so annoying. Organizer did not give any message either.

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Apps using firebase crash after 3-4 days of installing them on a device/simulator (iOS)

I am somewhat new to developing apps for iOS and I have been creating a few demo projects in Xcode. My problem is the following:
I have been following a few tutorials from Udemy.com and I created an app using firebase, the app works fine for about 3-4 days of use. But after more time passes by, the application does not launch on my device or the simulator. I thought I must have done something wrong when I did the tutorials, so I did them again but the same thing happens after 3-4 days of installing the app. They immediately close after I try to launch them. However, they do work if I rebuild the app on my phone or on the simulator. I do not seem to understand why this happens. has anyone else come across this problem? Or is this a normal thing that happens until you upload the app via the app store? Thank you guys, hope someone here knows. Cheers!
in such case you can check your GoogleService-Info.plist file or get idea about what's wrong by check the App terminate reason printed in your output Console.

Issues after giving update app from AppStore

All,
We have an app in Appstore which is functional, Now we have build the app for new Version with complete new architecture, Design. Every thing is changed. Now we have given a update for out existing app in the Appstore. App went live and we updated the current app in Phone, We got the new version as expected.
But the problem starts here. In the Updated app we are not able to login and some other services are not working.
But if we download as new app (I mean deleting the old app and download it again). Every thing is working as expected, like login, and all the services.
We are not understanding what went wrong. What may the issue, Can any one help us.

Upload ionic app itunes connect

I'm trying to upload my application to connect itunes but I could not get. Valid from XCODE application without any problem, it also raises and spends the whole process normally. But over 1-2 minutes since connect receive an error, error that appears in iTunes do not understand.
ITC.apps.preReleaseBuild.errors.processingFailed
This message appears next to the binary version of iTunes Connect a red alert icon.
I'm working with this application IONIC, it had already risen above versions without any problem to store.
I cleaned the project, it has made new applications in my environment itunes but nothing works for me. I'm not receiving any specific error. As I said earlier binary is validated from xcode.
This problem is mainly due to a plugin in particular, it was the PushNotification plug, take it away and I could upload my application without any problem. Now, there was never notice from Apple, nor stand that there was a problem with this. It was a matter of luck remove this plugin and it work.

iOS simulator build for Facebook app approval crashes

I have done everything specified by Facebook. I even validated the sim build using the ios-sim tools and it runs fine on my Mac. There are no crashes. Has anyone had this problem before? What am I missing. here is a screenshot :
Edit I gave it another try and I got the same results. Even for the Android build. I was thinking tht maybe i sent them a zip by mistake but this time I double checked that I'm sending them a link to a .apk file to download from Mega.nz. Testing the iOS sim build on my end yields nothing since the game runs fine. I'm in dire need of some sage advice from someone who has gone trough this process. Here is another screenshot from todays rejection.
In my case I just set the app in facebook to be active for the public. This allowed my users to log in and share post, from the app to facebook. I'm Only missing the publish_actions permission. Just get your app approved on the app store and send facebook the link for that. Simulation builds just dont work for them
Dude I never tried it before but I read somewhere that if you are getting trouble to get approved by selecting iOS on submitting you can select Android as platform on submission and after approved your facebook integrations will be working fine for iOS apps too.
Doesn't cost too much to have a try ;)

Can't remove app waiting for upload

First of, thanks for taking the time to read this. I am a true ios developer newbie, just released my first app. Now, trying to submit a second (different) app to the appstore, but that seems to go wrong. Whenever i choose validate or submit my app in Xcode, i see that it tries to do so for my previous app (created 2 different bundles IDs for that first app, being a noob and all).
I surfed the web and found that i can delete that previous app that still has the status "Waiting for upload".
This link gives me a bit info on how to delete that broken uploaded;
What to do if Xcode Archiving Utility shows wrong app for validation?
Please note that i have no intention on submitting that 'broken' version of my first app.
HOWEVER, i don't seem to have any link where i can press delete, see here:
http://i.stack.imgur.com/Vq73t.png
TL;DR Can't remove my app that is waiting for upload, stuck with next development app now.
Any help is very, very, very much appreciated!
You can NOT delete an app with status waiting for upload. If you upload the binary that is possible. Just call it something like "APPNAME_old"
For anyone running into the same problem:
The only way i could solve this was by uploading an app with the same bundle-id, get that reviewed and eventually deleted.

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