Actually I have a task related to augmented reality and it needs to be implemented on BlackBerry.
Where to start with this?
Any help is greatly appreciated.
RIM OS 7 supports augmented reality
Check this publication: Create Your Own Augmented Reality World: Introducing myWorld by Wikitude
and this thread: Open source augmented reality framework for BlackBerry
Related
Is there any way to start with Augmented Reality? Is there any innovation team from which i can learn and contribute? Is it restricted to apps only in I.T. or can we also implement any otherthing with the help of Augmented Reality within IT?
The below links will give you some idea on the list of available sdk's for developing applications using Augmented Reality .
http://socialcompare.com/en/comparison/augmented-reality-sdks
https://creator.zoho.com/reitmayr/augmented-reality-sdks/view-embed/AR_SDKs
Wikitude and Vuforia sdk's are the most common one's for Augmented Reality applications.
Try the below link to get started with Augmented Reality!!
https://www.sitepoint.com/how-to-build-an-ar-android-app-with-vuforia-and-unity/
your question is very broad. I think you can try and start by using ARToolKit. http://artoolkit.org/
ARToolKit has a great community from which you can learn and also it is open source so you can have a look at the source and contribute back as well.
I don't get your last question about I.T. but you can do a lot with AR
I'd like to port a small android app which uses camera and draws some infos on the screen while pointing at a specific location. My intention is to port it on iOS. I've found that codename one could be suitable but I don't know if it supports the use of the camera. Could anyone help me? Thanks.
Codename One still doesn't support some of the more elaborate AR API's introduced by Google/Apple but we do support placing a camera view finder into your app with a new cn1lib: https://github.com/codenameone/CameraKitCodenameOne
Original answer below for reference:
It supports the use of the camera but currently doesn't support AR use cases where you draw on the camera viewfinder. You can do that with native code support but since I understand that this is the main feature of the app its probably not the ideal solution.
If its just a small feature within a large app then native interfaces make sense.
I am a student and I am making my major project is about augmented reality and I have a good background in programming and my plan to make a very huge project in augmented reality
I have download the vuforia SDK and I have make some samples using unity
my question is the vuforia SDK support the 3d tracking
I have seen the "Sesame Street Augmented Reality Dolls" in YouTube but I couldn't find under which Section it has made
Please inform me how to start doing this
This is the Visit http://www.youtube.com/watch?v=U2jSzmvm_WA/
According to the moderators on the Vuforia forum:
You cannot detect arbitrary 3D objects, but you can detect 3D objects
made up of planar image targets (e.g. a cereal box). Look for the
MultiImageTargets section of the Developer Guide and the AR Extension
for Unity 3 documentation
(https://ar.qualcomm.com/qdevnet/sdk/unity/ar). You can create
simple cube objects using the My Trackables system, or you can edit
the config.xml file by hand to arrange image targets into the desired
configuration.
A recent update allows Vuforia to track 3D cylinder targets.
The Sesame Street example was experimental and research is ongoing. There are no official plans to release it as a standard component of Vuforia yet.
3D object tracking has now been officially added to the Vuforia 4.0 SDK:
https://developer.vuforia.com/library/articles/training/object-recognition
Note that it only works with small objects and the objects must be scanned using an Android app.
I have done some iOS development before never quite something that handled the Camera (which is what I think I need to do) Could you point me in the right direction?
What I was requested to do is basically to have a QR code reader that can display certain information (images/video/text) and then take it further up a notch by adding augmented reality (not necessarily using said QR codes but within the same app).
I've looked for some Augmented reality frameworks for iOS and I found SimpleGeo https://github.com/simplegeo/SGAREnvironment but it's more of a location-based AR framework. Any others? Or should I not even include the QR reader and do everything with the AR framework?
A few hints:
OpenCV
OpenCV iOS port
ZXing - Code bar generator (support for QR)
LibDecodeQR (uses OpenCV)
Anyone know any open source framework for augmented reality in BlackBerry or a good tutorials for creating an augmented reality application from scratch?
Here is an interface prototype for the free LayarPlayer for third party BlackBerry7 apps: https://gist.github.com/1219438. Not sure if Wikitude will have a lib or not.
If you wanna roll your own AR lib (not recommended, unless you have tons of time and energy) OpenGL ES is platform independent, just use ComponentCanvas for overlaying it on top of the camera view.
BlackBerry OS 7 SDK apparently includes APIs to assist in developing augmented reality applications.
I am working on an OpenGL application for BlackBerry and I too have realised there are not many OpenGL tutorials for it. But you can always use Android ones. They are not really very different.
And I think we should profit from the new BlackBerry graphics card and CPU to create some exciting 3D application for the patform.
You can find OpenGL basic samples on the BlackBerry website and in the BlackBerry SDK.
Notice: All BlackBerry devices that run on Os 7 have a dedicated graphics card and 1.2ghz of CPU frequency.