access to ipod library for streaming over upnp - ios

I am implementing an app who should be able to stream music from ipad/iphone to a specific device over upnp. my app should be media server and control point.
i am using Platinum SDK and i managed to access itunes library from mac, but not from ipad/iphone
Any ideas about how can i make available the itunes library?

Related

AirPlay, Chromecast, Miracast SDK

I would like to realize an Android application that would be able to display an AirPlay, Miracast or Chromecast stream.
This application will be a basic Viewer of these 3 technologies.
I would like that when you launch it, you can see it on your iPhone, Android or Windows Phone or even from computers (PC or Mac). So you can project your screen on an Android.
I've seen some apps on the Play Store that were able to show AirPlay or Google Cast streams but I have not found them for Miracast.
Do you have links to send me SDK of these 3 technologies ?
Thank you all !

DLNA support for iOS video app

I am developing an video player app on iOS and I am now thinking about how to support DLNA so that my app can mirror its online video to the TV with some DLNA-supported device.
Notice that the online video is playing on my app via WIFI or cellular network and I could switch it to be played on TV and my app becomes a remote control and a server to the TV.
Which framework should I use?
I already know Cyberlink and PlatinumKit.
I have worked on DLNA with iOS and Android device. I did not used the Cyberlink or PlatinumKit. I learned how it works and write with swift and java.
Here is my blog about the subject, if you only want the part of DLNA to find DLNA device and stream the video to the device, then control events like play, pause and seek. You could find all the material you need here.
https://eliyar.biz/DLNA_with_iOS_Android/

Connecting iOS App to USB Flash Drive

All,
We are developing a iPhone app, It has feature to generate a txt/pdf file and copy it to a USB flash drive for future purpose. I know we need to have MFI license to have a USB device. Are there any providers who can provide the device and SDK, so that we can integrate to our own app. Or
If we have any USB drive can we use iOS SDK to write the files?
Please let me know if any thing is possible.

What specs do I need to know to develop bluetooth (AVRCP 1.4) iPhone app

I am new to iPhone dev't and I am going to work on a project where I have to develop a bluetooth enabled iPhone app to control a vehicle stereo, and DVD player. The vehicle has a physical remote control (IR) and the aim of this project is to replace the IR with a bluetooth enabled iPhone app to control the functions that the IR does. Play, stop, next,previous etc...
The hardware can communicate with AVRCP 1.4 . I don't know every detail but that is what I know.
What knowledge do I need to implement the application?
Thank you.
AVRCP is a Bluetooth 2.1 profile, so you will need to go through the MFI program - even then, if your are not the manufacturer for the audio unit you will probably not be able to get the solution certified as you won't be able to get the Apple chip added to the device.
To clarify my answer - According to this document iOS has support for AVRCP, in conjunction with A2DP to allow external devices (such as a car stereo) to play/pause/skip tracks being played by the iOS device. Controlling an external device from your iOS device is not available to an app

Using gPhoto on iOS to communicate with digital cameras over USB

I want bidirectional USB communication between an iOS device and a digital camera using gPhoto2. gPhoto2 "abstracts communication ports and camera protocol, to allow a complete modularity."
Issues I've found:
Apple's strict requirements for apps interfacing with the iOS hardware layer will enviably lead to rejection in the App Store approval process. MFi may mediate this issue.
Getting full access to the lightning/30-pin doc connector to send/receive USB packets may require a private iOS library such as IOKit, and that will get my binary rejected from the App Store.
Connecting a camera via lightning/30-pin launches a PTPCamera-like task to allow the photo app to take over to import photos. That task must be killed get full USB access on OSX, so I'm guessing it's similar on iOS, and killing a task from an app's sandbox seems impossible.
Compiling gPhoto2 for iOS is inherently difficult since I can't dynamically link the gphoto2 library, and thus I must compile it as a static library.
Those are some of the issues I've run into. Is this project worth pursuing? Do you think it's even possible?
Yes, I know there are other solutions, such as using a wifi router or a custom built bluetooth module plugged into the camera to shuttle USB packets to and from the iOS device.

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