Converting an app to a Binary [closed] - ios

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Closed 10 years ago.
I have been given a project and asked to convert it to binary so my boss can submit it to the App Store. I am using xcode 4.3.1; how can I do this?
Sorry: I don't have any code (I don't think this can be done through code) or any thing that i have done to demonstrate.

If you've already been testing on an iOS device, then you already have a binary. It's what gets downloaded to the device to run your app.
What you might actually need to do is to learn how to archive, codesign, and submit the app.
For that, nothing beats reading Apple's documentation. All of it. Not some short hint or a paragraph or two. Lots can go wrong if you don't read it all.

Open Xcode. Click Help. Type "Distributing Applications" in the search.
The developer website also has mountains of information on how to do this.

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How can I update/add unlockables into my app without an update? [closed]

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 9 years ago.
I need to add unlockables to my application, but the problem is that I don't want to have to send out an update every time that I want to add something new. I have read a bit about servers and JSON and XML. I just wanted to check to see if anybody else had a better idea?
If you are talking about something like a logo change then, short of an app update, the only option you have is getting it from an outside source such as a server transmission. But now you are talking about in-app purchases which, if you have not already, should read up on.
https://developer.apple.com/in-app-purchase/In-App-Purchase-Guidelines.pdf
Server based image and/or text transmissions are easily done and if I understand your last comment correctly, these updates would not be very frequent anyway.

How do we implement a pull over menu in xcode like in email reply [closed]

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 9 years ago.
I have searched a lot to find a way to implement the most used pull over menu when I press a button in xcode for iPhone. Something like what you see when you hit the reply button in email app. You see options to Reply, Forward, Print, Cancel. I wanted to implement it exactly the same way. Is there a standard framework already available in iOS6?
Many thanks for the excellent users of stackoverflow.
Below is the screen shot that I wanted to implement.
This is a UIActionSheet
Please look at Apple's doc

In App Purchase vs Free and Paid versions - ios [closed]

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 10 years ago.
I know this has been asked in the past, but I have seen no new posts since the hacking issues that took place in July regarding in app purchases.
I would like to use the in app purchase system to allow a user to remove ads from my application. This seems like a much cleaner solution than maintaining 2 separate apps (free and paid).
I would appreciate any feedback others have on this topic. I know apple has implemented a fix to stop the hacking.. but still wanted some input from the SO user community.
Thank you.
Use Apple's VerificationController to validate the receipts you get and you can safely use IAP under iOS 5.x. In my own app I use this regardless of the iOS version (5 or 6).

SSkeychain, how to store a NSArray [closed]

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 10 years ago.
In a different question I was suggested to use SSKeychain, and after searching the web it seems that SSKeychain is the preferred method for working with Keychain.
It is very hard to find code examples, and the ones there is just stores a string, which is a password.
How would you go about saving and retrieving a NSArray with SSKeychain, when you have several keys you wanna store in the keychain.
Thanks.
Have a look here: http://github.com/granoff/Lockbox. It's a project I built to store data securely in the keychain, which has the added advantage of surviving an app being deleted and re-installed.
This is drop in class. It just works.
EDIT: Now it just works. I think something about Xcode 4.5 got more strict than when I originally developed Lockbox. Thanks to a contribution from a forked version, it is again simply a "drop and go" solution.

iOS application on app store becomes unusable after two days [closed]

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 10 years ago.
An app I recently had approved for sale on the iTunes store has been getting feedback stating a complete breakdown after two days of use. The app works as intended and seemingly (due to it being accepted for distribution) doesn't have any obvious bugs that could cause this sort of strange behaviour an Apple tester might pick up on. Essentially after a few days of use, the app initiates with a completely blacked-out screen and isn't usable.
I can't seem to find anything regarding this problem when searching Google and have no clue where to begin attempting to fix this issue.
Any ideas or links to similar problems would be really helpful.
If this is a frequent issue, you should start seeing crash logs appearing in iTunes Connect for the application, so that would be where I'd start in diagnosing this. Without any sort of crash log or similar data, we can only speculate as to the cause here. – Brad Larson

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