iOS application on app store becomes unusable after two days [closed] - ios

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Closed 10 years ago.
An app I recently had approved for sale on the iTunes store has been getting feedback stating a complete breakdown after two days of use. The app works as intended and seemingly (due to it being accepted for distribution) doesn't have any obvious bugs that could cause this sort of strange behaviour an Apple tester might pick up on. Essentially after a few days of use, the app initiates with a completely blacked-out screen and isn't usable.
I can't seem to find anything regarding this problem when searching Google and have no clue where to begin attempting to fix this issue.
Any ideas or links to similar problems would be really helpful.

If this is a frequent issue, you should start seeing crash logs appearing in iTunes Connect for the application, so that would be where I'd start in diagnosing this. Without any sort of crash log or similar data, we can only speculate as to the cause here. – Brad Larson

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UIGlassButton in iOS 6/on iPhone 5 not working [closed]

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 10 years ago.
I am trying to use the UIGlassButton on my iPhone 5 running iOS 6.1 final. There are no errors, just that the UIGlassButton doesn't show up. I also tried this and many other yet finished GlassButton proects on GitHub etc., but none of them works.
What am I doing wrong?
This is exactly the reason why you shouldn't use private API's. Because classes like these are for internal use only, they could change or even be removed in between OS updates.
Imagine you would have used this in an application already in the store, it would either crash or just not show the buttons. A good way to treat your users.
UIGlassButton is a private class and should not be used. To create a similar effect build the button yourself or use images.

ipad image swapping issues [closed]

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 10 years ago.
I've come across this really odd bug and can't seem to find any information on it anywhere.
Basically, I have lots of images on my website, as you do. There's nothing wrong with any of the code - it must be the iPad I'm using as PC in all browsers + my iPhone work fine.
Basically, it seems to favour one particular image on the page, and replaces other images with this image?! So I get the same image in lots of different places on screen, where there should be lots of different images... if that makes sense.
Has anyone else come across this problem and have any ideas of how to fix?
Many thanks
Edit: Could be worth pointing out that I'm using a 3G connection, although it seems to work fien on my iPhone with 3G - and it can't be caching issues as I've cleared many times and every image has always had a different name...
Have you tried viewing your website on Safari?
And also on other browsers (FireFox/Chrome etc)

In App Purchase vs Free and Paid versions - ios [closed]

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 10 years ago.
I know this has been asked in the past, but I have seen no new posts since the hacking issues that took place in July regarding in app purchases.
I would like to use the in app purchase system to allow a user to remove ads from my application. This seems like a much cleaner solution than maintaining 2 separate apps (free and paid).
I would appreciate any feedback others have on this topic. I know apple has implemented a fix to stop the hacking.. but still wanted some input from the SO user community.
Thank you.
Use Apple's VerificationController to validate the receipts you get and you can safely use IAP under iOS 5.x. In my own app I use this regardless of the iOS version (5 or 6).

How to get SMS from iPhone (xcode)? [closed]

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 10 years ago.
I've seen many posts saying it's not possible.
However it is very strange to me that it's possible to jailbreak the phone (which makes Apple lose money), possible to send texts or get requests with xcode (which is potential spamming), but not possible to read texts.
Did any one of you try to do this and succeeded?
After all, iPhone does read the SMS'es, so data is somewhere in there, it's just the matter of getting it out.
Would really appreciate any thoughts about this.
The question is:
How do I get Content of all text messages on the iPhone?
It most certainly is possible. Since the Jailbreak tag was applied to your question, I assume you're ok with writing an app that requires a jailbroken phone, and won't be submitted to the iTunes App Store.
If so, look at my answer to this other question recently. See the mostRecentSMS method I posted. That only reads the newest SMS, but if you simply modify my sqlite code to loop over all messages (rows), you can get whatever SMS content you want.
(e.g. uncomment the while loop I show there: while (sqlite3_step(statement) == SQLITE_ROW) instead of using the if statement)

Converting an app to a Binary [closed]

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 10 years ago.
I have been given a project and asked to convert it to binary so my boss can submit it to the App Store. I am using xcode 4.3.1; how can I do this?
Sorry: I don't have any code (I don't think this can be done through code) or any thing that i have done to demonstrate.
If you've already been testing on an iOS device, then you already have a binary. It's what gets downloaded to the device to run your app.
What you might actually need to do is to learn how to archive, codesign, and submit the app.
For that, nothing beats reading Apple's documentation. All of it. Not some short hint or a paragraph or two. Lots can go wrong if you don't read it all.
Open Xcode. Click Help. Type "Distributing Applications" in the search.
The developer website also has mountains of information on how to do this.

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