I am developing a nfc project and i need to test it on blackberry simulator. I worked for set simulator NFC options like in this page(http://docs.blackberry.com/en/developers/deliverables/34443/Test_an_NFC_app_1627607_11.jsp). But i couldnt run it, i always get "Couldnt connect to NFC device.Check that the components are started properly and that the URL is correct."
here is the screen shots step by step;
Related
Does anyone know if testing webauthn in the iOS simulator (xcode 12) with ios 14.4 is possible? I tried it with https://webauthn.io and using an iPhone 8 with fingerprint enabled and iPhone 11 with faceid enabled but in both cases it does not seem work.
How to launch iOS simulator with Safari developer tools
1.Install XCode. If you are developing on Mac, chances are you already installed XCode. You can either use the Apple App Store (easiest way) to install XCode or get the DMG/XIP file to install it if you do not use the App Store.
2.Start iPhone/iOS Simulator.app to launch the Simulator. If you have not created a simulator yet, you need to do this in XCode. You can have multiple simulators as you might want to test on different devices. I recommend creating a shortcut so you do not need to open XCode every time you want to launch a simulator.
3.Open the Safari browser in the Simulator. As mentioned above, other browsers like Chrome are not supported.
4.Open the Safari browser on your Mac device to connect it with the Safari browser in the simulator. Now you should be able to use the Safari developer tools like in any other web page: see the DOM, set breakpoints for debugging, perform network analysis and much more.
Goal:
Connect iOS device (physical device) to macbook
Use Appium / IntelliJ / or any other software to capture app errors from the device
I run automation tests using simulated devices, however, it's proving to not be as affective as manual testing for I'm getting different results. What I want is to simply connect my device to my macbook, run something to log app errors as I interact with my test device.
My current set up to run automated tests:
Appium
IntelliJ - Using simulated devices (No longer wanting to do)
To view what's going on in the device, you'll need to use Xcode. The easiest way to obtain that is to use the Mac App Store application.
If you're able to build your app there is a lot more debugging you can do, but I'm assuming you're not able to do that based on what you've written and won't provide instruction on that.
Attach device
Launch Xcode
Click Window menu
Click Devices and Simulators
Unlock device
Click Open Console if you're looking to see live activity of the system (this is very noisy and unlikely to be of much use) or View Device Logs to see any crash reports.
When I start the XCode device simulator for any given device type (using iOS 12.1), I see many of the default Apps shipped with the iOS. However, I am missing the Home.app for controlling the Apple Home Kit services.
Searching through the web I find plenty of tutorials how to set up Apple Home Kit or how to install individual apps, but I did not find any hint how to get the original Apple Home.app running inside the device simulator.
Can anybody help me out?
You can't, Home App relies on Bluetooth, BLE and other technologies that are not emulated in the iOS emulator.
Xcode simulator does not support Bluetooth, its means we need to use physical ios device for run and test BLE app.
I am currently working on a app in which I integrated a video SDK which has only device support but don't have simulator support, When I am trying to run on simulator it causes error, My question is that will apple accept the binary which support both simulator and device support or only device support is enough for upload my binary to store.
Some Architeuture does not support the Simulator, for e.g if we use Epson printer , The printer SDK does not run in Simulator but perfectly its run in device why we go for some hardware functions, take core location its does not run in simulator for dynamic Fetch. so it does not a problem apple will approve your app if it does not cause any errors.
I have built an app in Adobe Flex (4.5) and it works well on Android, but i need to test it on an iDevice. I have an iPhone 3GS available, and I have made a provisioning profile with it and certified it through the proper Apple channels, but trying to install the app to the phone through iTunes results in an error (the same one you get when trying to install non-market apps), and I can't find a way to import it into xCode.
NOTE: I developed the app on a PC in Flex, but have a MacBook Pro available for testing.
Is there any way to test my app or am I out of luck?
You need a developer version of your iPhone for it to work. Take a peek at the Adobe documentation. Look at Page 4 for "Obtaining and working with iPhone developer file".