Delphi XE2 app doesn't respond on IPAD - ios

I try to use Delphi XE2 for develop for an iPad 3 professional application.
The configuration is ok.
I work on a MacBook Pro with Windows 7 on VMWare.
I create an HD app for iOS.
I put a timer, two labels and a button.
The timer refresh the time on label1 and the "on_click" event of the button change the label of label2.
It's compiled with Delphi.
I export to Xcode in the shared folder.
I launch Xcode and try with the iPad simulator.
All is ok.
I try to run on a real iPad, the application is launched but:
* the form is shown as a very small panel
* the timer seems not working but if i rotate the IPAD, the screen is refreshed and the time is shown.
* MY MAIN PROBLEM: if i tap on the button nothing happens.
I tried a lot of events, all works in delphi, in iPad simulator but not on the real iPad.
So, what the good options for fire events on a iPad ?
Thanks in advance
EDIT:
I try to run the same application on a iPhone 4S and it works fine!
The trouble is only on iPad 3. I haven't no iPad 1 or 2 for testing.

I finally solved this trouble.
The installation of Delphi XE2 update 4 need to have XCODE 4.2 installed.
If you don't have it you can't install FireMonkey-iOS.dmg.
You must have too the latest version of XCODE 4.3.2 in parallels.
Of course, BE CAREFUL, of what version of Xcode is launched!
It easily to understand that for used the new IPAD (3) you must used at least Xcode 4.3.2.
If you use Xcode 4.2, your project will be compiled, running but now responding, because it don't know about iPad 3.
Enjoy.

Related

Xcode 9 compiled app and iOS 9.5.3 (iPad 2)

Anyone noticed issues with apps that are created with Xcode 9 and do not seem to work on iOS 9.5.3 and in this case an older iPad 2?
I have a customer that downloaded my app that I’ve complied and uploaded with Xcode 9, but when he installs the app it crashes straight away, and on some occasions in a flash of 2 sec. will display the interface builder screen layout of the app (ie all the views, buttons etc that are visible on interface builder but with a normal app nicely hidden until needed etc).
The minimum development target in Xcode is set to 8.2 so I assume it will and should be backwards compatible?
Seems like the device is jailbroken.. My latest app version includes a check for a jailbroken device, and does not allow the app to load when it detects one.
I Could reproduce the exact behaviour when triggering this validation check.

UIDatePicker on iPad Showing Interface Issues with iOS 7

I have a simple app that's built with the iPhone. I have a UIDatePicker with a custom background that looks great.
However, the same component with (what I can see are the same settings) on the iPad in the storyboard looks like this when the app is run:
I have gone through the storyboard many times for the iPhone and iPad and all of the settings are the same. I just cannot see what I'm doing wrong or what needs to happen to get this weird interface issue fixed.
It's an iOS 7 app built with Xcode 5.1. I don't have the ability to test out Xcode 6.0.1 because of this issue that I'm facing: Xcode 6: Build hangs and Interface Builder Cocoa Touch Tool starts allocating all RAM.
Any feedback would be appreciated.

IOS-Simulator in Xcode does not show iPhone -like but regular window

It used to work properly, with 100% as well as 50%. Then I did not use the simulator for some time but only the console, having moved the simulator almost out of site. Now I need it but realize that instead of an iPhone surface just a regular window is shown, like in this thread:
XCode iPhone simulator does not look like an iPhone
I read lots of proposal I found on the web to this problem and followed the advices.
So I changed the size to 100%, tried different iPhone devices. And finally I deleted the Xcode application from the application folder and removed all remaining items by putting in the order
sudo /Library/uninstall-devtools --mode=all
into the terminal.
I downloaded Xcode again.
The problem is still there.
The very strange thing about it: It did work properly when I installed Xcode for the first time, about 6 weeks ago.
As far as I know it depends on the deployment target whether the simulator shows the iPhone frame or not. I think if you set iOS 7 as the target you won't be able to see the iPhone image around your app screen. (For example, I have never seen an iPhone image in the simulator for a 4'' device.)
Try changing the deployment target and play around with different devices under Hardware / Device in the simulator.
Edit:
Here is a more detailed answer.
It's one of the replies to the question that you linked.
You better select your simulator and set Hardware -> Device -> iPhone
Note 1: If you want the simulator should looks like iPhone do not select the retina simulator.
Note 2: You must check the target version of you app in xcode it must be below 7.0
Note 3: Keep the scale of simulator always 100%.
Are you sure the current project you're working on is an iOS and not an OS X project? You can verify this be looking at the project's folder. If the app ist for OS X, there is most likely a .xib file. If it's a iOS project, there should be a storyboard file.
As the OS X apps use windows, like the one you described, this could be a hint.
I have found the solution for the problem I had (and other users as well):
At PREFERENCES / DOWNLOADS older versions of the iOS simulator are available. While at the moment the current version is 7.0 (beginning January 2014), versions 6.0 and 6.1 are being offered for download.
After downloading I could chose more devices than with version 7.0. Now also the non-Retina iPhone is available.
As a result, the iPhone surface is being displayed when set to 100% (at WINDOW - SIZE).
Thanks to everyone helping!

iPad black blank Screen Issue

I have recently updated my iPad device to version 6.1.3, it was OK till i have not installed Xcode 5.0, now when i run one of my application in this device, many of the times i get Black Blank Screen, in the half of ipad Screen, like the image is showing. Any help would be appreciated.
I have tried the following tricks:
1. language change.
2. shutting device off and then On again.
3. switched WiFi network...
When you select your device to run, there's two listed devices, select the first one, that uses SDK 6.
If your list contains only one, you'll have to download SDK 6 and copy to Xcode folder: just like this link Is it possible to get the iOS 5.1 SDK for Xcode 4.2 on Snow Leopard? but using SDK 6.

How to use iOS Simulator 7 \ XCode 5 to test pre-iOS 7 UI (without upgrading the app for iOS 7)

Compiling my app on XCode 4.6.3 and running it on iOS 7 works great.
Compiling my app on XCode 5 and running it on iOS 7 results a big UI mess I don't want to handle right now. (iOS 7 pickers, tabbars, tableviews etc')
Goal:
I want to be able to use XCode 5 and test my app on the iOS 7 simulator but still use the iOS 6 and lower UI and feel.
Reason:
I don't want to redesign my app to iOS 7 but I do want to make sure it runs fine on iOS 7 using XCode 5 iOS 7 simulator.
Is there a quick toggle on XCode 5 to force everything to stay the same?
Is doing something like using iOS 6 Base SDK in XCode 5 acceptable or a bit too much hacky?
Edit:
Using iOS 6 SDK doesn't help. You'll still get the iOS 7 look on your app, just more buggy.
This is the scenario:
Your app works fine on iOS 6 and lower
You want to test your app on iOS 7
If you have iOS 7 on your device you'll need XCode 5 in order to test it on it
If you want to test it on the iOS 7 simulator you'll need to install XCode 5 for it
Compiling your working app on XCode 5 will break all hell loose and will force you to redesign your app at least for iOS 7
The solutions suggested here so far will help you to see how your app will look like on iOS 7 but will not keep your iOS 6 and lower look on iOS 7.
Best solution I've found so far:
Update your current XCode to XCode 5
Download XCode 4.6.3 from here
Install it in a different location and Change the name of the app to XCode4 in order to differentiate between the two.
Find your XCode 5 app icon, right click it and select "Show Package Contents"
Locate the folder MacOS and move the xcode file outside of its
folder. Those last two steps are to prevent you accidentally opening a
project with XCode 5. An alternative is to change the default "Open With" app
but for some reason that didn't work
for me plus I wanted to be extra sure after I had one project opening with XCode 5
and the StoryBoard changed to be compatible to XCode 5 only. *
Open XCode 4.6.3 and run your project. In your simulator menu you
should now See iOS 7. Even if in XCode top bar you'll see AppName->iPhone
6.1 Simulator , selecting iOS 7 on the simulator will run your app in iOS 7 and keep everything the same.
After the above you'll have two versions of iOS simulator. Version 6 and version 7 that contains iOS 7 Simulator.
Step 5:
COPY iPhoneSimulator6.1.sdk
FROM
<YOUR XCode4 path>/Xcode4.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/
TO
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/
and set your base target to iOS6.1 (It will be listed after copying/pasting from xcode4) and
You cannot do this on the iOS 7 Simulator. You can do it in the iOS 6 Simulator (running under Xcode 5) and on the device (running iOS 7 as long as you build with the iOS 6 SDK). But there is no iOS 6 compatibility mode in the iOS 7 Simulator.
Note that iOS 6 compatibility mode is not a perfect replication of iOS 6. There are still various behavioral differences that you will likely have to test for and deal with. But the basic UI components are what you expect.
EDIT - Note that it is not possible to force an app to use the iOS 6 interface on an iOS 7 device using Xcode 5 (unless you make custom graphics). It is also not a good design approach. Users on iOS 7 expect a certain UI style, that's why they updated; so give it to them, don't force them back into an older interface.
If you really, really need the pre-iOS-7 interface, you can download a copy of Xcode 4 and build with that. However, starting February 1, 2014 Apple will stop accepting apps built with anything earlier than Xcode 5.0 (I think I saw something about that in the iOS 7 dev docs, but can't find the reference again).
Keeping the iOS 6 UI in your app, but building for iOS 7 is fairly straightforward. Make sure that you've set your Deployment Target as iOS 6.1 or earlier. Your Base SDK can still be set as iOS 7 though. Now, just follow the instructions below for each of your interface files:
Open your storyboard file or XIB file
Open the Utilities Panel on the right side.
Click on The File Inspector Tab. You should now see something like this:
Next go to the Interface Build Document Section and change the Builds For setting to iOS 6.0 and Later or whatever version you need.
Then change the View As setting to iOS 6.1 or earlier:
Xcode will prompt you, just confirm that you want to convert to the older UI.
Make sure to run your project in the iOS 6 Simulator. Otherwise, the iOS 7 Simulator will override it's own iOS 7 UI style. To download the iOS 6 Simulator, go to the Xcode Menu Bar. Select Xcode, Preferences. Then click on the Downloads tab. Finally, click on the Simulator(s) you need to download:
Then Run your app on the iOS 6 simulator:
Unfortunately, even disabling the iOS 7 UI in Xcode does not override it on the device / simulator. Unless you design custom UI elements, there isn't a way to maintain your iOS 6 UI on iOS 7. But as I showed you, you can continue to edit it in iOS 6 and build for iOS 6.
Linking the 6.1 SDK into Xcode 5 as described in the other answers is one step. However this still doesn't solve the problem that running on iOS 7 new UI elements are taken, view controllers are made full-size etc.
As described in this answer it is also required to switch the UI into legacy mode on iOS 7:
// put in main.m
[[NSUserDefaults standardUserDefaults] setBool:YES forKey:#"UIUseLegacyUI"];
[[NSUserDefaults standardUserDefaults] synchronize];
Beware: This is an undocumented key and not recommended for App Store builds!
Also there are subtle differences to a version built using Xcode 4.6. For instance, transparent navigation bars behave differently (causing the view to be full-size).
However, since Xcode 4.6.3 crashes on Mavericks (at least for me, see rdar://15318883), this is at least a solution to continue using Xcode 5 for debugging.
Update: the crash of Xcode 4.6.3 on Mavericks only occurs when using LLDB. When switching back to GDB it works.
Contrary to my comments, I could actually follow the steps mentioned in the link.
What I tried was nothing sort of hacky:
Open XCode 4.6 app package (I have it still installed)
Go to Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs folder.
Copy iPhoneOS6.1.sdk folder.
Open XCode 5 app package.
Go to same Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs folder.
Paste.
I could then see iOS 6.1 as an option to base off my iOS project under Build Settings->Base SDKs.
However, even after doing this when I ran the app under iOS 7 simulator, I could sense no visual difference - all was rendered in default iOS 7 style - borderless buttons and bars.
No change after resetting simulator.
No change after changing storyboard version too.
So this again seems to confirm my assertion that this isn't possible.
If anyone tried it, I want to know.
I think that the only way to show iOS 6 controls on XCode 5 (and iOS7 Simulator) is to set the Base SDK of your Target to iOS 6.1(6.0).
You should copy the old sdk to XCode 5 like Nirav described and restart the XCode to make it visible under Base SDK selection.
My guess is that it didn't work for Nirav because he changed the settings of the project and in his case they have been dis-synchronized from settings of the target. So make sure that Base SDK for your target is iOS 6.0. Then it should work (at least it does for me).
This will give you a preview of how the app will look in iOS 6 using Xcode 5.
I saw this on a WWDC Video.
406 - taking control autolayout xcode 5 (about 32 mins in)
Using, the preview function within the storyboard.
This will allow you to pick between how it will look on iOS 7 and iOS 6.
The video shows a cool (almost hidden) feature of xcode that allows you to see, both previews of iOS6 and iOS7 at the same time, splitting up Xcode into 3 separate views
I'd like to add that while you may not be able to do it in the simulator, you can run your apps in compatibility mode on an actual device that has iOS 7.
Wow, this is a real mess. Thanks, Apple [*]
I got this (this: XCode 5 building iOS 6 apps) working for me, but I had several XIB's that were messed up, and it took a combination of several of the above steps to get it working.
1) Setup XCode 5 with iOS 6 base sdk
#Sha has good steps for that:
How to use iOS Simulator 7 \ XCode 5 to test pre-iOS 7 UI (without upgrading the app for iOS 7)
2) Go through each XIB and set it for XCode 4.6 mode
#RazorSharps post has good steps:
How to use iOS Simulator 7 \ XCode 5 to test pre-iOS 7 UI (without upgrading the app for iOS 7)
I'm not sure this was 100% required, but I did it and it works. (Perhaps I'll go back later and try without this, when I'm not still fuming).
3) Find any Navigation Controllers in XIB (or code) that may be set to Translucent, set them to Opaque
This was the trick for me. I had a root XIB that defined the Navigation Bar as Black Translucent, but all the XIB's that loaded overrode with their own appearance.
In 'real iOS 6' the controllers setting would override this (that is, the navbar would appear as opaque), but in iOS 6 Compatibility Mode on iOS 7 it wouldn't (that is, it would have an iOS 6 appearance, but be transparent, and mess up view layout).
#appledevtools: We appreciate your hard work, this is tough to get right. But here's a suggestion: When upgrading an existing project to XCode 5, IB xib's should be left in XCode 4.6 mode. Let the Editor > Validate Settings code offer to upgrade the settings, with a reasonable warning of the implications. Don't do this automatically & silently :-) Also, please find & fix why the navbar style changed in iOS 6 compatibility mode.
Good news is that we can set the base sdk to iOS 6.1 with XCode 5 now(in my case, it's Version 5.0.1 (5A2053)), and test & debug our pre-iOS7 designed app on iOS 7 simulator now.
For those who don't know how to set base sdk to iOS 6.1 for XCode, this link might be a guide.
Everything seems to work fine, the same pre-iOS7 design look & feel, except some os provided controls like ActionSheet look & behavior in the iOS 7 way.
BTW, I've upgrade my mac os to maverick yesterday, not sure whether this is an affect factor.
This worked for me but the explanation here needs cleaning up and detailing. If still desired, let me know and I will go into more detail.
It follows on from this answer
In addition to copying the iPhoneOS6.1.sdk folder, you also need to download the iOS 6.1 simulator (the proper way or copy it from an older installation of Xcode)
Then, make a duplicate of the iOS 7 simulator and replace it's plist with the 6.1 simulator's plist
Restart Xcode
You will then see two iOS 7 simulator options for each device option. One will be the normal iOS 7 simulator. The other will run your 6.1 SDK builds on the 7 simulator
WARNING You may not be able to remove the dummy simulator from Xcode's drop-down list afterwards (I haven't tried. It stuck around after I removed the dummy simulator folder)
Set deployment target to iOS 7.0 from deployment info. For that tap on project name and on first screen you will see deployment info... Change deployment target to 7.0. After that quit simulator, build and run app again.

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