Blackberry error: "Module attempts to access secure API" - blackberry

I am trying to run my application on Blackberry 9360. I am getting an error:
Module attempts to access secure API
I have already signed the application, but still I am getting this error. Can anybody tell me the solution?

You will need to sign the code every time you make a new build.
I had to move the code over to blackberry device using Eclipse > > Load Project(s) on device, as opposed to using blackberry desktop manager.
If you are using Windows, make sure you have turned UAC off.

make sure your signing keys are valid. If it is please build the code again and re-sign it. So the sign the code again and make sure all succeeds. it should work. I had a look at Signing server status and it shows that some of them failed. So maybe you tried to sign during the failure period.

Related

Flutter, build for IOS : Cant see the login page on Iphone

Im using Flutter on Windose to create an app for Android & IOS.
I use Codemagic to build and sign my app for Apple. The first version was ok and is live on the App Store.
But I need to implemant Sign In with Apple for the next version.
Im using this package : https://pub.dev/packages/sign_in_with_apple
it, and it works good on android, a webpage opens and I can login and get back user session..
For Apple, compilation is fine, it is pushed on Apple servers and I get the app on Testflight, but impossible to make it works, the login page is never called.
As I understand, I need to ad the "Sign in with Apple" capability.
But without XCode, I cant figure how to do that!!
Is it possible to edit the info.plist, or another file, to add this capability?
I have build and change already all the certificates, profiles... on apple console, to add the Sign In with Apple, but same result!
Thanks by advance!
with Codemagic you can connect to a build machine and use Xcode to update project settings and push the changes back to the repository.
Install VNC Viewer on your machine
Start a new build (I'd recommend using Mac Pro instance type as Xcode requires more resources)
When the build has started, click Explore build machine above the build steps to see the instructions for setting up VNC access. Use the given Host, Port, Username and Password on your VNC client to establish the connection.
read more here https://blog.codemagic.io/remote-access-to-virtual-mac-build-machine/

How debug Universal links

I use the cordova plugin "ionic-plugin-deeplinks" (to my knowledge also works with a plain cordova app).
On Android, links when clicked let users choice between chrome and my application.
=> I suppose that app links works
=> As I'm able to access window.IonicDeeplink and redirect the user to the right page
I'm not able to have the same behavior on iOS, when I click a link I always get the app open in Safari.
How can I find clue on issues ?
More context:
apple-app-site-association is got with a HTTP 200 (over https only), it's located in /.well-known/apple-app-site-association:
I checked TeamID and BundleID 5 times (at least);
with the branch.io validator i get all validations green:
Your domain is valid (valid DNS).
Your file is served over HTTPS.
Your server does not return error status codes greater than 400.
Your file's 'content-type' header was found :)
Your JSON is validated.
with the apple validator, I got : "Action required
Could not extract required information for Universal Links. Learn how to implement the recommended Universal Links.
Error no apps with domain entitlements
The entitlement data used to verify deep link dual authentication is from the current released version of your app. This data may take 48 hours to update." (but some devs said that working app add the same error) what to do with that result?
when monitoring server's log while installing the app with Xcode I see a request get a HTTP 200 on apple-app-site-association
while installing the app with Xcode I got no logs referring to swcd in Xcode (I read here that I should if I had error while installing the app). Is a successful installation silent?
I followed that guide to setup entitlements, but some things feel odd with it:
Unlike the snapshot in the guide, I didn't found any *.entitlements file in my project. Should I have one with cordova? (my xCode seems to remember my setting though). Is it possible to check that installed app get entitlements?
I did set my domain in Xcode like this: applinks:mydomain.com and the switch is ON. But I never uploaded any thing from my local dev environment to apple services. Should I have? If yes, how ?
My current interrogations are highlighted but any explanations on any lack of understanding will be more than welcome!!!
Until then I started a verification for testFlight looking for more info.
while installing the app with Xcode I got no logs referring to swcd in xCode
I implemented Universal Links manually, but situation was similar. Particularly I mentioned empty swcd process log while installing the app, and it turned out that most likely iOS didn't even try to download apple-app-site-association file, like if responsible process wasn't run. In my case device restart helped and deep-linking began to work.
Thus I think restarting device is one another step in troubleshooting when you are sure about all your setup.
For anyone trying to debug this in development:
In XCode, ensure you're editing the Debug version of Signing & Capabilities.
To bypass the Apple Universal Links CDN, configure your Debug domains like applinks:?mode=developer -- adding that query string in development is important.
On your iOS Device, go to Settings->Developer->Universal Links and ensure the Associated Domains Development toggle is switched on.
On your iOS Device in Settings->Developer->Universal Links->Diagnostics, enter your Universal Links URL and ensure you get a green checkmark.
After following all of these steps, Universal Links work locally.

iOS Developer Enterprise Program - Hosting on Web Server

I am new to this site, so bear with me. I just wanted to ask a quick question regarding the iOS Developer Enterprise Program. I am enrolled, and I have made a few apps that are ready for in-house distribution. I have uploaded the .plist and .ipa file to my website in a separate directory. However, whenever anybody tries to download it, they just get the error message "Could not connect to website.com". Then, when I open up Xcode and launch the console when my iPhone is connected and I try to download it, Xcode displays this: "Could not load download manifest with underlying error: (null)". The null part really throws me off. Everyone has iOS 7.1 (or mostly everyone), and the website does have an SSL certificate, so I can't figure out why it is showing that error. Any help with this would be great.
Thanks!
Was ready to give up and change SSL provider, but managed to get the reason for me. Hope this will help for someone:
Problem occurred because my server was responding 403 Forbidden for manifest download request by Safari (because this request does not send cookies required for being authorised).
You need to make sure that the website that hosts the .plist and the .ipa files uses https. This is a requirement in iOS 7.1 and above.

video calling in iPhone application

I'm new to iPhone.I'm developing an application which contains video calling facility, For reference I have downloaded sample from
https://github.com/opentok/OpenTok-iOS-Basic-Tutorial
I have added OpenTok framework. I'm running it im simulator but the application crashes with error
Program received signal:SIGABRT.
It is not being able to establish connection
can any one suggest me how can i do this using other framework?
Thanks
Without any logs, I can only guess what the problem might be. It would be more helpful if you posted some logs.
Like 0x7ff... said, OpenTok needs a device to work properly because it needs the camera to be able to publish
invalid credentials should not be causing crashes, but you should still make sure your sessionId and token are valid. Keep in mind that tokens expire after 24 hours unless specified otherwise
Make sure you are deploying to a device that is supported
If you are cloning from the basic tutorial, simply downloading the zip file will not work because the sdk is not downloaded with it. You would have to download the OpenTok SDK and place it in the appropriate folder.
Alternatively, you can run `git clone --recursive https://github.com/opentok/OpenTok-iOS-Basic-Tutorial' in your terminal.
These are all the reasons I can think of

how to build corona sdk for android?

hi friends any one him help to me solve this problem in corona sdk
i have account in indie android when i build.when i build for for android os they make question
continue trial
verify purchase
upgrade
i will choose a 2nd(verify purchase) option. And they show build window. In that window I'll fill the application,version code,package,and when browse a keystore file .And they make again the same question above and i again choose the verify purchase .And it does not give permission to choose keystore .and it automatically select the default keystore file.
And it build app as trial users
This sounds like a verification issue that you will need to file a support ticket to resolve. If you have changed your email address or password that may have caused the issue.
You can contact support here: http://developer.coronalabs.com/forms/support
Someone will be able to assist you from there - alternatively if you have changed your email or password temporarily changing it back may provide a temporary solution while this is being resolved.
If its a verification issue you could also try to deauthorize your computer in Corona SDK: Corona Simulator -> Preferences->Deauthorize and Quit
or delete these in ~/library/Preferences/ folder.
com.anscamobile.ratatouille.plist
com.anscamobile.Corona_Simulator.plist

Resources