how to build corona sdk for android? - coronasdk

hi friends any one him help to me solve this problem in corona sdk
i have account in indie android when i build.when i build for for android os they make question
continue trial
verify purchase
upgrade
i will choose a 2nd(verify purchase) option. And they show build window. In that window I'll fill the application,version code,package,and when browse a keystore file .And they make again the same question above and i again choose the verify purchase .And it does not give permission to choose keystore .and it automatically select the default keystore file.
And it build app as trial users

This sounds like a verification issue that you will need to file a support ticket to resolve. If you have changed your email address or password that may have caused the issue.
You can contact support here: http://developer.coronalabs.com/forms/support
Someone will be able to assist you from there - alternatively if you have changed your email or password temporarily changing it back may provide a temporary solution while this is being resolved.

If its a verification issue you could also try to deauthorize your computer in Corona SDK: Corona Simulator -> Preferences->Deauthorize and Quit
or delete these in ~/library/Preferences/ folder.
com.anscamobile.ratatouille.plist
com.anscamobile.Corona_Simulator.plist

Related

Flutter, build for IOS : Cant see the login page on Iphone

Im using Flutter on Windose to create an app for Android & IOS.
I use Codemagic to build and sign my app for Apple. The first version was ok and is live on the App Store.
But I need to implemant Sign In with Apple for the next version.
Im using this package : https://pub.dev/packages/sign_in_with_apple
it, and it works good on android, a webpage opens and I can login and get back user session..
For Apple, compilation is fine, it is pushed on Apple servers and I get the app on Testflight, but impossible to make it works, the login page is never called.
As I understand, I need to ad the "Sign in with Apple" capability.
But without XCode, I cant figure how to do that!!
Is it possible to edit the info.plist, or another file, to add this capability?
I have build and change already all the certificates, profiles... on apple console, to add the Sign In with Apple, but same result!
Thanks by advance!
with Codemagic you can connect to a build machine and use Xcode to update project settings and push the changes back to the repository.
Install VNC Viewer on your machine
Start a new build (I'd recommend using Mac Pro instance type as Xcode requires more resources)
When the build has started, click Explore build machine above the build steps to see the instructions for setting up VNC access. Use the given Host, Port, Username and Password on your VNC client to establish the connection.
read more here https://blog.codemagic.io/remote-access-to-virtual-mac-build-machine/

Facebook iOS SDK : publish in background

I can’t find (and I wonder if it is still possible) in the lastest FB SDK how to achieve background publishing.
The publish permissions are all gone (FBLoginButton or GraphAPI), I can’t find a single updated piece of code). It seems that it is no longer possible and new apps have to rely on the ShareKit that présent à dialog.
Any help would be appreciated.
Thanks.
Assuming you are talking about user profile publishing: The required permission publish_actions is not available anymore, there is no way to publish to user profiles with the API anymore. You must use share dialogs.

Can not add iOS bundle identifier

I have seen other similar posts for this and no response from LinkedIn yet (and they direct you here for support). I have an app for both iOS & Android, com.witopia.securemyemail - I am using the package name for Android, but whenever I try to add the iOS bundle identifier (of the same name), I receive: "Your changes could not be saved right now, please try again." We have checked with all of our developers and can not find this name used any place else. Is there any way we can look this up and see if it's being used by some other account? Or a way to obtain more detailed error reporting as to the issue with the name? We are using the same bundle identifier in xCode as well as iTunes Connect for our App so I doubt some other developer has taken it, but who knows...
Error:- "Your changes could not be saved right now, please try again." - LinkedIn Developer Account.
I also created the same for Android and raised to Linkedin help center but after so many conversations finally, I got the reply which is in a screenshot.
I am also unable to update my application package name & hash in the LinkedIn Developer.
We have to wait until this issue not will be solved by a LinkedIn technical team.

ios Application - Manually Installation for a Custom Application

I am currently developing an iOS application for iPhone and iPad and i need to manually install the application without the need for xcode.
Is any way to install the custom application manually like the way i do with android. For example to copy the package to the phone and install it?
The idea is to update the application after every bug fix without the need of xcode because the client does not have a mac.
Thanks!
If I understand your question, then my answer will help you.
As your client doesn't having mac and assuming that you have created a build of app u want to install with valid distribution certificate.
Just upload your build here - http://www.diawi.com (You can upload provisioning profile too)
It will give you a link. just send that link to your client and let hih/her open that link in iDevice's safari browser. Then simply hit install button to install app.
Use TestFlight.
EDIT: If you want to client to know update about app, then I will suggest to go for TestFlight as you can mention the version and also can add comment about each build updated there and client can read it by logging in that app from it's device.
Easy way, Make its .ipa file upload it on here - http://www.diawi.com, it will give yoy url, this url give yor client and open it on safari, your application will install in client iphone without Xcode.
They can do it via iTunes or iPhone Configuration Utility. Refer the link

What files to send to my iOS dev to receive a testable app back?

I hired a developer. He made app. I want to test it.
What I have:
Apple developer account - single - I never could figure out that
company international ID thingy.
Only I can access the account (am willing to give access if that is
only way)
I have OsX 10.6.2 snow lep running on Virtual Box all good
XCode 3.2.something (its older, updating requires new kernel and has
been problematic)
(I can utilize the apple dev provisioning wizard on dev.app.com to
obtain certs and files)
I have an apple certificate file downloaded to my computer that I
made under the provisioning thingy on dev.app.com
iPod Touch 4g (Jailbroken) if needed. (unknown if I can access it
via virtual box)
What I want to do...
Send whatever files to my ios developer so he can create a single file to email back to me. I take said file and install it on my iPod Touch, on my windows computer.
What do I need to send him so the developer can make this happen? Further what do I need to tell him to do. This part may seem odd as why would "I" not knowing how to build an iOS app be telling the dev how to do it. I have requested him to make this all happen before and there is a language barrier.
What I do not want to have to do:
Use the mac anymore (please tell me this is possible.)
(said in another way) I would like to Test apps by putting them on my ipod Touch (using itunes or safari and dev account is ok) BUT I want to be using windows.
Can this be done? I code Android. I do not know Xcode and dealing with builds from Xcode 4.6 then trying to open project in Xcode 3.X not knowing if there are project errors etc. and well...learning xcode jsut doesn't make sense...I mean then why hire a dev? yeah yeah cause he knows C++ I got that part.
Anyway, sorry for the 'flavor' parts of this message I just want to make a message that will sum up the "world of it all" for any future travelers trying to do the same thing.
Summary - I want to test apps on Ipod Touch (or whatever iOS device) using windows to install them to the device. Able and willing to use Mac to create needed files (certs. keychain files etc.) can use Mac for all building aspects.
Please advise and thank you very much programming gawds in advance.
Use the mac anymore (please tell me this is possible.)
2 .(said in
another way) I would like to Test apps by putting them on my ipod
Touch (using itunes or safari and dev account is ok) BUT I want to be
using windows.
It is possible. However, you may not understand the following steps because those should be done by iOS developer.
Step1. Your developer should archive it (In xcode, press Product, then Archive).
Step2. Open Organizer in xcode (top right corner), click the "Archives" page
Step3. Select the app you just built. Then click "Distribute" button and select "Save for enterprise or Ad-Hoc Deployment"
Step4. You will get xxx.ipa. You can drag this file in WINDOWS iTune and sync to your iPod.
Note: Your iPod should mark for "use for development" with valid provision.

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