iOS processes while in background - ios

Is it possible to interface with a webservice (or, for what matter, do any scheduled local or remote activity) while the app is in background?
I know that you can receive remote pushes or schedule local alerts, but I wonder if I can periodically send my GPS position to a webservice even if the app is not in foreground.

I have been thinking about this myself in an attempt to impress my boss with an iPhone/iPad App that accesses our Web Service.
If the Web Service takes a non-trivial amount of time to process a request then there is absolutely no guarantee that the App won't be interrupted and stopped, therefore making it useless for any business-level tool. The only Apps that are allowed to run for extended periods in the background are a select set that use certain frameworks (music players, etc.).
I concluded that the only way of doing it is to introduce a middle tier that performs and waits for the response from the actual Web Service and provides an interface that the iOS App can poll or be pushed to in order to allow it to sleep/die whenever iOS thinks it should.

You can make sporadic network calls while you are running in the background if you are a location-based app with proper permissions. You need to make sure you are running a background task properly. FYI, there are a number of applications in the app store that do this.

Related

What is my best bet on periodically running a task to update Live Activity when my app is in the background?

I have an idea for an app that utilises Live Activities, inspired by the Flightly app (it starts a Live Activity for a plane ride): Basically I wanna use open data from an HTTP endpoint that is reachable via the onboard WiFi on a bus. E.g. you board the bus, connect to the onboard WiFi, open the app, it fetches details about the stops and then you start a Live Activity guiding you to a selected stop. So far so good. But sometimes the bus faces delays, etc. In that case, I need to update the Live Activity. That is easy when my app is running. It is not so easy, when my app is not running (or running in the background).
What is my best approach to regularly fetching data from the endpoint and updating my Live Activity? The problem is, that the endpoint is only reachable on the buses WiFi. So it looks like I cannot use APNS to push updates to the Live Activity (since my service running outside the bus cannot access the endpoint that provides the details and thus cannot push any meaningful updates). Background Tasks (e.g. background app refresh) run infrequently.
What options are left? I thought about receiving location updates in the background and acting on them to update my app state (and possible the Live Activity, if needed), although I haven't investigated that path in detail, yet.
Has anybody faced a similar issue and found a solution or can provide some guidance on how to approach this problem?
I think the easiest option is core location. So keep your application running by monitoring the position and then you can update the Live Activity by fetching the information from your access point. It should be fine for app review since you could use the the location to show a position on a map and only while the person is on the bus.
If your application isn't running you have to send the ActivityAttributes via APNS. Since the data cannot be accessed from a remote server that would communicate with APNS there is no direct way to use ActivityKit push notifications. An indirect approach (which I would not recommend) would be to send silent push notifications triggers every 5min or so and fetch the newest information when the application is woken up. But this won't work when the app is force-quit and using silent pushes to trigger polling will give you a bad score by the system and eventually the frequency will be throttled from APNS.

iOS Backrground Sync Alternative for enterprise apps?

I have been investigating iOS background fetch for our enterprise applications. According to articles like this, there are limitations like having 30 seconds to download before the app is terminated and the may be (unconfirmed) a penalty where after 3 timeouts, an app gets banned from background sync. Also if the user kills the app, fetches stop happening -noted here.
The goal is to be able to retrieve data from our servers periodically when app is suspended/not running but sometimes the transfers can take minutes due to long running SQL. I don't want to implement sending periodic notifications to all users.
Before I go down the path of developing for the iOS background sync, I needed to do some due diligence and research alternatives to iOS's background sync and didn't find anything.
Has anyone seen or developed an alternative to iOS's background sync or dealt with this issue for their enterprise apps?
As an enterprise app there's nothing extra you can do except that you can use whatever background modes you want (audio, location, voip etc,) without needing to have a legitimate reason to do so.
Where this might assist is:
you could make use of a significant location change (as opposed to a regular location change) notification to run your app in the background. The problem with this is it of course depends on the user of your app to move around. However, assuming everybody in your workforce commutes to/from work with their iPhone then you would have two opportunities each day for the app to run in the background. A app run due to a location change can be made to execute in the background for more than 30 seconds.
voip pushes: Unlike a regular push notification, a voip push will launch the app even if the user has force terminated it. To make use of this functionality is only a tiny bit more effort than using regular push, you don't have to do anything regarding making or receiving an actual voip call, you just need the voip capability and voip certificates instead of normal push certificates.
The comment in that link is not correct regarding force quitting and background fetch - a user force quitting an app does not make it ineligible to run for a background fetch, I have force quit my own app that uses background fetch but it will still be started by the OS, however what will happen is that the frequency when the app is run will decrease lots, and if the user never runs the app again then the OS will stop launching it.
A user force quitting an app will prevent other things from happening, such as it running in the background in response to a silent push notification for example (unless its a voip push).
Also the 30 seconds in not related to download times, NSURLConnection would stop after 30 seconds, NSURLSession is designed to continue to download on your app's behalf. But if you are downloading and then applying lengthy SQL processing it would be an issue. But minutes of processing time seems excessive, are you sure its all optimized?
The goal is to be able to retrieve data from our servers periodically when app is suspended/not running
The only reliable way to achieve such a behaviour is implementing a User-facing Remote (Push) Notifications framework on backend & apps.
You can append 4kB (or 5 for VOIP) worth of data in the push JSON payload, eliminating need for a network fetch request if implemented in a handshake mechanism.
You can evaluate usage on Silent Remote Notifications to augment content updation & fetch small amounts of content opportunistically, though it has the same as Background App Refresh.
You can definitely improve the API that can take minutes due to long running SQL
And remember you need to have the app updated only when the user actually fires it up. Evaluate implementing a catchy & smooth fetching content screen that transitions into the actual screens once all data is fetched.

Handling server being aware if iPhone app is running (heartbeat)

I am not sure how to best implement keeping our server informed that our iPhone application is currently running (even when in the background). There are a few different options but there is some concern as to what is allowed by the Apple approval process as well as what is the most reliable. The application does have the ability to play music in the background, if that factors into what is approved by Apple.
The first option, is to continually send some sort of heartbeat to the server at a set interval through a simple GET/POST; however, the concern is whether or not this is allowed as a background task. In a very roundabout way it can be argued that it is necessary for the playback but I'm not so sure whether or not that is acceptable. If the server does not hear from them in a set amount of time it will assume the app is no longer running.
The second option involves using a presence channel socket connection and have the server just handle when users enter and leave that channel. With this option the main concern is how reliable is a socket connection like this while an app is in the background. Similarly, whether or not this is allowed by Apple. In this case when the app dies, connection closes and server knows app is not running.
Third option can be used in tandem with either of the other options but to use some sort of APNS push to query the phone as to whether or not it has died and have it respond with some data to let us know; however, this seems somewhat counterintuitive as the push itself wakes the app up.
Any other suggestions or input are also welcome.
Not sure if this should be a comment or answer, but let me put my 2 cents here.
Firstly, Can you please elaborate your needs further, because in case you are playing an Audio in background with AVPlayer/AVPlayerItem you would hand over your content URL to iOS and it will make the calls as and when necessary to keep the playback running, you dont need to know about apps' state.
Let me assume, for whatever reasons you want to achieve what the question asks:
There are 3 states your app can be in when it is "Not Running"
i. Suspended State: your app is not killed but its not receiving any CPU time to execute your code.
ii. Killed by OS: Your app can be terminated by iOS to free up the memory or any other resources.
iii. Force Killed by User: If user swipes up your app from app switcher it gets force killed.
Now when your app is Not Running, you CAN NOT query it, but you can move it to Running State. You can achieve this transition by using following methods (Not exhaustive list, but mentions common ways)
i. Background Fetch : You can configure your app to be invoked periodically, so that it can synchronise with the server and updates its state.
ii. Push Notifications (APNS) : You can ping the app from server so that iOS invokes it for some short period of time (few seconds) to update its state.
iii. VOIP Pushes: If your App is VOIP app you can use PushKit to send Silent Pushes which will launch even the Force-Killed Apps, the above two methods does not transition the app to Running state if it was force killed by user
The above point can be helpful in devising overall strategy but does not answer the question, "How to keep syncing the RUNNING state"
i. When your app is Running(Forground/Background), you can do almost anything that is publicly documented, you can keep calling a URL every minute or every 5 seconds, you need to worry about UX on the device rather than approval process, (People will delete app if they see your app in top battery drainers in the settings section)
ii. For making an HTTP call while your app is in background, you can look at Background URL Session, which off loads the HTTP calls to another process so that the call completes even if app gets killed.
iii. For the socket based approach please refer this technical note. The main issue is that you do not/can not know when your app moves from Running to Not Running State.
iv. As you mentioned that your app uses background audio, it will be always be in Running state if the user plays an audio and puts app in background, in such case you can use Periodic Observer to do some Heartbeat call periodically when the content is being played out.

iOS - Run background process while app is in suspended state

I have an application which takes characters from a web page and compares them to a UILabel in the application. What I want to do is enable the app to continue to do this even when the user has placed the app in a suspended state. All I have found online and in the documentation is the way to schedule a UILocalNotification while still in the active state. In the documentation, it states that you can declare certain permissions in the info.plist. I looked at the categories, but my application cannot really fit any of those.
Is there a way for me to continue comparing the two strings and scheduling a notification while in the background?
Thanks.
iOS doesn't really support multi-tasking in the manner you require. (i.e.: You can't simply carry on processing data in the background unless you're a very specific kind of app such as a VOIP service, etc.) otherwise you're likely to end up being terminated.
However, one possible solution would be to carry our this monitoring on a separate system (e.g.: a web server that your app interacts with) rather than within the app itself. You'd therefore:
Communicate the required string/web page to your web service
Carry out the processing on the web server.
Send a push notification to your app if the string was found on the page in question.

guaranteed delivery for uploads after network reconnect, even if my app is not running

I'm spec-ing an iOS app (which will be built outside of our company) which will upload a user's data entry to a server. If the device is not connected to the Internet, we'd like to save data on the device and upload it when the network is re-connected. (The app will primarily run on iPod Touch devices that will be disconnected most of the time).
If the user unlocks the device and re-opens our app after the network is reconnected, then uploading to the server should be easy because the app is running.
But what if the app is not running, where "not running" can mean one or more of:
device was power cycled
user has locked the device and it's sitting in his pocket
app crashed
user exited the app
user started using other apps so our app isn't running in the foreground anymore
are there other cases?
In the cases above, is there a way (ideally a battery-efficient way) to ensure that local data is uploaded soon after Internet connectivity is restored? Is the answer different depending on which of the cases above caused the app not to be running?
And is there a minimum iOS version the device will need in order to enable some (or all) of the above not-running cases to still upload when the app is not running?
My apologies if these are obvious newbie questions-- I'm not an iOS expert.
There is an interesting technique that is used by among others Instapaper and News.me(the pioneers of this technique) where you use region monitoring to initiate background downloads or uploads. Marco (Instapaper) blogged and talked (in episode 80 of the Build and Analyze podcast) about his communication with Apple so it should be a allowed in the App Store.
In brief the technique is that you set up certain regions (geofences) like "home" or "work" and respond to the locationManager:didEnterRegion: (and similar) callback(s). Your app will wake up from the background once you enter the pre-specified region and you can check to see if there is any data to upload.
This technique won't guarantee that the data is uploaded when the network reconnects but it will allow your app to automatically upload the information when the iPod Touch users gets home to their WiFi network.
That should most likely be at least once a day which may or may not be frequent enough for you. You could add a timestamp to when the initial upload was attempted and send that along the upload once it succeeds to get the correct order of events (data entries) on your server.
There is no way to ensure this. If your application is "not running" (by the definition described in your question), it will not be capable of responding to a change in the device's network status. It should be setup to resume upload operations the next time the application runs again.
EDIT:
Some of the cases you've described may indeed provide different opportunities for your application. Specifically, if the user "exits" the app by pressing the home button or launches another app in the foreground, your application may continue to run the in the background and could potentially respond to a change in network reachability.
The nature of what may be done in the background and for how-long is well documented, and supported by any version of iOS that supports multi-tasking. I recommend you review the documentation pertaining to App States and Background Services.
device was power cycled --> really NO WAY of resuming, unless you open the App!!!
user has locked the device and it's sitting in his pocket --> apps applicationStatus is UIApplicationStateInactive but it is running in the background. You still are able to react to notifications and i.e. accelerometer events. Try the Reachability Class and Log the changes!
app crashed --> NO WAY, unless opening the App
user exited the app --> App is sitting in the background. There you have a maximum of 10 Minutes Restriction of fully using your App (like the App "Pastebot" does)
user started using other apps so our app isn't running in the
foreground anymore --> Same as user exited the app
On multitasking Apple says the following:
Real multitasking only for certain kinds of usage, as there is Audio Background playing, VOIP (like Skype), navigation applications
All the other apps can request a specific amount of time after the app is closed/in the background, to finish certain tasks (as sending an email, sms or uploading/downloading important data)
Important Quote from dev docs:
Your app delegate’s applicationDidEnterBackground: method has approximately 5 seconds to finish any tasks and return. In practice, this method should return as quickly as possible. If the method does not return before time runs out, your app is killed and purged from memory. If you still need more time to perform tasks, call the beginBackgroundTaskWithExpirationHandler: method to request background execution time and then start any long-running tasks in a secondary thread. Regardless of whether you start any background tasks, the applicationDidEnterBackground: method must still exit within 5 seconds.
If you're building a restful API then I would recommend using RestKit, it has a request queue that checks the network status on the device and starts uploading once network access has been assured. You can read more about this here: http://mobile.tutsplus.com/tutorials/iphone/advanced-restkit-development_iphone-sdk/. Read the sections about Request Queue and background download/upload. It should be noted that RestKit is a big library which has it's advantages and disadvantages. I'm not completely sure how this que works with the app lifecycle, if it saves the request que even if the app is terminated. You would have to investigate that. RestKit does support background uploading/downloading, but as already noted, I think it's impossible to do any uploading if the app is terminated and not in background state.
I wouldn't recommend using RestKit if the API isn't Rest though.
You can download and experiment with RestKit here: https://github.com/RestKit/RestKit.

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