Outside the US and a few other countries (UK, France, Deutschland, Italia, España, Japan/日本), ads from the iAd Network aren't showing up much on iOS, yet.
In the meantime, besides using AdMob and the like to fill the blanks, I wonder if it's possible to display our own ads built with the iAd Producer.
So, the mechanism would be that when advertisements are not available, therefore triggering bannerView:didFailToReceiveAdWithError:, it triggers our own ad instead.
If so, any ideas on: (1) if it's effectively possible to run our own iAd-Producer ads; (2) if so, how to implement that mechanism?
You can also create what adMob calls "In-house" ads. You can upload an image to use as the ad, or simply specify some text and a small icon and AdMob will make it look like their standard ads. This way, you can have your house ads filling up the remaining inventory when iAds aren't being displayed (100% house ads), or whatever amount of space you would like.
I've built an open-source library to handle both iAds and fallback AdMob ads in a single container with a single line of code in each view. This allows me to customize everything about my users' ad experience when there are no iAds to display. Just set your google publisher id to your account's and you're good to go.
You can use custom events in AdWhirl to basically make your iAd-Producer ads its own ad network, where you can assign it a percentage and backfill order.
You will have to implement the code to create the ad and replace the bannerView with your new ad.
Related
I have little bit of confusion regarding the second point mentioned for the source app's responsibility in documentation of SKADNetwork.
Add the ad network’s ID to its Info.plist.
Display ads that the ad network signs.
First part is done. I have addded the ad network IDs in my info.plist.
Regarding the second part Display ads that the ad network signs.
Is this something I need to do? Going through the documentation I see the keys but if I do have to implement it what would the value be?
According to this article
Display the ads that the ad network signs -
While this is listed under "Source App" this responsibility will ultimately fall on the ad network SDK if it is going to be handling displaying ads in the app. In any case, the source app must use a set of keys when they call the loadProduct() method to describe a specific impression from the ad network's ad in order to associate an app install with an ad campaign.
Does this means this part of code is handled by the ad sdk?
Thanks
according to this article it seems like sdk will handle
Displaying an advertised product/initiating a validation involves
calling the loadProduct(withParamters:completionBlock:) method, which
requires a signature key that the ad network generates, known as the
SKStoreProductParameterAdNetworkAttributionSignature.
I’ve made a game with libgdx, and imported Google Ads SDK to add ads.
I downloaded a sample project to see how I should have imported Interstital.
But soon I found out that the interstial shown in my app were very different from the one shown in the sample project, but I don’t know why
Does somebody knows what this could be all about?
Sample project interstitial:
My game interstitial:
EDIT: the two projects use the same AdMob account and Ad ID
You can't fully control what you want the users to see in your Interstitial ad. And you have to be mindful of the Google AdMob's best practices and policies too.
If you want a custom layout, you can use Native Ads Advanced (Unified) https://developers.google.com/admob/ios/native-unified
And if you ONLY want a video rewarded ad, there's another format of ad available:
Rewarded Video Ads https://developers.google.com/admob/ios/rewarded-video
I hope this helps.
EDIT: OP knows the info above, apparently. What OP wanted to know is the reason why the two projects have different ad content.
There should be multiple reasons why you experienced that.
Bundle Ids of the apps.
Either of the two projects has set test device id (or simulator id) to generate test ad, and the other one has not, thus giving you different ads.
Some AdMob's FAQs:
Do I have to choose which ads to show in my app?
No. AdMob automatically serves ads to your apps from the AdMob Network
and third-party networks of your choosing. These ads can be targeted
to your app content and audience.
If you do want control over what appears in your app, you can block
ads from certain advertisers and categories from being shown in your
app.
Who decides which ads to show in my app?
AdMob uses an ad auction to automatically select the ads that will
appear on your pages from all the available ad sources. Generally, the
highest performing ads will be shown in your app.
If you do want control over what appears in your app, you can block
ads from certain advertisers and categories from being shown in your
app.
To know more, read: https://support.google.com/admob/answer/7356092?hl=en
I have implemented whole procedure of Google doc for Reward AbMob integration.
https://developers.google.com/admob/ios/rewarded-video
But i am getting error like this:-
Reward based video ad failed to load: No ad returned from any ad server.
Note : you have to replace kSampleAdUnitID with your AppID in Admob
Its obious that there are no ads for the user, google only send ads for a person on its recent search.
Google is also promoting firebase ads instead admob.
and of-corse, did you create a proper frame for your adview, there are multiple type of ads,
one which comes on banner,
second which comes on any grid,
and last which comes on whole screen
So, each type should have a specific dimension view. Please check it.
I am new to iAd.
Currently trying to switch to iAd due to low revenue.
In Admob, we have this uniquely generated admob id from the website.
How does it work in iAd? Any unique string i need to integrate with iAd?
I have implemented the code for iAd. It is easy but i can't find the place
to edit the advertiser id.
Please clarify.
Cheers
There is no equivalent on iAd part
It's just setup and run.
I assume behind the scenes it's using the application information to connect the uniqueness.
Is there a specific reason you need this? (Like per page differentiation, which is mainly what you lose)
I have recently started programming in iOS. I found this really interesting way of showing an Ad in the Flixster app. It randomly pops up a latest movie banner and asks to watch trailer or skip to continue using the app. How is it actually implemented? how can they be pushing a variable screen (may be a view) at runtime? Every time you open the app, you see a different banner.
I work for Flixster and here's how we do it:
Every time the app starts or resumes, the app pings our API to ask for what ads should be shown. Our api gives our app the url of the image to be shown, as well as the click-through url, which can be a regular url, or a custom link to one of our native pages like viewing a trailer, or a movie info page.
We have an admin tool where we can upload the ad image, modify the properties of the ads, or remove old ads and add new ads. However, we've recently started using 3rd party Ad networks like DFP and Admob (acquired by Google) to take over this management.