create iPad app with realistic background images - ipad

I have an iPad app with a regular, drab-looking UISplitView. I would like to enhance the visuals to make it look cutting-edge, by adding realistic backgrounds (like faux-wood). I'm looking at this app as an example:
http://itunes.apple.com/us/app/to-do/id413879773?mt=8
They seem to use 2 regular UITableView's next to each other inside a SplitView. But I can't figure out:
a) how to create the offset for the 2 tableviews so that the leather background covers them all-around
b) how to create the splitView so that there's space left for a toolbar at the bottom
c) are the flaps on the side another tableView inside the DetailView's view? (i.e. the detail view has 2 tableviews inside it)?
Would love some help deconstructing a design like this. Here's another great example:
http://itunes.apple.com/us/app/todo-for-ipad/id371787147?mt=8

Related

ViewPager (Swipe-able tabs) in iOS

I'm trying to build a tabbed bar with swipe-able pages exactly similar to Android's ViewPager. Each page is supposed to hold one UITableView only.
I don't know what's the better way to achieve this but so far I have 2 ideas. Also the tabs are dynamic. I can have one tabs or 10 tabs. It depends on the API I'm communicating with. (The tabs represent shop categories and the table views represent the products)
The tabs will be a UICollectionView and then I'll use one of the following options:
First approach is to build two UIViews, each of which will hold a UITableView. One UIView will be outside the screen bounds and the other one will be the one being displayed. When the user swipes and the tabs change, the UIView being displayed will move outside the screen bounds, either to the right or left and the other UIView will be displayed. As soon as the swipe action begins, I will change UIView's (the one that's about to be displayed) datasource and reload its data.
Second approach is to have a number of ViewControllers OR UIViewContainers equal to the number of tabs (which is dynamic). I'm not sure how I'd implement this because I'd have to worry about reusing UIViewControllers/UIViewContainers inside of my main UIViewController as well as handling a large number of them.
Using one big UICollectionView to host a UITableView in each UICollectionView cell. It's pretty much the reverse of the old App Store.
UICollectionView in UITableView Tutorial
So, how do most people implement similar UIs? Is there a different approach I should consider? Any other tips that can help me implement it?
EDIT: I may have left a final detail. I actually have 2 sets of tabs (categories and sub categories). They may both be displayed, one of them, or none. It depends on the API's response. For that reason, using a 3rd party library may be hard or even impossible.
EDIT2: Added 3rd approach.

Is there any way to make a custom table view cell look like a button in Xcode 6+?

I'm trying to create a Table View Cell array and have the name displayed in each table. The tables will look like what you see on the home screen of the Evernote app (shortcut, tags, places, notebooks etc.) and each one will access the next screen when tapped. How do I go about doing this? Novice app developer.
This is an image of the result I'm trying to get.
That is a basic cell with transparent background and other views (and images, layers, etc.) added as subviews.
For the other things I suggest to study how UITableView works and how to push a UIViewController using a UINavigationController.
In general you should study iOS and Objective-C from zero.

Xcode 5 - Tabs at the top

I wanna put "tabs" at the top of the view and I don't find in object library... does anyone knows? Thanks for the help.
Examples here:
http://imagizer.imageshack.us/a/img829/1808/47bw.jpg
http://imagizer.imageshack.us/a/img822/7048/oaum.jpg
There's a difference between navigational tabs like the second screen shot has and just a "tabbed" division of information like the first. The first one stays a single screen while the second one could also be considered an application that has different subviews under that tabbed navigation. The first screen is trivial and you should do this with UIViews with UILabels nested into them.
The second screen is more interesting. I don't think it's a good idea to use the built in tabbed navigation handlers because it's just not a good fit for that kind of layout. You could do it but you're writing a lot of code to get it completely like you want it. But if you would want to you could divide the screen with custom containers and trigger segues in the bottom part from the UIButtons you put on top and it's a pretty good way to handle those kind of segues from within Interface Builder.
More information:
http://sandmoose.com/post/35714028270/storyboards-with-custom-container-view-controllers
https://developer.apple.com/library/ios/featuredarticles/ViewControllerPGforiPhoneOS/CreatingCustomContainerViewControllers/CreatingCustomContainerViewControllers.html

UICollectionView for Springboard like folders

I am trying to achieve the following effect:
A UICollectionView displays a grid of cells for a parent type of object, e. g. a photo album. When I tap one of these items, I would like to scroll that element to the top of the screen and open a Springboard like folder from it. Inside that folders area, another collection should be shown, consisting of the detail items, i. e. the individual photos of that album. Tapping in the remaining "parent" view closes the folder again. See this schema:
What I have done so far is a regular collection view for the albums. When I select one, it scrolls to selected item to the top and then uses JWFolders to open an empty folder at that place. Once that is shown, I trigger the surrounding UINavigationController to push my 2nd view controller with the detail items. That one is layed out so it appears to the user as if it were still the same view.
There are several problems with this approach, and I would like to know how to do this better:
JWFolders takes a screenshot and animated two halves of it up/downwards to achieve the opening effect. This is ok, but pretty slow on an iPad3, because it moves a lot of pixels and the iPad3's GPU is not quite up to the task.
The 2nd view needs to be pixel-perfect to match on top of the first one. This is likely to break accidentally.
I am limited as to what animations are possible for the view controller transition. The default UINavigationController's push from the right is not fitting. I override that to do a cross-dissolve, but still it is far from ideal.
I would like to get pointers as to how to approach this problem in a maintainable manner that does not require to much creative hacking against what the frameworks are designed to do. I might be missing something obvious here, so pointers to examples or general advice are appreciated.
Update:
I changed the approach a bit. Now I use a container view controller that has two embedded collection view controllers. One for the "Album" and one for the "Photos" part at the bottom. Using a UIImageView in the middle between the two I can get the triangle pointing upward done. This is also nice from a maintenance point of view, because it makes maintenance easier with the two collections being handled completely separately.
The app uses Auto Layout, so I can change the amount of space each of the two embedded views takes by modifying the constraints. This is way faster than the screenshot based approach with JWFolders and works nicely on an iPad3 as well.
This almost gets me where I want to be. The one thing that remains is to get the opening animation right. I would like to simultaneously scroll the Albums collection, so that the tapped item goes to the top and expand the photos collection with the triangle pointing at the Album cell.
Can I somehow "connect" the lower view to that cell via layout constraints, so that the scrollToItemAtIndexPath:atScrollPosition:animated: call drags the lower view open?
To get around it I would lose the library and cause iOS to move those display elements around without screenshots or other tricks. On the tap, cause the tapped icon to retain its normal appearance while you dim all the others. Find the contents of the collection view from the top to the end of the line where the tapped icon is. Create two new collection views - one which contains the top half, including your tapped icon and one containing the rest, below. Animate those views apart to make room for the folder view.
The folder view is another UICollectionView that appears in the gap created.
In the main view there are either one or three views presented depending on whether the drawer is open or closed. I would probably look at creating a view controller with a collection view, and using view controller containment to manage all three views. You have complete control over how those views are presented, so you could animate top and bottom views up and down simultaneously to reveal the folder view in place, as Springboard does.
When that's all working then you could generalize and start doing things like deciding to make the tapped icon part of the bottom collection with the folder appearing above if the icon was low on the screen.
(I hesitate to answer this because of the large number of upvotes yet no answers, so I may have missed something - but that is how I would begin trying to achieve the Springboard effect.)
To solve this problem in a relatively easy way, you could try to make the folder a simple UICollectionView subclass and then insert that cell when the albums cell is tapped.
In the collection views data source you would have to return different size etc. for the folder cell.
In the folder you would have to create the folders collection view, avoid making the folder cell the data source of the cell folder collection view tho.

iPad app designing

I need to create an app for ipad.Its something like the contacts app in ipad.(like an open book)
My doubts are whether they are using split view or two different views.
If splitview is used,how could we increase its width and style?
You can tell that they are not using a split view controller by turning the screen vertically: split view moves the master into a popover; contacts simply rotates, without popping the master portion out. I think that they use a single, highly customized, view for the contacts.
The background can be just a chunk of graphic or a picture. On top of that you'd add your own or Apples UI elements.
Each functional area should probably be implemented as a separate subview, ie. the UITableView on the left, the index on the right and so forth.
In your words - implement it as separate views not a split view.
If you want something like that (don't know why you would... the Contacts app is horrible) then you're going to look past the default set of UI elements provided to you by Apple.
UIViewController, UITableView are really the only two things you'd be reusing for something like that.

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