Running a eVB application on WM6 device - evb

I have a eVB application that I need to get running on newer WM6+ devices and need to know if at all its possible?
I have installed the VB Runtime files and I can manage to get the program installed but it fails to run with "Access Denied" Errors.
I have the eVB source files so if I need to re-package the installation I can.
Has anyone ever managed this?

I never tryed this before, but you can re-install the runtimes and see if it fixes.
Regards.

Microsoft doesn't support eVB on newer devices.
You can convert the program to NS Basic/CE - it will also boost the performance of your program and make it compliant with Windows phone 6.5.

Related

webGL and iOS Build Support Install failed -Unity

I don't know why I am getting this error. how can i solve this ?
(Visual studio 2019 was already installed but I never had access to the others)
Sometimes it happens... Moreover, it may not be possible to reinstall the module, since it is already marked as installed. In this case, you can do the following:
Find the folder where Unity is installed. For example: C:\Program Files\UnityEditor\2021.2.13f1
Open the modules.json file
Find the object with the parameter "name":"iOS Build Support" and in this object change the parameter "selected":true to "selected":false
Restart Unity Hub and try to reinstall iOS Build Support module
Also make sure you have enough disk space to install the components

Visual Studio iOS deployment fails because "The edge module has not been pre-compiled"

I am trying to deploy a HTML/CSS/JS Apache Cordova application from a windows machine to a Mac. I believe they are communicating properly through the remotebuild agent but when I attempt to build a blank project to deploy on the Mac this error is thrown at the very beginning of the build:
MDAVSCLI : error : The edge module has not been pre-compiled for node.js version v4.1.1. You must build a custom version of edge.node. Please refer to https://github.com/tjanczuk/edge for building instructions.
I have followed the link and have searched for the solution as to how to fix this error but the link does not seem to apply to what I am doing at all. I am not using any node.js functions in my code so I am confused as to why this error is occuring. I am only trying to build a nearly blank HTML page and I still get the error regardless of how simple I make the page.
How can I go about fixing this solution? what is the best way to get rid of this error or to as the error suggests pre-compile edge to work with node.js version 4.1.1?
There is an issue with Cordova 5.3.1 and Node v4.
https://github.com/Microsoft/cordova-docs/blob/master/articles/known-issues/known-issues-ios.md#building-for-ios-hangs-when-nodejs-v40-is-installed
I fixed by uninstalling Node v4.1.1 and installing Node v0.12.7
https://nodejs.org/en/download/releases/
#Dustin,
you have a misconception about how Cordova works. You say you want to deploy to a Mac, but I think you mean iOS. If so, you should read:
What's needed for iOS Development?
https://groups.google.com/forum/?fromgroups=#!topic/phonegap/bf1Hgkel3W4
I Quote
The short and sweet of it is as follows:
You need OS X + Xcode
You need several iDevices
You need $99/year for Apple Developer program (which you've already indicated is not a problem)
All of the above = cost-of-doing-business.
If you read the entire thread (especially the part from Kerri Shotz), you will get more information and more options.
Best of Luck
After losing a fair bit of hope and following a lot of posts, blogs and bug work-arounds with no luck I decided to click on the 'Run Dependency Checker' button in Visual Studio - Tools -> Options -> Tools For Apache Cordova -> Cordov Tools. This checker told me that Joyent Node.js wast installed. I did have node.js and npm set up on the latest version, im not sure what the difference is.
I went through the process of modifying the VS installation (change or remove a program) and sure enough Joyent Node.js wasnt checked. I cheked it and it went through the process of installing.
My VS installation now looks like the below and my project is building without:
MDAVSCLI : error : The edge module has not been pre-compiled for node.js version v4.1.1

INSTDRV.EXE for Windows 7

Need to install non-PNP kernel device driver under Windows 7. Old reliable INSTDRV.EXE fails on StartService, claiming "2 -- system cannot find the file specified" although fully qualified path to driver SYS file is absolutely positively accurate. I realize Device Manager has an "install legacy driver" Action menu item, but that requires identifying a specific device, which I don't have. Why doesn't INSTDRV.EXE work under Windows 7? How can I install a non-PNP kernel device driver under Windows 7? Thanks.
As far as I know, on modern Windows you have to write .inf file. Read this short MSDN article.
There is a tool in WDK that helps installing drivers. Just copy it to your driver's folder and run it.
Update:
After submitting this answer I've found another way of installing non-pnp drivers. There is another tool, DevCon. It can be found among other WDK tools (Windows Kits\10\Tools\x64). Just copy DevCon.exe to your driver's folder and execute like this:
devcon.exe install pcscgate.inf Root\pcscgate
Root\pcscgate - device identifier that matches the one in [Model] section of .inf file (yes, you still need that file). DevCon creates an empty device node with this identifier and then installs driver.
I had a similar problem just now, finally solved it by setting Linker/Input/Ignore All Default Libraries to Yes (/NODEFAULTLIB).

Porting GDB server on iOS

I need to cross-compile one of the latest GDB server versions (7.4 or 7.5) for iOS. By default configure script does not support such target (arm-apple-darwin). However, I have an idea to merge Apple's open source version of GDB server (based on pretty old version of GDB) with the latest GDB version. Did anyone try this approach? May be there is a better way?
Using mainline GDB is going to be tricky; Apple's version has been forked quite a while ago and porting it won't be trivial. Why do you need specifically 7.4?
If you just need a gdbserver for iOS, try Saurik's patches, although I'm not sure how recent they are.

Initial mono for android installation quits after first screen with no error message

I downloaded the trial version for Mono for android and tried to install on Windows 7. After the first confirmation page the installer quits with no error message.
I've searched for the net and found nothing. I tried to unblock the file and move it to the desktop and click the box to run with administrator priviledges. I've also tried to download and run and dowload and save.
I'm in China, don't know if the great firewall could effect this???
With no error message I'm lost on how to proceed.
Sometimes this can be caused by network connectivity issues or proxies. You can try to install the components manually:
JDK 1.6: http://www.oracle.com/technetwork/java/javase/downloads/jdk-6u31-download-1501634.html
Please choose the jdk-6u31-windows-i586.exe installer from the list above.
Android SDK: http://dl.google.com/android/installer_r21-windows.exe
After the main installer is done, please open the SDK Manager and install the following platform APIs: 7,8,10,12,14
GTK#: http://download.xamarin.com/Installer/gtk-sharp-2.12.10.win32.msi
MonoDevelop: http://download.xamarin.com/monodevelop/Windows/MonoDevelop-3.0.5.msi
Mono for Android SDK: http://download.xamarin.com/MonoforAndroid/Windows/mono-android-4.2.7.15330979.msi
You can skip steps 3 and 4 if you don't need/want to use MonoDevelop and use VisualStudio (2010 Professional or better) instead. In that case you must have VS installed before proceeding with step 5.

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