I'm trying to integrate the AppsFlyer SDK into my SwiftUI iOS app. I've installed the framework via cocoapods.
But now when running the app (My Mac, Designed for iPhone), I get this error:
The developer of this app needs to update it to work with this version of macOS.
Failed to verify code signature of /var/db/appinstalld/Library/Caches/com.apple.mobile.installd.staging/temp.rxLc7F/extracted/panicdiary.app/Frameworks/AppsFlyerLib.framework : 0xe8008029 (The code signature version is no longer supported.)
I also get a different error telling me: 'Unable to install" when trying to run on my iOS device.
How can I remedy this?
Related
I am attempting to run the sample developer dji application for the iOS platform via Xcode version 13.2.1. Upon building the application for the ObjectiveC and Swift sample code, I get an error indicating "Library not found for -lDJIWidget".
mac os: 12.2.1
I am a new macOS user, and this is my first time learning to build an iOS application for DJI. How can I resolve this error?
Trouble shooting steps taken
ensure cocoapods is installed for both sample codes (objectiveC and swift code)
use the <Project>.xcworkspace file for setting the bundle identifier and app key
Connect your ios device to your computer and run the build off of it.
I'm trying to install .ipa release of my flutter project on a physical IOS device but as I'm not fully familiar with IOS there were some problems moving the file from mac to iphone and install it. finally I used installonair.com ,but when I try to open it the following error comes up:
"This app cannot be installed because its integrity could not be verified."
Screenshot of error
I tried going to Settings -> General -> Profiles and it says "No profiles are currently installed."
I would appreciate any help to resolve this issue or other ways of installing .ipa file on IOS devices.
Why use over-the-air installs for your own devices in the first place? If you're using an iOS device you physically have with you, installing to it is as simple as plugging it into your Mac and running the app from Xcode. Alternatively, try the flutter run command.
If you want to install to a device you can't do these steps for and must use over-the-air (for example, when installing to a cloud device, or to your friends/colleagues/clients), make sure its UDID is added at https://developer.apple.com/account/resources/devices/ (I'm pretty sure you'll need a Paid Apple Developer account for that.), then re-build/re-sign.
I try to deploy my NativeScript application to my iOS device. I know there have been quite a few questions on this but I just can not get behind it.
What did I try to do?
I followed this tutorial:
http://docs.telerik.com/platform/appbuilder/nativescript/running-your-app/run-app-device
It tells me to install the AppBuilder - which I did (like mentioned here, where I am told to simply run sudo npm install appbuilder -g --unsafe-perm). Executing this (in my project directory) it installs the appbuilder with the following message:
Autocompletion is already enabled
/usr/local/lib
└── appbuilder#3.7.5
So far so good, so I ran appbuilder doctor
WARNING: Mono 3.12 or later is not installed or not configured properly.
You will not be able to work with Android devices in the device simulator or debug on connected Android devices.
To be able to work with Android in the device simulator and debug on connected Android devices,
download and install Mono 3.12 or later from http://www.mono-project.com/download/
When you file an issue, these warnings will help the AppBuilder team to investigate, identify, and resolve the report.
Please, ignore them if you are not experiencing any issues with AppBuilder.
I ignored this warning, since I do not want to deploy to android (yet). So I went ahead on the tutorial and it told me I had to use code-signing of iOS-Apps. On this side they tell me to meet the following prerequisites:
Verify that your preferred AppBuilder client is running and you are logged in.
Verify that you have opened the code for your app in AppBuilder.
Which is where I am already passing out. How do I run the AppBuilder? I thought that was just like NativeScript and I could access anything of it just via the Terminal (if necessary).
I am getting "App installation failed. The application could not be verified." error when trying to install my app on an iOS8.4 device. It will install on earlier iOS devices like 8.1. I can run it in the debugger on all devices but I get this error when I drag the ipa file to the Devices window to install it. What is new in iOS8.4 that prevents apps from being verified that was not in previous releases? I have made sure the app has been deleted before trying to install it.
I have been hosting my app on a cydia repository for quite some time, and haven't had any problems hosting the app for iOS 5 or iOS 6. However, when I upgraded one of my devices to iOS 7, and tried to install the app it gave me some errors during the installation.
The erros I am getting are,
subprocess dpkg-deb --fsys-tarfile returned error exit status 2
Sub-process /usr/bin/dpkg returned an error code (1)
I've tried googling the errors, but haven't had much luck, and I just reread saurik's post about building a .deb file and creating a cydia repository, here I am still not sure why the package / .deb file would work in iOS 6 but then stop working in iOS 7.
I even created a simple test app with just button in it using Xcode 5, and that simple test app is giving me the same errors as stated above.
Apparently there's some compatibility issues with dpkg, Cydia, and the homebrew release of dpkg. I ended up finding this, which solved the install problem. :)
this error mostly happen if you are using new SDK that has not been jailbroken yet, if you are using Xcode with new SDK you should download older Xcode with SDK that has been jailbroken, then you can compile an app that will load normally.