Where llc -march=cpp option is available or not - clang

I would like to learn how to use properly use IRBuilder methods to generate a given bitcode using similar steps described below.
clang -emit-llvm test1.c -o test1.bc
llc -march=cpp test1.bc -o howto.cpp

Related

LLVM - Run concrete pass with clang [duplicate]

I am working on LLVM obfuscation project. I have written a llvm pass(lets say flow flattening pass) which i am running on source (test.c) with following command:
clang -emit-llvm test.c -c -o test.bc
opt -load ../../.. LLVMFlattening.so -fla <test.bc>/dev/null
But i have seen that in O-LLVM project they achieved same thing using:
clang -emit-llvm test.c -c -o test.bc -mllvm -fla
Can someone tell me what is -mllvm here and how this changed to a simple command?
-mllvm means Additional arguments to forward to LLVM's option processing. Therefore -mllvm -fla will pass -fla to the LLVM's option processing.
Clang and LLVM could run seperately. If you want clang to run llvm, and also have some options which you want llvm to aware. -mllvm is what you need.
Defautly, LLVM does not turn on all the transformation passes. With -fla, LLVM will turn on the pass registered with command line argument fla by call function RegisterPass<typename passName>.
In your command line, opt's -load option is used to load plugin. If you want to use the simple command line as expect. Your pass need to be linked into the opt binary. This could be done in the following two ways:
(Without modify the existing LLVM source tree): Add your only pass's source by adding CMakeLists.txt mentioned in this link
Directly copy your pass source code folder into <LLVM root>/lib/Transform directory. And modify the <LLVM root>/lib/Transform/CMakeLists.txt, add add_subdirectory(<pass name>) line just like others.
I'm working on O-LLVM rencently, and came into the same problem. Here is my solution:
1.add static cl::opt<bool> YOUR_FLA("fla", cl::init(false),"info...") to PassManagerBuilder.cpp
2.add function Pass *createYOUR_FLA(bool flag) in your obfuscation pass source code
3.add MPM.add(createYOUR_FLA(YOUR_FLA)); to function populateModulePassManager in PassManagerBuilder.cpp
The solution above works with my simple pass.

How to build LLVM (clang,clang++) for Apple M1?

I am trying to build LLVM compilers so that I can enable OpenMP on the Apple M1.
I am using the LLVM development tree, (since I saw some OpenMP runtime go into that for this recently).
I have ended up with this script to invoke cmake:
# Xcode, Ninja
BUILD_SYSTEM=Ninja
BUILD_TAG=Ninja
cmake ../llvm \
-G$BUILD_SYSTEM -B ${BUILD_TAG}_build \
-DCMAKE_OSX_ARCHITECTURES='arm64' \
-DCMAKE_C_COMPILER=`which clang` \
-DCMAKE_CXX_COMPILER=`which clang++` \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_BUILD_WITH_INSTALL_RPATH=1 \
-DCMAKE_INSTALL_PREFIX=$HOME/software/clang-12.0.0/arm64 \
-DLLVM_ENABLE_WERROR=FALSE \
-DLLVM_TARGETS_TO_BUILD='AArch64' \
-DLLVM_ENABLE_PROJECTS='clang;openmp,polly' \
-DLLVM_DEFAULT_TARGET_TRIPLE='aarch64-apple-darwin20.1.0'
The compilers used here are
$ /usr/bin/clang --version
Apple clang version 12.0.0 (clang-1200.0.32.27)
Target: arm64-apple-darwin20.1.0
Thread model: posix
InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
ninja can then successfully build clang, clang++ and the OpenMp runtime and install them. (As simple, Arm64 images targeting Arms64)
$ file ~/software/clang-12.0.0/arm64/bin/clang
/Users/jcownie/software/clang-12.0.0/arm64/bin/clang: Mach-O 64-bit executable arm64
$ ~/software/clang-12.0.0/arm64/bin/clang --version
clang version 12.0.0 (https://github.com/llvm/llvm-project.git 879c15e890b4d25d28ea904e92497f091f796019)
Target: aarch64-apple-darwin20.1.0
Thread model: posix
InstalledDir: /Users/jcownie/software/clang-12.0.0/arm64/bin
Which all looks sane, except that when I try to compile anything with them they are missing the include path to get system headers.
$ ~/software/clang-12.0.0/arm64/bin/clang hello.c
hello.c:1:10: fatal error: 'stdio.h' file not found
#include <stdio.h>
^~~~~~~~~
1 error generated.
So, after all that,
Does anyone know how to fix that include path problem?
Does anyone know how to configure and build a fat binary for the compilers (and libraries) so that the x86_64 embedded compiler targets x86_64 and the aarch64 binary aarch64? (This is what the Xcode clang and clang++ do...)
My attempt at this ended up with a compiler fat binary where both architectures targeted x86_64 :-(
Thanks
You can set -DDEFAULT_SYSROOT=/path/to/MacOSX11.1.sdk at build time or do export SDKROOT=/path/to/MacOSX11.1.sdk at runtime.
You need to compile with clang -arch arm64 -arch x86_64 to get a fat binary out of clang. You need to do this for Apple clang as well.
UPDATED 8 Feb 2021
Homebrew now supports the M1 based Arm machines, so using that is a better answer than the one below.
The info below is potentially still useful if you want to do this on your own, but using brew is likely to be much simpler.
Pre-brew answer
I haven't found a clean solution, but in case it helps anyone else, I do have a horrible hack.
The full recipe, then is configure with this script, then build and install.
# Xcode, Ninja
BUILD_SYSTEM=Ninja
BUILD_TAG=ninja
INSTALLDIR=$HOME/software/clang-12.0.0/arm64
cmake ../llvm \
-G$BUILD_SYSTEM -B ${BUILD_TAG}_build \
-DCMAKE_OSX_ARCHITECTURES='arm64' \
-DCMAKE_C_COMPILER=`which clang` \
-DCMAKE_CXX_COMPILER=`which clang++` \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=$INSTALLDIR \
-DLLVM_LOCAL_RPATH=$INSTALLDIR/lib \
-DLLVM_ENABLE_WERROR=FALSE \
-DLLVM_TARGETS_TO_BUILD='AArch64' \
-DLLVM_DEFAULT_TARGET_TRIPLE='aarch64-apple-darwin20.1.0' \
-DDEFAULT_SYSROOT="$(xcrun --show-sdk-path)" \
-DLLVM_ENABLE_PROJECTS='clang;openmp;polly;clang-tools-extra;libcxx;libcxxabi' \
# -DLLVM_ENABLE_PROJECTS='clang;openmp;polly'
That gives a compiler that finds the right headers, but won't link successfully if OpenMP is used because it doesn't pass on any useful -L path or add a necessary rpath.
To overcome that I created a small shell script that sits in my ~/bin, at the front of my $PATH, which adds those extra linker flags.
#
# A truly awful hack, but it seems necessary.
# Install this with execute permissions as clang and clang++ in
# a directory early in your path, so that it is executed when clang or
# clang++ is needed.
#
# For brew...
INSTALLDIR=/usr/local/opt/llvm
# For a local build.
INSTALLDIR=${HOME}/software/clang-12.0.0/arm64/
# Find out the name of this file, and then invoke the same file in the
# compiler installation, adding the necessary linker directives
CMD=`echo $0 | sed "s/\/.*\///"`
${INSTALLDIR}/bin/${CMD} -L${INSTALLDIR}/lib -Wl,-rpath,${INSTALLDIR}/lib $*
I am not recommending this particularly; there should clearly be a better way to make it work, but it'll do for now, and lets me get back to using the compiler rather than building it!
I was able to build with -DDEFAULT_SYSROOT="$(xcrun --show-sdk-path)" -DCMAKE_INSTALL_PREFIX=/Users/foo/lokal/ and install into the lokal/bin lokal/lib path. Once that is done you can use LD_LIBRARY_PATH=/Users/foo/lokal/lib and all the libraries should be found without mucking with anything else rpath related.

Using llvm linker (lld) with mingw

I would like to have complete Win32 development toolchain without Microsoft SDKs. mingw64 works, but its linker is very slow. As an alternative, I am trying to use clang for windows. I can get clang 7.0.1 (but not 8.0.0) work with mingw headers/libraries, however only using mingw's ld.exe. If I force ldd.exe to be used (-fuse-ld=lld), everything compiles and links fine, but the application immediately crashes when started. Is there anything I can do here, like change something in the commandline?
This is how commandline and --verbose for the link step looks like:
Linking...
clang++ -static -o "C:\upp\out\MyApps\CLANG.Debug.Debug_Full\main.exe"
-ggdb -L"C:\upp\bin/mingw64/64/x86_64-w64-mingw32/lib"
-L"C:\uppbin/mingw64/64/opt/lib" -L"C:\upp\bin/SDL2/lib/x64"
-L"C:\upp\bin/pgsql/x64/bin"
-L"C:\upp\bin/mysql/lib64"
-Wl,--stack,20000000 --verbose -target x86_64-pc-windows-gnu
-fuse-ld=lld
"C:/upp/out/MyApps/main/CLANG.Debug.Debug_Full.Main\main.o"
-Wl,--start-group -Wl,--end-group
clang version 7.0.1 (tags/RELEASE_701/final)
Target: x86_64-pc-windows-gnu
Thread model: posix
InstalledDir: C:\xxx\LLVM2\bin
"C:\\xxx\\LLVM2\\bin\\ld.lld" -m i386pep -Bstatic
-o "C:\\upp\\out\\MyApps\\CLANG.Debug.Debug_Full\\main.exe"
"C:\\upp\\bin\\mingw64\\64\\x86_64-w64-mingw32\\lib\\crt2.o"
"C:\\upp\\bin\\mingw64\\64\\lib\\gcc\\x86_64-w64-mingw32\\8.1.0\\crtbegin.o"
"-LC:\\upp\\bin/mingw64/64/x86_64-w64-mingw32/lib"
"-LC:\\upp\\bin/mingw64/64/opt/lib"
"-LC:\\upp\\bin/SDL2/lib/x64" "-LC:\\upp\\bin/pgsql/x64/bin"
"-LC:\\upp\\bin/mysql/lib64"
"-LC:\\upp\\bin\\mingw64\\64\\lib\\gcc\\x86_64-w64-mingw32\\8.1.0"
"-LC:\\upp\\bin\\mingw64\\64\\x86_64-w64-mingw32\\lib"
"-LC:\\upp\\bin\\mingw64\\64\\lib"
"-LC:\\upp\\bin\\mingw64\\64\\x86_64-w64-mingw32/sys-root/mingw/lib"
--stack 20000000
"C:/upp/out/MyApps/main/CLANG.Debug.Debug_Full.Main\\main.o"
--start-group --end-group -lstdc++ --start-group -lmingw32
-lgcc -lgcc_eh -lmoldname -lmingwex -lmsvcrt -ladvapi32 -lshell32
-luser32 -lkernel32 --end-group
"C:\\upp\\bin\\mingw64\\64\\lib\\gcc\\x86_64-w64-mingw32\\8.1.0\\crtend.o"
The llvm-mingw toolchain is very easy to use and provides latest clang / libc++ / lld without any dependency on the Microsoft headers: https://github.com/mstorsjo/llvm-mingw
It links against the Microsoft ucrt and as such is compatible with MSVC-built DLLs (for the C API / ABI, not the C++ since it uses a different standard library implementation)

clang-3.8 and compiler-rt vs libgcc

I have been using clang-3.5 to happily build bitcode versions of musl libc and
use the result to produce nice stand alone executables.
Recent attempts with clang-3.8 have not been so happy. It seems that
the bitcode clang-3.8 generates uses functions defined in
compiler-rt/lib/builtins
Typical examples of functions I find polluting the bitcode are mulxc3, mulsc3, and muldc3. I can solve this by linking against libgcc, or even the llvm alternative if I had any clear idea of what that was. Though I would rather prevent the problem from happening in the first place.
I have seen mention of flags like rtlib=compiler-rt etc, but have found precious little documentation on the subject.
So here are some simple questions.
Is it possible to prevent clang from using the compiler-rt/lib/builtins
in the emitted bitcode? Or if not
Does llvm produce a version of libgcc that I could use. Actually I would
probably build a bitcode version of it, but that is besides the point.
Love to hear some guidance on this.
Added 12/8/2016: So I will illustrate my issues with a particular workflow that
people can reproduce if they wish, or, more likely, just point out where I am being stupid.
So start by checking out:
musllv
and follow the instructions in the README.to compile (here I am using clang-3.8 on ubuntu 14.04)
WLLVM_CONFIGURE_ONLY=1 CC=wllvm ./configure --target=LLVM --build=LLVM
make
cd lib
extract-bc -b libc.a
you will also need the bitcode of a simple executable. I will use nweb.c here.
wllvm nweb.c -o nweb
extract-bc nweb
Now we can do things like:
clang -static -nostdlib nweb.bc libc.a.bc crt1.o libc.a -o nweb
This workflow goes smoothly for clang-3.5 but for clang-3.8 we get:
clang -static -nostdlib nweb.bc libc.a.bc crt1.o libc.a -o nweb
/tmp/libc-f734a3.o: In function `cpowl':
libc.a.bc:(.text+0xbb9a): undefined reference to `__mulxc3'
/tmp/libc-f734a3.o: In function `cpowf':
libc.a.bc:(.text+0x38f7d): undefined reference to `__mulsc3'
/tmp/libc-f734a3.o: In function `csqrt':
libc.a.bc:(.text+0x78fc3): undefined reference to `__muldc3'
/tmp/libc-f734a3.o: In function `cpow':
libc.a.bc:(.text+0xafafc): undefined reference to `__muldc3'
clang-3.8: error: linker command failed with exit code 1 (use -v to seeinvocation)
So as #paul-brannan points out we could try
clang -static -nostdlib --rtlib=compiler-rt nweb.bc libc.a.bc crt1.o libc.a -o nweb
But this is where I am probably being stupid, because I get:
clang-3.8: warning: argument unused during compilation: '--rtlib=compiler-rt'
irregardless of whether I use it as a linking or compiling flag.
OK so I finally managed to make headway on this. I built llvm-3.8.1 together with the compiler-rt project using wllvm and wllvm++.
One of the build products was libclang_rt.builtins-x86_64.a,
and from this archive I was able to extract the bitcode module
libclang_rt.builtins-x86_64.bc
using the command:
extract-bc -b libclang_rt.builtins-x86_64.a
This bitcode module has definitions for those pesky instrinsics like
__mulxc3, __mulsc3, and __muldc3.
Hallelujah!

what are the args that are being passed from clang to llc?

I am working on the llvm project. Recently I tryed to compiler one of my .c files using clang command line into an .s file by using the next command:
clang --target=arch -S -O0 select.c -o select.s
and it crashed in the backend in the function ARCHInstrInfo::storeRegToStackSlot with the backtrace of the stack.
However when I tryed to do it in steps:
clang -O0 -emit-llvm select.c -c -o select.bc
llc -filetype=asm -march=arch ./select.bc -o ./select.s -print-after-all -debug-only isel
it succeeded !! (?)
How can I see how the clang is calling to the backend (llc) ?
I tryed to run the clang with -v flag but it didn't printed how it is calling to the backend...
So the first one that sticks out is that llc defaults to O2 rather than O0 so you might want to look there first.

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