Detecting/ tracking the ball in a tennis match video - opencv

What algorithm should I use for detecting/tracking a tennis ball in a video of a tennis match? I was thinking of training a custom YOLOv3 model but since I am dealing with a small and fast moving object I think it wouldn't make sense.

You can also use opencv circle detection algorithm (Hough circles) but it requires a bit to tweaking. At least testing it on your test set should be quite straighforward.
See here for an introduction:
https://www.pyimagesearch.com/2014/07/21/detecting-circles-images-using-opencv-hough-circles/
Provided you know in advance the balls colors you could also do color based segmentation, blobs detection and circularity estimation on found objects. This is the cheapest way (in terms of processing complexity) but again nothing beats trying.

Try it, it may work. I detected cars less than 100 pixels using YOLOv3.

Related

Finger/Hand Gesture Recognition using Kinect

Let me explain my need before I explain the problem.
I am looking forward for a hand controlled application.
Navigation using palm and clicks using grab/fist.
Currently, I am working with Openni, which sounds promising and has few examples which turned out to be useful in my case, as it had inbuild hand tracker in samples. which serves my purpose for time being.
What I want to ask is,
1) what would be the best approach to have a fist/grab detector ?
I trained and used Adaboost fist classifiers on extracted RGB data, which was pretty good, but, it has too many false detections to move forward.
So, here I frame two more questions
2) Is there any other good library which is capable of achieving my needs using depth data ?
3)Can we train our own hand gestures, especially using fingers, as some paper was referring to HMM, if yes, how do we proceed with a library like OpenNI ?
Yeah, I tried with the middle ware libraries in OpenNI like, the grab detector, but, they wont serve my purpose, as its neither opensource nor matches my need.
Apart from what I asked, if there is something which you think, that could help me will be accepted as a good suggestion.
You don't need to train your first algorithm since it will complicate things.
Don't use color either since it's unreliable (mixes with background and changes unpredictably depending on lighting and viewpoint)
Assuming that your hand is a closest object you can simply
segment it out by depth threshold. You can set threshold manually, use a closest region of depth histogram, or perform connected component on a depth map to break it on meaningful parts first (and then select your object based not only on its depth but also using its dimensions, motion, user input, etc). Here is the output of a connected components method:
Apply convex defects from opencv library to find fingers;
Track fingers rather than rediscover them in 3D.This will increase stability. I successfully implemented such finger detection about 3 years ago.
Read my paper :) http://robau.files.wordpress.com/2010/06/final_report_00012.pdf
I have done research on gesture recognition for hands, and evaluated several approaches that are robust to scale, rotation etc. You have depth information which is very valuable, as the hardest problem for me was to actually segment the hand out of the image.
My most successful approach is to trail the contour of the hand and for each point on the contour, take the distance to the centroid of the hand. This gives a set of points that can be used as input for many training algorithms.
I use the image moments of the segmented hand to determine its rotation, so there is a good starting point on the hands contour. It is very easy to determine a fist, stretched out hand and the number of extended fingers.
Note that while it works fine, your arm tends to get tired from pointing into the air.
It seems that you are unaware of the Point Cloud Library (PCL). It is an open-source library dedicated to the processing of point clouds and RGB-D data, which is based on OpenNI for the low-level operations and which provides a lot of high-level algorithm, for instance to perform registration, segmentation and also recognition.
A very interesting algorithm for shape/object recognition in general is called implicit shape model. In order to detect a global object (such as a car, or an open hand), the idea is first to detect possible parts of it (e.g. wheels, trunk, etc, or fingers, palm, wrist etc) using a local feature detector, and then to infer the position of the global object by considering the density and the relative position of its parts. For instance, if I can detect five fingers, a palm and a wrist in a given neighborhood, there's a good chance that I am in fact looking at a hand, however, if I only detect one finger and a wrist somewhere, it could be a pair of false detections. The academic research article on this implicit shape model algorithm can be found here.
In PCL, there is a couple of tutorials dedicated to the topic of shape recognition, and luckily, one of them covers the implicit shape model, which has been implemented in PCL. I never tested this implementation, but from what I could read in the tutorial, you can specify your own point clouds for the training of the classifier.
That being said, you did not mentioned it explicitly in your question, but since your goal is to program a hand-controlled application, you might in fact be interested in a real-time shape detection algorithm. You would have to test the speed of the implicit shape model provided in PCL, but I think this approach is better suited to offline shape recognition.
If you do need real-time shape recognition, I think you should first use a hand/arm tracking algorithm (which are usually faster than full detection) in order to know where to look in the images, instead of trying to perform a full shape detection at each frame of your RGB-D stream. You could for instance track the hand location by segmenting the depthmap (e.g. using an appropriate threshold on the depth) and then detecting the extermities.
Then, once you approximately know where the hand is, it should be easier to decide whether the hand is making one gesture relevant to your application. I am not sure what you exactly mean by fist/grab gestures, but I suggest that you define and use some app-controlling gestures which are easy and quick to distinguish from one another.
Hope this helps.
The fast answer is: Yes, you can train your own gesture detector using depth data. It is really easy, but it depends on the type of the gesture.
Suppose you want to detect a hand movement:
Detect the hand position (x,y,x). Using OpenNi is straighforward as you have one node for the hand
Execute the gesture and collect ALL the positions of the hand during the gesture.
With the list of positions train a HMM. For example you can use Matlab, C, or Python.
For your own gestures, you can test the model and detect the gestures.
Here you can find a nice tutorial and code (in Matlab). The code (test.m is pretty easy to follow). Here is an snipet:
%Load collected data
training = get_xyz_data('data/train',train_gesture);
testing = get_xyz_data('data/test',test_gesture);
%Get clusters
[centroids N] = get_point_centroids(training,N,D);
ATrainBinned = get_point_clusters(training,centroids,D);
ATestBinned = get_point_clusters(testing,centroids,D);
% Set priors:
pP = prior_transition_matrix(M,LR);
% Train the model:
cyc = 50;
[E,P,Pi,LL] = dhmm_numeric(ATrainBinned,pP,[1:N]',M,cyc,.00001);
Dealing with fingers is pretty much the same, but instead of detecting the hand you need to detect de fingers. As Kinect doesn't have finger points, you need to use a specific code to detect them (using segmentation or contour tracking). Some examples using OpenCV can be found here and here, but the most promising one is the ROS library that have a finger node (see example here).
If you only need the detection of a fist/grab state, you should give microsoft a chance. Microsoft.Kinect.Toolkit.Interaction contains methods and events that detects the grip / grip release state of a hand. Take a look at the HandEventType of InteractionHandPointer . That works quite good for the fist/grab detection, but does not detect or report the position of individual fingers.
The next kinect (kinect one) detects 3 joint per hand (Wrist, Hand, Thumb) and has 3 hand based gestures: open, closed (grip/fist) and lasso (pointer). If that is enough for you, you should consider the microsoft libraries.
1) If there are a lot of false detections, you could try to extend the negative sample set of the classifier, and train it again. The extended negative image set should contain such images, where the fist was false detected. Maybe this will help to create a better classifier.
I've had quite a bit of succes with the middleware library as provided by http://www.threegear.com/. They provide several gestures (including grabbing, pinching and pointing) and 6 DOF handtracking.
You might be interested in this paper & open-source code:
Robust Articulated-ICP for Real-Time Hand Tracking
Code: https://github.com/OpenGP/htrack
Screenshot: http://lgg.epfl.ch/img/codedata/htrack_icp.png
YouTube Video: https://youtu.be/rm3YnClSmIQ
Paper PDF: http://infoscience.epfl.ch/record/206951/files/htrack.pdf

Histogram comparision

Is it possible to compare two intensity histograms (derived from gray-scale images) and obtain a likeness factor? In other words, I'm trying to detect the presence or absence of an soccer ball in an image. I've tried feature detection algorithms (such as SIFT/SURF) but they are not reliable enough for my application. I need something very reliable and robust.
Many thanks for your thoughts everyone.
This answer (Comparing two histograms) might help you. Generally, intensity comparisons are quite sensitive as e.g. white during day time is different from white during night time.
I think you should be able to derive something from compareHist() in openCV (http://docs.opencv.org/doc/tutorials/imgproc/histograms/histogram_comparison/histogram_comparison.html) to suit your needs if compareHist() does fit your purpose.
If not, this paper http://www.researchgate.net/publication/222417618_Tracking_the_soccer_ball_using_multiple_fixed_cameras/file/32bfe512f7e5c13133.pdf
tracks the ball from multiple cameras and you might get some more ideas from that even though you might not be using multiple cameras.
As kkuilla have mentioned, there is an available method to compare histogram, such as compareHist() in opencv
But I am not certain if it's really applicable for your program. I think you will like to use HoughTransfrom to detect circles.
More details can be seen in this paper:
https://files.nyu.edu/jb4457/public/files/research/bristol/hough-report.pdf
Look for the part with coins for the circle detection in the paper. I did recall reading up somewhere before of how to do ball detection using Hough Transform too. Can't find it now. But it should be similar to your soccer ball.
This method should work. Hope this helps. Good luck(:

single person tracking from video sequence

As a part of my thesis work, I need to build a program for human tracking from video or image sequence like the KTH or IXMAS dataset with the assumptions:
Illumination remains unchanged
Only one person appear in the scene
The program need to perform in real-time
I have searched a lot but still can not find a good solution.
Please suggest me a good method or an existing program that is suitable.
Case 1 - If camera static
If the camera is static, it is really simple to track one person.
You can apply a method called background subtraction.
Here, for better results, you need a bare image from camera, with no persons in it. It is the background. ( It can also be done, even if you don't have this background image. But if you have it, better. I will tell at end what to do if no background image)
Now start capture from camera. Take first frame,convert both to grayscale, smooth both images to avoid noise.
Subtract background image from frame.
If the frame has no change wrt background image (ie no person), you get a black image ( Of course there will be some noise, we can remove it). If there is change, ie person walked into frame, you will get an image with person and background as black.
Now threshold the image for a suitable value.
Apply some erosion to remove small granular noise. Apply dilation after that.
Now find contours. Most probably there will be one contour,ie the person.
Find centroid or whatever you want for this person to track.
Now suppose you don't have a background image, you can find it using cvRunningAvg function. It finds running average of frames from your video which you use to track. But you can obviously understand, first method is better, if you get background image.
Here is the implementation of above method using cvRunningAvg.
Case 2 - Camera not static
Here background subtraction won't give good result, since you can't get a fixed background.
Then OpenCV come with a sample for people detection sample. Use it.
This is the file: peopledetect.cpp
I also recommend you to visit this SOF which deals with almost same problem: How can I detect and track people using OpenCV?
One possible solution is to use feature points tracking algorithm.
Look at this book:
Laganiere Robert - OpenCV 2 Computer Vision Application Programming Cookbook - 2011
p. 266
Full algorithm is already implemented in this book, using opencv.
The above method : a simple frame differencing followed by dilation and erosion would work, in case of a simple clean scene with just the motion of the person walking with absolutely no other motion or illumination changes. Also you are doing a detection every frame, as opposed to tracking. In this specific scenario, it might not be much more difficult to track either. Movement direction and speed : you can just run Lucas Kanade on the difference images.
At the core of it, what you need is a person detector followed by a tracker. Tracker can be either point based (Lucas Kanade or Horn and Schunck) or using Kalman filter or any of those kind of tracking for bounding boxes or blobs.
A lot of vision problems are ill-posed, some some amount of structure/constraints, helps to solve it considerably faster. Few questions to ask would be these :
Is the camera moving : No quite easy, Yes : Much harder, exactly what works depends on other conditions.
Is the scene constant except for the person
Is the person front facing / side-facing most of the time : Detect using viola jones or train one (adaboost with Haar or similar features) for side-facing face.
How spatially accurate do you need it to be, will a bounding box do it, or do you need a contour : Bounding box : just search (intelligently :)) in neighbourhood with SAD (sum of Abs Differences). Contour : Tougher, use contour based trackers.
Do you need the "tracklet" or only just the position of the person at each frame, temporal accuracy ?
What resolution are we speaking about here, since you need real time :
Is the scene sparse like the sequences or would it be cluttered ?
Is there any other motion in the sequence ?
Offline or Online ?
If you develop in .NET you can use the Aforge.NET framework.
http://www.aforgenet.com/
I was a regular visitor of the forums and I seem to remember there are plenty of people using it for tracking people.
I've also used the framework for other non-related purposes and can say I highly recommend it for its ease of use and powerful features.

Rapid motion and object detection in opencv

How can we detect rapid motion and object simultaneously, let me give an example,....
suppose there is one soccer match video, and i want to detect position of each and every players with maximum accuracy.i was thinking about human detection but if we see soccer match video then there is nothing with human detection because we can consider human as objects.may be we can do this with blob detection but there are many problems with blobs like:-
1) I want to separate each and every player. so if players will collide then blob detection will not help. so there will problem to identify player separately
2) second will be problem of lights on stadium.
so is there any particular algorithm or method or library to do this..?
i've seen some research paper but not satisfied...so suggest anything related to this like any article,algorithm,library,any method, any research paper etc. and please all express your views in this.
For fast and reliable human detection, Dalal and Triggs' Histogram of Gradients is generally accepted as very good. Have you tried playing with that?
Since you mentioned rapid motion changes, are you worried about fast camera motion or fast player/ball motion?
You can do 2D or 3D video stabilization to fix camera motion (try the excellent Deshaker plugin for VirtualDub).
For fast player motion, background subtraction or other blob detection will definitely help. You can use that to get a rough kinematic estimate and use that as an estimate of your blur kernel. This can then be used to deblur the image chip containing the player.
You can do additional processing to establish identify based upon OCRing jersey numbers, etc.
You mentioned concern about lights on the stadium. Is the main issue that it will cast shadows? That can be dealt with by the HOG detector. Blob detection to get blur kernel should still work fine with the shadow.
If you have control over the camera, you may want to reduce exposure times to reduce blur. Denoising techniques can be used to reduce CCD noise that occurs with extreme low light and dense optical flow approaches align the frames and boost the signal back up to something reasonable via adding the denoised frames.

how to recognize the object I detect in video frames is a people or a car

I have a problem to detect object in images or video frames.
I have a task that is detect some people or something who enter into the sight of web camera, and then my system will be alarm.
Next step is recognize which kind of thing the object is, in this phase I know use Hough transform to detect line, circle, even rectangle. But when a people come into the sight of camera, people's profile is more complex than line, circle and rectangle. How can i recognize the object is people not a car.
I need help to know that.
thanks in advance
I suggest you look at the paper "Histograms of Oriented Gradients for Human Detection" by Dalal and Triggs. They used Histograms of Oriented Gradients to detect humans in images
I think one method is to use Bayesian analysis on your image and see how that matches with a database of known images. I believe some people run a wavelet transform to emphasize more noticeable features.

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