'framework/header1.h' file not found in Swift Package Manager - ios

I have an existing Objective C framework that is using the Carthage for building.
I am supporting the Swift PM for the existing Objective C framework and implemented the Swift PM using the below command in the current project.
swift package init
This command is initializing the Swift PM and creating the package.swift and I have configured it.
When I ran the Swift Package Manager in Xcode I got the error "framework/header1.h" file not found,
When I changed the import statement as
#import framework;
it's working fine for Swift Package Manager, but when I opened the .xcproject file of the framework in Xcode, its give me an error "Module framework not found".
Is there any way to import the header or framework, so that it will work fine for both Swift PM as well as Carthage?

After burning head for more than two days found two solutions for the above problem.
You can use the preprocessor definition SWIFT_PACKAGE
#if SWIFT_PACKAGE
#import "header1.h"
#else
#import <framework/header1.h>
#endif
2. Add the public header files in
Project setting > Build Phases > Headers > Public
Add publicHeadersPath in the Target section and make sure that Swift Package Library name in Package.swift must be the same as per the project framework.

Related

"FileName.h" not found in Xcode 8.2 , Objective-c

I am preparing a SDK in objective framework, i added a file and imported a "FileName.h" but it giving me an error of file not found.
Any suggestion will be greatful
Are you able import the framework in your project. If YES, check
Framework Search Paths in Build settings.
Example: $(PROJECT_DIR)/xxxxxxxx/GoogleSignIn\
Add your framework inside
Embedded Binaries

iOS - "'Foundation/Foundation.h' file not found" Error Inside Custom Framework Inside Swift Project

I have compiled a custom Objective-C Framework which I will be referring to as Custom.framework. I'm having an issue with the files inside the framework when I try to build the project the framework is linked in.
Inside Custom.framework I have my main Header file called Custom.h and the following code is where the problem arises:
#import <Foundation/Foundation.h> // 'Foundation/Foundation.h' file not found
I have a recursive framework and library path set up to where my .framework file is located: /Users/macbook/Library/Developer/Xcode/**
My project and framework files are in /Users/macbook/Sites/
Also my framework appears in red text, but is recognized when I import it if that helps.
As Glenn Howes states in a comment under the question, I needed to change the import to #import Foundation instead of using #import and turn on Enable Modules (C and Objective-C) in my build properties (which I already had).
Have you added Foundation.framework in Scheme --> Build Phases --> Link Binary With Libraries?

Cannot call swift function in Objective C class [duplicate]

I have a project that was started in Objective-C, and I am trying to import some Swift code into the same class files that I have previously written Objective-C in.
I have consulted the Apple docs on using Swift and Objective-C in the same project, as well as SO question like this, but still no avail: I continue to get the file not found error after putting in #import "NewTestApp-Swift.h" (NewTestApp is the name of the Product and module).
Here is what I have done so far:
In Define Modules, selected YES for the app.
Ensured that the Product Module name did not have any space in it (see screenshot below question)
I have tried using #import "NewTestApp-Swift.h" inside ViewController.m, ViewController.h and AppDelegate.m but none of them has worked.
What else am I doing incorrectly? Thanks for your help.
Screenshot of settings:
Errors that I am presently encountering:
I was running into the same issue and couldn't get my project to import swift into obj-c classes. Using Xcode 6, (should work for Xcode 6+) and was able to do it in this way....
Any class that you need to access in the .h file needs to be a forward declaration like this
#class MySwiftClass;
In the .m file ONLY, if the code is in the same project (module) then you need to import it with
#import "ProductModuleName-Swift.h"
Link to the apple documentation about it
https://developer.apple.com/documentation/swift/imported_c_and_objective-c_apis/importing_swift_into_objective-c
If the Swift code is inside a Module (like in your case):
#import <ProductName/ProductModuleName-Swift.h>
If the Swift code is inside the project (mixed Swift and ObjC):
#import <ProductModuleName-Swift.h>
In your case, you have to add this line in the *.m file:
#import <NewTestApp/NewTestApp-Swift.h>
IMPORTANT: look at the "<" in the import statement
https://developer.apple.com/library/content/documentation/Swift/Conceptual/BuildingCocoaApps/MixandMatch.html
How I managed to import swift into objective-c:
Defines Module set to YES (on project - not on target)
Product Module Name set (on target - not on project)
In your ViewController.m import the swift code with:
#import "MyProductModuleName-Swift.h"
Add a swift file to your objective-c project (File -> New -> Swift) and Xcode will create the bridging header from objective-c to Swift but this is crucial for making it work the other way around too - apparently.
For the last piece in this puzzle thanks to Swiftoverload for making me aware of actually adding a Swift file via Xcode GUI and not just dragging and dropping existing swift-files into my project for making it work:
http://nikolakirev.com/blog/using-swift-in-objective-c-project
Using Xcode 8.2.1 and if you look at Project > Build Settings > Objective-C Generated Interface Header Name, there it shows only one header file named like Product-Swift.h
This means that instead of importing each modules separately from Objective-C .m file, using individual -Swift.h file, you just import one Product-Swift.h which aggregated all Swift modules.
I encountered the same problem by looking for traditional way of importing modules separately, but the current version of Xcode and Swift 3 changed it to use only one header for all module importing.
Spent an hour on this issue, following these steps will help you to understand what's missing:
Open Xcode preference and navigate to DerivedData folder
Search for "swift.h" in finder
If you can not find any project-swift.h file, this file haven't been generated. You usually need to add #objc to one of your swift class and successfully build the app, only then will Xcode generate this file
If you found "xxx-swift.h" file, make sure your import statement contains the correct name.
I was having problems importing Swift into an Objective-C project. In the end I looked into the Derivied Data folder to check what Xcode 7 was generating. The filename was completely different to the one I was expecting.
Once I had the actual filename I imported that and the project could build.
iOS - Swift.h file not found
[Mixing Objective-C and Swift]
<name>-Swift.h should be created by Xcode automatically if Swift code expose an API via #objc or #objcMembers[About]
Usually a location looks like
~/Library/Developer/Xcode/DerivedData/
ProductModuleName-foo/
Build/
Intermediates.noindex/
ProductModuleName.build/
Debug-iphoneos/
ProductModuleName.build/
DerivedSources/
ProductModuleName-Swift.h
It can be changed by
Project editor -> select a target -> Build Settings -> Per-configuration Intermediate Build Files Path
By default the value is $(PROJECT_TEMP_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)
Importing the header file, i.e.
#import "<ProjectName>-Swift.h"
within the .h file generated an error, stating:
-Swift.h' file not found
and the build failed.
Instead use:
#import "<ProjectName>-Swift.h"
within the .m file, and even though the same error appears, running the project anyway suppresses the error.
The swift classes are then available within the .m file.
If Your App name have any special character then use _ for special character.
For Example if your App name is Name "Test App®"
Then you can import swift file by "Test_App_-Swift.h".
Space and ® is replace by _ while you are import.
Make sure your swift class has the public declaration, and extends NSObject:
public class MySwiftClass: NSObject {
//...
}
The import should work with quotes, not brackets, if the swift class is in the same project.
if you add a Swift File first, rememeber to add swift file to your target..., in the left column
Had faced the same problem with my team when was working on project using git. One developer hasn't updated Xcode to the last version (7.3) which was required for latest Swift 2.2 version. So, compiler hasn't recognized new Swift syntax and couldn't generate interface for Swift library (projectname-swift.h).
Check if Xcode version is the latest one!
DEFINE MODULES: YES
and import "ProjectName-Swift.h" in .m file of Obj-C class
This worked for me to access Swift classes in Obj-c.
I had the same problem with #import "myProj-Swift.h" not found, Xcode 12.3, the year is 2021.
It appears that unless a bridging header has been generated, it is not possible to import myProj-Swift.h.
My (reproducible) solution, when needing to add Swift to objective-C projects is to create (File - New File - Swift file) a dummy empty Swift file in my project. Xcode then asks whether to create a bridging header, to which I answer yes. This causes a "myProj-Bridging-Header.h" file to be added to my project, which is visible in the Project Navigator.
Once this is done, the error on #import "myProj-Swift.h" disappears.
After that I can delete the dummy file, and insert the needed Swift classes into the project.
The logic of generating a visible bridging header, but leaving the -Swift.h entirely invisible escapes me entirely. Never mind the challenge of trying to find out about this in the official documentation Importing Swift into Objective-C, which (to me inaccurately) states "You don’t need to do anything special to create the generated header".
It is probably a good idea to also mind the answer from #Sandeep Bhandari to this question - who says the -Swift.h file will only be generated if the project compiles successfully.
More info also in this and this question.
I ran into this problem after duplicating an existing target. When I tried to build with the duplicated target, the "ProductName-Swift.h file not found" error appears.
After going through the build settings in the new target, I found the value of the setting "Product Name" somehow is set as the same as the target name. After setting it with the correct one the error disappeared.
If your product name is TestApp-Dev then filename will TestApp_Dev-Swift.h
You can verify by going to the following location
~/Library/Developer/Xcode/DerivedData//Build/Intermediates.noindex/yourProjectbuild/Debug-iphonesimulator/MashreqMobileApp.build/DerivedSources
If you want same file name for each build schemes then go to
Build Settings to be the same across your modules/schemes. (set it to $(PROJECT_NAME)-Swift.h).
If project name is TestApp, then the file generated will TestApp-Swift.h and it will remain same across the schemes
During development, there might be a possibility that you would have any swift class that is not completely implemented due to which there might be some syntax errors.
The swift header file will be available for use only if all the swift files are error free.
Make sure there are no syntax errors in the swift files and then try to import the swift header in the objective - c file
I faced the problem with the name of project (target). It included symbol "-". So the decision was next: if name of project is "Test-App", then name of imported class is "Test_App-Swift.h"
If you have multiple target make sure that you have build all frameworks
Xcode 11
I ran into this problem when building on Xcode 11. Took me a bit to figure out what was wrong, but essentially, I had changed the "Display Name" setting on the Target's "General" tab instead of changing directly in the Info.plist file through the "Info" tab on the Target.
This resulted in Xcode 11.5 going through an rewriting/creating a bunch of brand new custom build settings and modifying the name of the app module and the built .app product. In this case the new display name also had a forward slash (/) character in it which may ultimately be why it wasn't building (see #Silversky Technology's answer).
Regardless, I resolved this by undoing all of Xcode 11.5's automatic changes to the project file and manually making the same change to the bundle display name in the Info.plist file and everything works perfectly.
I wish it would tell you that it was doing stuff like this before it just up and does it without your consent.
Target executable was missing a dependency on my (or any other in fact) framework.
Build Phases -> Dependencies must list the dependencies of a target to avoid intermittent errors: in my case debug
build was fine and automated Jenkins CI builds were failing.
A nightmare to debug considering Jenkins output produces
voluminous garbage that's a huge time pit to get through.

How can I make CorePlot work with swift?

I read the tutorial on how to use core plot (http://www.raywenderlich.com/13269/how-to-draw-graphs-with-core-plot-part-1)
The project I am working on is written in swift.
I did everything to import the CorePlot library.
To make sure I did it right, I created a new objective C file and called
#import "CorePlot-CocoaTouch.h"
it worked in the test objective-c file (built without errors)
I then put the import statement in the bridging header file, and got 27 errors ALL saying '... the current deployment target does not support automated __weak'
From this post (CorePlot in Swift can not call “numberForPlot”),
I know I can make core plot work in my swift project somehow.
Can anyone recommend something ?
Thank you for helping.
I followed these steps to import the library :
Static Library Install
You can also just copy the Core Plot library directly into your project in binary form.
Copy the CorePlotHeaders directory to your Xcode project
Copy the Core Plot library to your Xcode project.
Open your apps Target Build Settings, and for Other Linker Flags include this:
-ObjC
(-all_load used to be required as a linker flag, but this is no longer needed in Xcode 4.2)
Add the QuartzCore framework to the project.
Add the Accelerate framework to the project (release 2.0 and later).
Change your C/C++ Compiler in the project build settings to LLVM GCC 4.2 or LLVM 1.6.

How to import opencv2 framework in iOS Swift

I downloaded the latest pre-built opencv2.framework from the OpenCV SourceForge page. then in Xcode6-Beta3, I added opencv2.framework as a required linked framework under the "General" tab of my Swift project settings:
This is the structure of the framework after the framework is added to the project:
If this was a Objective-C project I could add the following import statement:
#ifdef __cplusplus
#import <opencv2/opencv.hpp>
#endif
In my ViewController.swift file, if I do something similar I get a "no such module" error:
I tried the following variations that result in an error:
import opencv2/opencv.hpp
import opencv2/opencv
import opencv
import "opencv2/opencv.hpp"
import <opencv2/opencv>
What is the correct way to import opencv in to my Swift project?
It's easiest if you start with a simple project all ready to compile and run out of the box.
This xcode project works with Swift, XCode 6.1, OpenCV 2, and is MIT licensed:
http://whitneyland.com/2014/10/opencv-swift.html
Here's one I haven't tried yet but there are so few still it's worth looking at:
https://github.com/foundry/OpenCVSwiftStitch
You will need to create a bridge from C++ to Objective C or plain C. After that, you will need to include/import the bridge's header into an "Objective-C Bridging Header", which Xcode should have generated when you added a Swift source file in an existing project.

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