Save image in iCloud drive from app directly - ios

I want to upload an image to iCloud drive from my ios app. Upto now I have upload the images by saving them locally in iCloud drive in the device and syncing it to the iCloud. here is the code i have tried.
if (!FileManager.default.fileExists(atPath: iCloudDocumentsURL.path, isDirectory: nil)) {
do{
try FileManager.default.createDirectory(at: iCloudDocumentsURL, withIntermediateDirectories: true, attributes: nil)
}catch let error {
print(error.localizedDescription)
}
}
}
let localDocumentsURL = FileManager.default.urls(for: FileManager.SearchPathDirectory.documentDirectory, in: .userDomainMask).last! as NSURL
let iCloudDocumentsURL = FileManager.default.url(forUbiquityContainerIdentifier: nil)?.appendingPathComponent("Documents").appendingPathComponent("MyArtworks")
let image = UIImage(named: "testpoto2") as UIImage?
// get the documents directory url
// choose a name for your image
let fileName = "image6.png"
// create the destination file url to save your image
let fileURL = localDocumentsURL.appendingPathComponent(fileName)
// get your UIImage jpeg data representation and check if the destination file url already exists
if !FileManager.default.fileExists(atPath: fileURL!.path) {
do {
try UIImagePNGRepresentation(image!)!.write(to: fileURL!)
print("Image Added Successfully")
} catch {
print(error)
}
} else {
print("Image Not Added")
}
if let iCloudDocumentsURL = iCloudDocumentsURL {
var isDir:ObjCBool = false
if (FileManager.default.fileExists(atPath: iCloudDocumentsURL.path, isDirectory: &isDir)) {
do{
try FileManager.default.removeItem(at: iCloudDocumentsURL)
}catch let error {
print(error.localizedDescription)
}
}
do{
try FileManager.default.copyItem(at: localDocumentsURL as URL , to: iCloudDocumentsURL)
}catch let error {
print(error.localizedDescription)
}
}
But I need to save the images directly to the iCloud. Any suggestions are appreciated.

Related

How can i delete files from FileManager?

See Image as referenceI am working on a project, in which i need to show a UICollectionview, which includes files from filemanager, in this collectionview i am displaying images as well as folders. And there is also a button which deletes the selected cells.
So how can i delete selected folder/images from document directory?
I am creating folder with this function.
func createDir() {
let manager = FileManager.default
guard let url = manager.urls(for: .documentDirectory, in: .userDomainMask).first else {
return
}
print("url path is ==>>",url.path)
let folderName = url.appendingPathComponent(folderNameTextField.text!)
do {
try manager.createDirectory(at: folderName, withIntermediateDirectories: true, attributes: [:])
print("Saved")
listFilesFromDocumentsFolder()
// getAllDirectoriesList()
}
catch {
print(error)
}
}
`And saving images with this function
func saveImageToDocumentDirectory(image: UIImage ) {
let documentsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
//
let fileName = "Doc-" + dateFormatter.string(from: Date())
let fileURL = documentsDirectory.appendingPathComponent(fileName
)
if let data = image.jpegData(compressionQuality: 1.0),!FileManager.default.fileExists(atPath: fileURL.path){
do {
try data.write(to: fileURL)
print("file saved")
} catch {
print("error saving file:", error)
}
}
}
I am using this function to delete, it works but abnormally,
for file in folderImageArray {
try! FileManager.default.removeItem(at: file)
}
And
This function making a crash.
for file in folderNameArray {
try! FileManager.default.removeItem(atPath: file)
}
You should not force unwrap try block, Use do try at-least it will give you the reason why it's not working.
Also adding a little delay will work fine
for file in folderImageArray {
do {
DispatchQueue.main.asyncAfter(deadline: .now() + 0.01) {
try FileManager.default.removeItem(at: file)
}
} catch {
print("File Deletion Failed: \(error.localizedDescription)")
}
}

Saving video in locally (directory) in Swift?

I try to save given video locally after then I need those saved videos for playing video in my app. I can't handle the saving video. Here is my saving try :
func saveVideoDocumentDirectory(url : URL){
let fileManager = FileManager.default
let paths = (NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as NSString).appendingPathComponent(".MOV")
do{
let videoData = try Data(contentsOf: url)
fileManager.createFile(atPath: paths as String, contents: videoData, attributes: nil)
}catch{
//
}
}
here is the get file try
func getVideo(){
let fileManager = FileManager.default
let videoPAth = (self.getDirectoryPath() as NSString).appendingPathComponent(".MOV")
if fileManager.fileExists(atPath: videoPAth){
print(videoPAth)
play(url: URL(string: videoPAth)!)
}else{
print("No Video")
}
}
here is my play video func :
func play(url : URL)
{
let player = AVPlayer(url: url)
let playerViewController = AVPlayerViewController()
playerViewController.player = player
present(playerViewController, animated: true)
{
playerViewController.player!.play()
}
}
Instead of Filemanager.createFile(), try using write instead.
let videoData = try Data(contentsOf: url)
try videoData.write(to: paths, options: .atomic)
Also, I recommend creating a folder first (from this answer).
extension URL {
static func createFolder(folderName: String) -> URL? {
let fileManager = FileManager.default
// Get document directory for device, this should succeed
if let documentDirectory = fileManager.urls(for: .documentDirectory,
in: .userDomainMask).first {
// Construct a URL with desired folder name
let folderURL = documentDirectory.appendingPathComponent(folderName)
// If folder URL does not exist, create it
if !fileManager.fileExists(atPath: folderURL.path) {
do {
// Attempt to create folder
try fileManager.createDirectory(atPath: folderURL.path,
withIntermediateDirectories: true,
attributes: nil)
} catch {
// Creation failed. Print error & return nil
print(error.localizedDescription)
return nil
}
}
// Folder either exists, or was created. Return URL
return folderURL
}
// Will only be called if document directory not found
return nil
}
}
Then, you can save like this:
guard let folderURL = URL.createFolder(folderName: "StoredVideos") else {
print("Can't create url")
return
}
let permanentFileURL = folderURL.appendingPathComponent(nameOfYourFile).appendingPathExtension("MOV")
let videoData = try Data(contentsOf: url)
try videoData.write(to: permanentFileURL, options: .atomic)
This will save you the hassle of NSSearchPathForDirectoriesInDomains.

iOS file path is changing at every launch/rerun the application

I have an issues in changing the file path at every launch of the app.
I have a file("AppConstant.json") in application bundle, and this file I need to copy into application document directory. I am successfully saving "AppConstant.json" file inside the created user folder "MyFolder" on Document directory.
But the problem is when I relaunch the application second time, it's not showing the same path. Also I am using relativepath, but still it not getting.
here is the code
// calling the directory
let stringAppConstant = copyFileFromBundleToDocumentDirectory(resourceFile: "AppConstant", resourceExtension: "json")
// saving or get exit file path
func copyFileFromBundleToDocumentDirectory(resourceFile: String, resourceExtension: String) -> String
{
var stringURLPath = "Error_URLPath"
let fileManager = FileManager.default
let docURL = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true).first!
let destFolderPath = URL(string:docURL)?.appendingPathComponent("MyFolder")
let fileName = "\(resourceFile).\(resourceExtension)"
guard let newDestPath = destFolderPath, let sourcePath = Bundle.main.path(forResource: resourceFile, ofType: ".\(resourceExtension)"), let fullDestPath = NSURL(fileURLWithPath: newDestPath.absoluteString).appendingPathComponent(fileName) else {
return stringURLPath
}
if !fileManager.fileExists(atPath: newDestPath.path) {
do {
try fileManager.createDirectory(atPath: newDestPath.path,withIntermediateDirectories: true, attributes: nil)
print("Created folder successfully in :::", newDestPath.path)
} catch {
print("Error in creating folder :::",error.localizedDescription);
}
}
else {
print("Folder is already exist!")
}
if fileManager.fileExists(atPath: fullDestPath.path) {
print("File is exist in ::: \(fullDestPath.path)")
stringURLPath = fullDestPath.path
}
else {
do {
try fileManager.copyItem(atPath: sourcePath, toPath: fullDestPath.path)
print("Saved file successfully in :::", fullDestPath.path)
stringURLPath = fullDestPath.path
} catch {
print("Error in creating file ::: \(error.localizedDescription)")
}
}
return stringURLPath
}
Please help me, where I need to save the path in Sandbox. Is this right way what I implemented.
I am running in device and simulator, both path are different while relaunch
this is the path for first time launch:
/var/mobile/Containers/Data/Application/81B568A7-0932-4C3E-91EB-9DD62416DFE8/Documents/MyFolder/AppConstant.json
relaunch the application I am getting new path:
/var/mobile/Containers/Data/Application/3DAABAC3-0DF5-415B-82A5-72B204311904/Documents/MyFolder/AppConstant.json
NOTE: I create a sample project and I use this same code and it's working. But in existing project it's not working. I am using the same bundle id and profile only for both sample and project. Checked the file added reference, settings, version all are same.
Any idea?
The behavior that the container path changes periodically is normal.
These lines
let destFolderPath = URL(string:docURL)?.appendingPathComponent("MyFolder")
let fileName = "\(resourceFile).\(resourceExtension)"
guard let newDestPath = destFolderPath, let sourcePath = Bundle.main.path(forResource: resourceFile, ofType: ".\(resourceExtension)"), let fullDestPath = NSURL(fileURLWithPath: newDestPath.absoluteString).appendingPathComponent(fileName) else {
return stringURLPath
}
contain a lot of mistakes
URL(string is the wrong API for file paths, it's URL(fileURLWithPath).
The second parameter of path(forResource:ofType:) must not have a leading dot.
The API absoluteString is wrong as parameter of URL(fileURLWithPath
Not a real mistake but don't use NSURL in Swift.
It's highly recommended to use always the URL related API to concatenate paths and get the documents folder from FileManager. Further it's good practice to make the method throw the real error rather than returning a meaningless literal string. And NSSearchPathForDirectoriesInDomains is outdated and should not be used in Swift.
func copyFileFromBundleToDocumentDirectory(resourceFile: String, resourceExtension: String) throws -> URL
{
let sourceURL = Bundle.main.url(forResource: resourceFile, withExtension: resourceExtension)!
let fileManager = FileManager.default
let destFolderURL = try fileManager.url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: false).appendingPathComponent("MyFolder")
let fullDestURL = destFolderURL.appendingPathComponent(resourceFile).appendingPathExtension(resourceExtension)
if !fileManager.fileExists(atPath: destFolderURL.path) {
try fileManager.createDirectory(at: destFolderURL, withIntermediateDirectories: true, attributes: nil)
print("Created folder successfully in :::", destFolderURL.path)
try fileManager.copyItem(at: sourceURL, to: fullDestURL)
print("Saved file successfully in :::", fullDestURL.path)
} else {
print("Folder already exists!")
if fileManager.fileExists(atPath: fullDestURL.path) {
print("File exists in ::: \(fullDestURL.path)")
} else {
try fileManager.copyItem(at: sourceURL, to: fullDestURL)
print("Saved file successfully in :::", fullDestURL.path)
}
}
return fullDestURL
}
Edit 1:
Hi I created the new project and use the same code I posted in main, and it's working. But in the real project it not working.
Not sure what exactly going on in your project, try to debug it. It's part of development as well. :)
If you are in hurry to fix this issue in this weekend try to use the following code snippet.
// collect data from bundle
let constFileURL = Bundle.main.url(forResource: "AppConst", withExtension: "json")!
let data = try! Data(contentsOf: constFileURL)
// try to write data in document directory
do {
let constFileURL = try saveFileInDocumentDirectory(filePath: "MyFolder/AppConst.json", data: data)
// use your `constFileURL`
} catch (let error as FileOperationError) {
switch error {
case .fileAlreadyExists(let url):
let data = try! Data(contentsOf: url)
print(String(data: data, encoding: .utf8))
case .IOError(let error):
print("IO Error \(error)")
}
} catch {
print("Unknown Error \(error)")
}
// Helpers
enum FileOperationError: Error {
case fileAlreadyExists(url: URL)
case IOError(Error)
}
func saveFileInDocumentDirectory(filePath: String, data: Data) throws -> URL {
// final destination path
let destURLPath = fullURLPathOf(filePath, relativeTo: .documentDirectory)
// check for file's existance and throw error if found
guard FileManager.default.fileExists(atPath: destURLPath.path) == false else {
throw FileOperationError.fileAlreadyExists(url: destURLPath)
}
// Create Intermidiate Folders
let intermidiateDicPath = destURLPath.deletingLastPathComponent()
if FileManager.default.fileExists(atPath: intermidiateDicPath.path) == false {
do {
try FileManager.default.createDirectory(at: intermidiateDicPath, withIntermediateDirectories: true, attributes: nil)
} catch {
throw FileOperationError.IOError(error)
}
}
// File Writing
do {
try data.write(to: destURLPath, options: .atomic)
} catch {
throw FileOperationError.IOError(error)
}
return destURLPath
}
func fullURLPathOf(_ relativePath: String, relativeTo dic:FileManager.SearchPathDirectory ) -> URL {
return FileManager.default.urls(for: dic, in: .userDomainMask).first!.appendingPathComponent(relativePath)
}
Original Answer
Why don't you just return "MyFolder/\(fileName)" on successful file operation? If you need to access the path later you can always do that using FileManager APIs.
let docDir = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
let constFilePath = docDir.appendingPathComponent("MyFolder/\(fileName)")
// Access const file data
do {
let fileData = try Data(contentsOf: constFilePath)
// Use you data for any further checking
} catch {
// Error in reading file data
print("Error in file data access : \(error)")
}

How to download and save an audio file and then play it in swift?

I am trying to download an audio file from the internet and save it onto the phone. This is the download function:
func download() {
if let audioUrl = downloadUrl {
// then lets create your document folder url
let documentsDirectoryURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
// lets create your destination file url
let destinationUrl = documentsDirectoryURL.appendingPathComponent(audioUrl.lastPathComponent)
print(destinationUrl)
// to check if it exists before downloading it
if FileManager.default.fileExists(atPath: destinationUrl.path) {
print("The file already exists at path")
// if the file doesn't exist
} else {
// you can use NSURLSession.sharedSession to download the data asynchronously
URLSession.shared.downloadTask(with: audioUrl, completionHandler: { (location, response, error) -> Void in
guard let location = location, error == nil else { return }
do {
// after downloading your file you need to move it to your destination url
try FileManager.default.moveItem(at: location, to: destinationUrl)
print("File moved to documents folder")
} catch let error as NSError {
print(error.localizedDescription)
}
}).resume()
}
}
}
Then, after I close and open the app, I use the following function to retrieve the url and play it using an AVPlayer:
func getUrl2() {
if let audioUrl = downloadUrl {
// then lets create your document folder url
let documentsDirectoryURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
destinationUrl = documentsDirectoryURL.appendingPathComponent(audioUrl.lastPathComponent)
if let u = self.destinationUrl {
let player = AVPlayer(url: u)
print(u)
print("Bouta play")
print(CMTimeGetSeconds(player.currentItem!.duration))
player.play()
}
}
}
The duration that keeps getting printed out is "nan". Is there a way to check if the audio file is actually downloading? Or could it be a problem with retrieving the file after the download? Thanks in advance.
First of all you have to check for the URL is not empty with the below logic:
if !link.isEmpty{
checkBookFileExists(withLink: link){ [weak self] downloadedURL in
guard let self = self else{
return
}
play(url: downloadedURL)
}
}
Then checkBookFileExists function will check if the file already saved or not before download it again:
func checkBookFileExists(withLink link: String, completion: #escaping ((_ filePath: URL)->Void)){
let urlString = link.addingPercentEncoding(withAllowedCharacters: CharacterSet.urlQueryAllowed)
if let url = URL.init(string: urlString ?? ""){
let fileManager = FileManager.default
if let documentDirectory = try? fileManager.url(for: .documentDirectory, in: .userDomainMask, appropriateFor:nil, create: false){
let filePath = documentDirectory.appendingPathComponent(url.lastPathComponent, isDirectory: false)
do {
if try filePath.checkResourceIsReachable() {
print("file exist")
completion(filePath)
} else {
print("file doesnt exist")
downloadFile(withUrl: url, andFilePath: filePath, completion: completion)
}
} catch {
print("file doesnt exist")
downloadFile(withUrl: url, andFilePath: filePath, completion: completion)
}
}else{
print("file doesnt exist")
}
}else{
print("file doesnt exist")
}
}
Then if the file doesn't exists you will download it with the below function:
func downloadFile(withUrl url: URL, andFilePath filePath: URL, completion: #escaping ((_ filePath: URL)->Void)){
DispatchQueue.global(qos: .background).async {
do {
let data = try Data.init(contentsOf: url)
try data.write(to: filePath, options: .atomic)
print("saved at \(filePath.absoluteString)")
DispatchQueue.main.async {
completion(filePath)
}
} catch {
print("an error happened while downloading or saving the file")
}
}
}
That function will save it and you can play it with:
func play(url: URL) {
print("playing \(url)")
do {
audioPlayer = try AVAudioPlayer(contentsOf: url)
audioPlayer?.prepareToPlay()
audioPlayer?.delegate = self
audioPlayer?.play()
let percentage = (audioPlayer?.currentTime ?? 0)/(audioPlayer?.duration ?? 0)
DispatchQueue.main.async {
// do what ever you want with that "percentage"
}
} catch let error {
audioPlayer = nil
}
}

How to save a UIImage to documents directory?

I'm trying to save both a recorded video's file path, and a thumbnail from the video to the documents directory. Then, set those two values to an object using the file paths so I can use the object to populate a collection view. With the code I have currently (below), after I record a video, the video path gets saved to the documents directory, and the video path and thumbnail get set to my Post object, and the thumbnail appears properly in my collection view. All good so far.
However only the video path persists between app re-launches since it's in the directory, and the thumbnail isn't. I'd like to save the thumbnail there too but I don't know how to go about it since it appears you can only write URLs to the directory.
This is my first experience with utilizing the documents directory so any help will be appreciated! How can I write the thumbnail (UIImage) to my documents directory along with the video it's from?
Here's my code so far:
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
let mediaType = info[UIImagePickerControllerMediaType] as! NSString
dismiss(animated: true, completion: nil)
if mediaType == kUTTypeMovie {
// Componenets for a unique ID for the video
var uniqueVideoID = ""
var videoURL:NSURL? = NSURL()
var uniqueID = ""
uniqueID = NSUUID().uuidString
// Get the path as URL
videoURL = info[UIImagePickerControllerMediaURL] as? URL as NSURL?
let myVideoVarData = try! Data(contentsOf: videoURL! as URL)
// Write the video to the Document Directory at myVideoVarData (and set the video's unique ID)
let docPaths = NSSearchPathForDirectoriesInDomains(FileManager.SearchPathDirectory.documentDirectory, FileManager.SearchPathDomainMask.userDomainMask, true)
let documentsDirectory: AnyObject = docPaths[0] as AnyObject
uniqueVideoID = uniqueID + "VIDEO.MOV"
let docDataPath = documentsDirectory.appendingPathComponent(uniqueVideoID) as String
try? myVideoVarData.write(to: URL(fileURLWithPath: docDataPath), options: [])
print("docDataPath under picker ", docDataPath)
print("Video saved to documents directory")
// Create a thumbnail image from the video (first frame)
let asset = AVAsset(url: URL(fileURLWithPath: docDataPath))
let assetImageGenerate = AVAssetImageGenerator(asset: asset)
assetImageGenerate.appliesPreferredTrackTransform = true
let time = CMTimeMake(asset.duration.value / 3, asset.duration.timescale)
if let videoImage = try? assetImageGenerate.copyCGImage(at: time, actualTime: nil) {
// Add thumbnail & video path to Post object
let video = Post(pathToVideo: URL(fileURLWithPath: docDataPath), thumbnail: UIImage(cgImage: videoImage))
posts.append(video)
print("Video saved to Post object")
}
}
}
One Suggestion: Save images to Library/Caches if that can be downloaded again as per apple's guide line.
As simple as this:
func saveImageToDocumentDirectory(_ chosenImage: UIImage) -> String {
let directoryPath = NSHomeDirectory().appending("/Documents/")
if !FileManager.default.fileExists(atPath: directoryPath) {
do {
try FileManager.default.createDirectory(at: NSURL.fileURL(withPath: directoryPath), withIntermediateDirectories: true, attributes: nil)
} catch {
print(error)
}
}
let filename = NSDate().string(withDateFormatter: yyyytoss).appending(".jpg")
let filepath = directoryPath.appending(filename)
let url = NSURL.fileURL(withPath: filepath)
do {
try UIImageJPEGRepresentation(chosenImage, 1.0)?.write(to: url, options: .atomic)
return String.init("/Documents/\(filename)")
} catch {
print(error)
print("file cant not be save at path \(filepath), with error : \(error)");
return filepath
}
}
Swift4:
func saveImageToDocumentDirectory(_ chosenImage: UIImage) -> String {
let directoryPath = NSHomeDirectory().appending("/Documents/")
if !FileManager.default.fileExists(atPath: directoryPath) {
do {
try FileManager.default.createDirectory(at: NSURL.fileURL(withPath: directoryPath), withIntermediateDirectories: true, attributes: nil)
} catch {
print(error)
}
}
let dateFormatter = DateFormatter()
dateFormatter.dateFormat = "yyyyMMddhhmmss"
let filename = dateFormatter.string(from: Date()).appending(".jpg")
let filepath = directoryPath.appending(filename)
let url = NSURL.fileURL(withPath: filepath)
do {
try chosenImage.jpegData(compressionQuality: 1.0)?.write(to: url, options: .atomic)
return String.init("/Documents/\(filename)")
} catch {
print(error)
print("file cant not be save at path \(filepath), with error : \(error)");
return filepath
}
}

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