FCM push for iOS callback not called - ios

I have a problem with FCM push notifications.
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: #escaping () -> Swift.Void)
and
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Swift.Void)
are not called when I receive a push. The notification is generated in my iPhone.
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any], fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void)
is called instead but I don't understand why because it's deprecated.
The content of my notification:
{
"to": "FCM Token",
"priority": "high",
"content_available": true,
"notification": {
"sound": "default",
"title": "Test",
"body": "Test",
"description": "Test"
},
"data": {
"id": 123456,
"status": "11",
}
}
In my AppDelegate.swift:
import UIKit
import CoreData
import Firebase
import Fabric
import Crashlytics
import GoogleMaps
import GooglePlaces
import FBSDKLoginKit
import GoogleSignIn
import NotificationBannerSwift
import UserNotifications
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
FirebaseApp.configure()
if #available(iOS 10.0, *) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
application.registerForRemoteNotifications()
Messaging.messaging().delegate = self
Messaging.messaging().shouldEstablishDirectChannel = true
return ApplicationDelegate.shared.application(application, didFinishLaunchingWithOptions: launchOptions)
}
func applicationWillResignActive(_ application: UIApplication) {
pprint(" - applicationWillResignActive - ")
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
AppEvents.activateApp()
}
func applicationDidEnterBackground(_ application: UIApplication) {
pprint(" - applicationDidEnterBackground - ")
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
pprint(" - applicationWillEnterForeground - ")
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
pprint(" - applicationDidBecomeActive - ")
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
pprint(" - applicationWillTerminate - ")
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
print("Unable to register for remote notifications: \(error.localizedDescription)")
}
private func application(application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: NSData) {
pprint("apns token: ", deviceToken)
Messaging.messaging().apnsToken = deviceToken as Data
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any], fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// With swizzling disabled you must let Messaging know about the message, for Analytics
Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
print(" ")
print("-- New message classique --")
print("Notification received : \(userInfo)")
print(" ")
// Print full message.
print(userInfo)
completionHandler(.noData)
}
// MARK: - UNUserNotificationCenterDelegate methods
extension AppDelegate: UNUserNotificationCenterDelegate {
// FOREGROUND: The method will be called on the delegate only if the application is in the foreground. If the method is not implemented or the handler is not called in a timely manner then the notification will not be presented. The application can choose to have the notification presented as a sound, badge, alert and/or in the notification list. This decision should be based on whether the information in the notification is otherwise visible to the user.
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Swift.Void) {
DispatchQueue.main.async {
// print("will present: ", notification)
// Messaging.messaging().appDidReceiveMessage(notification.request.content.userInfo)
// completionHandler(.alert)
let userInfo = notification.request.content.userInfo
// With swizzling disabled you must let Messaging know about the message, for Analytics
Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
print(" ")
print("Notification received : \(notification)")
print("-- New message from Notification ios10 only --")
print(" ")
guard
let aps = userInfo[AnyHashable("aps")] as? NSDictionary,
let alert = aps["alert"] as? NSDictionary,
let body = alert["body"] as? String,
let title = alert["title"] as? String
else {
// handle any error here
return
}
print("Title: \(title) \nBody:\(body)")
let banner = NotificationBanner(title: title, subtitle: body, style: .success)
banner.show()
// Change this to your preferred presentation option
//completionHandler([])
}
}
// BACKGROUND: The method will be called on the delegate when the user responded to the notification by opening the application, dismissing the notification or choosing a UNNotificationAction. The delegate must be set before the application returns from applicationDidFinishLaunching:.
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: #escaping () -> Swift.Void) {
DispatchQueue.main.async {
print("didReceive")
let userInfo = response.notification.request.content.userInfo
// Print message ID.
if let messageID = userInfo["gcmMessageIDKey"] {
print("Message ID: \(messageID)")
}
print(userInfo)
if let body = userInfo["body"] as? String {
print("inbody")
NotificationCenter.default.post(name: Notification.Name("userInfo"), object: body)
}
//Push().handlePush(info: userInfo)
// Print full message.
print(userInfo)
Messaging.messaging().appDidReceiveMessage(response.notification.request.content.userInfo)
completionHandler()
}
}
}
// MARK: - MessagingDelegate methods
extension AppDelegate: MessagingDelegate {
func messaging(_ messaging: Messaging, didReceiveRegistrationToken fcmToken: String) {
//log.info("FCM registration token received = \(fcmToken)")
print("FCM registration token received = \(fcmToken)")
let dataDict:[String: String] = ["token": fcmToken]
NotificationCenter.default.post(name: Notification.Name("FCMToken"), object: nil, userInfo: dataDict)
// TODO: If necessary send token to application server.
// Note: This callback is fired at each app startup and whenever a new token is generated.
}
func messaging(_ messaging: Messaging, didReceive remoteMessage: MessagingRemoteMessage) {
//log.info("didReceive message = \(remoteMessage)")
print("didReceive message = \(remoteMessage)")
}
func applicationReceivedRemoteMessage(_ remoteMessage: MessagingRemoteMessage) {
print(" - - - FIR Remote message - - - ")
print("%#", remoteMessage.appData)
//Push().handlePush(info: remoteMessage.appData)
}
}
In my Info.plist I have FirebaseAppdelegateProxyEnable set to NO
In capabilities, I have Push Notifications enabled and Remote Notifications are enabled too in Background Mode.
I'm using Xcode 11.1. I have converted my project to Swift 5 (it was created with Swift 3), I have changed the build system to the new one.
I have two targets with this project I don't know if it can be related to my issue.
I try with an empty new project with the same AppDelegate.swift, same bundle identifier and it works.

try this
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: #escaping () -> Void) {
// put your code here
}
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
// put your code here
}

Related

iOS Push Notifications Custom Sound

I have been breaking my head for almost a week, to create my own sound when I generate push notifications in iOS. Version is 13.4. Problem is all push notifications are silent, even though all settings in iPhone is correct. Below is my AppDelegate.swift file. I don't know where and how to make a change so that I can generate my own sound when I receive push notifications. Please can you let me know where is the mistake? Also, I am new to iOS. So any help regarding this would be highly appreciated.
import UIKit
import Firebase
import UserNotifications
import FirebaseMessaging
import FirebaseInstanceID
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate, MessagingDelegate, UNUserNotificationCenterDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
if #available(iOS 10.0, *) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = (self as UNUserNotificationCenterDelegate)
UNUserNotificationCenter.current().requestAuthorization(
options: [.alert, .badge, .sound],
completionHandler: {_, _ in })
Messaging.messaging().delegate = (self as MessagingDelegate)
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [UIUserNotificationType.alert, UIUserNotificationType.badge, UIUserNotificationType.sound], categories: nil)
UIApplication.shared.registerUserNotificationSettings(settings)
}
UIApplication.shared.registerForRemoteNotifications()
UIApplication.shared.applicationIconBadgeNumber = 0
FirebaseApp.configure()
NSSetUncaughtExceptionHandler { exception in
print(exception)
print(exception.callStackSymbols)
}
return true
}
// The callback to handle data message received via FCM for devices running iOS 10 or above.
func applicationReceivedRemoteMessage(_ remoteMessage: MessagingRemoteMessage) {
print("Remote message is ", remoteMessage.appData)
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
print("i am not available in simulator \(error)")
}
func messaging(_ messaging: Messaging, didReceiveRegistrationToken fcmToken: String) {
let token = Messaging.messaging().fcmToken
regToken=token!
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable : Any]) {
print("didReceiveRemoteNotification", userInfo)
let content = UNMutableNotificationContent()
if let title = userInfo["title"]
{
content.title = title as! String
}
if let title = userInfo["text"]
{
content.body = title as! String
}
content.userInfo = userInfo
//content.sound = UNNotificationSound.default
content.sound = UNNotificationSound(named: UNNotificationSoundName(rawValue: "tornado_alarm.caf"))
let trigger = UNTimeIntervalNotificationTrigger.init(timeInterval: 0.5, repeats: false)
let request = UNNotificationRequest(identifier:"rig", content: content, trigger: trigger)
UNUserNotificationCenter.current().delegate = (self as UNUserNotificationCenterDelegate)
UNUserNotificationCenter.current().add(request) { (error) in
if let getError = error {
print("didReceiveRemoteNotification error is ", getError.localizedDescription)
}
}
}
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void)
{
print("willPresent", notification.request.content.userInfo)
if notification.request.identifier == "rig"{
completionHandler( [.alert,.sound,.badge])
}else{
completionHandler([.alert, .badge, .sound])
}
}
func userNotificationCenter(center: UNUserNotificationCenter, willPresentNotification notification: UNNotification, withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void)
{
//Handle the notification
completionHandler(
[UNNotificationPresentationOptions.alert,
UNNotificationPresentationOptions.sound,
UNNotificationPresentationOptions.badge])
}
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
Messaging.messaging().apnsToken = deviceToken
let deviceTokenString = deviceToken.reduce("", {$0 + String(format: "%02X", $1)})
print("Device Token Is ", deviceTokenString)
}
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: #escaping () -> Void) {
}
}

Firebase cloud messaging not working on IOS at all for some reason

I want to implement Firebase Messaging in an iOS app, and I'm running into a vexing issue.
I followed these two videos to the letter, and I'm not receiving any notifications (either popups or console indications of a received notification).
Here is my AppDelegate.swift:
//
// AppDelegate.swift
//
import UIKit
import Firebase
import UserNotifications
import FirebaseMessaging
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var orientationLock = UIInterfaceOrientationMask.all
let gcmMessageIDKey = "gcm.message_id"
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
return self.orientationLock
}
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
FirebaseApp.configure()
if #available(iOS 10.0, *) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
application.registerForRemoteNotifications()
Messaging.messaging().delegate = self
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
extension AppDelegate : MessagingDelegate{
func messaging(_ messaging: Messaging, didReceiveRegistrationToken fcmToken: String) {
print("Firebase registration token: \(fcmToken)")
let dataDict:[String: String] = ["token": fcmToken]
NotificationCenter.default.post(name: Notification.Name("FCMToken"), object: nil, userInfo: dataDict)
// TODO: If necessary send token to application server.
// Note: This callback is fired at each app startup and whenever a new token is generated.
}
func messaging(_ messaging: Messaging, didReceive remoteMessage: MessagingRemoteMessage) {
print("Message data: \(remoteMessage.appData)")
}
}
#available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {
// Receive displayed notifications for iOS 10 devices.
func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
let userInfo = notification.request.content.userInfo
// With swizzling disabled you must let Messaging know about the message, for Analytics
// Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
// Change this to your preferred presentation option
completionHandler([])
}
func userNotificationCenter(_ center: UNUserNotificationCenter,
didReceive response: UNNotificationResponse,
withCompletionHandler completionHandler: #escaping () -> Void) {
let userInfo = response.notification.request.content.userInfo
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
completionHandler()
}
}
I've added the APNS key to Firebase, verified the entitlements, etc.
The funny thing is this used to work, but doesn't.
Any pointers would be highly appreciated!

Open link in webview, using firebase in app messaging

My app is a webview app.
Please, explain me, how to open link in my webview app when I press "Открыть" button?
Now, when I press the button, link redirects and opens in Safari.
The message appears via firebase in app messaging.
Thank you.
import JXWebViewController
import UIKit
import Firebase
import UserNotifications
import FirebaseInAppMessaging
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
let gcmMessageIDKey = "gcm_message_id"
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
let url = URL(string: "https://kupi95.ru/")!
let webViewController = JXWebViewController()
webViewController.webView.load(URLRequest(url: url))
window = UIWindow(frame: UIScreen.main.bounds)
window?.rootViewController = webViewController
window?.makeKeyAndVisible()
FirebaseApp.configure()
if #available(iOS 10.0, *) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
Messaging.messaging().delegate = self
application.registerForRemoteNotifications()
// Register the delegate with the InAppMessaging instance
let myFiamDelegate = CardActionFiamDelegate()
InAppMessaging.inAppMessaging().delegate = myFiamDelegate;
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
UIApplication.shared.applicationIconBadgeNumber = 0
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any]) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// With swizzling disabled you must let Messaging know about the message, for Analytics
// Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// With swizzling disabled you must let Messaging know about the message, for Analytics
// Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
completionHandler(UIBackgroundFetchResult.newData)
}
}
#available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {
// Receive displayed notifications for iOS 10 devices.
func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
let userInfo = notification.request.content.userInfo
// With swizzling disabled you must let Messaging know abouuserNotificationCentert the message, for Analytics
// Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
// Change this to your preferred presentation option
completionHandler([.alert])
}
func userNotificationCenter(_ center: UNUserNotificationCenter,
didReceive response: UNNotificationResponse,
withCompletionHandler completionHandler: #escaping () -> Void) {
let userInfo = response.notification.request.content.userInfo
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
completionHandler()
}
}
extension AppDelegate: MessagingDelegate {
func messaging(_ messaging: Messaging, didReceiveRegistrationToken fcmToken: String) {
print("Firebase registration token: \(fcmToken)")
let dataDict:[String: String] = ["token": fcmToken]
NotificationCenter.default.post(name: Notification.Name("FCMToken"), object: nil, userInfo: dataDict)
// TODO: If necessary send token to application server.
// Note: This callback is fired at each app startup and whenever a new token is generated.
}
func messaging(_ messaging: Messaging, didReceive remoteMessage: MessagingRemoteMessage) {
print("Received data message: \(remoteMessage.appData)")
}
}
import Foundation
import FirebaseInAppMessaging
import JXWebViewController
class CardActionFiamDelegate : NSObject, InAppMessagingDisplayDelegate {
func messageClicked(_ inAppMessage: InAppMessagingDisplayMessage, with action: InAppMessagingAction) {
// ...
let webViewController = JXWebViewController()
webViewController.webView.load(URLRequest(url: action.actionURL))
}
func messageDismissed(_ inAppMessage: InAppMessagingDisplayMessage,
dismissType: FIRInAppMessagingDismissType) {
// ...
}
func impressionDetected(for inAppMessage: InAppMessagingDisplayMessage) {
// ...
}
func displayError(for inAppMessage: InAppMessagingDisplayMessage, error: Error) {
// ...
}
}
If i understand correct.
It link, can help you:
firebase doc about modify message behavior
Look like it can do with func messageClicked InAppMessagingDisplayDelegate messageclicked:
func messageClicked(_ inAppMessage: InAppMessagingDisplayMessage, with action: InAppMessagingAction) {
// open view controller with webview for action.actionURL
}

ios FCM messaging didReceiveRemoteMessage not called

I want to use FCM to send notifications and data messages to iOS Devices.
All works fine, but for some reason the delegate method messaging didReceiveRemoteMessage is never called. Therefore I cannot get data messages when the app is in the foreground... I tried it with and without a notification block beside the data. So the message I am sending looks like this:
{'message': {
'token': 'mytokenstandshere',
'notification': {
'body': 'message',
'title': 'title'},
'data': {
'datafield': 'datavalue',
'datafield2': 'datavalue2'}
}}
I tried all possibilities (without notification, without data, with both). Notification is working without problems, but the data block is not appearing in clean data messages.
I just want to have this running on iOS 11+. But I even tried it with the parts for iOS 9 and 10 from the docs from google.
This is my AppDelegate:
#
UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate, MessagingDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
Hardware.start()
Preferences.initDefaults()
FirebaseApp.configure()
Messaging.messaging().delegate = self
Messaging.messaging().shouldEstablishDirectChannel = true
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
application.registerForRemoteNotifications()
return true
}
func messaging(_ messaging: Messaging, didReceiveRegistrationToken fcmToken: String) {
print("new Token: \(fcmToken)")
Messaging.messaging().subscribe(toTopic: TOPIC_ALL_MESSAGES)
NotificationSettingsListener.start()
}
func messaging(_ messaging: Messaging, didReceive remoteMessage: MessagingRemoteMessage) {
print("Got a remote")
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable : Any], fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
completionHandler(UIBackgroundFetchResult.newData)
}
}
#available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {
func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
let userInfo = notification.request.content.userInfo
// Print full message.
print(userInfo)
// Change this to your preferred presentation option
completionHandler([.alert])
}
func userNotificationCenter(_ center: UNUserNotificationCenter,
didReceive response: UNNotificationResponse,
withCompletionHandler completionHandler: #escaping () -> Void) {
let userInfo = response.notification.request.content.userInfo
// Print full message.
print(userInfo)
completionHandler()
}
}
I'm not seeing:
application(_: didReceiveRemoteNotification: fetchCompletionHandler:)
I believe that's required for handling. Reference
Please make sure you have to assign Firebase messaging delegate in AppDelegate.m
[FIRMessaging messaging].delegate = self;

unable to receive the push notification in foreground using FCM

I have been trying to get firebase push-notification in my app. I have tried everything on the internet but couldn't find solution. I have been receiving notification in background, but when App is in foreground I am unable to get the notification. But when I print the userInfo in "didReceiveRemoteNotification" I get the message in console
Any help would be appreciated.
import Firebase
import UserNotifications
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate{
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
//FirebaseApp.configure()
self.initializeFCM(application)
let token = InstanceID.instanceID().token()
debugPrint("GCM TOKEN = \(String(describing: token))")
return true
}
func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error)
{
debugPrint("didFailToRegisterForRemoteNotificationsWithError: \(error)")
}
func application(received remoteMessage: MessagingRemoteMessage)
{
debugPrint("remoteMessage:\(remoteMessage.appData)")
}
func initializeFCM(_ application: UIApplication)
{
print("initializeFCM")
if #available(iOS 10.0, *) // enable new way for notifications on iOS 10
{
let center = UNUserNotificationCenter.current()
center.delegate = self
center.requestAuthorization(options: [.badge, .alert , .sound]) { (accepted, error) in
if !accepted
{
print("Notification access denied.")
}
else
{
print("Notification access accepted.")
UIApplication.shared.registerForRemoteNotifications();
}
}
}
else
{
let type: UIUserNotificationType = [UIUserNotificationType.badge, UIUserNotificationType.alert, UIUserNotificationType.sound];
let setting = UIUserNotificationSettings(types: type, categories: nil);
UIApplication.shared.registerUserNotificationSettings(setting);
UIApplication.shared.registerForRemoteNotifications();
}
FirebaseApp.configure()
Messaging.messaging().delegate = self
Messaging.messaging().shouldEstablishDirectChannel = true
}
// enable new way for notifications on iOS 10
func application(_ application: UIApplication, didRegister notificationSettings: UIUserNotificationSettings)
{
debugPrint("didRegister notificationSettings")
if (notificationSettings.types == .alert || notificationSettings.types == .badge || notificationSettings.types == .sound)
{
application.registerForRemoteNotifications()
}
}
func application(application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: NSData)
{
debugPrint("didRegisterForRemoteNotificationsWithDeviceToken: NSDATA")
let token = String(format: "%#", deviceToken as CVarArg)
debugPrint("*** deviceToken: \(token)")
Messaging.messaging().apnsToken = deviceToken as Data
debugPrint("Firebase Token:",InstanceID.instanceID().token() as Any)
}
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data)
{
debugPrint("didRegisterForRemoteNotificationsWithDeviceToken: DATA")
let token = String(format: "%#", deviceToken as CVarArg)
debugPrint("*** deviceToken: \(token)")
Messaging.messaging().apnsToken = deviceToken
debugPrint("Firebase Token:",InstanceID.instanceID().token() as Any)
}
//-------------------------------------------------------------------------//
// [START receive_message]
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any]) {
Messaging.messaging().appDidReceiveMessage(userInfo)
print(userInfo)
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
Messaging.messaging().appDidReceiveMessage(userInfo)
print(userInfo)
completionHandler(UIBackgroundFetchResult.newData)
}
// [END receive_message]
}
// [START ios_10_message_handling]
#available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {
// Receive displayed notifications for iOS 10 devices.
func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
let userInfo = notification.request.content.userInfo
// With swizzling disabled you must let Messaging know about the message, for Analytics
Messaging.messaging().appDidReceiveMessage(userInfo)
print(userInfo)
// Change this to your preferred presentation option
completionHandler([])
}
func userNotificationCenter(_ center: UNUserNotificationCenter,
didReceive response: UNNotificationResponse,
withCompletionHandler completionHandler: #escaping () -> Void) {
let userInfo = response.notification.request.content.userInfo
Messaging.messaging().appDidReceiveMessage(userInfo)
print(userInfo)
completionHandler()
}
}
// [END ios_10_message_handling]
extension AppDelegate : MessagingDelegate {
// [START refresh_token]
func messaging(_ messaging: Messaging, didRefreshRegistrationToken fcmToken: String) {
print("Firebase registration token: \(fcmToken)")
}
func messaging(_ messaging: Messaging, didReceive remoteMessage: MessagingRemoteMessage) {
print("Received data message: \(remoteMessage.appData)")
}
// [END ios_10_data_message]
}
Since iOS 14, .alert is deprecated, you might use .banner instead:
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
let content = notification.request.content
// Process notification content
print("\(content.userInfo)")
completionHandler([.banner, .list, .sound]) // Display notification Banner
}
From iOS 10, You can display Apple's default notification banner using below function.
Notification behaviour will depend on properties which you return within completionHandler.
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
let content = notification.request.content
// Process notification content
print("\(content.userInfo)")
completionHandler([.alert, .sound]) // Display notification Banner
}
As per details in your question, you have already implemented above function, but with blank completionHandler(). Because of that notification banner doesn't display while app is in foreground state.
Earlier iOS 10:
You need to handle this by yourself. Like if you want to display banner when you received a notification, while app is in foreground state. You need to do this by yourself. You have to design your custom notification banner to display within app.
Hope it helps you.
Add this func in your AppDelegate:
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
completionHandler([.alert, .sound, .badge])
}
Add UNUserNotificationCenterDelegate protocol to your AppDelegate class like this:
class AppDelegate: UIResponder, UIApplicationDelegate, UNUserNotificationCenterDelegate {
Add below line in didFinishLaunchingWithOptions func:
UNUserNotificationCenter.current().delegate = self

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