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I need Google Firebase for my app. But I just realized it requires Xcode 10.1 and I currently have Xcode 9.2. I can not update Xcode with my 2018 MacBook. I have already written a large amount of code and integrated firebase into my app. How can I get Xcode 10.1 on my laptop? I need any solution. I currently have the 2018 macbook with MacOS Sierra. Tell me if you need more information.
You should be able to download it from the Mac App Store via the Software Update panel. Xcode updates will not delete existing Xcode Projects.
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After a fresh install of High Sierra 10.1, Xcode 9.0 (9A235), Simulator Version 10.0 (SimulatorApp-829.6 CoreSimulator-494.13.6), on a MBP (15-inch 2017), the simulator has been showing glitchy, corrupt rendering of the screen. It not only happens with my app, it happens with the internal simulator apps and the home screen. It flickers between normal and corrupt when the screen is updating.
So far I have tried:
Erase all content and settings
Reboot
Other devices: iPhone and iPad have these problems, whereas tvOS and watchOS do not have the problem.
Showing it on an external monitor
Any ideas?
Seems like a problem with drivers.
This should be fixed in the future Xcode release (based on the Apple staff's posts):
A workaround for the graphics driver landed in Xcode 9.1 Beta. A fix for the underlying driver issue will be in a future macOS update.
The radar report
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I've always had Windows and I just bought a Mac to upload games to the app store for iOS phones. I have read that I have to have an OS X Mac, but my Mac is macOS Sierra. Did I just waste $2k on a Mac?
You have not, macOS is the new OS X and you can upload your app to app store as long as you have an Apple Developer's account. Learn more about archiving your app and uploading it to the app store here if you are confused.
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Closed 6 years ago.
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I am currently trying to find a way of how to get XCode Beta 8.2, but have not found one yet. I would like it if anyone could leave some suggestions on how to get it. I want to get 8.2 beta because I am trying to run my app on my iPhone which has ios 10.2 installed, which is not possible without having the correct XCode version corresponding with your current OS on the device.
You'll need to download the beta version of Xcode 8.2 in order to build for iOS apps that are running the iOS 10.2 beta versions.
You can download it from https://developer.apple.com/download/
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Closed 8 years ago.
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I'm wondering. If i have an idea for an app, which will just benefit myself, is there a way for me (without entering any Apple developer program) to code an iOS app and then save it on my device or take the source code of my program and use some kind of software on it to be able to "install it"/put it on my iPhone for personal use? That would have been great.
Let's say that this is not possible (which is most likely) how do you make a user-testing-study on your app before releasing it to the App Store? Is this only possible if one have entered a developer program?
Installation onto your device requires a code signing certificate which requires a developer program subscription.
One could jailbreak a device to get around this, but that comes with its own set of problems.
UPDATE
Apple has announced at WWDC 2015 that starting with Xcode 7 only an Apple ID is required to run your own code on your development device.
No, there is not. You can run it on the simulator, but not on a device.
You can do paper prototyping, or you can do testing on the simulator.
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Closed 9 years ago.
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Apple developer site is down. So I can't add the new UDIDs in my developer account. But now I have to install the app on my all iOS devices (UDIDs not added in developer account). So can anyone tell me how to install the apps on iOS devices without adding UDID? I have searched a lot and tried some methods but failed. Please let me know if I am not clear.
There is no legal way to do that, unless you distribute under the Enterprise license.
Edit: for more info about Enterprise license check:
iOS developer program
Support center
No i don't think there is way to Install ipa file on unknown UDID ios Device.