Is there a way to use a SnackBar with a CupertinoPageScaffold?
I am getting the following error:
Scaffold.of() called with a context that does not contain a Scaffold.
No Scaffold ancestor could be found starting from the context that was passed to Scaffold.of().
Invoking a SnackBar in a child widget using:
final snackBar = SnackBar(
content: Text('Yay! A SnackBar!'),
action: SnackBarAction(
label: 'Undo',
onPressed: () {
// Some code to undo the change!
},
),
);
// Find the Scaffold in the Widget tree and use it to show a SnackBar!
Scaffold.of(context).showSnackBar(snackBar);
You need to include a Scaffold as CupertinoPageScaffold isn't a child of it, then you need to separate the code where you call the showSnackBar function from that of Scaffold into a separate class which is here the SnackBarBody because a SnackBar and a Scaffold can't be called from the same Build function. Here's a complete working example:
import 'package:flutter/material.dart';
import 'package:flutter/cupertino.dart';
void main() => runApp(SnackBarDemo());
class SnackBarDemo extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'SnackBar Demo',
home: CupertinoPageScaffold(
child: SnackBarPage(),
),
);
}
}
class SnackBarPage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
body: SnackBarBody(),
);
}
}
class SnackBarBody extends StatefulWidget {
SnackBarBody({Key key,}):
super(key: key);
#override
_SnackBarBodyState createState() => new _SnackBarBodyState();
}
class _SnackBarBodyState extends State<SnackBarBody> {
#override
Widget build(BuildContext context) {
return Center(
child: RaisedButton(
onPressed: () {
final snackBar = SnackBar(content: Text('Yay! A SnackBar!'),action: SnackBarAction(label: 'Undo',
onPressed: () {
// Some code to undo the change!
},
),
);
// Find the Scaffold in the Widget tree and use it to show a SnackBar!
Scaffold.of(context).showSnackBar(snackBar);
},
child: Text('Show SnackBar'),
),
);
}
}
Cupertino widgets should be specific for iOS, SnackBar come to replace Android Toasts but there is no Android Toast equivalent in iOS, so you cannot natively add a SnackBar to a CupertinoScaffold as it will not follow iOS guidelines.
One solution will be to extend CupertinoScaffold and add it the SnackBar code.
An other is in Mazin Ibrahim answer, note that it isn't recommended to nest Scaffolds.
Although, it is not possible to use showSnackBar with CupertinoPageScaffold, but you can create customisable SnackBar like feature for iOS (CupertinoPageScaffold) by making use of OverlayEntry.
Because an Overlay uses a Stack layout, overlay entries can use Positioned and AnimatedPositioned to position themselves within the overlay.
Here, I've created a function showCupertinoSnackBar for easier use:
import 'package:flutter/cupertino.dart';
void showCupertinoSnackBar({
required BuildContext context,
required String message,
int durationMillis = 3000,
}) {
final overlayEntry = OverlayEntry(
builder: (context) => Positioned(
bottom: 8.0,
left: 8.0,
right: 8.0,
child: CupertinoPopupSurface(
child: Padding(
padding: const EdgeInsets.symmetric(
horizontal: 8.0,
vertical: 8.0,
),
child: Text(
widget.message,
style: TextStyle(
fontSize: 14.0,
color: CupertinoColors.secondaryLabel,
),
textAlign: TextAlign.center,
),
),
),
),
);
Future.delayed(
Duration(milliseconds: durationMillis),
overlayEntry.remove,
);
Overlay.of(Navigator.of(context).context)?.insert(overlayEntry);
}
You can customise the SnackBar to your liking. If you need to animate the overlay, here's another example using AnimatedPositioned inside a stateful widget:
import 'package:flutter/cupertino.dart';
void showCupertinoSnackBar({
required BuildContext context,
required String message,
int durationMillis = 3000,
}) {
const animationDurationMillis = 200;
final overlayEntry = OverlayEntry(
builder: (context) => _CupertinoSnackBar(
message: message,
animationDurationMillis: animationDurationMillis,
waitDurationMillis: durationMillis,
),
);
Future.delayed(
Duration(milliseconds: durationMillis + 2 * animationDurationMillis),
overlayEntry.remove,
);
Overlay.of(Navigator.of(context).context)?.insert(overlayEntry);
}
class _CupertinoSnackBar extends StatefulWidget {
final String message;
final int animationDurationMillis;
final int waitDurationMillis;
const _CupertinoSnackBar({
Key? key,
required this.message,
required this.animationDurationMillis,
required this.waitDurationMillis,
}) : super(key: key);
#override
State<_CupertinoSnackBar> createState() => _CupertinoSnackBarState();
}
class _CupertinoSnackBarState extends State<_CupertinoSnackBar> {
bool _show = false;
#override
void initState() {
super.initState();
Future.microtask(() => setState(() => _show = true));
Future.delayed(
Duration(
milliseconds: widget.waitDurationMillis,
),
() {
if (mounted) {
setState(() => _show = false);
}
},
);
}
#override
Widget build(BuildContext context) {
return AnimatedPositioned(
bottom: _show ? 8.0 : -50.0,
left: 8.0,
right: 8.0,
curve: _show ? Curves.linearToEaseOut : Curves.easeInToLinear,
duration: Duration(milliseconds: widget.animationDurationMillis),
child: CupertinoPopupSurface(
child: Padding(
padding: const EdgeInsets.symmetric(
horizontal: 8.0,
vertical: 8.0,
),
child: Text(
widget.message,
style: TextStyle(
fontSize: 14.0,
color: CupertinoColors.secondaryLabel,
),
textAlign: TextAlign.center,
),
),
),
);
}
}
Related
I new to flutter and i have a counter button that i want to prevent it from multiple touch.
The Tap Function is defined under Inkwell component (onTap: () => counterBloc.doCount(context)).
if i run this apps and doing multi touch, counter will go up quickly, but i dont want it happen. any idea ?
below are my code :
Expanded(
child: Container(
padding: EdgeInsets.only(right: 16),
alignment: Alignment.centerRight,
child: InkWell(
onTap: () => counterBloc.doCount(context),
child: Stack(
alignment: Alignment.center,
children: <Widget>[
Image.asset("assets/images/home/tap.png", scale: 11,),
StreamBuilder(
initialData: 0,
stream: counterBloc.counterStream,
builder: (BuildContext ctx, AsyncSnapshot<int> snapshot){
return Text("${snapshot.data}",style: TextStyle(color: Colors.white, fontSize: 120),);
},
),
],
)
)
)
)
you can use an AbsorbPointer
AbsorbPointer(
absorbing: !enabled,
child: InkWell(
onTap: (){
print('buttonClicked');
setState(() {
enabled = false;
});
},
child: Container(
width: 50.0,
height: 50.0,
color: Colors.red,
),
),
),
and when you want to enable the button again, set the enabled to true, don't forget to wrap it with a setState
Try this? It should solve your problem.
class SafeOnTap extends StatefulWidget {
SafeOnTap({
Key? key,
required this.child,
required this.onSafeTap,
this.intervalMs = 500,
}) : super(key: key);
final Widget child;
final GestureTapCallback onSafeTap;
final int intervalMs;
#override
_SafeOnTapState createState() => _SafeOnTapState();
}
class _SafeOnTapState extends State<SafeOnTap> {
int lastTimeClicked = 0;
#override
Widget build(BuildContext context) {
return GestureDetector(
onTap: () {
final now = DateTime.now().millisecondsSinceEpoch;
if (now - lastTimeClicked < widget.intervalMs) {
return;
}
lastTimeClicked = now;
widget.onSafeTap();
},
child: widget.child,
);
}
}
You can wrap any kind of widget if you want.
class HomeScreen extends StatefulWidget {
const HomeScreen({Key? key}) : super(key: key);
#override
_HomeScreenState createState() => _HomeScreenState();
}
class _HomeScreenState extends State<HomeScreen> {
#override
Widget build(BuildContext context) {
return Scaffold(
body: SafeArea(
child: Center(
child: Column(
children: [
// every click need to wait for 500ms
SafeOnTap(
onSafeTap: () => log('500ms'),
child: Container(
width: double.infinity,
height: 200,
child: Center(child: Text('500ms click me')),
),
),
// every click need to wait for 2000ms
SafeOnTap(
intervalMs: 2000,
onSafeTap: () => log('2000ms'),
child: Container(
width: double.infinity,
height: 200,
child: Center(child: Text('2000ms click me')),
),
),
],
),
),
),
);
}
}
Another option is to use debouncing to prevent this kind of behaviour ie with easy_debounce, or implementing your own debounce.
You can also use IgnorePointer
IgnorePointer(
ignoring: !isEnabled
child: yourChildWidget
)
And when you disable the component, it starts ignoring the touches within the boundary of the widget.
I personally wouldn't rely on setState, I'd go with a simple solution like this:
Widget createMultiClickPreventedButton(String text, VoidCallback clickHandler) {
var clicked = false;
return ElevatedButton(
child: Text(text),
onPressed: () {
if (!clicked) {
clicked = true;
clickHandler.call();
}
});
}
You can also use a Stream to make counter to count only on debounced taps.
final BehaviourSubject onTapStream = BehaviourSubject()
#override
void initState() {
super.initState();
// Debounce your taps here
onTapStream.debounceTime(const Duration(milliseconds: 300)).listen((_) {
// Do something on tap
print(1);
});
}
I'm trying to test the VoidCallback so I created the main file, that have a function called from a flat button in the widget, which is in a separate file, but did not work.
main.dart
import 'package:flutter/material.dart';
import 'controller_test.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Retrieve Text Input',
home: MyCustomForm(),
);
}
}
// Define a Custom Form Widget
class MyCustomForm extends StatefulWidget {
#override
_MyCustomFormState createState() => _MyCustomFormState();
}
class _MyCustomFormState extends State<MyCustomForm> {
final myController = TextEditingController();
#override
void initState() {
super.initState();
myController.addListener(_printLatestValue);
}
_printLatestValue() {
print("Second text field: ${myController.text}");
}
_test() {
print("hi there");
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Retrieve Text Input'),
),
body: Con(_test, myController)
);
}
}
controller_test.dart
import 'package:flutter/material.dart';
class Con extends StatelessWidget {
Con(this.clickCallback, this.tc);
final TextEditingController tc;
final VoidCallback clickCallback;
#override
Widget build(BuildContext context) {
return Padding(
padding: const EdgeInsets.all(16.0),
child: Column(
children: <Widget>[
TextField(
onChanged: (text) {
print("First text field: $text");
},
),
TextField(
controller: tc,
),
FlatButton(
onPressed: () => clickCallback,
child: Text("click me"),
)
],
),
);
}
}
When I click the FlatButton in the widget, nothing is happening, I was expecting hi there to be printed
there are two options here.
onPressed: () => fun() is like onPressed argument is an anonymous method that calls fun.
onPressed: fun is like onPressed argument is the function fun.
I just found it in another answer here
I was missing the (), so correct call is:
FlatButton(
onPressed: () => clickCallback(),
child: Text("click me"),
)
You can get callback from stateless widget to your current page by using Voidcallback class.
Just add this custom widget in your current page (widget.build()
function)
DefaultButton(
buttonText: Constants.LOGIN_BUTTON_TEXT,
onPressed: () => validateInputFields(),
size: size,
);
My custom widget class is
class DefaultButton extends StatelessWidget {
DefaultButton({this.buttonText, this.onPressed, this.size});
final String buttonText;
final VoidCallback onPressed;
final Size size;
#override
Widget build(BuildContext context) {
return MaterialButton(
minWidth: size.width,
onPressed: () => onPressed(), //callback to refered page
padding: EdgeInsets.all(0.0),
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(DEFAULT_BORDER_RADIUS),
),
child: Ink(
width: size.width,
decoration: BoxDecoration(
gradient: LinearGradient(
begin: Alignment.centerLeft,
end: Alignment.centerRight,
colors: <Color>[
SECONDARY_COLOR_SHADE_LITE,
SECONDARY_COLOR_SHADE_DARK,
],
),
borderRadius: BorderRadius.circular(DEFAULT_BORDER_RADIUS),
),
child: Padding(
padding: EdgeInsets.only(left: 20, right: 20, top: 12, bottom: 12),
child: Text(
buttonText,
style: Theme.of(context).textTheme.button,
textAlign: TextAlign.center,
)),
),
);
}
}
In your callback make sure to call setState if any variables change. I repopulate an list in my provider and then use assign that list to the variable list which I convert into a list of cards. The variable list needs state refreshed to see it.
I have a scene (collections.dart) that takes an index of several other scenes/files in a PageView.builder. You can swipe between scenes from the collections.dart file. Also in collections.dart is a button.
I want it to be the case that if you click on the button, and the current scene being shown through collections.dart is, for example, FirstScreen, then I can route to a table I have built specifically for first.dart, with the same being true for all other scenes in the index.
I have tried to accomplish this by a conditional statement in the onPressed argument, but no success yet. There is no error, it just takes no action. Here is the code in its entirety for collections.dart (including the unsuccessful conditional statement for onPressed):
import 'package:flutter/material.dart';
import 'package:circle_indicator/circle_indicator.dart';
import 'first.dart';
import 'second.dart';
import 'third.dart';
import 'fourth.dart';
import 'fifth.dart';
import 'sixth.dart';
import 'seventh.dart';
import 'eighth.dart';
import 'ninth.dart';
import 'tenth.dart';
class CollectionsScreen extends StatelessWidget {
#override
Widget build(BuildContext context){
return Collections();
}
}
class Collections extends StatefulWidget {
#override
CollectionsState createState() => CollectionsState();
}
class CollectionsState extends State<Collections> {
FirstScreen one;
SecondScreen two;
ThirdScreen three;
FourthScreen four;
FifthScreen five;
SixthScreen six;
SeventhScreen seven;
EighthScreen eight;
NinthScreen nine;
TenthScreen ten;
List<Widget> pages;
#override
void initState() {
one = FirstScreen();
two = SecondScreen();
three = ThirdScreen();
four = FourthScreen();
five = FifthScreen();
six = SixthScreen();
seven = SeventhScreen();
eight = EighthScreen();
nine = NinthScreen();
ten = TenthScreen();
pages = [one, two, three, four, five, six, seven, eight, nine, ten];
super.initState();
}
final PageController controller = new PageController();
#override
Widget build(BuildContext context){
return new Stack(
children: <Widget>[
new Scaffold(
body: new Container(
child: new PageView.builder( //Swipe Between Pages
controller: controller,
itemCount: 10,
itemBuilder: (context, index){
return pages[index];
}
),
),
),
new Container( //CircleIndicator
child: new CircleIndicator(controller, 10, 8.0, Colors.white70, Colors.white,),
alignment: Alignment(0.0, 0.9),
),
new Container( //Button
alignment: Alignment(0.0, 0.65),
child: new Row(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
new Container(
child: new RaisedButton(
elevation: 4.0,
child: new Text(
'SHOW ME',
style: new TextStyle(
fontWeight: FontWeight.w900,
fontSize: 22.0,
),
),
color: Color(0xFF70E0EF),
shape: new RoundedRectangleBorder(
borderRadius: new BorderRadius.circular(7.5)
),
//This is the conditional statement I'm talking about
onPressed: () {
new PageView.builder(
controller: controller,
itemBuilder: (context, index) {
if (pages[index] == one){
Navigator.push(
context,
new MaterialPageRoute(builder: (context) => new FirstTable()),
);
}
else if (pages[index] == two){
Navigator.push(
context,
new MaterialPageRoute(builder: (context) => new SecondTable()),
);
}
else {
Navigator.push(
context,
new MaterialPageRoute(builder: (context) => new ThirdTable()),
);
}
}
);
},
),
width: 150.0,
height: 60.0,
),
],
),
),
],
);
}
}
The "Table" classes I'm referring to in the conditional statement are in the files for first.dart, second.dart, etc. Here is the file for first.dart. For the moment, the code is identical between all these files (first.dart, second.dart, etc.):
import 'package:flutter/material.dart';
class FirstScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new First();
}
}
class First extends StatefulWidget {
#override
FirstState createState() => FirstState();
}
class FirstState extends State<First>{
#override
Widget build(BuildContext context) {
double fontSize = MediaQuery.of(context).size.height;
double fontSizeFractional = fontSize * 0.07;
return Scaffold(
body: new Stack(
fit: StackFit.passthrough,
children: [
new Container( //Background
decoration: new BoxDecoration(
image: new DecorationImage(
image: new AssetImage('assets/FirstBG.png'),
fit: BoxFit.cover
),
),
),
new Container( //Title
margin: EdgeInsets.all(40.0),
alignment: new Alignment(0.0, -0.70),
child: new Text(
'FIRST',
style: new TextStyle(
fontWeight: FontWeight.bold,
fontSize: fontSizeFractional,
color: Colors.white,
fontFamily: 'baron neue',
),
),
),
],
),
);
}
}
class FirstTable extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new Table();
}
}
class Table extends StatefulWidget {
#override
TableState createState() => TableState();
}
class TableState extends State<Table>{
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: new RaisedButton(
onPressed: () {
Navigator.pop(context);
},
child: new Text(
'Go Back',
),
),
),
);
}
}
I have a theory that the reason it isn't working is that collections.dart isn't actually caching any data as to what page of the index it is on (that could be totally wrong, though). Curious to hear your ideas!
Your problem is that you should directly use controller.page inside the onPressed of your button. instead of instantiating a widget.
Although ultimately you should hide an abstract layer between your gallery class and the list of items.
To do that you can create a custom class which will hols all informations about a gallery item :
#immutable
class GalleryItem {
final Widget content;
final Widget details;
GalleryItem({#required this.content, this.details}) : assert(content != null);
}
Your gallery will then take a list of such class as parameter. And do it's job with these.
Ideally you want to use your gallery like this :
Gallery(
items: [
GalleryItem(
content: Container(
color: Colors.red,
),
details: Text("red"),
),
GalleryItem(
content: Container(
color: Colors.blue,
),
details: Text("blue"),
),
],
),
The code of such gallery would be :
class Gallery extends StatefulWidget {
final List<GalleryItem> items;
Gallery({#required this.items, Key key})
: assert(items != null),
super(key: key);
#override
_GalleryState createState() => _GalleryState();
}
class _GalleryState extends State<Gallery> {
final PageController pageController = PageController();
#override
Widget build(BuildContext context) {
return Column(
children: <Widget>[
Expanded(
child: PageView(
children: widget.items.map((item) => item.content).toList(),
controller: pageController,
),
),
RaisedButton(
onPressed: showContentDetails,
child: Text("More info"),
)
],
);
}
void showContentDetails() {
final index = pageController.page.round();
if (widget.items[index]?.details != null) {
showDialog(
context: context,
builder: (_) =>
GalleryItemDetails(details: widget.items[index].details),
);
}
}
}
class GalleryItemDetails extends StatelessWidget {
final Widget details;
GalleryItemDetails({#required this.details, Key key})
: assert(details != null),
super(key: key);
#override
Widget build(BuildContext context) {
return Dialog(
child: details,
);
}
}
I have a list of stateful widgets where the user can add, remove, and interact with items in the list. Removing items from the list causes subsequent items in the list to rebuild as they shift to fill the deleted row. This results in a loss of state data for these widgets - though they should remain unaltered other than their location on the screen. I want to be able to maintain state for the remaining items in the list even as their position changes.
Below is a simplified version of my app which consists primarily of a list of StatefulWidgets. The user can add items to the list ("tasks" in my app) via the floating action button or remove them by swiping. Any item in the list can be highlighted by tapping the item, which changes the state of the background color of the item. If multiple items are highlighted in the list, and an item (other than the last item in the list) is removed, the items that shift to replace the removed item lose their state data (i.e. the background color resets to transparent). I suspect this is because _taskList rebuilds since I call setState() to update the display after a task is removed. I want to know if there is a clean way to maintain state data for the remaining tasks after a task is removed from _taskList.
void main() => runApp(new TimeTrackApp());
class TimeTrackApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Time Tracker',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new TimeTrackHome(title: 'Task List'),
);
}
}
class TimeTrackHome extends StatefulWidget {
TimeTrackHome({Key key, this.title}) : super(key: key);
final String title;
#override
_TimeTrackHomeState createState() => new _TimeTrackHomeState();
}
class _TimeTrackHomeState extends State<TimeTrackHome> {
TextEditingController _textController;
List<TaskItem> _taskList = new List<TaskItem>();
void _addTaskDialog() async {
_textController = TextEditingController();
await showDialog(
context: context,
builder: (_) => new AlertDialog(
title: new Text("Add A New Task"),
content: new TextField(
controller: _textController,
decoration: InputDecoration(
border: InputBorder.none, hintText: 'Enter the task name'),
),
actions: <Widget>[
new FlatButton(
onPressed: () => Navigator.pop(context),
child: const Text("CANCEL")),
new FlatButton(
onPressed: (() {
Navigator.pop(context);
_addTask(_textController.text);
}),
child: const Text("ADD"))
],
));
}
void _addTask(String title) {
setState(() {
// add the new task
_taskList.add(TaskItem(
name: title,
));
});
}
#override
void initState() {
_taskList = List<TaskItem>();
super.initState();
}
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text(widget.title),
),
body: new Align(
alignment: Alignment.topCenter,
child: ListView.builder(
padding: EdgeInsets.all(0.0),
itemExtent: 60.0,
itemCount: _taskList.length,
itemBuilder: (BuildContext context, int index) {
if (index < _taskList.length) {
return Dismissible(
key: ObjectKey(_taskList[index]),
onDismissed: (direction) {
if(this.mounted) {
setState(() {
_taskList.removeAt(index);
});
}
},
child: _taskList[index],
);
}
}),
),
floatingActionButton: new FloatingActionButton(
onPressed: _addTaskDialog,
tooltip: 'Click to add a new task',
child: new Icon(Icons.add),
),
);
}
}
class TaskItem extends StatefulWidget {
final String name;
TaskItem({Key key, this.name}) : super(key: key);
TaskItem.from(TaskItem other) : name = other.name;
#override
State<StatefulWidget> createState() => new _TaskState();
}
class _TaskState extends State<TaskItem> {
static final _taskFont =
const TextStyle(fontSize: 26.0, fontWeight: FontWeight.bold);
Color _color = Colors.transparent;
void _highlightTask() {
setState(() {
if(_color == Colors.transparent) {
_color = Colors.greenAccent;
}
else {
_color = Colors.transparent;
}
});
}
#override
Widget build(BuildContext context) {
return Column(children: <Widget>[
Material(
color: _color,
child: ListTile(
title: Text(
widget.name,
style: _taskFont,
textAlign: TextAlign.center,
),
onTap: () {
_highlightTask();
},
),
),
Divider(
height: 0.0,
),
]);
}
}
I ended up solving the problem by creating an intermediate class which contains a reference to the StatefulWidget and transferred over all the state variables. The State class accesses the state variables through a reference to the intermediate class. The higher level widget that contained and managed a List of the StatefulWidget now access the StatefulWidget through this intermediate class. I'm not entirely confident in the "correctness" of my solution as I haven't found any other examples of this, so I am still open to suggestions.
My intermediate class is as follows:
class TaskItemData {
// StatefulWidget reference
TaskItem widget;
Color _color = Colors.transparent;
TaskItemData({String name: "",}) {
_color = Colors.transparent;
widget = TaskItem(name: name, stateData: this,);
}
}
My StatefulWidget and its corresponding State classes are nearly unchanged, except that the state variables no longer reside in the State class. I also added a reference to the intermediate class inside my StatefulWidget which gets initialized in the constructor. Previous uses of state variables in my State class now get accessed through the reference to the intermediate class. The modified StatefulWidget and State classes is as follows:
class TaskItem extends StatefulWidget {
final String name;
// intermediate class reference
final TaskItemData stateData;
TaskItem({Key key, this.name, this.stateData}) : super(key: key);
#override
State<StatefulWidget> createState() => new _TaskItemState();
}
class _TaskItemState extends State<TaskItem> {
static final _taskFont =
const TextStyle(fontSize: 26.0, fontWeight: FontWeight.bold);
void _highlightTask() {
setState(() {
if(widget.stateData._color == Colors.transparent) {
widget.stateData._color = Colors.greenAccent;
}
else {
widget.stateData._color = Colors.transparent;
}
});
}
#override
Widget build(BuildContext context) {
return Column(children: <Widget>[
Material(
color: widget.stateData._color,
child: ListTile(
title: Text(
widget.name,
style: _taskFont,
textAlign: TextAlign.center,
),
onTap: () {
_highlightTask();
},
),
),
Divider(
height: 0.0,
),
]);
}
}
The widget containing the List of TaskItem objects has been replaced with a List of TaskItemData. The ListViewBuilder child now accesses the TaskItem widget through the intermediate class (i.e. child: _taskList[index], has changed to child: _taskList[index].widget,). It is as follows:
class _TimeTrackHomeState extends State<TimeTrackHome> {
TextEditingController _textController;
List<TaskItemData> _taskList = new List<TaskItemData>();
void _addTaskDialog() async {
_textController = TextEditingController();
await showDialog(
context: context,
builder: (_) => new AlertDialog(
title: new Text("Add A New Task"),
content: new TextField(
controller: _textController,
decoration: InputDecoration(
border: InputBorder.none, hintText: 'Enter the task name'),
),
actions: <Widget>[
new FlatButton(
onPressed: () => Navigator.pop(context),
child: const Text("CANCEL")),
new FlatButton(
onPressed: (() {
Navigator.pop(context);
_addTask(_textController.text);
}),
child: const Text("ADD"))
],
));
}
void _addTask(String title) {
setState(() {
// add the new task
_taskList.add(TaskItemData(
name: title,
));
});
}
#override
void initState() {
_taskList = List<TaskItemData>();
super.initState();
}
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text(widget.title),
),
body: new Align(
alignment: Alignment.topCenter,
child: ListView.builder(
padding: EdgeInsets.all(0.0),
itemExtent: 60.0,
itemCount: _taskList.length,
itemBuilder: (BuildContext context, int index) {
if (index < _taskList.length) {
return Dismissible(
key: ObjectKey(_taskList[index]),
onDismissed: (direction) {
if(this.mounted) {
setState(() {
_taskList.removeAt(index);
});
}
},
child: _taskList[index].widget,
);
}
}),
),
floatingActionButton: new FloatingActionButton(
onPressed: _addTaskDialog,
tooltip: 'Click to add a new task',
child: new Icon(Icons.add),
),
);
}
}
I'm attempting to create a draggable slider-like widget (like a confirm slider). My question is if there is a way to constrain the draggable area?
import 'package:flutter/material.dart';
import 'confirmation_slider.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
home: new Scaffold(
body: new ListView(
children: <Widget>[
new Container(
margin: EdgeInsets.only(
top: 50.0
),
),
new Container(
margin: EdgeInsets.only(
left: 50.0,
right: 50.0
),
child: new Draggable(
axis: Axis.horizontal,
child: new FlutterLogo(size: 50.0),
feedback: new FlutterLogo(size: 50.0),
),
height: 50.0,
color: Colors.green
),
],
),
),
);
}
}
I imagined that the container class would constrain the draggable area, but it doesn't appear to do that.
No. That's not the goal of Draggable widget. Instead, use a GestureDetector to detect drag. Then combine it with something like Align to move your content around
Here's a fully working slider based on your current code.
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Center(
child: Slider(),
),
),
);
}
}
class Slider extends StatefulWidget {
final ValueChanged<double> valueChanged;
Slider({this.valueChanged});
#override
SliderState createState() {
return new SliderState();
}
}
class SliderState extends State<Slider> {
ValueNotifier<double> valueListener = ValueNotifier(.0);
#override
void initState() {
valueListener.addListener(notifyParent);
super.initState();
}
void notifyParent() {
if (widget.valueChanged != null) {
widget.valueChanged(valueListener.value);
}
}
#override
Widget build(BuildContext context) {
return Container(
color: Colors.green,
height: 50.0,
padding: EdgeInsets.symmetric(horizontal: 40.0),
child: Builder(
builder: (context) {
final handle = GestureDetector(
onHorizontalDragUpdate: (details) {
valueListener.value = (valueListener.value +
details.delta.dx / context.size.width)
.clamp(.0, 1.0);
},
child: FlutterLogo(size: 50.0),
);
return AnimatedBuilder(
animation: valueListener,
builder: (context, child) {
return Align(
alignment: Alignment(valueListener.value * 2 - 1, .5),
child: child,
);
},
child: handle,
);
},
),
);
}
}
As at 2022 here's a replica of #Remi's answer above, with minor tweaks to handle revisions to flutter/dart since 2018 (e.g. handling null-safety)
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return const MaterialApp(
home: Scaffold(
body: Center(
child: Slider(),
),
),
);
}
}
class Slider extends StatefulWidget {
final ValueChanged<double>? valueChanged;
const Slider({this.valueChanged});
#override
SliderState createState() {
return SliderState();
}
}
class SliderState extends State<Slider> {
ValueNotifier<double> valueListener = ValueNotifier(.0);
#override
void initState() {
valueListener.addListener(notifyParent);
super.initState();
}
void notifyParent() {
if (widget.valueChanged != null) {
widget.valueChanged!(valueListener.value);
}
}
#override
Widget build(BuildContext context) {
return Container(
color: Colors.green,
height: 50.0,
padding: const EdgeInsets.symmetric(horizontal: 40.0),
child: Builder(
builder: (context) {
final handle = GestureDetector(
onHorizontalDragUpdate: (details) {
valueListener.value = (valueListener.value + details.delta.dx / context.size!.width).clamp(.0, 1.0);
},
child: const FlutterLogo(size: 50.0),
);
return AnimatedBuilder(
animation: valueListener,
builder: (context, child) {
return Align(
alignment: Alignment(valueListener.value * 2 - 1, .5),
child: child,
);
},
child: handle,
);
},
),
);
}
}