I am trying to bring the demo application of IOS-Deploy on my iPhone.
https://github.com/ios-control/ios-deploy
I followed the instructions on this page.
make demo.app works and generates the bundle.
The command ios-deploy --debug --bundle demo.app from the Makefile does however issue an error message aka "Could not verify app".
Deploying a self-made app with xCode works however. In this case I also get a notification on the IPhone that allows me to confirm the execution of the app.
Among others, I am unsure whether IOS-Deploy digests my Apple Developer Certificate correctly. I did not do anything specific to install it.
I need to use IOS-Deploy for a project, so I cannot just switch to xCode.
Related
I'm trying to install .ipa release of my flutter project on a physical IOS device but as I'm not fully familiar with IOS there were some problems moving the file from mac to iphone and install it. finally I used installonair.com ,but when I try to open it the following error comes up:
"This app cannot be installed because its integrity could not be verified."
Screenshot of error
I tried going to Settings -> General -> Profiles and it says "No profiles are currently installed."
I would appreciate any help to resolve this issue or other ways of installing .ipa file on IOS devices.
Why use over-the-air installs for your own devices in the first place? If you're using an iOS device you physically have with you, installing to it is as simple as plugging it into your Mac and running the app from Xcode. Alternatively, try the flutter run command.
If you want to install to a device you can't do these steps for and must use over-the-air (for example, when installing to a cloud device, or to your friends/colleagues/clients), make sure its UDID is added at https://developer.apple.com/account/resources/devices/ (I'm pretty sure you'll need a Paid Apple Developer account for that.), then re-build/re-sign.
I just publish an in-house app on IOS through Xcode for any device.
In Xcode I go to Product/Archive/Distribute App --> I get a bunch of file and especially .ipa and manifest.plist .
It failed to install the App, the pop-up failed to install appear.
After some test, it was the manifest.plist, I change it and now it work.
My question is : How to see logs of why installation failed ? Or how to test it before ? When I use a provisionning profil for debug I can't detect these bug ...
I already have the IOS Console that print every log for the device, but I don't find the reason there.
Also sometime it doesn't try to install at all and just directly pop up the "Failed to install" sometime it appear at more thant 50% of installation.
I try to deploy my NativeScript application to my iOS device. I know there have been quite a few questions on this but I just can not get behind it.
What did I try to do?
I followed this tutorial:
http://docs.telerik.com/platform/appbuilder/nativescript/running-your-app/run-app-device
It tells me to install the AppBuilder - which I did (like mentioned here, where I am told to simply run sudo npm install appbuilder -g --unsafe-perm). Executing this (in my project directory) it installs the appbuilder with the following message:
Autocompletion is already enabled
/usr/local/lib
└── appbuilder#3.7.5
So far so good, so I ran appbuilder doctor
WARNING: Mono 3.12 or later is not installed or not configured properly.
You will not be able to work with Android devices in the device simulator or debug on connected Android devices.
To be able to work with Android in the device simulator and debug on connected Android devices,
download and install Mono 3.12 or later from http://www.mono-project.com/download/
When you file an issue, these warnings will help the AppBuilder team to investigate, identify, and resolve the report.
Please, ignore them if you are not experiencing any issues with AppBuilder.
I ignored this warning, since I do not want to deploy to android (yet). So I went ahead on the tutorial and it told me I had to use code-signing of iOS-Apps. On this side they tell me to meet the following prerequisites:
Verify that your preferred AppBuilder client is running and you are logged in.
Verify that you have opened the code for your app in AppBuilder.
Which is where I am already passing out. How do I run the AppBuilder? I thought that was just like NativeScript and I could access anything of it just via the Terminal (if necessary).
The single way, as I understand, can be drag&drop .ipa file to iTunes app on laptop while iphone is connected. I tried to install iTunes on Ubuntu, but as there is no linux version, I try with wine/playonlinux. In playonlinux I tried different versions of iTunes from official website. For version 11.1.5 32 bit it says that iTunes Library.itl file was created by previous version of iTunes. Have no idea where to look for this file in Ubuntu or simply download the old lib file... For version 64bit playonlinux says that installation crashed with POL_ error. Trying to install additional POL modules while creating a virtual space failed. Trying to use wine ./iTunes64Setup.exe crashes because my wine wasn't built with 64bit apps support. I tried to ./configure --enable-win64 to install wine64 from sources, but got error like YYLEX is undefined. Following suggestions in another stackoverflow post here it still fails on make depend && make even after installing flex and bison packages and make distclean.
Now, the question is what is the best way to install .ipa app on my iphone using ad-hoc method without itunes or how to install itunes on Ubuntu 14.04 so that it's possible?.
There is also suggestion to try libimobiledevice4, but I don't get it how can I just copy-paste an app.
IF you want to install .ipa app on your iPhone without iTunes you may want to take a look at TestFlightApp. You can upload your adhoc apps to there and then install in on your device directly from the device without iTunes or Xcode.
I have the following problem - I am trying to install ad hoc .ipa file on my iPad 2, model MC979HC/A with iOS version 6.1.3. But when I try to install the app via iPhone Configuration Utility or iTunes it says: "An unknown error message 'Install Prohibited', was received from the device."
My app was created by using Xcode 4.6.1. I installed the same app on iPad 2 with iOS version 6.0.
What is the problem, because I can't find any solution on the internet? I guess it can be something with the version of Xcode and iOS. I also have to mention that in my iPad 2 General Settings, Restrictions are disabled. But if I enable the restrictions, the option "INSTALLING APPS" is set to OFF and it is not active, so I can't really change it. How to activate this option?
You may have already installed with other app in your iphone with same Provisioning profile. Please uninstall the app with same provisioning profile which you installed previously and install again a clean build.