Google Cast Plugin for iOS in Unity - ios

Trying to get Chromecast to work on a iOS ARKit application with the Google Cast Remote Display Plugin for Unity, using this guide from Google:
Remote Unity - Google.com
I carefully followed all the provided steps, several times both video and online documentation.
But I must be missing something. Because it won't find my Chromecast device.
Anybody succeeded in making it work on iOS using the plugin?
Thanks!

Related

Is there a way to use Chrome in a webview in an iOS app?

I need to build video chat application with the option to record the video call. I think that most appropriate would be to use WebRTC, specifically Kurento. However, Safari does not support WebRTC at this moment, and the iOS client SDK's don't offer the ability to record the video. This is supported for a javascript client:
http://doc-kurento.readthedocs.io/en/stable/tutorials/java/tutorial-one2one-adv.html
So I was thinking to open a chrome browser inside my app just for the webRTC functionality. I read about Blink WebKit but I'm not sure if this is what I need.
P.S. Any other proposed solutions for the video call + recording features on an iOS app are welcome.
The simple answer is no, you can't use Chrome on IOS for webRTC. Apple for some reason don't like peer to peer technologies, and while they are rumoured to be working on it, there is no announcement yet.
There is this...
cordova-plugin-iosrtc
Cordova iOS plugin exposing the full WebRTC W3C JavaScript APIs.
Public Google Group (mailing list) for questions and discussions about
cordova-plugin-iosrtc. Bug Tracker for reporting issues and requesting
new features (please don't use the bug tracker for questions or
problems, use the mailing list instead). NPM package. Yet another
WebRTC SDK for iOS?
Absolutely not. This plugin exposes the WebRTC W3C API for Cordova iOS
apps (you know there is no WebRTC in iOS, right?), which means no need
to learn "yet another WebRTC API" and no need to use a specific
service/product/provider.
https://github.com/eface2face/cordova-plugin-iosrtc
Warning: Some assembly required
See this article for more details on the pitfalls:
http://ninjanetic.com/how-to-get-started-with-webrtc-and-ios-without-wasting-10-hours-of-your-life/

Heyzap Fyber integration Adobe Air

I'm trying to integrate the Heyzap SDK 10 to my AdobeAIR iOS project with no luck. I could start the services using the SDK 9 but with the new SDK I just get a "Fyber Version 8.5.2 - Waiting for SDK to start" when I try to open the mediation test suit.
I followed the documentation step by step and most likely implemented everything as supposed to be. Do you have any clue on this issue?
I'm using
Adobe Flash Professional CS6
AIR 23.0.0.274
Latest Heyzap SDK 10
Starling
Thanks,
Gionathan
In general this message just means the SDK hasn't started yet. Solving this usually involves confirming your dashboard settings are correct, making sure the bundle ID of your app matches your dashboard, or contacting support if these things don't work.

Using A Remote with an iOS Application

I was following a tutorial video on YouTube on building applications that use a Bluetooth remote for the Google Cardboard. Unfortunately, the video was made specifically for virtual reality on the Android but I use an iPhone6. I created the same app in Unity and ran it on my phone but the remote does not seem to connect to the application. Do I have to do something special to make my remote compatible with my iOS application?
Additional information:
I have a SteelSeries Nimbus remote.
The link to the tutorial is as follows: https://www.youtube.com/watch?v=Vrx57RVTjwI

How to wiki not updated in Flyver SDK

I wanted to mimick video streaming, photo capture etc for android and iOS mobile apps using Drones. I have found Android support is available by Flyver here - http://flyver.co/drone-api-sdk/.
But, I could not find anything that suffice my needs as flyver wiki is not well updated.Please let me know how could I simulate Drone apps using Flyver?
Flyver SDK will soon support video streaming and restreaming from cameras such as GoPro.
You could run the apps on any Android phone and test without the drone.
Download the Hello Flyver application to get you started:
https://github.com/flyver/Flyver-Apps/tree/master/HelloFlyver
For further questions you could write directly into the forum pages: http://flyver.co/forum/

How to integrate Chromecast APIs in iOS?

I am going to integrate chromecast SDK into iOS, but here I am bit a confuse with receiver.html and whitelist email that exactly how to go with them.
So anyone please explain me regarding same.
Also tell me if it is compatible with any iOS Simulator instead of device.
Many developers successfully use the iOS simulator. https://developers.google.com/cast/cast_2nd-screen_app_tutorial for iOS and Android.
The Receiver is the HTML5 application that you create that runs on the Chromecast device. Your iOS application talks to the Receiver, the Receiver will fetch your content from the internet based on the information that comes from your iOS application.

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