I have upload iOS build for my Application from xcode before 1 day, but i think 24 hours left my build is not appear at iTunesConnect and i'm not getting an email from Apple,So what to do? please Suggest me.
You can add all the privacy rights in the info.plist file, before me, and finally succeeded
Check Following things:
1.Did you add new Privacy keys in your info.plist file like, contacts,photolibrary ? check for camera usage, Location also.
2.Also check you have created application metadata, version correctly on iTunes Connet.
Related
Hope you are doing well
I know there are a lot of questions about this already, And I followed all answers but I am fairly certain my question has not been answered yet.
I uploaded a build of my iOS app via Xcode or Application Loader with validation , and that went well. I got to the a message of "Uploaded Successful", so I thought it was okay.
Then I went to check in iTunes Connect and I can see a build ( under "Activity") with activity status processing . I waited for an hour but after that its gone.
I given access whole privacy and library in info.plist
Now I have uploaded 20+ time but same thing happen and I didn't get any single warning, error and mail than how can find exact solution. i have attachment screen short so please check and suggest to how to resolve this.
Again I uploaded new version whatever you give instruction and i followed step by step so now i attachment shcreenshort with
1 App info -version and build
App Info image
2 info-plist - version short string and build
Info-Plist image
3 archive - using new latest Xcode Version 9.4.1 (9F2000)
Archive Image
4 validation - validation message
Validation message Image
5 uploaded - uploaded successfully message
Uploaded message image
6 iTunes version - app version and iTunes version are same.
Itunes Version image
7 activity status - activity status is processing and after few min its disappears
app Activity builds status
From all the information I get from the comments I think there's a version/build difference between the builds you are uploading try to set the version 1.1 and build 1 for the app :-
Update
Looks like the issue is in your info.plist You need to add appropriate privacy messages string for the services you're using in the app for example for the Camera you have mentioned "Open camera permission", This doesn't specify why the app require to use the camera? the message should be something like "This app requires your permission to access Camera to capture property pictures for the services provided by the application." (Message will be according to your app requirement).And you need to update all the privacy messages.
thanks for response me. Finally i resolve this issues.
firstly u need to two factor authentication.
After that use latest application loader.
open Xcode and click top Xcode ->open developer tool ->application loader
login with your developer mail id and password is two factor auth App specific password (two factor auth security options )
hope this is help to all.
thanks
I am uploading build to release app using Xcode 9.2 built with iOS 11 SDK. Binary is archived and uploaded successfully, but I get the following email back.
Dear developer,
We have discovered one or more issues with your recent delivery for
"". To process your delivery, the following issues must be corrected:
Missing Info.plist value - A value for the Info.plist key
CFBundleIconName is missing in the bundle ''. Apps that provide icons
in the asset catalog must also provide this Info.plist key. For more
information see
http://help.apple.com/xcode/mac/current/#/dev10510b1f7. Once these
issues have been corrected, you can then redeliver the corrected
binary.
Regards,
The App Store team
I found a solution.
Missing CFBundleIconName in Xcode9 iOS11 app release
But i need little bit more. I don't want to use *.xcassets file for app icon. I want to use image in xCode project folder for app icon.
Is it possible in xCode 9.2? if yes then how?
Haven't seen this listed on any of the other posts but this was my issue.
Make sure to check the target membership of your assets directory! If you do not correctly link the membership here, you will get this same super-generic error(Apple should do something about the error messages).
The target membership should correlate directly to targets for which you are using the icons. For example, I use this single directory for both my main app, and watch app assets, you must specify this by selecting the appropriate member.
There is a direct option not to use app icon from Assets
My Xcode Version 8.2.1
I submitted my iOS app to iTunes Connect on yesterday but, the status is still showing “Processing” under Prerelease tab.
I found one link My prerelease app has been "processing" for over a week in iTunes Connect, what gives?
So, I changed the build version today and again uploaded .Today's Build is missing on iTunes Connect
Is this normal or is it a bug or I did something wrong? What’s my next option?
Thanks
It will take time to show your build on itunes connect. Some points you should cross check once before uploading again :-
1) If you are uploading build via Application Loader then check you version first. And I suggest you to upload it via xcode. Sometimes it happens binary get corrupt in "Payload" folder because there is some hidden files for eg .git or else. You should also check your Payload spelling for folder (Mistyping happens sometimes)
2) Check your email first , did you get any email from Apple. Sometimes it happens that our binary is not correct and further validation checked after binary upload. It shows in build section but after a while it is removed from there. You'll get mail regarding this.
3) Your build version should be greater then you uploaded previously.
Yes It is normal. Me too faced the same issue. So i upload the new build with different build number and it processing completed old and new build also.
The Reason behind it is the privacy issue in plist,
if u are using any UIImagePicker or any extra component so u must have to add key to plist.
Here is the some points to taken care.
1> Check all permission like location,photos,bluetooth if extra so remove it.
2> Add this if u using UIImagePicker NSPhotoLibraryUsageDescription
Photo Library Access Warning
I know there are a lot of questions about this already, but I am fairly certain my question has not been answered yet.
I uploaded a build of my iOS app via Application Loader, and that went well. I got to the end with a message of "Done", so I thought it was okay.
Then I went to check in iTunes Connect and I cannot see a build (not even under "Activity"). I waited for an hour and I retried uploading the build. In Application Loader I now get the error "Redundant Binary Upload", so that tells me that my build is somewhere in iTunes Connect, but I can't find it.
What could have gone wrong? Is this something that usually happens? How can I know when my build is "Processing", so I can continue with the release process?
If you have the email of developer account apple search emails. If you up to itunesconnect an ipa and you can´t see in 5 min Apple always send a mail with the problem some times bad missing icons on app, problems like "privacy-sensitive data without a usage description" or with push notifications disabled ... You must fix the problem, increase the build version and upload again.
Here an example:
Please be patient as it takes some time to process your build and show up on iTunes. Try checking the "Build" section from where you'll select the build in order to proceed and submit for review.
Apps built with iOS 11 or later SDK must supply app icons in an asset catalog and must also provide a value for this Info.plist key
For older projects without assets catalog there will be issues while submitting to Appstore
In Project —> Target Properties - General tab—> App Icons and Launch Image. App Icons —> Select Use Asset catalog Then it will ask to convert (migrate) with an alert and creates a .xcassets file. Check the box to convert launch images too.
When you are done the App Icons Source and the Launch Images Source will have names in the dropdown list. Add the app icons and other icons to it
This is an issue in Appstore and I was facing the same issue. I have just increased the build version and uploaded a new build on Appstore. New uploaded build start showing in the activity tab.
I have recently updated my Xcode to Xcode 8 (not beta) and I was trying to upload an apps targeting IOS 8.2. I ran "upload to App Store" through Xcode and it said "submit successfully". However, when I check in the Activity tab after 24 hrs, the build is still not there. I tried to upload again and it gave me an error saying that the binary code is already exists. Does anyone know what the problem is?
I really appreciate any help you can give!
There might many reasons for that. I have faced same issue and my solution was:
Check informations in Info.plist ,Privacy Descriptions like Calender , Camera , PhotoLibrary or build code or version code are effected factors.
Or other issue may be in xcode - 9.1
If you haven't added proper appicon in asset with 1024 * 1024.
Appicon can't be transparent nor contain an alpha channel.
If any query, Please ask further
I tried to upload again and it gave me an error saying that the binary
code is already exists.
When you upload again a new build, please ensure that Build Number is incremented.
when I check in the Activity tab after 24 hrs, the build is still not
there.
First check you mail (associated with apple account) for build rejection details. Since you are using Xcode 8, iOS 10 SDK most probably you are missing mandatory usage description keys. You need to ask the use permission before access the user private data like contact number, photos , location , calendar , etc. in iOS 10 Apple is extending the scope of privacy control. You have to declare in Info.plist file access of any private data. Reference for more details here.