Exit from loop after finding the first positive element in swift - ios

So, need you help, I have loops, where I'd like to find first positive element and it will be text of label and exit from all loops, but every time I get last element:
for j in getArrayOfAllTimes[i].timeForGetDifference()
{
switch j - timeNow() {
case let x where x > 0:
nextTimeLabel.text = String(j - timeNow())
break
default:
break
}
}
How get first element > 0?

The first(where:) method of Array
Instead of explicitly breaking out of a loop when a first element that fulfills som predicate is found, you could simply make use of the Array method first(where:).
Since you haven't provided us with a minimal, complete and verifiable example (which you should) we'll construct such an example:
/* Example setup */
struct Foo: CustomStringConvertible {
private let bar: Int
init(_ bar: Int) { self.bar = bar }
func timeForGetDifference() -> Int {
return bar
}
var description: String {
return String(bar)
}
}
func timeNow() -> Int { return 10 }
let getArrayOfAllTimes = [Foo(6), Foo(2), Foo(9), Foo(4), Foo(11), Foo(3), Foo(13)]
// nextTimeLabel: some UILabel
For the example as per above, we could set the text property of the nextTimeLabel as follows, using first(where:) to find the first element fulfilling our predicate, given that it exists (otherwise; will return nil in which case we will not enter the optional binding block below).
if let firstNonNegativeFoo = getArrayOfAllTimes
.first(where: { $0.timeForGetDifference() - timeNow() > 0 }) {
nextTimeLabel.text = String(describing: firstNonNegativeFoo) // 11
}
As to why your own approach does not work as intended: a break statement within a case of a switch statement will simply end the execution of the switch statement (not the loop which is one level above the switch statement.
From the Language Reference - Statements:
Break Statement
A break statement ends program execution of a loop, an if statement,
or a switch statement.
In you case, you've added the break statements as the last statements of each case: here, particularly, the break has truly no effect (since the switch statement would break out anyway, after exiting the case which it entered).
for i in 1...3 {
switch i {
case is Int: print(i); break // redundant 'break'
case _: ()
}
} // 1 2 3
// ... the same
for i in 1...3 {
switch i {
case is Int: print(i)
case _: ()
}
} // 1 2 3

for j in getArrayOfAllTimes[i].timeForGetDifference() {
bool a = NO;
switch j - timeNow() {
case let x where x > 0:
a = YES
nextTimeLabel.text = String(j - timeNow())
break
default:
break
}
if a == YES {
break;
}
}

Related

Initialized enum returns wrong hashValue

This is Swift 1.2 and I'm using Xcode 6.4. The following enum has a failable initializer.
enum EstimateItemStatus: Int, Printable {
case Pending = 1
case OnHold = 2
case Done = 3
var description: String {
switch self {
case .Pending: return "Pending"
case .OnHold: return "On Hold"
case .Done: return "Done"
}
}
init?(id : Int) {
switch id {
case 1:
self = .Pending
case 2:
self = .OnHold
case 3:
self = .Done
default:
return nil
}
}
}
If I pass an ID and initialize an instance, the enum value I get is correct. However the hashValue is wrong. For example,
let status = EstimateItemStatus(id: 2)!
println("\(status.hashValue) - \(status)")
The output I get is 1 - On Hold.
But it should be 2 - On Hold.
What am I doing wrong here? Is this a compiler bug or am I missing something?
Demo playground
Maybe you're mixing up hashValue vs. rawValue.
The hash value is not enforced to be equal to the raw value

Return statement skipped in Swift

I'm trying to teach myself Swift via the Stanford iTunes U course (currently working on the calculator app), but I just ran into a super weird issue that I've never seen before and can't figure out how to solve: one of my return statements (and only the return statement itself) is being skipped during runtime.
func evaluateOps(ops: [Op]) -> (result: Double?, remainingOps: [Op]) {
if !ops.isEmpty {
var remainingOps = ops
let op = remainingOps.removeLast()
switch op {
case ...
case ...
case .BinaryOperation(_, let operation):
// check that there are 2 operands before it
if remainingOps.count == 2 {
let op1Evaluation = evaluateOps(remainingOps)
if let operand1 = op1Evaluation.result {
let op2Evaluation = evaluateOps(op1Evaluation.remainingOps)
if let operand2 = op2Evaluation.result {
// PROBLEM AREA...
let x = (operation(operand1, operand2), op2Evaluation.remainingOps)
println("results: \(x.0) remainder: \(x.1)")
return (x.0, x.1) // skipped during runtime...
}
}
}
else { ... }
}
}
println("returning nil")
return (nil, ops)
}
// troublesome method is called here...
let (result, remainder) = evaluateOps(opStack)
println("\(opStrings) = \(result) with \(remainderStrings) leftover")
Everything works so that, if I tried to calculate 5*3 for example, the console would read:
results: 15.0 remainder: []
returning nil
[5.0, ×, 3.0] = nil with [5.0, ×, 3.0] leftover
I think the problem might have something to do with the fact that, in the above code, if I tried to simply return x, I get a compile error that reads Cannot express tuple conversion '(Double, [CalculatorModel.Op])' to '(result: Double?, remainingOps: [CalculatorModel.Op])'. I also have no idea what to do with this.
In my researching the problem, I've discovered the downcasting keyword as (see altered code below), which removed the compile error when returning x rather than (x.0, x.1) but results in the same console result (except that now it says results: Optional(15.0) remainder: []):
let x = (operation(operand1, operand2) as Double?, op2Evaluation.remainingOps as [Op])
println("results: \(x.0) remainder: \(x.1)")
return x // no error but same result as return (x.0, x.1)
I've also tried sticking a println(getClassName(x.0!)) just before the return statement to make sure I even had a double, and it spit out __NSCFNumber... which I also researched, and found to be highly underdocumented (or at least not documented well enough to figure out how that's affecting me or how I can fix it!)
Although as you can see, it should be a double...
enum Op {
case Operand(Double)
case UnaryOperation(String, Double -> Double)
case BinaryOperation(String, (Double, Double) -> Double)
var description: String {
get {
switch self {
case .Operand(let operand):
return "\(operand)"
case .UnaryOperation(let symbol, _):
return "\(symbol)"
case .BinaryOperation(let symbol, _):
return "\(symbol)"
}
}
}
}
As you can see, everything's working perfectly fine as it's performing the calculation and everything...until it gets to that little troublesome area. I've searched StackOverflow and did a bit of Googling, but this seems to be a rather uncommon problem... Any help is appreciated! Let me know if you need any further information. Thanks!
EDIT:
getClassName(_:) is defined below (found it online somewhere...):
func getClassName(obj : AnyObject) -> String
{
let objectClass : AnyClass! = object_getClass(obj)
let className = objectClass.description()
return className
}

Using an Array to prevent cases from being used?

So I have this,
func doStuff() {
//blahblahblah
}
var randomNumber = arc4random() % 4
randomNumber += 1
switch(randomNumber) {
case 1:
doStuff()
break
case 2:
doStuff()
break
case 3:
doStuff()
break
case 4:
doStuff()
break
}
Now I need it to do something like this
func doStuff() {
//blahblahblah
}
var alreadyUsed = [""]
var randomNumber = arc4random() % 4
randomNumber += 1
if randomNumber is not inside alreadyUsed {
switch(randomNumber) {
case 1:
doStuff()
alreadyUsed.append("1")
break
case 2:
doStuff()
alreadyUsed.append("2")
break
case 3:
doStuff()
alreadyUsed.append("3")
break
case 4:
doStuff()
alreadyUsed.append("4")
break
}
}
Essentially, I am trying to have something that will randomly select a case, then won't select the same case again the next time the function is run. I am using that first chunk of code as a function. After a case has been used in that function, I do not want the function to use it again. I hope this makes sense.
Thanks guys!
EDIT: Though I'd find it more useful, It doesn't even have to be an array, as long as it gets the job done.
var someArray = [1,2,3,4]
let index = Int(arc4random_uniform(UInt32(someArray.count)))
let randomNumber = someArray[index]
someArray.removeAtIndex(index)
This should do what you want.
First you create an array with the available numbers
Let it randomly pick a number for the index
Remove the number in the array
I've changed the conversion of UInt32 to Int because according to this post:
Int(arc4random()) will crash 50% of the time it's executed on a 32-bit platform because a UInt32 won't fit in an Int32

Swift: get number of values in an enum? Goal is to avoid hard coding number in random function [duplicate]

How can I determine the number of cases in a Swift enum?
(I would like to avoid manually enumerating through all the values, or using the old "enum_count trick" if possible.)
As of Swift 4.2 (Xcode 10) you can declare
conformance to the CaseIterable protocol, this works for all
enumerations without associated values:
enum Stuff: CaseIterable {
case first
case second
case third
case forth
}
The number of cases is now simply obtained with
print(Stuff.allCases.count) // 4
For more information, see
SE-0194 Derived Collection of Enum Cases
I have a blog post that goes into more detail on this, but as long as your enum's raw type is an integer, you can add a count this way:
enum Reindeer: Int {
case Dasher, Dancer, Prancer, Vixen, Comet, Cupid, Donner, Blitzen
case Rudolph
static let count: Int = {
var max: Int = 0
while let _ = Reindeer(rawValue: max) { max += 1 }
return max
}()
}
Xcode 10 update
Adopt the CaseIterable protocol in the enum, it provides a static allCases property which contains all enum cases as a Collection . Just use of its count property to know how many cases the enum has.
See Martin's answer for an example (and upvote his answers rather than mine)
Warning: the method below doesn't seem to work anymore.
I'm not aware of any generic method to count the number of enum cases. I've noticed however that the hashValue property of the enum cases is incremental, starting from zero, and with the order determined by the order in which the cases are declared. So, the hash of the last enum plus one corresponds to the number of cases.
For example with this enum:
enum Test {
case ONE
case TWO
case THREE
case FOUR
static var count: Int { return Test.FOUR.hashValue + 1}
}
count returns 4.
I cannot say if that's a rule or if it will ever change in the future, so use at your own risk :)
I define a reusable protocol which automatically performs the case count based on the approach posted by Nate Cook.
protocol CaseCountable {
static var caseCount: Int { get }
}
extension CaseCountable where Self: RawRepresentable, Self.RawValue == Int {
internal static var caseCount: Int {
var count = 0
while let _ = Self(rawValue: count) {
count += 1
}
return count
}
}
Then I can reuse this protocol for example as follows:
enum Planet : Int, CaseCountable {
case Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune
}
//..
print(Planet.caseCount)
Create static allValues array as shown in this answer
enum ProductCategory : String {
case Washers = "washers", Dryers = "dryers", Toasters = "toasters"
static let allValues = [Washers, Dryers, Toasters]
}
...
let count = ProductCategory.allValues.count
This is also helpful when you want to enumerate the values, and works for all Enum types
If the implementation doesn't have anything against using integer enums, you could add an extra member value called Count to represent the number of members in the enum - see example below:
enum TableViewSections : Int {
case Watchlist
case AddButton
case Count
}
Now you can get the number of members in the enum by calling, TableViewSections.Count.rawValue which will return 2 for the example above.
When you're handling the enum in a switch statement, make sure to throw an assertion failure when encountering the Count member where you don't expect it:
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
let currentSection: TableViewSections = TableViewSections.init(rawValue:section)!
switch(currentSection) {
case .Watchlist:
return watchlist.count
case .AddButton:
return 1
case .Count:
assert(false, "Invalid table view section!")
}
}
This kind of function is able to return the count of your enum.
Swift 2:
func enumCount<T: Hashable>(_: T.Type) -> Int {
var i = 1
while (withUnsafePointer(&i) { UnsafePointer<T>($0).memory }).hashValue != 0 {
i += 1
}
return i
}
Swift 3:
func enumCount<T: Hashable>(_: T.Type) -> Int {
var i = 1
while (withUnsafePointer(to: &i, {
return $0.withMemoryRebound(to: T.self, capacity: 1, { return $0.pointee })
}).hashValue != 0) {
i += 1
}
return i
}
String Enum with Index
enum eEventTabType : String {
case Search = "SEARCH"
case Inbox = "INBOX"
case Accepted = "ACCEPTED"
case Saved = "SAVED"
case Declined = "DECLINED"
case Organized = "ORGANIZED"
static let allValues = [Search, Inbox, Accepted, Saved, Declined, Organized]
var index : Int {
return eEventTabType.allValues.indexOf(self)!
}
}
count : eEventTabType.allValues.count
index : objeEventTabType.index
Enjoy :)
Oh hey everybody, what about unit tests?
func testEnumCountIsEqualToNumberOfItemsInEnum() {
var max: Int = 0
while let _ = Test(rawValue: max) { max += 1 }
XCTAssert(max == Test.count)
}
This combined with Antonio's solution:
enum Test {
case one
case two
case three
case four
static var count: Int { return Test.four.hashValue + 1}
}
in the main code gives you O(1) plus you get a failing test if someone adds an enum case five and doesn't update the implementation of count.
This function relies on 2 undocumented current(Swift 1.1) enum behavior:
Memory layout of enum is just a index of case. If case count is from 2 to 256, it's UInt8.
If the enum was bit-casted from invalid case index, its hashValue is 0
So use at your own risk :)
func enumCaseCount<T:Hashable>(t:T.Type) -> Int {
switch sizeof(t) {
case 0:
return 1
case 1:
for i in 2..<256 {
if unsafeBitCast(UInt8(i), t).hashValue == 0 {
return i
}
}
return 256
case 2:
for i in 257..<65536 {
if unsafeBitCast(UInt16(i), t).hashValue == 0 {
return i
}
}
return 65536
default:
fatalError("too many")
}
}
Usage:
enum Foo:String {
case C000 = "foo"
case C001 = "bar"
case C002 = "baz"
}
enumCaseCount(Foo) // -> 3
I wrote a simple extension which gives all enums where raw value is integer a count property:
extension RawRepresentable where RawValue: IntegerType {
static var count: Int {
var i: RawValue = 0
while let _ = Self(rawValue: i) {
i = i.successor()
}
return Int(i.toIntMax())
}
}
Unfortunately it gives the count property to OptionSetType where it won't work properly, so here is another version which requires explicit conformance to CaseCountable protocol for any enum which cases you want to count:
protocol CaseCountable: RawRepresentable {}
extension CaseCountable where RawValue: IntegerType {
static var count: Int {
var i: RawValue = 0
while let _ = Self(rawValue: i) {
i = i.successor()
}
return Int(i.toIntMax())
}
}
It's very similar to the approach posted by Tom Pelaia, but works with all integer types.
enum EnumNameType: Int {
case first
case second
case third
static var count: Int { return EnumNameType.third.rawValue + 1 }
}
print(EnumNameType.count) //3
OR
enum EnumNameType: Int {
case first
case second
case third
case count
}
print(EnumNameType.count.rawValue) //3
*On Swift 4.2 (Xcode 10) can use:
enum EnumNameType: CaseIterable {
case first
case second
case third
}
print(EnumNameType.allCases.count) //3
Of course, it's not dynamic but for many uses you can get by with a static var added to your Enum
static var count: Int{ return 7 }
and then use it as EnumName.count
For my use case, in a codebase where multiple people could be adding keys to an enum, and these cases should all be available in the allKeys property, it's important that allKeys be validated against the keys in the enum. This is to avoid someone forgetting to add their key to the all keys list. Matching the count of the allKeys array(first created as a set to avoid dupes) against the number of keys in the enum ensures that they are all present.
Some of the answers above show the way to achieve this in Swift 2 but none work in Swift 3. Here is the Swift 3 formatted version:
static func enumCount<T: Hashable>(_ t: T.Type) -> Int {
var i = 1
while (withUnsafePointer(to: &i) {
$0.withMemoryRebound(to:t.self, capacity:1) { $0.pointee.hashValue != 0 }
}) {
i += 1
}
return i
}
static var allKeys: [YourEnumTypeHere] {
var enumSize = enumCount(YourEnumTypeHere.self)
let keys: Set<YourEnumTypeHere> = [.all, .your, .cases, .here]
guard keys.count == enumSize else {
fatalError("Missmatch between allKeys(\(keys.count)) and actual keys(\(enumSize)) in enum.")
}
return Array(keys)
}
Depending on your use case, you might want to just run the test in development to avoid the overhead of using allKeys on each request
Why do you make it all so complex? The SIMPLEST counter of Int enum is to add:
case Count
In the end. And... viola - now you have the count - fast and simple
enum WeekDays : String , CaseIterable
{
case monday = "Mon"
case tuesday = "Tue"
case wednesday = "Wed"
case thursday = "Thu"
case friday = "Fri"
case saturday = "Sat"
case sunday = "Sun"
}
var weekdays = WeekDays.AllCases()
print("\(weekdays.count)")
If you don't want to base your code in the last enum you can create this function inside your enum.
func getNumberOfItems() -> Int {
var i:Int = 0
var exit:Bool = false
while !exit {
if let menuIndex = MenuIndex(rawValue: i) {
i++
}else{
exit = true
}
}
return i
}
A Swift 3 version working with Int type enums:
protocol CaseCountable: RawRepresentable {}
extension CaseCountable where RawValue == Int {
static var count: RawValue {
var i: RawValue = 0
while let _ = Self(rawValue: i) { i += 1 }
return i
}
}
Credits: Based on the answers by bzz and Nate Cook.
Generic IntegerType (in Swift 3 renamed to Integer) is not supported, as it's a heavily fragmented generic type which lacks a lot of functions. successor is not available with Swift 3 anymore.
Be aware that the comment from Code Commander to Nate Cooks answer is still valid:
While nice because you don't need to hardcode a value, this will
instantiate every enum value each time it is called. That is O(n)
instead of O(1).
As far as I know there is currently no workaround when using this as protocol extension (and not implementing in each enum like Nate Cook did) due to static stored properties not being supported in generic types.
Anyway, for small enums this should be no issue. A typical use case would be the section.count for UITableViews as already mentioned by Zorayr.
Extending Matthieu Riegler answer, this is a solution for Swift 3 that doesn't require the use of generics, and can be easily called using the enum type with EnumType.elementsCount:
extension RawRepresentable where Self: Hashable {
// Returns the number of elements in a RawRepresentable data structure
static var elementsCount: Int {
var i = 1
while (withUnsafePointer(to: &i, {
return $0.withMemoryRebound(to: self, capacity: 1, { return
$0.pointee })
}).hashValue != 0) {
i += 1
}
return i
}
I solved this problem for myself by creating a protocol (EnumIntArray) and a global utility function (enumIntArray) that make it very easy to add an "All" variable to any enum (using swift 1.2). The "all" variable will contain an array of all elements in the enum so you can use all.count for the count
It only works with enums that use raw values of type Int but perhaps it can provide some inspiration for other types.
It also addresses the "gap in numbering" and "excessive time to iterate" issues I've read above and elsewhere.
The idea is to add the EnumIntArray protocol to your enum and then define an "all" static variable by calling the enumIntArray function and provide it with the first element (and the last if there are gaps in the numbering).
Because the static variable is only initialized once, the overhead of going through all raw values only hits your program once.
example (without gaps) :
enum Animals:Int, EnumIntArray
{
case Cat=1, Dog, Rabbit, Chicken, Cow
static var all = enumIntArray(Animals.Cat)
}
example (with gaps) :
enum Animals:Int, EnumIntArray
{
case Cat = 1, Dog,
case Rabbit = 10, Chicken, Cow
static var all = enumIntArray(Animals.Cat, Animals.Cow)
}
Here's the code that implements it:
protocol EnumIntArray
{
init?(rawValue:Int)
var rawValue:Int { get }
}
func enumIntArray<T:EnumIntArray>(firstValue:T, _ lastValue:T? = nil) -> [T]
{
var result:[T] = []
var rawValue = firstValue.rawValue
while true
{
if let enumValue = T(rawValue:rawValue++)
{ result.append(enumValue) }
else if lastValue == nil
{ break }
if lastValue != nil
&& rawValue > lastValue!.rawValue
{ break }
}
return result
}
Or you can just define the _count outside the enum, and attach it statically:
let _count: Int = {
var max: Int = 0
while let _ = EnumName(rawValue: max) { max += 1 }
return max
}()
enum EnumName: Int {
case val0 = 0
case val1
static let count = _count
}
That way no matter how many enums you create, it'll only ever be created once.
(delete this answer if static does that)
The following method comes from CoreKit and is similar to the answers some others have suggested. This works with Swift 4.
public protocol EnumCollection: Hashable {
static func cases() -> AnySequence<Self>
static var allValues: [Self] { get }
}
public extension EnumCollection {
public static func cases() -> AnySequence<Self> {
return AnySequence { () -> AnyIterator<Self> in
var raw = 0
return AnyIterator {
let current: Self = withUnsafePointer(to: &raw) { $0.withMemoryRebound(to: self, capacity: 1) { $0.pointee } }
guard current.hashValue == raw else {
return nil
}
raw += 1
return current
}
}
}
public static var allValues: [Self] {
return Array(self.cases())
}
}
enum Weekdays: String, EnumCollection {
case sunday, monday, tuesday, wednesday, thursday, friday, saturday
}
Then you just need to just call Weekdays.allValues.count.
Just want to share a solution when you have an enum with associated values.
enum SomeEnum {
case one
case two(String)
case three(String, Int)
}
CaseIterable doesn't provide allCases automatically.
We can't provide a raw type like Int for your enum to calculate cases count somehow.
What we can do is to use power of switch and fallthrough keyword.
extension SomeEnum {
static var casesCount: Int {
var sum = 0
switch Self.one { // Potential problem
case one:
sum += 1
fallthrough
case two:
sum += 1
fallthrough
case three:
sum += 1
}
return sum
}
}
So now you can say SomeEnum.casesCount.
Remarks:
We still have a problem with switch Self.one {..., we hardcoded the first case. You can easily hack this solution. But I used it just for unit tests so that was not a problem.
If you often need to get cases count in enums with associated values, think about code generation.
struct HashableSequence<T: Hashable>: SequenceType {
func generate() -> AnyGenerator<T> {
var i = 0
return AnyGenerator {
let next = withUnsafePointer(&i) { UnsafePointer<T>($0).memory }
if next.hashValue == i {
i += 1
return next
}
return nil
}
}
}
extension Hashable {
static func enumCases() -> Array<Self> {
return Array(HashableSequence())
}
static var enumCount: Int {
return enumCases().enumCount
}
}
enum E {
case A
case B
case C
}
E.enumCases() // [A, B, C]
E.enumCount // 3
but be careful with usage on non-enum types. Some workaround could be:
struct HashableSequence<T: Hashable>: SequenceType {
func generate() -> AnyGenerator<T> {
var i = 0
return AnyGenerator {
guard sizeof(T) == 1 else {
return nil
}
let next = withUnsafePointer(&i) { UnsafePointer<T>($0).memory }
if next.hashValue == i {
i += 1
return next
}
return nil
}
}
}
extension Hashable {
static func enumCases() -> Array<Self> {
return Array(HashableSequence())
}
static var enumCount: Int {
return enumCases().count
}
}
enum E {
case A
case B
case C
}
Bool.enumCases() // [false, true]
Bool.enumCount // 2
String.enumCases() // []
String.enumCount // 0
Int.enumCases() // []
Int.enumCount // 0
E.enumCases() // [A, B, C]
E.enumCount // 4
It can use a static constant which contains the last value of the enumeration plus one.
enum Color : Int {
case Red, Orange, Yellow, Green, Cyan, Blue, Purple
static let count: Int = Color.Purple.rawValue + 1
func toUIColor() -> UIColor{
switch self {
case .Red:
return UIColor.redColor()
case .Orange:
return UIColor.orangeColor()
case .Yellow:
return UIColor.yellowColor()
case .Green:
return UIColor.greenColor()
case .Cyan:
return UIColor.cyanColor()
case .Blue:
return UIColor.blueColor()
case .Purple:
return UIColor.redColor()
}
}
}
This is minor, but I think a better O(1) solution would be the following (ONLY if your enum is Int starting at x, etc.):
enum Test : Int {
case ONE = 1
case TWO
case THREE
case FOUR // if you later need to add additional enums add above COUNT so COUNT is always the last enum value
case COUNT
static var count: Int { return Test.COUNT.rawValue } // note if your enum starts at 0, some other number, etc. you'll need to add on to the raw value the differential
}
The current selected answer I still believe is the best answer for all enums, unless you are working with Int then I recommend this solution.

Swift switch statement for matching substrings of a String

Im trying to ask for some values from a variable.
The variable is going to have the description of the weather and i want to ask for specific words in order to show different images (like a sun, rain or so)
The thing is i have code like this:
if self.descriptionWeather.description.rangeOfString("Clear") != nil
{
self.imageWeather.image = self.soleadoImage
}
if self.descriptionWeather.description.rangeOfString("rain") != nil
{
self.imageWeather.image = self.soleadoImage
}
if self.descriptionWeather.description.rangeOfString("broken clouds") != nil
{
self.imageWeather.image = self.nubladoImage
}
Because when i tried to add an "OR" condition xcode gives me some weird errors.
Is it possible to do a swich sentence with that? Or anyone knows how to do add an OR condition to the if clause?
I had a similar problem today and realized this question hasn't been updated since Swift 1! Here's how I solved it in Swift 4:
switch self.descriptionWeather.description {
case let str where str.contains("Clear"):
print("clear")
case let str where str.contains("rain"):
print("rain")
case let str where str.contains("broken clouds"):
print("broken clouds")
default:
break
}
Swift 5 Solution
func weatherImage(for identifier: String) -> UIImage? {
switch identifier {
case _ where identifier.contains("Clear"),
_ where identifier.contains("rain"):
return self.soleadoImage
case _ where identifier.contains("broken clouds"):
return self.nubladoImage
default: return nil
}
}
You can do this with a switch statement using value binding and a where clause. But convert the string to lowercase first!
var desc = "Going to be clear and bright tomorrow"
switch desc.lowercaseString as NSString {
case let x where x.rangeOfString("clear").length != 0:
println("clear")
case let x where x.rangeOfString("cloudy").length != 0:
println("cloudy")
default:
println("no match")
}
// prints "clear"
Swift language has two kinds of OR operators - the bitwise ones | (single vertical line), and the logical ones || (double vertical line). In this situation you need a logical OR:
if self.descriptionWeather.description.rangeOfString("Clear") != nil || self.descriptionWeather.description.rangeOfString("clear") != nil {
self.imageWeather.image = self.soleadoImage
}
Unlike Objective-C where you could get away with a bitwise OR in exchange for getting a slightly different run-time semantic, Swift requires a logical OR in the expression above.
If you do this a lot, you can implement a custom ~= operator that defines sub-string matching. It lends itself to this nice syntax:
switch "abcdefghi".substrings {
case "def": // calls `"def" ~= "abcdefghi".substrings`
print("Found substring: def")
case "some other potential substring":
print("Found \"some other potential substring\"")
default: print("No substring matches found")
}
Implementation:
import Foundation
public struct SubstringMatchSource {
private let wrapped: String
public init(wrapping wrapped: String) {
self.wrapped = wrapped
}
public func contains(_ substring: String) -> Bool {
return self.wrapped.contains(substring)
}
public static func ~= (substring: String, source: SubstringMatchSource) -> Bool {
return source.contains(substring)
}
}
extension String {
var substrings: SubstringMatchSource {
return SubstringMatchSource(wrapping: self)
}
}
I'd recommend using a dictionary instead, as a mapping between the substring you're searching for and the corresponding image:
func image(for weatherString: String) -> UIImage? {
let imageMapping = [
"Clear": self.soleadoImage,
"rain": self.soleadoImage,
"broken clouds": self.nubladoImage]
return imageMapping.first { weatherString.contains($0.key) }?.value
}
A dictionary gives you flexibility, adding new mappings is easy to do.
This link also describes overloading operator ~= which is actually used by the switch statement for matching cases to allow you to match regular expressions.

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