ios app integrated with IBM trusteer upload to app store error: ITMS-90171 Invalid Bundle Structure - ios

I have integrated IBM Trusteer to the ios app we have created using IBM Mobilefirst Cli 7.1 by following the turtorial : https://mobilefirstplatform.ibmcloud.com/tutorials/en/product-integration/7.1/trusteer-ios/
Now , I am getting error shown in the screenshot:
Please help me resolve this problem.

According to the screenshot, it is complaining about libtas_phonegap_plugin.a. I can't say why it's complaining, but I can tell you you do not need this file at all. According to the tutorial you linked to, you need libtas_full.a, not the "phonegap" file.
See also: http://onebigfunction.com/ios/2015/03/15/invalid-bundle-structure/
You may have placed the libtas_phonegap_plugin.a file inside a folder instead of just including it it in the list of linked libraries.

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How to use Swift Pod in Unity exported iOS App

I have reach experience in iOS native app development, My company have a unity app. Unity app developer exported the app for iOS and shared with me. I wanted to use my own created cocoa-pod library (which I have already using in my another iOS App) into Unity iOS project.
So Unity developer exported by File -> Build Settings, choose iOS and click Build, and now I am trying integrated pod (which is written in Swift 4.2) into Unity exported of iOS project.
I have taken medium post and many more reference, I have implemented the same as conclusive direction. Please look the attached screenshot below.
Reference - https://medium.com/ios-os-x-development/swift-and-objective-c-interoperability-2add8e6d6887
Please look the below screenshot for autogenerated file
Now when I am going to import this autogenerated header file to make connection between Objective C to Swift, then it is showing error as attached screenshot below
Please help me to resolve this issue. Thanks in advance.
One thing that has hung me up on this in the past is if you get an error during the initial build, then sometimes it doesn't create the -swift.h file and then subsequent builds also get an error that it's missing. Make sure you've deleted your derived data and cleaned the build folder to reset so everything gets built from the beginning.

'Branch.h' file not found Xcode error for Ionic 3 app

When I am trying to build my Ionic 3 app in ios device from Xcode, I am getting the following error.
'Branch.h' file not found
The error appears in file BranchSDK.h inside the Plugins folder of IOS.
There are old threads on Github regarding this error but I am unable to solve it.
Please try following solution:
Please make sure that you are opening xcworkspace instead of xcodeproj.
Please remove the existing SDK integration, start a fresh and make sure to use the latest version. You can follow this link for more details:
https://github.com/BranchMetrics/cordova-ionic-phonegap-branch-deep-linking-attribution/issues/356
Delete derived data from Xcode as suggested in this link.
Config.xml is an important part of your project configuration, please make sure to cross confirm it from the Branch Dashboard. Please follow our troubleshooting guidelines to make sure you are not missing anything.
In case following solution does not works for you please write to support#branch.io.

File Not Found When Launching TreasureHunt

I am following the Google Developer's guide for building a virtual reality application for the iPhone. I followed the initial steps and believe I have everything that is necessary installed. When I try to build the app from Xcode on my iPhone, I receive the file not found error on the "#import "GCSCardboardView.h"" statement in the TreasureHuntRenderer.h file. Am I missing a file or has the name of this library changed since the guide was published?
Thanks.

Google plus SDK for iOS gives error file not found?

I'm using Google plus sdk for login using Google plus in my app. Every thing is working perfectly on my machine(i tested even other machine in my office), but i gave the source code to client. Where project failed to build, giving Google plus files not found.I checked source code on remote machine via TV and it seems every thing ok for me.But code failed to build.
Any help or suggestion would be appreciated.
here is screenshot of framework search path in target build setting
Edit: I found that the same code not running in one of my machine which we don't use for iOS developement, just installed xcode 6.1 and tried to build and i got same problem which my client facing.
So is it some xcode setup related problem(also my client is not technical guy he just want to be sure that i given him correct code so i think he is also using xcode very first time in his machine :P).
As you have not posted full error message,
I can only predict that "Library Search Paths" is set to your local path.
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Blackberry error starting application: verification error

I'm trying to use libraries in a project. The one i'm using is blackberry's Advanced UI sample library, which i added by creating a jar of it and preverifying it.
The code works fine, no issues.
However, I need to include facebook and twitter integration.
I'm trying to use facebook sdk 0.8.25 (requires log4b.jar) and twitter ME API 1.8.
I include them in the build path and tick for them to be copied at build.
When i run the application i get
Error starting --- Module --- has verification error 2644 at offset 08e5
I've tried each jar separately, log4b give the same issue stating error 190.
any idea what i'm doing wrong?
Managed to fix my own fault with the help of this link
http://lwuit.blogspot.com/2009/01/rim-blackberry-verification-errors.html
Basically the device is os6, and the build library was 7.1 which wasn't as issue before.
But it seems the imported libs were trying to use the 7.1 api.

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