I'm using Google plus sdk for login using Google plus in my app. Every thing is working perfectly on my machine(i tested even other machine in my office), but i gave the source code to client. Where project failed to build, giving Google plus files not found.I checked source code on remote machine via TV and it seems every thing ok for me.But code failed to build.
Any help or suggestion would be appreciated.
here is screenshot of framework search path in target build setting
Edit: I found that the same code not running in one of my machine which we don't use for iOS developement, just installed xcode 6.1 and tried to build and i got same problem which my client facing.
So is it some xcode setup related problem(also my client is not technical guy he just want to be sure that i given him correct code so i think he is also using xcode very first time in his machine :P).
As you have not posted full error message,
I can only predict that "Library Search Paths" is set to your local path.
So, check if it's set relatively, like in this screenshot (NOT full path like "/Users/Bharat/Documents/XcodeProjects/YourProject/Libraries")
Related
So I'm working on a project using flutter in iOS, and I seem to have run into a brick wall.
First, I need to you know I DO have a 100% working copy of the project. No problems, No bugs, etc.
What I'm trying to do is create a second copy of the project with a few minor changes, and get that to work too. (Changes like text colour, and name of the app).
I'm using flutter to program this, running FirebaseAuth to authorize the end-user, and google-maps in the project afterwards.
Now after I made those minor changes, I can't seem to get the second project functional at all. (I've had it functional previously, but that build is lost. I should have used better source control).
Now I know I had to change the bundle identifier in XCode, which I've done both in the info.plist, and the General Tab of the xcode project. (Done opening up the workspace, not the project). Replaced the GoogleServices-Info.plist and added to the project through XCode. I've also replaced the value for the url scheme in the info.plist with the new value from the GoogleServices-Info.plist.
Also changed the API keys with the new ones I'm supposed to have for the new project. And made sure all the normal things like ensuring that Push Notifications are active on the project, etc.
So as far as I can remember, I've done everything that I should to get the project to function... But instead of stalling or giving me errors, it just crashes.
Running through Terminal using the command:
NO_PROXY=localhost,127.0.0.1; flutter run --verbose
I get the following error.
Error connecting to the service protocol: failed to connect to http://127.0.0.1:1033/
If I run it in Xcode I get the following error:
flutter: Phone Auth Verification Failed: Invalid token.
and if I run it in VSCode I don't even get that far.
Error connecting to the service protocol: failed to connect to http://127.0.0.1:1025/
I checked on their individual git's and issues boards, but I couldn't find anything in flutter or firebase that leads me to any idea as to what is even going on.
Does anyone have something like a checklist of places I could look for possible errors? (I'm pretty sure it's likely just a setting in XCode I forgot to change, or something like that). Much appreciated.
Open the Project in Xcode then,
Window > Devices & Simulators
Select the device and
Uncheck Connect Via network.
I met unknown trouble trying to setup firebase storage for iOS. I can't download even 1 file in device, but it runs perfectly in Editor.
I am using reference.GetFileAsync() method. Firstly I assumed that I made some wrong package setup or some other silly mistake, but I checked it many-many times. Each Quickstart project here works well on my end. My current project settings and firebase storage settings are identical to provided test examples I run in iOS device successfully.
Here is a xCode output trying to download the file. That is looped and contains only that info: codeshare
Any of logs googling doesn't give me any solution or even idea.
Please, give me some thoughts where to search the problem.. I am totally confused.
I am using MacOSx, Unity 5.5.0/5.5.1, latest Firebase Unity SDK (v1.1.2)
The reason was that firebase database package automatically changed from .NET Subset to .NET option. Changing back solved the problem. But anyway, that means we can't use firebase storage + database in same iOS project in Unity.. That's bad
Firebase Developer here. I'm sorry you encountered this error and I can confirm this was a regression from our initial build in January. This issue has since been resolved in the latest version of Firebase Storage for Unity (3.0.0.0) released for general availability for mobile at GDC.
The latest version will work with the full .Net SDK which is also required for the realtime database in Unity.
I am following the Google Developer's guide for building a virtual reality application for the iPhone. I followed the initial steps and believe I have everything that is necessary installed. When I try to build the app from Xcode on my iPhone, I receive the file not found error on the "#import "GCSCardboardView.h"" statement in the TreasureHuntRenderer.h file. Am I missing a file or has the name of this library changed since the guide was published?
Thanks.
I have checked other questions around but no one seems to have exactly the same error. I'm using phonegap+jqm to create an application, initially tested on my android phone, now i'm trying to build-deploy to a blackberry. To build the app i used the phonegap starting guide, with:
ant blackberry load-device
I DID sign the application with the RIM provided keys. Still getting the error. Some help?
The problem was with the Signing Tool + JAVA SDK 1.7: it is a known issue that these two dont get along well.
Download and install the BlackBerry Signature Tool and run your compiled .cod file through it to check whether it is really signed or not.
I have created a small IPhone Application with PhoneGap (1.5), and I would now like to test it on my device.
I have set the output to my IPhone, and clicked build. The application is added, but I receive the following error when trying to run it on the phone:
ERROR: Start Page at 'www/index.html' was not found.
It works fine if I try it on the simulator, so what might I have forgotten?
I guess you could try to remove your www folder from your project and try to re-add it this way
PhoneGap application: "ERROR: Start Page at `www/index.html` was not found"
Hope it helps
I found out that there might have been an issue when I set up the application in the first place. First of all I saw that I referenced to an older version (1.4) of PhoneGap. I downloaded the newer version of the javascript component and replaced it, but it didn't help.
I then simply just created a new solution an copied the code from my old project and then it worked.
I am sorry to say that I don't know excately what went wrong.