Multiple Google Analytic accounts integration into single iOS project - ios

I have successfully integrated Google Analytics in my swift app. I'm using cocoapods as outlined on google's site ->
Add Analytics to Your iOS App
My problem arises with integrating it independently into an SDK that has been integrated into my host app.
I have a separate GoogleService-Info.plist file for the SDK.
I'm also not allowed to add another Objective-C Bridging Header to the SDK target.
So, how does one integrate Google Analytics from one's own Google Analytic account into a distributed SDK regardless of the host app's Google Analytic integration?

Related

Unity - Google Ads for iOS game- use of Firebase?

So, I have developed and released a iOS (and Android) game developed on Unity. Now I was trying to use google ads to increase installs of my game. I was able to create an add campaign for android but facing a hurdle for iOS.
Google Ads require me to use a "conversion tracker" for iOS Add campaign. There are various app analytics but the one which i was thinking of using is google Firebase.
I am not able to find what exactly does Firebase does which is different to unity analytics as I have enabled unity analytics in my game. But unity analytics is not an option to use for google add campaign.
Could anyone here help me understand the process of google add campaign for iOS game/app using Firebase?
Also, is it safe to add Firebase SDK to the published game or it may cause some errors/re-coding?
Tried to find article which explains the link between Unity + Google Ads + Firebase for iOS Game/App but couldn't find any. I am new at developing games and apart from finding my feet in coding, this marketing/ads stuff is totally going above my head with some many different systems needing to make money from games development.
Many thanks for your time and help!
Mr A
P.S Googled but still confused about it!
Here is a relevant tutorial with step by step instructions and context/explanation of the various components: Measure Google Ads conversions from your iOS app campaigns
As for what Firebase Analytics does vs Unity Analytics, Firebase Analytics is built on top of Google Analytics and gives your app access to Google Analytics' robust tooling, data export and integration with other services (such as crash reporting, config rollouts and A/B testing).
More information also available in Get started with Google Analytics for Unity. Additionally, to use Google analytics or other services that do tracking on iOS you should also look over Prepare for iOS 14+
Finally here are some other general resources for using Firebase:
Firebase Documentation for Unity
Example Projects
Example/ Tutorial of Integrating Analytics with Crash Reporting
Example/ Tutorial of Integrating Analytics with A/B Testing

Can I get iOS analytics without including mysterious closed-source libraries into my app?

I want to collect very simple analytics about my app (session count, monthly active users, maybe a list of events corresponding to each screen open), but the systems I've found all require integrating an opaque binary library into my project.
Does anyone know of any iOS analytics systems that don't have this shortcoming?
You can use Google Analytics with an os library: https://github.com/ksmandersen/GoogleReporter
Easily integrate Google Analytics into your iOS, macOS, and tvOS app without downloading any of the Google SDKs.
Mixpanel is also open-source and doesn't include any static libraries.
https://github.com/mixpanel/mixpanel-iphone

Can we use Player stats API for iOS?

I want to segment the users based on how the users are engaging, spending etc. I found the android support for player stats API through the Google Play Services SDK: https://developers.google.com/games/services/android/stats#before_you_begin
I found that we install Google SDK with cocoa pods. I want to do the same for iOS: https://developers.google.com/ios/guides/cocoapods#add_a_google_sdk_to_your_ios_app.
Can I get the SDK without using cocoa pods? Please help.
You can use the Google Play Game Services SDK for iOS without Cocoapods. See https://developers.google.com/games/services/ios/quickstart#option_2_manual_installation
Out of curiosity, why not use Cocoapods to manage the dependencies?

Testing google analytics integration in iOS app

I have successfully uploaded my app in iTunes store. Now, I want to include Google Analytics in my app.
I have integrated the Google Analytics framework and have written the code for required functionality. Now I want to test if Google Analytics integration works correctly, before releasing updated app to Appstore.
How can I test Google Analytics functionality?
Try this tutorial Google Analytics - Ray Wenderlich
This will help you to setup all you need for development.

Integrating google maps into Blackberry app

I am new to Blackberry app development(Blackberry 7.1) .I need to integrate google maps into a native Blackberry application.
Should I use Google API V2 or V3?
Are there any links or github projects readily available for
reference?
Should Google maps be installed in the Blackberry device?
Another requirement is that
1) It should be possible to plot multiple points on the map

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