iOS native-layer automation [closed] - ios

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I need to automate iPhones (6s) that are in a radiated screen room to place VoLTE calls to each other. I have already done this with Android, I set a laptop in the screen room and connect the Android phones via USB and then run scripts from the command line using ADB which automates the native-layer on the phones. I need similar capability for iPhones. Apple says no solution exists. I have looked into other software (Ranorex, TestPlant, Conflair, etc.) but they cannot meet my needs as they are unable to access or automate the native-layer, only the application-layer. But I am not trying to automate an app, I need to automate the phones.
I would prefer not to jail break, and my iPhones need to be running the latest iOS version. So, is it possible? How can I get equivalent functionality of ADB for iOS?

No, Apple does not expose the ability to place phone calls to third party apps. They specifically block all such access from third party apps. You would need to build a rig that operated the screen like a user, which would not be easy or very reliable.

You need to do this externally, not over USB or via software. Possible external mechanisms might include a robotically controlled touch stylus and an emulated audio headset. If needed to avoid RF interference, you may need to find/build an pneumatically actuated robotic interface for the touch stylus.
Added: Another possibility: It may be possible to set it up (in the Settings app) so that Siri via Bluetooth or wired-headset audio can place a phone call.
An emulated wired-headset with a prerecorded message and "Hey Siri" enabled in Settings might work. Also disable Auto-Lock in Settings.

Like what duncan said, it is not possible with ios. I sometimes miss androids 'freedom' when i code in ios, at the same time as an end user happy that ios is 'strict' about this kind of stuff

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How to convert a website to iOS app [closed]

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I have developed a website, and now I would like to transform this website to an iOS application.
There is a tool in Android which is called "Website 2 APK Builder" which does what I want. I don't know if there is something similar in iOS.
If not, how could I do this, without using any framework if possible?
Apple doesn't allow apps of this type. If your app is just wrapping a web site, they will reject it. Here is a quote from their list of app rejection reasons:
Your app should be engaging and useful, and make the most of the
features unique to iOS. Websites served in an iOS app, web content
that is not formatted for iOS, and limited web interactions do not
make a quality app.
So, forget about wrapping your web site into an iOS app. Your options are to create a native iOS app from scratch, or you can optimise your web site to give iOS users the best possible experience when using your site through Safari.
I should point out that frameworks exist for building hybrid apps, which are cross-platform apps built in HTML/CSS/JavaScript but packaged inside native apps and distributed as native apps. The Cordova framework or its derivatives such as PhoneGap and Ionic allow you to build apps this way. Apple still won't allow you to just wrap a random web site though, you have to create something which "feels like" a native app.

iPod Touch and XCode [closed]

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I am learning XCode. Soon I will have to test my apps in a real device. I have a Mac but not an iPhone. I suppose I have to buy something. Is the iPod touch a good option to test my first apps?
I am not asking an opinion. This is just a technical question. Is the iPod Touch technically capable to be used with XCode to test, is it a correct tool for a developer?
You don't need a physical device until you need to test some basic features like "Calling...", "a camera to take a photo/video", "motion detections", "user's location"... and the things which you can't expect from a "iOS Simulator". Xcode (of course Apple) provides some simulators (few may call it emulators) for different devices like iPhone, iPad, and iWatch. So at initial "for only learning purpose" you may remain on it, once you get familiar with iOS development, you can purchase an iPhone (or iPad and not iPod). For me, if I'll own an iPhone then I can use it as my personal phone too. For iPod – you can't make phone calls or send message through your network. If you own an iPad then you have two options, one with sim or without sim. It depends on you to choose a device.
If you're planning to build professionally on later stages you should go with an iPhone (may be latest).
P.S. However, if your budget is not great then you can buy an iPhone4s (it supports iOS 9). And you can test almost everything on it.
Yes, you can use iPod touch to test, but basic phone functionalities you can't.

Create a tethering app for IOS [closed]

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Now I know this question exists on stack overflow but not in the way I plan to use it.
I'm an IOS developer and I love being able to share internet from my phone to my iPad and Mac for when I travel. If i pay the extra $20 a month through AT&T for tethering I will lose my unlimited data.
One of the popular answers or "raised concerns" is that apple will not accept an app that enables tethering. Well the thing is I would just like tethering on my iDevice and if it works out I would post the project to github so other developers can enjoy the benefits of non-jailbroken tethering. Also I would not try to publish it to the app store, i know it would get rejected.
So my question is how do I write a tethering app, not like iProxy, but more like MyWi or TetherMe.
I'm pretty sure it's possible because apps similar to that have slipped through apples reviewal process before.
Tethering uses private APIs, so it would be rejected by the app store. Also, AT&T would know, app or no app, whether or not you were tethering.
Also, only the Settings app can change those sorts of settings (and considering the LTE toggle, it's doing quite a bad job of it). On a non-jailbroken phone, only Settings can change Settings.

iOS Barcode Scanner SDK for Bluetooth Scanners [closed]

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I need to integrate a solution into my application that allows the user to use a handheld barcode scanner that is connected to an iPad via Bluetooth to scan data into the app. I currently have the Motorola CS3070, but I was hoping to find a library/framework that works with multiple devices.
I've done quite a bit of looking around and have only been able to find libraries that utilize the built-in camera for barcode scanning. I have found a few third party libraries for hand held devices, but these libraries only work with specific readers.
So my question is has anyone come across of a library/framework that will allow an iOS device to accept data from a bluetooth barcode scanner such as the Motorola 3070?
Thanks
Miken,
Socket Mobile (full disclosure, my employer) can supply and SDK for the Socket Mobile Bluetooth Cordless Handheld Scanners (CHS) for iOS. We have a full set of API's that will allow you full control over our scanners. Our SDK does only support the Socket Scanners however.
Also, when looking for a scanner to use with iOS, you should look for one that is Apple MFI approved, that allows the scanner to operate in Serial Port Profile mode, which is much more efficient than the Bluetooth HID mode.
Socket has a low end scanner that will only read 1D barcodes, on up to an imager scanner that can read almost all 2D barcodes.
Using the SDK allows you to connect to any of our cordless scanners.
Please see the Socket Mobile web site for more information http://www.socketmobile.com/support/developers
Regards,
Len

Can anyone provide examples of Adobe Air compiled iOS apps? [closed]

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Here goes my first question. I sure hope i'm doing it right.
I've searched the web for this and found evidence of the Wired app being compiled with Adobe Flash but that's about it. There's a lot of talk on the Adobe website singing its praises but are Apple allowing these apps onto the App Store these days with the CS 5.5 update?
So, can anyone estimate how many apps floating around on the App Store that are written with Adobe Air? Any examples would be great too.
Thanks a lot
Alistair
Yes, AIR based apps are accepted in the App Store if they meet the general requirements. Apps are no longer rejected for not being developed using "Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine", that demand has been removed.
There's quite a few games developed using AIR in the App Store, for example MeteorStorm, Gridshock, Chroma Circuit and Pyramix (Pyramix has been "featured" by Apple, see http://blog.theflashblog.com/?p=2740).
So mostly games, I don't know of many non-game apps, besides TouchUp Pro - Photo Editor, http://itunes.apple.com/app/id439242122, that also has been among the "featured" apps.
It's hard to estimate. I know that data is not the plural of anecdote, but I can say that my company has created a game for the web that was then subsequently published as an iOS app, which was accepted and published to the app store. So yes, Apple is accepting them.

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