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I am now finishing my first app I developed in Xcode.
Now i want to improve smoothness of my app. Sometimes my app freezes for really short time. If you would played it for first time, you wouldn't noticed, but for me it is a nightmare.
Maybe my sounds causing that problem (i am running them on different thread but anyway), or something else..
What is the best way to test my app? Are there some special programs to do it?
First thing you can do in Xcode: Product -> Scheme -> Edit Scheme -> Build Configuration -> Release.
If you e.g. work much with arrays, it will speed up your app.
You can then also use Instruments to test the behavior of your app.
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I would like to customise App Suggestions in iOS programatically.
It usually says Good Morning and my app name.
Is it possible that I configure it to say something other than "good morning"?
Can I control when and where it appears?
I couldn't find much information in this regard.
Thanks,
Elstine
You can't modify App Suggestions from an application, as that content is outside of the scope of an app's sandbox.
"Good Morning" appears there because the App Suggestion feature detected that you usually use a particular app in the morning and greets you with an according message. Those strings come directly from this feature and are not app-dependent; therefore, they can't be changed as of now.
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I would like to customise App Suggestions in iOS programatically.
It usually says Good Morning and my app name.
Is it possible that I configure it to say something other than "good morning"?
Can I control when and where it appears?
I couldn't find much information in this regard.
Thanks,
Elstine
You can't modify App Suggestions from an application, as that content is outside of the scope of an app's sandbox.
"Good Morning" appears there because the App Suggestion feature detected that you usually use a particular app in the morning and greets you with an according message. Those strings come directly from this feature and are not app-dependent; therefore, they can't be changed as of now.
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Closed 7 years ago.
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I am developing an application. It takes 20 seconds to build into my iPhone, but couple of minutes to archive into an IPA, what is the reason of this ?
I use Xcode 6, and Swift.
EDIT :
i once read about dsym option that could be turned off, and save a lot of time, are there any other options that i can turn off to save time?
That's obvious because the archiving does a lot of optimisation and compression on the code and resources (images etc), which takes additional time than just installing a debug build.
As far as I understand it archiving an app is building it ánd compressing it's not weird that it takes longer than only building. You may have a look at this: https://en.wikipedia.org/wiki/.ipa_(file_extension)
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I know this is probably a long shot but I wanted to know if there is any relatively easy way to run swift code which is stored on a server or hosted somewhere other than the application bundle. I would like to be able to change single lines of code without having to publish an update to the app.
If anyone could help or has a work around then that would be great.
Thanks
No it's both not possible (there is no compiler on an iOS device) and not allowed (downloading code is expressly forbidden by Apple's app store guidelines.)
So you both cannot and may not do this.
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My client have 5-6 ios apps already on App Store,they want us to create a central framework which should merge all existing apps ,and with the help of that framework new apps could be created,this question may sounds dumb ,as i am new to ios development ,i need to know is this really possible in iOS..PLease help.
Evaluate what all the apps have in common. Then try to develop classes, that are used in all of them.