How to resolve facebook ID errorr - ios

How to work around this bug, as I looked all I remember and I find no answer.
Any help would be appreciated.
/**
* Copyright (c) 2015-present, Parse, LLC.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
import UIKit
import Parse
// If you want to use any of the UI components, uncomment this line
// import ParseUI
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
//--------------------------------------
// MARK: - UIApplicationDelegate
//--------------------------------------
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Enable storing and querying data from Local Datastore.
// Remove this line if you don't want to use Local Datastore features or want to use cachePolicy.
Parse.enableLocalDatastore()
// ****************************************************************************
// Uncomment and fill in with your Parse credentials:
// Parse.setApplicationId("your_application_id", clientKey: "your_client_key")
Parse.setApplicationId("xxxxxxxxxx",
clientKey: "xxxxxxxxxxxxx")
// iniciar com facebook
PFFacebookUtils.initializeFacebookWithApplicationLaunchOptions(launchOptions)
// If you are using Facebook, uncomment and add your FacebookAppID to your bundle's plist as
// described here: https://developers.facebook.com/docs/getting-started/facebook-sdk-for-ios/
// Uncomment the line inside ParseStartProject-Bridging-Header and the following line here:
// PFFacebookUtils.initializeFacebook()
// ****************************************************************************
PFUser.enableAutomaticUser()
let defaultACL = PFACL();
// If you would like all objects to be private by default, remove this line.
defaultACL.setPublicReadAccess(true)
PFACL.setDefaultACL(defaultACL, withAccessForCurrentUser: true)
if application.applicationState != UIApplicationState.Background {
// Track an app open here if we launch with a push, unless
// "content_available" was used to trigger a background push (introduced in iOS 7).
// In that case, we skip tracking here to avoid double counting the app-open.
let preBackgroundPush = !application.respondsToSelector("backgroundRefreshStatus")
let oldPushHandlerOnly = !self.respondsToSelector("application:didReceiveRemoteNotification:fetchCompletionHandler:")
var noPushPayload = false;
if let options = launchOptions {
noPushPayload = options[UIApplicationLaunchOptionsRemoteNotificationKey] != nil;
}
if (preBackgroundPush || oldPushHandlerOnly || noPushPayload) {
PFAnalytics.trackAppOpenedWithLaunchOptions(launchOptions)
}
}
//
// Swift 1.2
//
// if application.respondsToSelector("registerUserNotificationSettings:") {
// let userNotificationTypes = UIUserNotificationType.Alert | UIUserNotificationType.Badge | UIUserNotificationType.Sound
// let settings = UIUserNotificationSettings(forTypes: userNotificationTypes, categories: nil)
// application.registerUserNotificationSettings(settings)
// application.registerForRemoteNotifications()
// } else {
// let types = UIRemoteNotificationType.Badge | UIRemoteNotificationType.Alert | UIRemoteNotificationType.Sound
// application.registerForRemoteNotificationTypes(types)
// }
//
// Swift 2.0
//
// if #available(iOS 8.0, *) {
// let types: UIUserNotificationType = [.Alert, .Badge, .Sound]
// let settings = UIUserNotificationSettings(forTypes: types, categories: nil)
// application.registerUserNotificationSettings(settings)
// application.registerForRemoteNotifications()
// } else {
// let types: UIRemoteNotificationType = [.Alert, .Badge, .Sound]
// application.registerForRemoteNotificationTypes(types)
// }
return FBSDKApplicationDelegate.sharedInstance().application(application, didFinishLaunchingWithOptions: launchOptions)
}
//--------------------------------------
// MARK: Push Notifications
//--------------------------------------
func application(application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: NSData) {
let installation = PFInstallation.currentInstallation()
installation.setDeviceTokenFromData(deviceToken)
installation.saveInBackground()
PFPush.subscribeToChannelInBackground("") { (succeeded: Bool, error: NSError?) in
if succeeded {
print("ParseStarterProject successfully subscribed to push notifications on the broadcast channel.\n");
} else {
print("ParseStarterProject failed to subscribe to push notifications on the broadcast channel with error = %#.\n", error)
}
}
}
func application(application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: NSError) {
if error.code == 3010 {
print("Push notifications are not supported in the iOS Simulator.\n")
} else {
print("application:didFailToRegisterForRemoteNotificationsWithError: %#\n", error)
}
}
func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject]) {
PFPush.handlePush(userInfo)
if application.applicationState == UIApplicationState.Inactive {
PFAnalytics.trackAppOpenedWithRemoteNotificationPayload(userInfo)
}
}
///////////////////////////////////////////////////////////
// Uncomment this method if you want to use Push Notifications with Background App Refresh
///////////////////////////////////////////////////////////
// func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject], fetchCompletionHandler completionHandler: (UIBackgroundFetchResult) -> Void) {
// if application.applicationState == UIApplicationState.Inactive {
// PFAnalytics.trackAppOpenedWithRemoteNotificationPayload(userInfo)
// }
// }
//--------------------------------------
// MARK: Facebook SDK Integration
//--------------------------------------
///////////////////////////////////////////////////////////
// Uncomment this method if you are using Facebook
///////////////////////////////////////////////////////////
// func application(application: UIApplication, openURL url: NSURL, sourceApplication: String?, annotation: AnyObject?) -> Bool {
// return FBAppCall.handleOpenURL(url, sourceApplication:sourceApplication, session:PFFacebookUtils.session())
// }
// resposta do facebook quando ele faz login
func application(application: UIApplication, openUrl url: NSURL, sourceApplication: String?, annotation: AnyObject) -> Bool {
return FBSDKApplicationDelegate.sharedInstance().application(application, openURL: url, sourceApplication: sourceApplication,
annotation: annotation)
}
func applicationDidBecomeActive(application: UIApplication) {
FBSDKAppEvents.activateApp()
}
}

The exception is clear :
Edit info plist and a new line with key FacebookAppID, and value your facebook id
or Use FBSDKSettings.setAppID("your app facebook id")
Where can I find my Facebook application id and secret key?

Related

How to get device token using firebase?

In old projects I have receiving the device token when app install first time or refresh the token. But now I create a new project and write code for did register device token delegate and ask permission but now did register device token is not called in swift version 4.2 . Has anyone faced this issue? If yes, what is solution?
import UIKit
import FirebaseInstanceID
import GoogleMaps
import GooglePlaces
import UserNotifications
import FirebaseCore
import FirebaseMessaging
import Alamofire
import Fabric
import Crashlytics
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate,UNUserNotificationCenterDelegate,MessagingDelegate,CLLocationManagerDelegate {
var window: UIWindow?
let locationManager = CLLocationManager()
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
if let statusbar = UIApplication.shared.value(forKey: "statusBar") as? UIView {
statusbar.backgroundColor = UIColor.fromHexaString(hex: "feac1c")
}
UIApplication.shared.statusBarStyle = .lightContent
Fabric.with([Crashlytics.self])
let remoteNotif = launchOptions?[UIApplication.LaunchOptionsKey.remoteNotification] as? NSDictionary
if remoteNotif != nil
{
}
else
{
print("Not remote")
UNUserNotificationCenter.current().removeAllDeliveredNotifications()
}
GMSServices.provideAPIKey(google_url_links().google_mapKey)
GMSPlacesClient.provideAPIKey(google_url_links().google_mapKey)
if #available(iOS 10.0, *) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in
Messaging.messaging().delegate = self
})
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
application.registerForRemoteNotifications()
FirebaseApp.configure()
NotificationCenter.default.addObserver(self, selector: #selector(appDelegate.tokenRefereshNotification), name: NSNotification.Name.InstanceIDTokenRefresh, object: nil)
// Override point for customization after application launch.
return true
}
func messaging(_ messaging: Messaging, didReceive remoteMessage: MessagingRemoteMessage) {
print(remoteMessage.appData)
}
// func messaging(_ messaging: Messaging, didReceiveRegistrationToken fcmToken: String) {
//
// print("Firebase registration token: \(fcmToken)")
// UserDefaults.standard.set(fcmToken, forKey: "DeviceToken")
//
//
// }
func application(_ application: UIApplication,
didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data)
{
Messaging.messaging().apnsToken = deviceToken
//FIRInstanceID.instanceID().setAPNSToken(deviceToken, type: .none)
// Messaging.messaging().setAPNSToken(deviceToken, type: .sandbox)
}
#objc func tokenRefereshNotification()
{
let refereshtoken = InstanceID.instanceID().token() ?? ""
print("token23123::::\(refereshtoken)")
UserDefaults.standard.set(refereshtoken, forKey: "deviceToken")
connectToFCM()
}
func connectToFCM()
{
guard InstanceID.instanceID().token() != nil else
{
return
}
Messaging.messaging().disconnect()
Messaging.messaging().connect { (error) in
if (error != nil)
{
print("error unable to connect\(String(describing: error))")
}
else
{
print("connect to fcm")
}
}
}
#objc func CheckInterntConnection()
{
let alert = UIAlertController(title: "", message: custom_message().error_internet, preferredStyle: UIAlertController.Style.actionSheet)
alert.addAction(UIAlertAction(title: custom_message().OK, style: UIAlertAction.Style.default, handler: nil))
self.window?.rootViewController?.present(alert, animated: true, completion: nil)
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
You need to do this too get firebase Token
Declare a variable in your AppDelegate class.
var firebaseToken: String = ""
Call these methods in your didFinishLaunchingWithOptions function
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
FirebaseApp.configure()
self.registerForFirebaseNotification(application: application)
Messaging.messaging().delegate = self
return true
}
Add this function in your AppDelegate class.
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
Messaging.messaging().apnsToken = deviceToken
}
func registerForFirebaseNotification(application: UIApplication) {
if #available(iOS 10.0, *) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
application.registerForRemoteNotifications()
}
}
And Last create an extension of AppDelegate and add these functions
extension AppDelegate: MessagingDelegate, UNUserNotificationCenterDelegate {
//MessagingDelegate
func messaging(_ messaging: Messaging, didReceiveRegistrationToken fcmToken: String) {
self.firebaseToken = fcmToken
print("Firebase token: \(fcmToken)")
}
func messaging(_ messaging: Messaging, didReceive remoteMessage: MessagingRemoteMessage) {
print("didReceive remoteMessage: \(remoteMessage)")
}
//UNUserNotificationCenterDelegate
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable : Any], fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
print("APNs received with: \(userInfo)")
}
}
The same methods in swift will help you to trace token delegate data
- (void)application:(UIApplication *)application didFailToRegisterForRemoteNotificationsWithError:(NSError *)error {
NSLog(#"Unable to register for remote notifications: %#", error);
}
// This function is added here only for debugging purposes, and can be removed if swizzling is enabled.
// If swizzling is disabled then this function must be implemented so that the
//APNs device token can be paired to
// the FCM registration token.
- (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken {
NSLog(#"APNs device token retrieved: %#", deviceToken);
// With swizzling disabled you must set the APNs device token here.
[FIRMessaging messaging].APNSToken = deviceToken;
}
You have to call the following function to get fcm token,
func messaging(_ messaging: Messaging, didReceiveRegistrationToken fcmToken: String) {
print("Firebase registration token: \(fcmToken)")
UserDefaults.standard.set(fcmToken, forKey: "DeviceToken")
}
and edit your didFinishLaunchingWithOptions() of appDelegate as,
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
FirebaseApp.configure()
if(launchOptions?[UIApplication.LaunchOptionsKey.remoteNotification] != nil){
}
InstanceID.instanceID().instanceID { (result, error) in
if let error = error {
print("Error fetching remote instance ID: \(error)")
} else if let result = result {
print("Remote instance ID token: \(result.token)")
}
}
Messaging.messaging().isAutoInitEnabled = true
if #available(iOS 10.0, *) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert,.sound] // .badge,
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert,.sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
application.registerForRemoteNotifications()
Messaging.messaging().delegate = self
return true
}
Messaging.messaging().token { token, tokenGenerationError in
if let token = token{
print("the token is \(token)")
}
if let tokenError = tokenGenerationError{
print("the tokenError is \(tokenError)")
}
}
You just code these lines in didFinishLaunchingWithOptions and then run then you can see the Token in print console and use that token in Firebase.

Registering for Push Notifications in Xcode 8/Swift 3.0?

I'm trying to get my app working in Xcode 8.0, and am running into an error. I know this code worked fine in previous versions of swift, but I'm assuming the code for this is changed in the new version. Here's the code I'm trying to run:
let settings = UIUserNotificationSettings(forTypes: [.Sound, .Alert, .Badge], categories: nil)
UIApplication.sharedApplication().registerUserNotificationSettings(settings)
UIApplication.shared().registerForRemoteNotifications()
The error that I'm getting is "Argument labels '(forTypes:, categories:)' do not match any available overloads"
Is there a different command that I could try to get this working?
Import the UserNotifications framework and add the UNUserNotificationCenterDelegate in AppDelegate.swift
Request user permission
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
let center = UNUserNotificationCenter.current()
center.requestAuthorization(options:[.badge, .alert, .sound]) { (granted, error) in
// Enable or disable features based on authorization.
}
application.registerForRemoteNotifications()
return true
}
Getting device token
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
let deviceTokenString = deviceToken.reduce("", {$0 + String(format: "%02X", $1)})
print(deviceTokenString)
}
In case of error
func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
print("i am not available in simulator \(error)")
}
In case if you need to know the permissions granted
UNUserNotificationCenter.current().getNotificationSettings(){ (settings) in
switch settings.soundSetting{
case .enabled:
print("enabled sound setting")
case .disabled:
print("setting has been disabled")
case .notSupported:
print("something vital went wrong here")
}
}
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
if #available(iOS 10, *) {
//Notifications get posted to the function (delegate): func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: () -> Void)"
UNUserNotificationCenter.current().requestAuthorization(options: [.alert, .badge, .sound]) { (granted, error) in
guard error == nil else {
//Display Error.. Handle Error.. etc..
return
}
if granted {
//Do stuff here..
//Register for RemoteNotifications. Your Remote Notifications can display alerts now :)
DispatchQueue.main.async {
application.registerForRemoteNotifications()
}
}
else {
//Handle user denying permissions..
}
}
//Register for remote notifications.. If permission above is NOT granted, all notifications are delivered silently to AppDelegate.
application.registerForRemoteNotifications()
}
else {
let settings = UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
application.registerForRemoteNotifications()
}
return true
}
import UserNotifications
Next, go to the project editor for your target, and in the General tab, look for the Linked Frameworks and Libraries section.
Click + and select UserNotifications.framework:
// iOS 12 support
if #available(iOS 12, *) {
UNUserNotificationCenter.current().requestAuthorization(options:[.badge, .alert, .sound, .provisional, .providesAppNotificationSettings, .criticalAlert]){ (granted, error) in }
application.registerForRemoteNotifications()
}
// iOS 10 support
if #available(iOS 10, *) {
UNUserNotificationCenter.current().requestAuthorization(options:[.badge, .alert, .sound]){ (granted, error) in }
application.registerForRemoteNotifications()
}
// iOS 9 support
else if #available(iOS 9, *) {
UIApplication.shared.registerUserNotificationSettings(UIUserNotificationSettings(types: [.badge, .sound, .alert], categories: nil))
UIApplication.shared.registerForRemoteNotifications()
}
// iOS 8 support
else if #available(iOS 8, *) {
UIApplication.shared.registerUserNotificationSettings(UIUserNotificationSettings(types: [.badge, .sound, .alert], categories: nil))
UIApplication.shared.registerForRemoteNotifications()
}
// iOS 7 support
else {
application.registerForRemoteNotifications(matching: [.badge, .sound, .alert])
}
Use Notification delegate methods
// Called when APNs has assigned the device a unique token
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
// Convert token to string
let deviceTokenString = deviceToken.reduce("", {$0 + String(format: "%02X", $1)})
print("APNs device token: \(deviceTokenString)")
}
// Called when APNs failed to register the device for push notifications
func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
// Print the error to console (you should alert the user that registration failed)
print("APNs registration failed: \(error)")
}
For receiving push notification
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable : Any], fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
completionHandler(UIBackgroundFetchResult.noData)
}
Setting up push notifications is enabling the feature within Xcode 8
for your app. Simply go to the project editor for your target and then
click on the Capabilities tab. Look for Push Notifications and toggle
its value to ON.
Check below link for more Notification delegate methods
Handling Local and Remote Notifications UIApplicationDelegate - Handling Local and Remote Notifications
https://developer.apple.com/reference/uikit/uiapplicationdelegate
I had issues with the answers here in converting the deviceToken Data object to a string to send to my server with the current beta of Xcode 8. Especially the one that was using deviceToken.description as in 8.0b6 that would return "32 Bytes" which isn't very useful :)
This is what worked for me...
Create an extension on Data to implement a "hexString" method:
extension Data {
func hexString() -> String {
return self.reduce("") { string, byte in
string + String(format: "%02X", byte)
}
}
}
And then use that when you receive the callback from registering for remote notifications:
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
let deviceTokenString = deviceToken.hexString()
// Send to your server here...
}
In iOS10 instead of your code, you should request an authorization for notification with the following: (Don't forget to add the UserNotifications Framework)
if #available(iOS 10.0, *) {
UNUserNotificationCenter.current().requestAuthorization([.alert, .sound, .badge]) { (granted: Bool, error: NSError?) in
// Do something here
}
}
Also, the correct code for you is (use in the else of the previous condition, for example):
let setting = UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
UIApplication.shared().registerUserNotificationSettings(setting)
UIApplication.shared().registerForRemoteNotifications()
Finally, make sure Push Notification is activated under target-> Capabilities -> Push notification. (set it on On)
Well this work for me.
First in AppDelegate
import UserNotifications
Then:
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
registerForRemoteNotification()
return true
}
func registerForRemoteNotification() {
if #available(iOS 10.0, *) {
let center = UNUserNotificationCenter.current()
center.delegate = self
center.requestAuthorization(options: [.sound, .alert, .badge]) { (granted, error) in
if error == nil{
UIApplication.shared.registerForRemoteNotifications()
}
}
}
else {
UIApplication.shared.registerUserNotificationSettings(UIUserNotificationSettings(types: [.sound, .alert, .badge], categories: nil))
UIApplication.shared.registerForRemoteNotifications()
}
}
To get devicetoken:
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
let deviceTokenString = deviceToken.reduce("", {$0 + String(format: "%02X", $1)})
}
Heads up, you should be using the main thread for this action.
let center = UNUserNotificationCenter.current()
center.requestAuthorization(options:[.badge, .alert, .sound]) { (granted, error) in
if granted {
DispatchQueue.main.async(execute: {
UIApplication.shared.registerForRemoteNotifications()
})
}
}
First, listen to user notification status, i.e., registerForRemoteNotifications() to get APNs device token;
Second, request authorization. When being authorized by the user, deviceToken will be sent to the listener, the AppDelegate;
Third, report the device token to your server.
extension AppDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// 1. listen(监听) to deviceToken
UIApplication.shared.registerForRemoteNotifications()
// 2. request device token
requestAuthorization()
}
func requestAuthorization() {
if #available(iOS 10, *) {
let uc = UNUserNotificationCenter.current()
uc.delegate = UIApplication.shared.delegate as? AppDelegate
uc.requestAuthorization(options: [.alert, .badge, .sound]) { (granted, error) in
if let error = error { // 无论是拒绝推送,还是不提供 aps-certificate,此 error 始终为 nil
print("UNUserNotificationCenter 注册通知失败, \(error)")
}
DispatchQueue.main.async {
onAuthorization(granted: granted)
}
}
} else {
let app = UIApplication.shared
app.registerUserNotificationSettings(UIUserNotificationSettings(types: [.badge, .sound, .alert], categories: nil))
}
}
// 在 app.registerUserNotificationSettings() 之后收到用户接受或拒绝及默拒后,此委托方法被调用
func application(_ app: UIApplication, didRegister notificationSettings: UIUserNotificationSettings) {
// 已申请推送权限,所作的检测才有效
// a 征询推送许可时,用户把app切到后台,就等价于默拒了推送
// b 在系统设置里打开推送,但关掉所有形式的提醒,等价于拒绝推送,得不token,也收不推送
// c 关掉badge, alert和sound 时,notificationSettings.types.rawValue 等于 0 和 app.isRegisteredForRemoteNotifications 成立,但能得到token,也能收到推送(锁屏和通知中心也能看到推送),这说明types涵盖并不全面
// 对于模拟器来说,由于不能接收推送,所以 isRegisteredForRemoteNotifications 始终为 false
onAuthorization(granted: app.isRegisteredForRemoteNotifications)
}
static func onAuthorization(granted: Bool) {
guard granted else { return }
// do something
}
}
extension AppDelegate {
func application(_ app: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
//
}
// 模拟器得不到 token,没配置 aps-certificate 的项目也得不到 token,网络原因也可能导致得不到 token
func application(_ app: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
//
}
}
The answer from ast1 is very simple and useful. It works for me, thank you so much.
I just want to poin it out here, so people who need this answer can find it easily. So, here is my code from registering local and remote (push) notification.
//1. In Appdelegate: didFinishLaunchingWithOptions add these line of codes
let mynotif = UNUserNotificationCenter.current()
mynotif.requestAuthorization(options: [.alert, .sound, .badge]) {(granted, error) in }//register and ask user's permission for local notification
//2. Add these functions at the bottom of your AppDelegate before the last "}"
func application(_ application: UIApplication, didRegister notificationSettings: UNNotificationSettings) {
application.registerForRemoteNotifications()//register for push notif after users granted their permission for showing notification
}
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
let tokenString = deviceToken.reduce("", {$0 + String(format: "%02X", $1)})
print("Device Token: \(tokenString)")//print device token in debugger console
}
func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
print("Failed to register: \(error)")//print error in debugger console
}
Simply do the following in didFinishWithLaunching::
if #available(iOS 10.0, *) {
let center = UNUserNotificationCenter.current()
center.delegate = self
center.requestAuthorization(options: []) { _, _ in
application.registerForRemoteNotifications()
}
}
Remember about import statement:
import UserNotifications
Take a look at this commented code:
import Foundation
import UserNotifications
import ObjectMapper
class AppDelegate{
let center = UNUserNotificationCenter.current()
}
extension AppDelegate {
struct Keys {
static let deviceToken = "deviceToken"
}
// MARK: - UIApplicationDelegate Methods
func application(_: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
if let tokenData: String = String(data: deviceToken, encoding: String.Encoding.utf8) {
debugPrint("Device Push Token \(tokenData)")
}
// Prepare the Device Token for Registration (remove spaces and < >)
setDeviceToken(deviceToken)
}
func application(_: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
debugPrint(error.localizedDescription)
}
// MARK: - Private Methods
/**
Register remote notification to send notifications
*/
func registerRemoteNotification() {
center.requestAuthorization(options: [.alert, .sound, .badge]) { (granted, error) in
// Enable or disable features based on authorization.
if granted == true {
DispatchQueue.main.async {
UIApplication.shared.registerForRemoteNotifications()
}
} else {
debugPrint("User denied the permissions")
}
}
}
/**
Deregister remote notification
*/
func deregisterRemoteNotification() {
UIApplication.shared.unregisterForRemoteNotifications()
}
func setDeviceToken(_ token: Data) {
let token = token.map { String(format: "%02.2hhx", arguments: [$0]) }.joined()
UserDefaults.setObject(token as AnyObject?, forKey: “deviceToken”)
}
class func deviceToken() -> String {
let deviceToken: String? = UserDefaults.objectForKey(“deviceToken”) as? String
if isObjectInitialized(deviceToken as AnyObject?) {
return deviceToken!
}
return "123"
}
func isObjectInitialized(_ value: AnyObject?) -> Bool {
guard let _ = value else {
return false
}
return true
}
}
extension AppDelegate: UNUserNotificationCenterDelegate {
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: #escaping(UNNotificationPresentationOptions) -> Swift.Void) {
("\(notification.request.content.userInfo) Identifier: \(notification.request.identifier)")
completionHandler([.alert, .badge, .sound])
}
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: #escaping() -> Swift.Void) {
debugPrint("\(response.notification.request.content.userInfo) Identifier: \(response.notification.request.identifier)")
}
}
Let me know if there is any problem!

Parse Push: Sound Option in Settings Not There

How do I make notifications have sounds or custom sounds?
Under the Settings app there is no option to toggle sound when you receive a notification.
Here is my AppDelegate.swift:
import UIKit
import Parse
#UIApplicationMain class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
if application.applicationState != UIApplicationState.Background {
// Track an app open here if we launch with a push, unless
// "content_available" was used to trigger a background push (introduced
// in iOS 7). In that case, we skip tracking here to avoid double
// counting the app-open.
let oldPushHandlerOnly = !self.respondsToSelector(Selector("application:didReceiveRemoteNotification:fetchCompletionHandler:"))
let noPushPayload: AnyObject? = launchOptions?[UIApplicationLaunchOptionsRemoteNotificationKey]
if oldPushHandlerOnly || noPushPayload != nil {
PFAnalytics.trackAppOpenedWithLaunchOptions(launchOptions)
}
}
let userNotificationTypes = UIUserNotificationType.Alert; UIUserNotificationType.Badge; UIUserNotificationType.Sound;
let settings = UIUserNotificationSettings(forTypes: userNotificationTypes, categories: nil)
application.registerUserNotificationSettings(settings)
application.registerForRemoteNotifications()
// Register for Push Notitications
if application.applicationState != UIApplicationState.Background {
// Track an app open here if we launch with a push, unless
// "content_available" was used to trigger a background push (introduced in iOS 7).
// In that case, we skip tracking here to avoid double counting the app-open.
let preBackgroundPush = !application.respondsToSelector("backgroundRefreshStatus")
let oldPushHandlerOnly = !self.respondsToSelector("application:didReceiveRemoteNotification:fetchCompletionHandler:")
var pushPayload = false
if let options = launchOptions {
pushPayload = options[UIApplicationLaunchOptionsRemoteNotificationKey] != nil
}
if (preBackgroundPush || oldPushHandlerOnly || pushPayload) {
PFAnalytics.trackAppOpenedWithLaunchOptions(launchOptions)
}
}
if application.respondsToSelector("registerUserNotificationSettings:") {
let userNotificationTypes = UIUserNotificationType.Alert; UIUserNotificationType.Badge; UIUserNotificationType.Sound;
let settings = UIUserNotificationSettings(forTypes: userNotificationTypes, categories: nil)
application.registerUserNotificationSettings(settings)
application.registerForRemoteNotifications()
} else {
let types = UIRemoteNotificationType.Badge; UIRemoteNotificationType.Alert; UIRemoteNotificationType.Sound;
application.registerForRemoteNotificationTypes(types)
}
Parse.setApplicationId("0Es3NKun77RZtKbM2RfyGK8m39eBp6CuKlIXcpIc",
clientKey: "rfLGlmOTbPTM4HrGfcFaDWxseN4H64ydgx2TRFMJ")
let notificationSettings = UIUserNotificationSettings(forTypes: UIUserNotificationType.Alert, categories: nil)
UIApplication.sharedApplication().registerUserNotificationSettings(notificationSettings)
return true
}
func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(application: UIApplication) {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
func application(application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: NSData) {
let installation = PFInstallation.currentInstallation()
installation.setDeviceTokenFromData(deviceToken)
installation.saveInBackground()
}
func application(application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: NSError) {
if error.code == 3010 {
print("Push notifications are not supported in the iOS Simulator.")
} else {
print("application:didFailToRegisterForRemoteNotificationsWithError: %#", error)
}
}
func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject], fetchCompletionHandler completionHandler: (UIBackgroundFetchResult) -> Void) {
if application.applicationState == .Inactive {
PFAnalytics.trackAppOpenedWithRemoteNotificationPayload(userInfo)
}
}
func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject]) {
PFPush.handlePush(userInfo)
if application.applicationState == UIApplicationState.Inactive {
PFAnalytics.trackAppOpenedWithRemoteNotificationPayload(userInfo)
}
}}
I also have a custom sound in the project called sound.aiff and I use this JSON when I send out notifications.
{
"alert": "sound",
"sound": "sound.aiff"
}
After that no sound is played when the notification is received and there is also no sound option under the notifications tab in the Settings app.

Sent pushes in Parse is 0

So there are many questions and answers out there but none of them are working for me. When I go to the parse dashboard I have 2 devices in everyone, but when I send a push it says pushes sent 0. They are both iOS devices and I'm using the push portal with a development certificate.p12.
What am I missing?
If you do not receive notification on your device, you may have forgotten to call the method initializeNotificationServices in didFinishLaunchingWithOptions
func initializeNotificationServices() -> Void {
let settings = UIUserNotificationSettings(forTypes: [ .Sound, .Alert, .Badge], categories: nil)
UIApplication.sharedApplication().registerUserNotificationSettings(settings)
print("initialize")
// This is an asynchronous method to retrieve a Device Token
// Callbacks are in AppDelegate.swift
// Success = didRegisterForRemoteNotificationsWithDeviceToken
// Fail = didFailToRegisterForRemoteNotificationsWithError
UIApplication.sharedApplication().registerForRemoteNotifications()
}
func application(application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: NSData) {
let installation = PFInstallation.currentInstallation()
installation.setDeviceTokenFromData(deviceToken)
installation.saveInBackground()
print("didRegisterForRemoteNotificationsWithDeviceToken")
}
func application(application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: NSError) {
if error.code == 3010 {
print("Push notifications are not supported in the iOS Simulator.")
} else {
print("application:didFailToRegisterForRemoteNotificationsWithError: %#", error)
}
}
func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject]) {
PFPush.handlePush(userInfo)
print("didReceiveRemoteNotification")
if application.applicationState == UIApplicationState.Inactive {
PFAnalytics.trackAppOpenedWithRemoteNotificationPayload(userInfo)
}
}
And method :
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
Parse.setApplicationId("MyID",
clientKey: "MyKey")
if application.applicationState != UIApplicationState.Background {
// Track an app open here if we launch with a push, unless
// "content_available" was used to trigger a background push (introduced in iOS 7).
// In that case, we skip tracking here to avoid double counting the app-open.
let preBackgroundPush = !application.respondsToSelector("backgroundRefreshStatus")
let oldPushHandlerOnly = !self.respondsToSelector("application:didReceiveRemoteNotification:fetchCompletionHandler:")
var pushPayload = false
if let options = launchOptions {
pushPayload = options[UIApplicationLaunchOptionsRemoteNotificationKey] != nil
}
if (preBackgroundPush || oldPushHandlerOnly || pushPayload) {
PFAnalytics.trackAppOpenedWithLaunchOptions(launchOptions)
}
}
if application.respondsToSelector("registerUserNotificationSettings:") {
let userNotificationTypes = [UIUserNotificationType.Alert, UIUserNotificationType.Badge, UIUserNotificationType.Sound]
let settings = UIUserNotificationSettings(forTypes: [UIUserNotificationType.Alert, UIUserNotificationType.Badge, UIUserNotificationType.Sound], categories: nil)
application.registerUserNotificationSettings(settings)
application.registerForRemoteNotifications()
print("register")
} else {
let types = [UIRemoteNotificationType.Badge, UIRemoteNotificationType.Alert, UIRemoteNotificationType.Sound]
application.registerForRemoteNotificationTypes([UIRemoteNotificationType.Badge, UIRemoteNotificationType.Alert, UIRemoteNotificationType.Sound])
}
initializeNotificationServices()
return true
}

'PFFacebookUitils.Type' does not have a member named 'initializeFacebook

I am installing a facebook login to parse. the parse website at https://www.parse.com/docs/ios/guide#users-facebook-users says:
There's also two code changes you'll need to make. First, add the following to your application:didFinishLaunchingWithOptions: method, after you've initialized the Parse SDK.
// Import this header into your Swift bridge header file
#import <FBSDKCoreKit/FBSDKCoreKit.h>
#import <ParseFacebookUtilsV4/PFFacebookUtils.h>
// AppDelegate.swift
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
Parse.setApplicationId("parseAppId", clientKey:"parseClientKey")
PFFacebookUtils.initializeFacebookWithLaunchOptions(launch Options)
}
The parsestaterproject in the AppDelegate.swift says:
// If you are using Facebook, uncomment and add your FacebookAppID to your bundle's plist as
// described here: https://developers.facebook.com/docs/getting- started/facebook-sdk-for-ios/
// Uncomment the line inside ParseStartProject- Bridging-Header and the following line here:
//PFFacebookUtils.initializeFacebook()
I have tried both *.initializeFacebook options and both give the same error:
'PFFacebookUtils.Type' does not have a member named 'initializeFacebook ...
My code is:
// AppDelegate.swift
//
// Copyright 2011-present Parse Inc. All rights reserved.
//
import UIKit
import Bolts
import Parse
// If you want to use any of the UI components, uncomment this line
// import ParseUI
// If you want to use Crash Reporting - uncomment this line
// import ParseCrashReporting
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
//--------------------------------------
// MARK: - UIApplicationDelegate
//--------------------------------------
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
Parse.enableLocalDatastore()
// ********************************************************** ******************
// Uncomment this line if you want to enable Crash Reporting
// ParseCrashReporting.enable()
Parse.setApplicationId("RETRACTED_FOR_SECURITY", clientKey: "RETRACTED_FOR_SECURITY")
// var pushSettings: UIUserNotificationSettings = UIUserNotificationSettings(forTypes: .Alert, categories: nil)
// application.registerForRemoteNotifications(pushSettings)
// application.registerForRemoteNotifications()
//
// If you are using Facebook, uncomment and add your FacebookAppID to your bundle's plist as
// described here: https://developers.facebook.com/docs/getting-started/facebook-sdk-for-ios/
// Uncomment the line inside ParseStartProject-Bridging-Header and the following line here:
//PFFacebookUtils.initializeFacebook()
PFFacebookUtils.initializeFacebookWithLaunchOptions(launchOptions)
// ****************************************************************************
PFUser.enableAutomaticUser()
let defaultACL = PFACL();
// If you would like all objects to be private by default, remove this line.
defaultACL.setPublicReadAccess(true)
PFACL.setDefaultACL(defaultACL, withAccessForCurrentUser:true)
if application.applicationState != UIApplicationState.Background {
// Track an app open here if we launch with a push, unless
// "content_available" was used to trigger a background push (introduced in iOS 7).
// In that case, we skip tracking here to avoid double counting the app-open.
let preBackgroundPush = !application.respondsToSelector("backgroundRefreshStatus")
let oldPushHandlerOnly = !self.respondsToSelector("application:didReceiveRemoteNotification:fetchCompletionHandler:")
var noPushPayload = false;
if let options = launchOptions {
noPushPayload = options[UIApplicationLaunchOptionsRemoteNotificationKey] != nil;
}
if (preBackgroundPush || oldPushHandlerOnly || noPushPayload) {
PFAnalytics.trackAppOpenedWithLaunchOptions(launchOptions)
}
}
if application.respondsToSelector("registerUserNotificationSettings:") {
let userNotificationTypes = UIUserNotificationType.Alert | UIUserNotificationType.Badge | UIUserNotificationType.Sound
let settings = UIUserNotificationSettings(forTypes: userNotificationTypes, categories: nil)
application.registerUserNotificationSettings(settings)
application.registerForRemoteNotifications()
} else {
let types = UIRemoteNotificationType.Badge | UIRemoteNotificationType.Alert | UIRemoteNotificationType.Sound
application.registerForRemoteNotificationTypes(types)
}
return true
}
//--------------------------------------
// MARK: Push Notifications
//--------------------------------------
func application(application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: NSData) {
let installation = PFInstallation.currentInstallation()
installation.setDeviceTokenFromData(deviceToken)
installation.saveInBackground()
PFPush.subscribeToChannelInBackground("", block: { (succeeded: Bool, error: NSError?) -> Void in
if succeeded {
println("ParseStarterProject successfully subscribed to push notifications on the broadcast channel.");
} else {
println("ParseStarterProject failed to subscribe to push notifications on the broadcast channel with error = %#.", error)
}
})
}
func application(application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: NSError) {
if error.code == 3010 {
println("Push notifications are not supported in the iOS Simulator.")
} else {
println("application:didFailToRegisterForRemoteNotificationsWithError: %#", error)
}
}
func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject]) {
PFPush.handlePush(userInfo)
if application.applicationState == UIApplicationState.Inactive {
PFAnalytics.trackAppOpenedWithRemoteNotificationPayload(userInfo)
}
}
///////////////////////////////////////////////////////////
// Uncomment this method if you want to use Push Notifications with Background App Refresh
///////////////////////////////////////////////////////////
// func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject], fetchCompletionHandler completionHandler: (UIBackgroundFetchResult) -> Void) {
// if application.applicationState == UIApplicationState.Inactive {
// PFAnalytics.trackAppOpenedWithRemoteNotificationPayload(userInfo)
// }
// }
//--------------------------------------
// MARK: Facebook SDK Integration
//--------------------------------------
///////////////////////////////////////////////////////////
// Uncomment this method if you are using Facebook
///////////////////////////////////////////////////////////
// func application(application: UIApplication, openURL url: NSURL, sourceApplication: String?, annotation: AnyObject?) -> Bool {
// return FBAppCall.handleOpenURL(url, sourceApplication:sourceApplication, session:PFFacebookUtils.session())
// }
func application(application: UIApplication,
openURL url: NSURL,
sourceApplication: String?,
annotation: AnyObject?) -> Bool {
return FBSDKApplicationDelegate.sharedInstance().application(application,
openURL: url,
sourceApplication: sourceApplication,
annotation: annotation)
}
func applicationDidBecomeActive(application: UIApplication) {
FBSDKAppEvents.activateApp()
}
}
my app-bridging-h file is:
// ParseStarterProject-Bridging-Header.h
//
// Copyright 2011-present Parse Inc. All rights reserved.
//
#define ParseStarterProject_Bridging_Header_h
#define ParseStarterProject_Bridging_Header_h
// If you are using Facebook, uncomment this line to get automatic import of the header inside your project.
//#import <ParseFacebookUtils/PFFacebookUtils.h>
#import <FBSDKCoreKit/FBSDKCoreKit.h>
#import <ParseFacebookUtilsV4/PFFacebookUtils.h>
#endif
I found it. It should be: PFFacebookUtils.initializeFacebookWithApplicationLaunchOptions(launchOptions). but note that while this solves this error, the code above still results in a different error which I will post in a different thread: linker command failed with exit code 1 (use -v to see invocation) –

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