When I tried to upload one of my iOS app to iTunesConnect directly from Xcode 6.3.2, it validates correctly but fails to upload with error-
The application you have selected doesn't exist.
So I tried to upload with application loader 3.1, I prepared IPA for AppStore distribution (beta testing enabled). Application loader can upload, but shows a warning like -
The resulting API analysis file is too large. We were unable to
validate your API usage prior to delivery. This is just an
informational message.
But it uploads fine and iTunesConnect shows it.
Now I move under the TestFlight tab, select the latest version for beta testing. Then whenever I click on Start Testing, it simple says "operation_failed" with no other details.
I tried several times (reloaded browser and the page) and repeated the process. My Internal team is already set up and previous version of the application is already approved and live in iTunes.
Related
Hope you are doing well
I know there are a lot of questions about this already, And I followed all answers but I am fairly certain my question has not been answered yet.
I uploaded a build of my iOS app via Xcode or Application Loader with validation , and that went well. I got to the a message of "Uploaded Successful", so I thought it was okay.
Then I went to check in iTunes Connect and I can see a build ( under "Activity") with activity status processing . I waited for an hour but after that its gone.
I given access whole privacy and library in info.plist
Now I have uploaded 20+ time but same thing happen and I didn't get any single warning, error and mail than how can find exact solution. i have attachment screen short so please check and suggest to how to resolve this.
Again I uploaded new version whatever you give instruction and i followed step by step so now i attachment shcreenshort with
1 App info -version and build
App Info image
2 info-plist - version short string and build
Info-Plist image
3 archive - using new latest Xcode Version 9.4.1 (9F2000)
Archive Image
4 validation - validation message
Validation message Image
5 uploaded - uploaded successfully message
Uploaded message image
6 iTunes version - app version and iTunes version are same.
Itunes Version image
7 activity status - activity status is processing and after few min its disappears
app Activity builds status
From all the information I get from the comments I think there's a version/build difference between the builds you are uploading try to set the version 1.1 and build 1 for the app :-
Update
Looks like the issue is in your info.plist You need to add appropriate privacy messages string for the services you're using in the app for example for the Camera you have mentioned "Open camera permission", This doesn't specify why the app require to use the camera? the message should be something like "This app requires your permission to access Camera to capture property pictures for the services provided by the application." (Message will be according to your app requirement).And you need to update all the privacy messages.
thanks for response me. Finally i resolve this issues.
firstly u need to two factor authentication.
After that use latest application loader.
open Xcode and click top Xcode ->open developer tool ->application loader
login with your developer mail id and password is two factor auth App specific password (two factor auth security options )
hope this is help to all.
thanks
I have been trying to submit a Swift 3 app to Apple from Xcode 8.2 , App passes through all phases but gets stuck at authentication forever and then ends with an error. But then I export app for Appstore submission and then upload the same using Application Loader, tried with two different accounts but no avail. Have referred to this thread as well This action could not be completed. Try Again (-22421)
Most upvoted answer says apple servers may be misbehaving but I wonder how many days ? Is this something specific to Swift app ? I havent tried submitting any ObjC app recently so not sure, can anyone provide a solution ?
I stopped using Xcode uploader after 2 hours of failed uploading attempts. Then I took Application Loader instead and it told me the exact reason of fails. In my case it was too fat watch extension.
Hope this will help.
It's ongoing issue with Apple App uploader server, since couple of days, so you don't have a way, rather than waiting.
You can try following solutions:
Use Application Loader to upload your app, as Xcode organizer can't upload file (rejects IPA) sometimes, without genuine reason and it's frequently occurring issue, with Xcode Organizer, that apple could not resolve permanently.
Solution for error code: 22421
Apple app upload server is not working properly (not in
connection or lost connection during file upload). Just wait and try
again later (may be after a day).
Fluctuation in your network
connection, during file upload.
You may not have added privacy
statements in your info.plist file.
Cocoa Keys: Here, is list of keys that you should consider to add in your info.plist file, if you have used that service in your application.
Nowadays, you may also face, this error code: 90186 (with app loader)
Outdated application loader can be reason of this error. Use latest Xcode tool and use application loader from Xcode Tool.
Incorrect/invalid provisioning profile, associated with your build. Ensure, your have used correct provisioning profile (A provisioning
profile with Distribution/Production mode is require. A Development mode provisioning profile won't allow your to upload app on store.)
You can find latest Application Loader Tool from latest Xcode Tool: Xcode ▶ Open Developer Tool ▶ Application Loader
I know there are a lot of questions about this already, but I am fairly certain my question has not been answered yet.
I uploaded a build of my iOS app via Application Loader, and that went well. I got to the end with a message of "Done", so I thought it was okay.
Then I went to check in iTunes Connect and I cannot see a build (not even under "Activity"). I waited for an hour and I retried uploading the build. In Application Loader I now get the error "Redundant Binary Upload", so that tells me that my build is somewhere in iTunes Connect, but I can't find it.
What could have gone wrong? Is this something that usually happens? How can I know when my build is "Processing", so I can continue with the release process?
If you have the email of developer account apple search emails. If you up to itunesconnect an ipa and you can´t see in 5 min Apple always send a mail with the problem some times bad missing icons on app, problems like "privacy-sensitive data without a usage description" or with push notifications disabled ... You must fix the problem, increase the build version and upload again.
Here an example:
Please be patient as it takes some time to process your build and show up on iTunes. Try checking the "Build" section from where you'll select the build in order to proceed and submit for review.
Apps built with iOS 11 or later SDK must supply app icons in an asset catalog and must also provide a value for this Info.plist key
For older projects without assets catalog there will be issues while submitting to Appstore
In Project —> Target Properties - General tab—> App Icons and Launch Image. App Icons —> Select Use Asset catalog Then it will ask to convert (migrate) with an alert and creates a .xcassets file. Check the box to convert launch images too.
When you are done the App Icons Source and the Launch Images Source will have names in the dropdown list. Add the app icons and other icons to it
This is an issue in Appstore and I was facing the same issue. I have just increased the build version and uploaded a new build on Appstore. New uploaded build start showing in the activity tab.
This post relates to a rapidly changing event.
After I uploaded my build to iTunes Connect by using Application Loader, I got an email about an issue "Unexpected Machine Code" see below.
Unexpected Machine Code - Your upload contains both bitcode and native
machine code. When you provide bitcode, it's not necessary to include
machine code as well. To reduce the size of your upload, use Xcode 7.3
or later, or any other toolchain that removes machine code.
I am so confused about this warning. Is this a new thing in iTunes Connect? Why it doesn't give me the warning when I upload QA build but Release build?
Update: I upload QA build last week, it wasn't any warning. And today (June 27th 2016) I upload Release build, it send me the warning.
Just got this as well, it's a bug. I uploaded the near exact same binary as I did a couple of days ago which went through fine (only change was to the version and build number). Developer support confirmed this.
If you do get the e-mail, don't worry about it. Your binary will still process and you'll still be able to submit it to the app store.
Update: both of my binaries which received this message passed review and have been released to the app store.
I take about 1 month trying to upload my application but all to no avail. I called Apple, I followed the steps in your emails asking me to solve the problem but nothing works. I have tried everything, up from XCODE Version 7.1 (7B91b) and also from Application Loader 3.0 but again, nothing works, within seconds you have uploaded my application I get this:
In the image out compilations I uploaded to iTunes Connect, all with an exclamation point in red and says "There was an error importing the compilation"