I am having troubles with integrating Mopub Native Ads for iOS with SwipeView which is used in my app.
I found here that it's possible to integrate native ads into UITableView or UICollectionView, but it there any suggestions how to integrate native ads with my SwipeView? Anyone had same issue?
I don't think moPub's SDK plays well other frameworks that modifies the original method (swizzling) as sometimes they fight over replacing the original selector with their own.
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I am using Payfort for React Native with this React Native Payfort SDK Library all things are working good but I want to customize the screen for IOS.
I've read the documentation from PayFort but I can't find View file for reference the image or anything.
I've PayFortView2.xib when I edit some color or text it's ok but when I try to add Image the doest not showing when I run the app I am not familiar with Xcode or Xib files.
please help me
you can edit natively with PayFortSDK.framework for iOS.
or you can go for Custom Merchant Method design your own Ui in react native. it runs perfectly
I have xamairn iOS an app which contains jail break detection code.
I also want to detect if any dynamic library loads to app.
I have found below code from this link : this
but don't know how to do it in xamarin ios
I have managed iOS share Action extension which is stop working when I added ad-mob.
I have tried to trouble shoot that issue but didn't get any lead why this is happening.
I have highlighted what I made custom from native side.
I am trying to find approaches on building an iOS Control that looks much similar to "Activity" app "Awards 3D Control" on iOS.
Is there anything available around which is similar to this? Or How Should I approach this control? I need to develop it on both iOS app and for apple watch.
The snapshot of the same is attached below. You can flip it 360".
I am planning to do it with Native XCode Programming (Objective-C and/or Swift). Please suggest on the same lines.
I have a Unity app that I made some time ago and am having a school project about related subject (chess game) in Swift.
I'm aware that iOS is compatible with Unity in running a whole Unity app, but is it possible to integrate both apps: I click on a Swift button called "3d scenario", and it launches the Unity app within, then I click on "return" button in unity to dismiss it and return to previous iOS app (either previous view or main menu, doesn't matter).
I can't find any help on the subject, but if it is possible. Could you briefly explain how the launch and "exit" functions are done?
Also the same question for Unity within android if possible.
The possible way to do so is to export it in Unity to the platform of choice, IOS or Android, then embed the source in your app.