Has anyone found, built, or know if there is or going to be a Windows app built for Twilio Frontline. The focus is to enable a app but seems like only ios only? Not even driod or windows??
Twilio Frontline is a mobile application available on iOS and Android. There is not a Windows version available, though there is currently a web version in private beta.
Starting August 1, 2019:
All new apps and app updates that include native code are required to
provide 64-bit versions in addition to 32-bit versions when publishing
to Google Play.
How in a Firemonkey application, can I set app to meet 64-bit requirements?
I'm using Embarcadero RAD Studio 10.3.
It's impossible to compile a 64bit Android app with RAD Studio 10.3.
Android 64bit support is only available in RAD Studio 10.3.3 and later as can be seen from the August 2019 Roadmap. So you'll need to get RAD Studio 10.3.3 if you want to compile an Android 64bit application.
This is an official blog post from Embarcadero about Delphi 64bit. You can request an extension to the 64-bit requirement, as follow:
Official Post From Sarina DuPont:
As you’re probably aware, starting August 1st, 2019, applications in the Google Play Store must support 64-bit. We are working to provide 64-bit Android support in RAD Studio, but in the meantime, Google’s Play Store team is considering extensions to the 64-bit requirement for our Delphi and C++Builder customers on an app-by-app basis (see steps below).
To ensure your C++Builder or Delphi Android 32-bit application is accepted into the Play Store, you will need to submit a request for an extension after following the regular Google Play Store publishing steps in the Console.
Note: Starting August 1st, 2019, only app updates to existing Android 32-bit applications will be considered for an extension by the Google Play Store team, not new 32-bit Android applications. For new Android 32-bit applications, it’s recommended that you submit them as soon as possible and start asking for an extension now, so that you are not impacted by the deadline come August 1st.
How to request an extension:
1) Visit https://support.google.com/googleplay/android-developer/contact/publishing
2) Fill out the form and select ‘I submitted a new app or app update but it is not live’
3) In the feedback field, indicate that your application was built with Embarcadero Delphi or C++Builder, and that you’d like to request an extension to the 64-bit requirement
Embarcadero customers can submit extension requests for Android 32-bit app updates to existing Google Play Store applications until August 2020.
It's not possible at the moment unless you update to Rad Studio 10.3.3.
However, here are some alternative (aggressive) solutions :
If you have a limited user base (Corporation/B2B), you can instruct users to sideload your application outside of the store.
Publish on an alternative Android App store, there are many, with less restrictions!
You can publish 32-bit on Google play, but for Android pre-9 version.
This also depends on if the you are using C++ or Delphi, it looks like C++ support for android 64 bit won't be available for at least a year.
I already got a blank app running from Visual Studio For Mac. (Im using this free test developer account from apple)
But now I have an App for UWP, Andriod and iOS on Visual Studio 2017 with Windows. But I dont now how to set up my project to deploy it on my iPhone. Remote simulating it on a Mac is not the problem.
Is it even possible? I cant find any guide for that...
I need to develop an iOS application in order to control my Visual Studio C++ application using an iPhone or an iPad.
The idea is to connect my iPhone/iPad to my Windows PC via Bluetooth.
The target is to use the iOS application as a client which can stream data (requests) to my Visual Studio C++ application (the server).
My doubt is: is this even possible?
Can I stream data from an iOS application to a Visual Studio C++ application using sockets?
In the Windows Phone 8 SDK announcement blog post, I saw this:
XNA Game Studio – Enables you to continue developing games for
existing Windows Phone 7.1 devices, along with desktop and Xbox 360.
However, targeting anything other than Windows Phone for XNA Profile will result in a Visual Studio 2012 error of "Windows/Xbox is not a supported platform for this version of XNA Game Studio."
So, am I reading the blog post incorrectly? Is it possible to target Windows and Xbox using the XNA Game Studio that comes packaged with the Windows 8 SDK as the blog post indicates?
I'm not sure I'm following. The Windows Phone SDK only comes with XNA for Windows Phone.
If you want to target Windows PC or Xbox, you'll have to download the full Microsoft XNA Game Studio 4.0 which contains the SDK for the remaining platforms.
Just got this response from Aaron Stebner (Microsoft Employee):
http://social.msdn.microsoft.com/Forums/en-US/wpdevelop/thread/4a608bd0-e8a1-42ba-a1c9-d68f828604a7
The blog post is incorrect. The Windows Phone SDK 8.0 includes
support for building Windows Phone games that use the XNA Framework,
but it does not include support for building Windows or Xbox 360 games
that use the XNA Framework.
If you are developing Windows games or Xbox 360 games that use the XNA
Framework, you must continue to use an edition of Visual Studio 2010
and either the Windows Phone SDK 7.1 or XNA Game Studio 4.0 Refresh.
Both of those products can be installed side-by-side with the Windows
Phone SDK 8.0.
Thanks!
You have probably to install the full XNA Game Studio.
http://www.microsoft.com/en-us/download/details.aspx?id=23714
Also as the public WP8 SDK is now available, I can confirm that you cannot develop XNA apps for the WP8 platform directly. You can only target the WP7.1 platform with your XNA apps and they will run on WP8 devices just fine.