The Facebook Unity SDK webview login is stuck in portrait mode, even though my game is in landscape.
All the code is in a native library and I don't have access to change it.
The issue seems to be fixed in the Facebook iOS SDK v3.18 but not yet in the Unity SDK v6.1 Beta
https://developers.facebook.com/docs/ios/change-log-3.x#3_18
Any help would be greatly appreciated, or maybe a fix in the next version, if anyone at Facebook is reading this? Thank you
Also the Facebook App Login doesn't work on iOS and it always defaults to webview.
However it seems to be working perfectly on Android.
This issue has been fixed in 6.2 beta SDK
Related
I run into a problem whereby WKWebKit is not behavior correctly when we try to connect to a few web sites, however when we use SafariViewController it works fine and When we use the Mobile ios Safari with iOS 11.4 it works as well, can someone please suggest me the potential reasons for this .
I am using social.js and alloy/social for Twitter Oauth login in Titanium Appcelerator.
The implementation was working fine but recently it has stopped working on iOS.
It's crashing while twitter authorising, whether running on simulator or device.
Can anyone able to tell me why its crashing and is there any solution available for this problem?
Facebook features in our app stops work correctly on device running iOS 9.
We are using Facebook Unity SDK v6.2.2 (thus native Facebook SDK 3.20), and we compile with iOS SDK 8.
We already read Facebook's article about preparing for iOS 9.
But we do not understand some moments.
Ideally, we want to continue to use 6.2.2/3.20 Facebook SDK, and continue to compile with iOS SDK 8. Is tihs possible?
Are there any legal ways for our app to continue working with Facebook on iOS 9 WITHOUT upgrading to latest Facebook SDK?
it is possible. We did that, and all is ok for now.
I am implementing LinkedIn integration in my current iOS app and found that it suddenly stops working and found that SDK makes some changes. Please check this link:
https://developer.linkedin.com/blog/posts/2015/developer-program-changes
What is the solution to this?
I've integrated FB SDK and Im able to login with my device.
Problem arise when I distribute the app (ad-hoc), other people cant login.
Anyone know what's wrong with it? Why it is working in my device but not other devices?
EDIT:
I've figured out, it is because I was asking for "publish_action" permission during authentication. It doesn't work on iOS 6.0 devices