playing flash videos in ios browsers - ios

I have a scenario where I have to play videos using flash player in iOS device's browser. Offically Apple does not support flash, so is there any way of playing flash videos in iOS devices?

You could try a flash to html5 converter like Google swiffy:
https://www.google.com/doubleclick/studio/swiffy/

Swiffy has been regularly upgraded since 2011 and does a very good job, although expect much bigger file sizes.
Also, looped event sounds in your FLA files (if any) will play only once (i.e. they don't loop). What is more, event sounds play in Swiffy in PC browsers, but currently do not play on iOS devices. Stream sound isn't supported in Swiffy yet, on any device.

Related

HTML 5 Video's Audio Muted in iOS 10 Web Apps

Audio in HMTL5 video works fine in Safari on iOS 10.3.1 on iPhone, though it doesn't in standalone web apps (same html code & video file). Video play is fine. Just no sound.
There are a few other related discussions in the past, eg, Why HTML5 video doesn't play in IOS 8 WebApp(webview)?. I tested on iOS 10 using the html provided by that post.
Not sure whether it is a new bug introduced in iOS 10, or a bug that has never been fixed by Apple since earlier versions. Does anyone experience this issue? Are there any workarounds? Thanks in advance.
I had the same question. I googled all over the place. Then I realized what was causing the problem: I had the physical "soft mute" switch (next to the volume buttons) on my iPad turned on. Infuriatingly, this muted the volume on web apps, but not Safari web pages.

An iOS app want to play flash video

My app supports playing videos, but some of them are in Flash format. How can I make my app to support Flash playback? Thank you.
Unfortunately, there is currently no way to support the Flash format on iOS except through a proxy browser like Photon, which works like remote desktop.
If you must include your Flash videos, you can consider converting them to MP4.

Streaming AAC+ (inside FLV) on iOS using AIR

For a streaming radio station, I have an AAC+ audio stream, inside an FLV container, delivered via HTTP. An example URL is http://3023.live.streamtheworld.com/ALTROCK_S01A_AAC. I wrote a simple AIR app (using the latest AIR and Flex SDK's) to play this stream, and it works fine on PC and Android, but doesn't play anything when deployed to the iOS simulator or a device (i.e., the bytes are loaded but there is no sound).
This is similar to Can FLV AAC stream be played in Android, but for iOS.
I wanted to use AIR in this scenario, since I need to listen for the Cue Points in the FLV - and this is easy to do if you're playing Flash in a web browser, so AIR seems like the natural choice. I have also looked at http://code.google.com/p/haxecast/ and https://code.google.com/p/project-thunder-snow/ but they all seem to use the same basic idea (parse the FLV using Netstream in "data generation mode" and feed the AAC+ data to a Video object) - and so they all hit the same wall on iOS.
I also came across this post which seems possibly related although it's not quite the same situation (e.g., it's not FLV).
Is AIR on iOS supposed to support this scenario- namely, streaming AAC+/FLV audio via HTTP?
EDIT: This post also appears to hit the same obstacle - so a lot of people are asking about this situation. Anyone from Adobe have any insight?
After much further research I've concluded that AIR on iOS just doesn't support this, and you have to build a native app (or at least use framework other than AIR) instead.

Displaying flash-based youtube videos on ios devices

Is it possible to display flashed-based youtube videos on ios devices?
What solution do you use when you decide to embed youtube videos on your app?
Or do I have to give up on all flash-based contents?
In short: It is not possible. There is no way to run Flash on iOS yet, and as of last week, Adobe announced it will terminate further development for Flash on mobile devives, so there will never be. And yes, therefore you have to give up Flash-based video on iOS.
YouTube provides HTML5 versions of all videos, so you have an alternative. There a number of posts here on SO that will help you to get started, like this one.

Does Windows Phone 7 have a YouTube player similar to iPhone?

I want to allow my phone app users to be able to click a YouTube video and be sent to the phone's YouTube player. Does Windows Phone 7 have that option?
Nothing has yet been announced but I know someone at Google who was talking with Microsoft about developing a YouTube app for Windows Phone 7.
Even if such an app did exist, based on the sandboxed nature of apps and their inability to launch other apps, your only options is likely to be to open the video in the browser.
First of all, I'm quite sure that there will be a Youtube App for Windows Phone. Beside that, since Youtube is going HTML5 anyway, I think it is trivial to include a playback of a Youtube video directly in your app:
http://msdn.microsoft.com/en-us/library/ff769551%28v=VS.92%29.aspx
The current version of IE mobile that runs on the Windows Phone 7 device emulator CANNOT play YouTube videos. So far from all the evidence that I've seen, you cannot use the Silverlight "MediaElement" control to play YouTube videos, nor can you use the iPhone "trick" of embedding a YouTube video in a bunch of HTML and have Safari handle it for you because IE mobile won't play YouTube videos.
This isn't to say that they won't be adding this feature in the future, but I'm pretty disappointed that as of Beta 1, it doesn't appear that WP7 has any YouTube support.

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