Xamarin iOS Development - Provisioning [closed] - ios

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Do I need to have an actual physical iPhone or iPad to develop iOS apps with Xamarin?
I am getting an error about there being not provisioning profiles detected.
I know I have to provision a profile to a device. I was wondering is it possible to create a virtual device and provision a profile to that?
I haven't been able to find in the documentation where to do that.

You dont need an actual device to develop for iOS, but it helps a lot.
You can use the iPhone/iPad Simulator but only on a Mac. You also have to install XCode for this. But like you said, you need to create a Provisioning Profile online on developer.apple.com with App IDs or use a WildCard. I suggesst reading something like
this

Yes, you need a provisioning profile for deploying & testing your
apps on a real iPhone, iPod or iPad.
You need XCode, no provisioning profile or such, for an iPhone or iPad simulator. Note: this is not an emulator, it "mimics" only the software on the phone, not the hardware. Like this it's possible that your app may run way different than a real phone or tablet.
Their is another way to deploy & test your app: Testflight. Xamarin Studio supports Testflight directly form the IDE. You should give that a look.

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Over The Air (OTA) iOS distribution [closed]

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When distributing apps using OTA using Enterprise license.
What steps are to be followed?
How is the provisioning profile created, so it doesn't require any device Id?
How do I archive?
Coz I am not able to see my app in Organiser->archive, eventhough I have checked the option reveal in Archiver (in Edit Scheme).
What next?
I am using Xcode 6.01 and iOS SDK 8.1
Any looking for the same answer. How exactly Over the air iOS app distribution is done.
It is actually in house app distribution with enterprise development program.
A good explanation is in the link below
http://johannesluderschmidt.de/provision-ios-ipa-app-for-in-house-enterprise-distribution/2993/

*911 ** help! Does Apple developer program require latest iphone for developing iphone Apps? [closed]

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Do we require latest iphone model 6 or 6 plus to test apps or any model of iphone will do just fine ?
Hi I am new to the Apple ecosystem and trying to learn to make apps. Although i have coded simple games like classic snake and ran it on my iphone 4 as it gives us real time info on how well the apps is doing on a device.
Since Iphone 6 and 6 plus have launched and has lots of improved features, i wanted to know from a developer perspective that any device like iphone 4, iphone 4s or 5s will do for creating simple apps and deploy in the app store? OR do i have to have a latest iphone 6 or 6 plus.
question 2 : What role does a device plays (iphones and not simulators) when it comes developing and testing Iphone Apps??
A goggle search and indepth search of different forum did not yield any useful information.
Developers,users at stackflow, it will great if you can clear my doubt.
additional information
currently an individual developer and have a macbook air. Will be making apps like "recipe" and probably a health app and app like "we heart it"
If your app do not use hardware related function,there is no need to buy latest iphone.
For example, if your app need to use BLE or touch ID,you have to use iphone/ipad support this.

Submitting an iphone-only app to app store? [closed]

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I am submitting my app to app store but it's only compatible with iphone and ipod. When I added the app in itunes connect it;s making me submit an ipad screenshot.
Is it mandatory for apps to be universal? How can I get around this?
In XCode Target -> General -> Deployment Info -> Devices should be set to iPhone.
If your app is only supposed to support iPhone/iPod, only upload iPhone screenshots, don't upload iPad screenshots. Same works the other way around. The only time you should upload both is if your app is universal.
It is not mandatory for apps to be Universal, nor is required to submit both iPhone and iPad screenshots, you can just submit your 3,5" and 4,0" iPhone screenshots.
If it's complaining because iPad screenshots are missing, you might want to check in XCode that your project isn't configured as Universal.

loading an iOS app to a device over the air [duplicate]

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Closed 10 years ago.
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iOS installing apps without app store
I have built an iOS app for a friend of mine who lives in a different city. I have a standard $99/year developer account that I used to build it. Is it possible to get it to his device over the air?
Thanks
Yes, it should be possible with TestFlight:
https://www.testflightapp.com/
Haven't tried it myself yet, but it looks promising.
Yes, there are a number of ways you can do it. You have to provision his device to test it, and then you can send him the IPA file(Created by using Archive in XCode), and have him install it through iTunes. Alternatively, you can sign up at TestFlight(http://www.testflightapp.com) and do the same thing with TestFlight. We use TestFlight because we have multiple beta testers, and it's a very useful service.

release mac app without developer license [closed]

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i'm about to release a mac app/ ios app combo.
ie - an ios app that talks to a mac app.
I'm already part of the ios developer program, but dont want to pay another $99 for the mac developer program.
Since my mac app is free, I've read that I dont really need to sign up for the mac developer program. I can just have users download it from elsewhere.
My question is...
Are the ios review people going to have a problem downloading my mac app if it's not in the mac app store? (they'll need my mac app to test and review my ios app).
As far as I know, that's fine. It's not in the rules and I've seen several applications in the past which required a Mac app which wasn't available on the app store (for example, apps that can't be sandboxed, etc).

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