I want play rtmp link following:
rtmp://edgecast-fmstream.mndigital.com/mp3:/mp3/mn_mp3_12_02/downloads/a070/071/051/71051427_017?48d882e51ff49ca3806e4b63d90b926556349db16cecf61947afe79948feb8eda04e
This link play on Windows:
rtmpdump -r rtmp://edgecast-fmstream.mndigital.com -y mp3:/mp3/mn_mp3_12_02/downloads/a070/071/051/71051427_017?48d882e51ff49ca3806e4b63d90b926556349db16cecf61947afe79948feb8eda04e | vlc.exe -
How can do I in iOS project?
already I complied librtmp on mac for iphone?
How can use librtmp on iOS?
Related
VLC Version
VLC media player 3.0.16 Vetinari (revision 1.0.6-1682-g88158c836)
VLC version 3.0.16 Vetinari (1.0.6-1682-g88158c836)
Compiled by pi on serge-testpi (Nov 10 2021 15:40:45)
This VLC came default with the latest PI Image since omxplayer no longer supported, and I need to upgrade my code to use VLC.
It refuses to quit after play my video
vlc --fullscreen --play-and-exit example.m4v vlc://quit
I am trying to enable the H265 codec in the Linphone App for iOS but I don't know how to.
I have successfully built both the app and its sdk.
When one goes to Settings -> Video, under CODECS in the app, there are only the VP8 and H264 codecs available.
I thought that compiling the SDK with all video support and all 3rd party components should be enough.
This is how I have compiled the SDK:
Prepare:
cmake .. -G Ninja -DLINPHONESDK_PLATFORM=IOS -DENABLE_VIDEO=YES -DENABLE_ZRTP=YES -DENABLE_GPL_THIRD_PARTIES=YES
Build:
cmake --build .
Everything built successfully and I have referenced the built SDK in my Linphone project.
The SDK version is 4.2:
"Installing linphone-sdk 4.4.0-alpha.167+f8422b1 (was 4.2)"
The app version is 4.1.0 and in its read me file one can see:
"Video H.265 codec support, based on iOS VideoToolbox framework."
After rebuilding everything and running it, I am still unable to see H265 show up under CODECS.
Does anybody know what else I have to do to enable H265 ?
Also, I have downloaded the Linphone app from the App Store and noticed that it too does not include the H265 video codec.
My device is an iPhone 6S running iOS 12.4.
I guess it is due to the hardware of the phone; iPhone 6S does not support encoding H265... it does seem to work on an iPhone X.
I need to use the iOS device photos, musics, videos and files via Windows Command prompt. Need to mount device and access files, import files, export files and delete files in my windows machine. I am explored on libimobiledevice library (http://quamotion.mobi/iMobileDevice/Article/howto-mount-apple-developer-disk) for mounting the iOS device but its not working for me its says mount status completed but drive is not available in my windows file explorer. I have installed itunes and libimobiledevice apps in my windows machine please help any thing i missed.
I am using the following command for mount ios device.
ideviceimagemounter.exe -t Developer DeveloperDiskImage.dmg DeveloperDiskImage.dmg.signature
I have create a sample mobile application but I don't know how to create apk file for all platform like Android, iOS, Blackberry, Windows phone. How can I create apk file for all these platform. I am using windows operating system, so please suggest me that how can I create .apk file for all mobile device from windows system.
First of all APK is an installation file for the android OS. You can't install this file in an other devices. There is a possibility that you may can crack the android app in a blackberry device.
http://crackberry.com/how-install-android-app-apk-blackberry
Otherwise you have to create single app for each OS. Their installation file may be different(IPA for IOS,..).
If you are looking for cross platform mobile application(working in multiple platforms), there is a nice tutorial here
i have terminal script for ffmpeg like : ffmpeg -i input_file -c:a aac -strict -2 -b:a 128k -c:v libx264 -profile:v baseline out.mp4
how can i run something like this in my app
This isn't possible with the native iOS SDK, as that could easily lead to malicious apps on the App Store. If you must do so, try mobile terminal from cydia on a jailbroken iPhone, even then I doubt you would somehow be able to install ffmpeg on iOS without any porting. http://cydia.saurik.com/package/mobileterminal/