Where to begin when creating a mobile app (iOS)? [closed] - ios

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I have recently starter learning iOS development, I took few tutorials online (treehouse) and used their guidance to build some simple apps.
Now I want to create a notepad, just a simple app that let you create notes...
but when I want to do it from scratch on my own I get stuck...I don't know where should I begin?...how to divide the classes I need? and how to define stuff...
could you please provide me with some basic guidance? I want to build this app myself and with help from stack overflow...no tutorials..
Thanks!!
appreciate it

Try these tutorials: http://www.raywenderlich.com/store/ios-apprentice they are good for starting app development in objective-c for iPhone. They also have free tutorials.

Start with programming basics...
OOPS concepts and stuff like that..
Then go for obj c syntax and coding basics
Then get a hold of basic applications,common objects used etc etc..
Some helpful sites
https://stackoverflow.com/
http://www.raywenderlich.com/
http://mobile.tutsplus.com/
and ofcourse
Apple documentation [the best]

You can also check out "Paul Hegarty" videos on iOS App Development on "iTunes U" (Stanford University - CS193P Course - From Fall 2011 Onwards).

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How to start Virtual Reality Applications Development? [closed]

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With Oculus Rift, Project Morpheus from Sony I think VR is going to be next big thing. I am kinda stuck about where and how to start getting my feet wet in VR application development. Any inputs on the same is really appreciated.
I always recomend the practicle approach. First, try it, then think about what you can do with it.
Oculus VR Development Kit 2 is available, you can order it and try it by yourself.
https://www.oculusvr.com/order/
With the development kit you will probably have access to some technical documentation to help you on how to use it.
Concerning Sony's Project Morpheus, I don't see any links to order a development kit, so you're pretty stuck regarding this one.

Guide me to learn iOS SDK [closed]

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I am new to coding, but i am interested in learning objective-C. From Where do i start learning objective-C for making iOS apps ?
I have started studying "Programming in Objective-C" by Stephen G Kochan. And I am going good and understanding well. it would be greatly appreciated if i am provided with some tutorials
thanks in advance
4 guides about getting started with Objective-C, which helped me quite a lot when I started developing in Xcode. You should take a look at this:
http://cocoadevcentral.com/
http://developer.apple.com/iphone/index.action
http://developer.apple.com/iphone/library/referencelibrary/GettingStarted/Learning_Objective-C_A_Primer/
http://developer.apple.com/iphone/library/documentation/userexperience/conceptual/mobilehig/Introduction/Introduction.html#//apple_ref/doc/uid/TP40006556-CH1-SW1
Apple's Start Developing iOS Apps Today
Stanford iOS course
And google <3

How to most effectively learn IOS development? [closed]

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I have a decent amount of programming experience, and I just do not know where to start to learn this.
I've done the tutorials on apple's site, and looked at some other examples, but there is just so much stuff you need to know, that I'm feeling kind of lost.
I understand the whole MVC thing, I understand and know objective c, I just know all the general stuff, but when writing an app I just miss a lot of knowledge and I'm constantly unsure about how to do certain things.
Is it just a matter of keep going at it? Are there any really good books? Any really good online resources?
And again: it's really about just getting to know the ins and outs of all the frameworks and different objects and stuff
For someone in your position, the two words you need to know are Ray and Wenderlich.
For beginners I would really recommend to watch Paul Hegarty's Stanford iPhone development courses.
See:
https://itunes.apple.com/us/itunes-u/developing-apps-for-ios-hd/id395605774?mt=10
His courses are one of the most clear and effective courses I've ever seen.
EDIT:
New (iOS 7 courses):
https://itunes.apple.com/si/course/developing-ios-7-apps-for/id733644550
Watch few intro videos, read few intro articles. Plenty of them online. And build something. Repeat.

Requirements for iOS game Development [closed]

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I've created apps using objective c. Now I want to develop some cool iOS games and I don't have any knowledge as far as game development is considered. So Can anyone please tell
1) What are the basic requirements for developing a iOS game, and
2) If possible can you guys suggest a tutorial to get started.
Thank You. Help is much appreciated.
Since Apple has brought their own framework "Sprite Kit" for making exciting 2D games I suggest you to go through Raywenderlich Sprite Kit tutorial,which I believe is an jump start for your consideration.

RubyMotion for game development [closed]

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How suitable RubyMotion for iOS game development?
I was not able to find CoreAnimation topics in documentation, but as I've heard someone was able to use cocos-2d with RubyMotion.
If you have some useful information which you are willing to share, I would greatly appreciate this!
If you are willing to program your game completely programmatically, RubyMotion is a fine choice. There is no appreciable drop in performance and every C library and API is available to RubyMotion. Using motion-cocoapods you're even able to include CocoaPods and you can also include Objective-C libraries.
The one issue you may run into is a lack of RubyMotion-specific tutorials and documentation for games.
EDIT: I successfully (with help) recreated the Sparrow game engine demo in RubyMotion:
https://github.com/jamonholmgren/demo-sparrow
It runs beautifully.
You can try JoyBox it combines popular 2D game engine for iOS, Cocos2D, folds in with Box2D physics engine, and wraps into Ruby API. Joybox can be found at this link on github.

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